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Battle Hall Challenge - AOPSUser

Spr_DP_Worker.png

Handyman Joe wants to fight!
Pokemon roll 3/5 Fidgit
And suddendly, my trainer class makes sense...
Ability roll 1/3 Persistent
Oh yes, I'll keep the hand puns going!
4RWK7.gif

Fidgit (M)

Nature: Modest

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Attacks:

Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Body Slam
Magic Room
Wonder Room
Sand-Attack
Heal Pulse
Entrainment
Toxic Spikes
Sludge Bomb
Gravity
Acrobatics

Venoshock
Shadow Ball
Energy Ball

Disable
Wish
Earth Power

Gastro Acid
 
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We'll need some sleight of hand to win this.
Sludge Bomb- Earth Power- Disable (Hydro Pump)
AOPS:
230.png

100 HP- 100%
3/2/3/3/98
Sniper
Joe:
4RWK7.gif

100 HP- 100%
2/4/4/3/105
Persistent​

A1:
Fidgit Sludge Bomb (hit 9790 no crit 4149 no effect) 13,5 dmg -6 en
Kingdra Hydro Pump (9798 miss) -7 en
A2:
Fidgit Earth Power (hit 5870 no crit 3210 no effect) 13,5 dmg - 6 en
Kingdra Surf (hit 9414 no crit) 19,5 dmg -6 en
A3:
Fidgit Disable (Hydro Pump) -7 en
Kingdra Hydro Pump fail -7 en

AOPS:
230.png

73 HP- 80%
3/2/3/3/98
Sniper
Hydro Pump Disabled (5a)
Joe:
4RWK7.gif

81 HP- 81%
2/4/4/3/105
Persistent​

Spr_DP_Worker.png

Don't think I'll hand you victory on a silver platter!
Encore-Sludge Bomb-Earth Power.
If Sludge Bomb poisons, sub Earth Power with Venoshock.
 
Spr_DP_Worker.png

I'll have to hand it to you, that is a nice counter.

AOPS:
230.png

73 HP- 80%
3/2/3/3/98
Sniper
Hydro Pump Disabled (5a)
Joe:
4RWK7.gif

81 HP- 81%
2/4/4/3/105
Persistent​

A1
Kingdra Protect -7 en
Fidgit Encore blocked -10 en
A2
Fidgit Sludge Bomb (hit 9377 no crit 9861 no effect) 13,5 dmg -6 en
Kingdra Dragon Dance +1 Atk +1 Spe -6 en
A3
Kingdra dives underwater!
Fidgit Earth Power miss -6 en
Kingdra Dive (hit 9723 no crit) 16 dmg -9 en

AOPS:
230.png

60 HP- 58%
3/2/3/3/98
Sniper
Hydro Pump Disabled (2a)
+1 Atk +1 Spe
Joe:
4RWK7.gif

65 HP- 59%
2/4/4/3/105
Persistent​

Spr_DP_Worker.png

This is shaping up to be an handsome battle.

Also, I'll be away until Jan 2nd, sorry about that.
 
Spr_DP_Worker.png

Don't shy away from hand to hand combat!
Tailwind- Sludge Bomb- Earth Power
If Sludge Bomb poisons, sub Earth Power with Venoshock.
AOPS:
230.png

60 HP- 58%
3/2/3/3/98
Sniper
Hydro Pump Disabled (2a)
+1 Atk +1 Spe
Joe:
4RWK7.gif

65 HP- 59%
2/4/4/3/105
Persistent​

A1
Kingdra Surf (hit 9681 no crit) 19,5 dmg -6 en
Fidgit Tailwind -10 en
A2
Fidgit Sludge Bomb (hit 1793 no crit 1407 effect) 13,5 dmg -6 en Poisoned
Kingdra dives underwater!
Kingdra Dive (hit 2017 no crit) 17,75 dmg -9 en
Kingdra -2 HP
A3
Fidgit Venoshock (hit 8821 no crit) 17,5 dmg -7 en
Kingdra dives underwater!
Kingdra Dive (hit 7270 no crit) 17,75 dmg -13 en
Kingdra -2 HP

AOPS:
230.png

25 HP- 30%
3/2/3/3/98
Sniper
Poisoned (2 DPA)
Joe:
4RWK7.gif

10 HP- 36%
2/4/4/3/105
Tailwind (7a)
Persistent​

Spr_DP_Worker.png

Cross your fingers and hope for the best!
Body Slam- Venoshock- Venoshock.
 
AOPS:
230.png

25 HP- 30%
3/2/3/3/98
Sniper
Poisoned (2 DPA)
Joe:
4RWK7.gif

10 HP- 36%
2/4/4/3/105
Tailwind (7a)
Persistent​

A1:
Fidgit Bodyslam (hit 8761 no crit 5233 no effect) 8 dmg -6 en
Kingdra Surf (hit 8588 no crit) 19,5 dmg -6 en
Fidgit KO!

Spr_DP_Worker.png

We got manhandled...

Please choose next type.
 
Spr_RS_Team_Aqua_Grunt_M.png

Team Aqua Grunt Everett wants to fight!
Pokemon roll 3/5 Carvanha
Did ya expect anything else?
Ability roll 2/2 Speed Boost
We'll swim circles around ya!

318.png

Carvanha (F)

Nature: Quiet

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ours at the end of each round (stats other than Speed are still affected).

Attacks:

Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Take Down
Swagger
Assurance
Aqua Jet
Agility

Waterfall
Ice Beam
Hidden Power [Grass] (7)

Hydro Pump
Brine
AncientPower

Super Fang
 
Spr_RS_Team_Aqua_Grunt_M.png

You won't thwart our plan!
Swagger- Super Fang- Super Fang

AOPS:
230.png

100 HP- 100%
3/2/3/3/98
Sniper

Everett:
318.png

90 HP- 100%
3/1/4/1/56
Speed Boost

A1:
Kingdra Focus Energy -10 en
