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Battle Hall Challenge - akela

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!!!!!!



Charm -> Bubble + Bubblebeam -> Cooldown



246.png

90 HP
100 EN
3/2/3/2/35

298.png

90 HP
100 EN
2/2/0/2/20


Action 1

Tommy used Rock-Slide - 6 energy
To hit (4817) - Yes
To crit (9481) - No
To flinch (5994) - No
(8 + 3 + 1,5) = 12,5 damage

Azurill used Charm - 4 energy
-2 Attack to Tommy!

Action 2

Tommy used Earthquake - 6 energy
To crit (3814) - No
(10 + 3 + 1,5) - 4 = 10,5 damage

Azurill used combo - 12 energy
To crit (5089) - No
(15 - 3)*2,25 = 27 damage

Action 3


Tommy used Rock-Slide - 6 energy
To hit (9718) - No

246.png

63 HP
82 EN
3/2/3/2/20
-1 Speed
-2 Attack
298.png

67 HP
84 EN
2/2/0/2/20


Holy shit, i have been getting ridiculously lucky in my recent Hall reffings o_O



We got him now!


Water Gun -> Body Slam -> Water Gun


If SandStorm AND you lose the speed-tie AND you are not Taunted, use Encore that action and change the following ones to Charm -> Body-Slam
If Taunt is ordered, use Bounce that action.
 
246.png

63 HP
82 EN
3/2/3/2/20
-1 Speed
-2 Attack
298.png

67 HP
84 EN
2/2/0/2/20




Action 1

Tommy used Protect - 8 energy

Azurill used Water Gun - 3 energy
(4 - 3)*2,25 = 2,25 damage lol

Action 2

Tommy used Dragon Dance - 7 energy

Azurill used Body Slam - 4,3 energy
To crit (4391) - No
To para (8847) - No
(8 + 3)*0,67 = 7,37 damage

Action 3

Azurill used Water Gun - 3 energy
(4 - 3)*2,25 = 2,25 damage lol

Tommy used Hyper Beaaaaaaaaaaaaaaaam - 42 energy
To hit (6499) - Yes
(33,75+ 1,5) = 35,25 damage

246.png

51 HP
25 EN
3/2/3/2/20
-1 Attack (1 Round)
Cooling Down
298.png

32 HP
74 EN
2/2/0/2/20
 
Prspd-swatyellow.jpg


We got him! S.W.A.T Mode!




Bubble + Bubblebeam -> Cooldown -> Bubble + Bubblebeam



246.png

51 HP
25 EN
3/2/3/2/20
-1 Attack (1 Round)
Cooling Down

298.png

32 HP
74 EN
2/2/0/2/20


Azurill used combo - 12 energy
To crit (5089) - No
(15 - 3)*2,25 = 27 damage

Action 2

Tommy chilled +12 energy

Azurill is cooling down

Action 3

Tommy used Earthquake - 6 energy
(10 + 3 + 1,5) - 2 = 12,5 damage


Azurill used combo - 24 energy
To crit (5089) - No
(15 - 3)*2,25 = 27 damage

Tommy fainted!

246.png

KO HP
KO EN
3/2/3/2/20
-1 Attack (1 Round)
Cooling Down

298.png

19 HP
38 EN
2/2/0/2/20

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You are under arrest!




Sorry, Akela, but the Hall has come to an end

Matezoide: 8 UC

Akela: 4 CC
Tommy: 4 HC
 
It's been a couple of weeks...
Name: akela
Challenge Thread: Battle Hall Challenge - Akela
Rank: 1
Pokemon Name: Tommy [Larvitar] [M]
Pokemon Ability: Guts
Pokemon Info:
Larvitar [Tommy] [M]
246.png

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Monster
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

Attacks: (25/113)
Physical
Assurance
Bite
Brick Break
Chip Away
Earthquake
Iron Head
Payback
Outrage
Rock Slide
Rock Tomb
Superpower
Thrash
Special
Dark Pulse
Hyper Beam
Snarl
Snore
Other
Dragon Dance
Focus Energy
Iron Defense
Leer
Protect
Rest
Rock Polish
Sand Storm
Scary Face
Screech
Taunt
Torment
Toxic



NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
oAN3L.png



Good luck!
 
RNG: 2/5

179.png

Mareep (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus: (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Attacks:
Tackle
Growl
Thunder Wave
ThunderShock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray

Thunderbolt
Double Team
Hidden Power [Ice] (7)

Agility
Reflect
Sand-Attack
 
Sand-Attack -> Hidden Power -> Hidden Power

246.png

90 HP
100 EN
3/2/3/2/35


179.png

90 HP
100 EN
1/2/4/2/35


Action 1

Tommy used Focus Energy - 10 energy

Mareep used Sand-Attack - 3 energy

Action 2

Tommy used Earthquake - 6 energy
To hit (7829) - No

Mareep used Hidden Power - 5 energy
To crit (1784) - No
(7 + 3)*1,5 = 15 damage

Action 3

Tommy used Earthquake - 10 energy
To hit (5451) - Yes
(10 + 3 + 3 + 1,5)*1,5 = 26,25 damage


Mareep used Hidden Power - 9 energy
To crit (1784) - No
(7 + 3)*1,5 = 15 damage


246.png

60 HP
74 EN
3/2/3/2/35
Focus Energy (4 Actions)
-1 Accuracy
179.png

64 HP
83 EN
1/2/4/2/35


Sand-Attack -> Hidden Power -> Hidden Power
 
246.png

60 HP
74 EN
3/2/3/2/35
Focus Energy (4 Actions)
-1 Accuracy
179.png

64 HP
83 EN
1/2/4/2/35


Action 1


Mareep used Sand-Attack - 3 energy



Tommy used Earthquake - 14 energy
To hit (5451) - Yes
(10 + 3 + 3 + 1,5)*1,5 = 26,25 damage

Action 2


Tommy used Earthquake - 18 energy
To hit (5451) - Yes
(10 + 3 + 3 + 1,5)*1,5 = 26,25 damage

Mareep used Hidden Power - 5 energy
To crit (1784) - No
(7 + 3)*1,5 = 15 damage



Action 3


Tommy used Earthquake - 22 energy
To hit (5451) - Yes
(10 + 3 + 3 + 1,5)*1,5 = 26,25 damage

Mareep used Hidden Power - 9 energy
To crit (1784) - No
(7 + 3)*1,5 = 15 damage

246.png

30 HP
20 EN
3/2/3/2/35
Focus Energy (4 Actions)
-2 Accuracy
179.png

KO HP
KO EN
1/2/4/2/35




NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
oAN3L.png
 
RNG: 4/5

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Spinarak (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Toxic
Venoshock
Dig

Disable
Twineedle
Signal Beam

Ability: 1/3
Swarm!
 
Signal Beam -> Dig (Suspend) -> Dig (Hit)

246.png

90 HP
100 EN
3/2/3/2/35

167.png


90 HP
100 EN
2/2/3/2/26


Action 1

Tommy used Taunt - 10 energy

Spina used Signal Beam - 5 energy
To crit (3012) - No
To confuse (6832) - No
(8 + 3 + 1,5) = 12,5 damage

Action 2

Tommy used Rock Tomb - 3 energy
To hit (5903) - No
To crit (904) - No
(5 + 3 + 1,5)*1,5 = 14,25 damage

Spina used Dig - 10 energy

Action 3

Tommy used Rock-Slide - 5 energy

Spinda attacked - 6 energy
To crit (1656) - No
(8)*1,5 = 12 damage

246.png

65 HP
82 EN
3/2/3/2/35

167.png


76 HP
79 EN
2/2/3/2/26
Taunt (3 Actions)


Signal Beam*3

If damaging Rock type combo AND you are not Tormented, use Dig that action
If Torment, change that action to Night Shade and the following ones to Twineedle -> Night Shade
 
246.png

65 HP
82 EN
3/2/3/2/35

167.png


76 HP
79 EN
2/2/3/2/26
Taunt (3 Actions)


Action 1

Tommy used Rock Tomb - 3 energy
To hit (6005) - No
To crit (2775) - No
(5 + 3 + 1,5)*1,5 = 14,25 damage

Spina used Signal Beam - 5 energy
To crit (2718) - No
To confuse (7895) - No
(8 + 3 + 1,5) = 12,5 damage

Action 2

Tommy used Rock-Slide - 5 energy
To crit (1750) - No
To flinc (7902) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage


Spina used Signal Beam - 9 energy
To crit (7984) - No
To confuse (2100) - No
(8 + 3 + 1,5) = 12,5 damage

Action 3


Tommy used Rock Tomb - 3 energy
To hit (501) - No
To crit (6607) - No
(5 + 3 + 1,5)*1,5 = 14,25 damage


Swarm activated!

Spina used Signal Beam - 13 energy
To crit (3785) - No
To confuse (6686) - No
(8 + 3 + 1,5 + 2) = 14,5 damage

246.png

25 HP
71 EN
3/2/3/2/35

167.png


29 HP
52 EN
2/2/3/2/26
 
Bat-Signal (Signal Beam Combo)*3


246.png

25 HP
71 EN
3/2/3/2/35

167.png


29 HP
52 EN
2/2/3/2/26



Action 1

Tommy used Rest - 15 energy

Spinarak used Bat-Signal - 69 energy (Needs 40)
(18 + 3 + 1,5 + 2) = 24,5 damage

Tommy fainted!
Spinarak fainted!
246.png

KO HP
KO EN
3/2/3/2/35

167.png


KO HP
KO EN
2/2/3/2/26



Sorry, Akela, the Hall has come to an end.

Akela: 4 CC

Tommy: 4 HC

Matezoide: 7 UC
 
akela wishes to challenge the Hall with his Mold Breaker Pinsir

-Hall Challenge Rank 3-
Pinsir [Maebure] [M]
127.png

Careful Nature (+1 SpD, -1 SpA)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie (Passive) (Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Level Up
Bind
Brick Break
Focus Energy
Harden
Revenge
Seismic Toss
ViceGrip
Vital Throw
Egg
Close Combat
False Swipe
Fury Attack
Me First
Quick Attack
TM/HM
Earthquake
Protect
Smack Down
Substitute
Toxic
akela, you may select your first contender of the following types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png

---
Good luck!
 
Attendant Marge would like to battle!

086.gif

"I...serve..."

RNG Roll (Pokemon): 3/5 - Spiritomb
442.png

"..."

RNG Roll (Ability): 2/2 - Infiltrator
"Behind you."

-Battle Hall Challenge; Rank 3 | Battle 1 VS. Spiritomb-
442.png

Spiritomb (M)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

Abilities:
Pressure:
(Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot

Taunt
Will-O-Wisp
Dark Pulse

Destiny Bond
Pain Split
Imprison

Icy Wind
---
086.gif

"Come."
 
086.gif

"Pain..."

Will-O-Wisp | Confuse Ray | Taunt

---
Pre-Round
127.png
Mold Breaker
HP: 100
EN: 100
5 / 4 / 1 / 4 | 3 / 4
85 Speed
Boosts: -
Condition: -


Infiltrator
442.png

HP: 90
EN: 100
4 / 4 / 3 / 4 | 2 / 5
30 Speed / -10 Evade
Boosts: -
Condition: -
---
Calculations
A1
Pinsir used Toxic!
-7 En

Spiritomb was badly poisoned!

Spiritomb used Will-o-Wisp!
7843 Miss
-7 En

A2
Pinsir used Earthquake!
8065 No Crit
Damage: 10 + 1.5 = 11.5 Damage
-7 En

Spiritomb used Confuse Ray!
3/3 Intense Confusion
-4 En

Pinsir was confused!

A3
Pinsir is confused!
2/2 Hit Self
Damage: 4 + 1.5 = 5.5 Damage
-3 En

Spiritomb used Taunt!
-9 En

Spiritomb -3 from poison
---
Post-Round
127.png
Mold Breaker
HP: 100
EN: 83
5 / 4 / 1 / 4 | 3 / 4
85 Speed
Boosts: -
Condition: Confused (2), Taunt 6a


Infiltrator
442.png

HP: 75
EN: 80
4 / 3 / 3 / 3 | 2 / 5
30 Speed / -10 Evade
Boosts: -
Condition: Badly Poisoned (2)
---
086.gif

"Die."

Will-O-Wisp | Sucker Punch | Dark Pulse
 
Last edited:
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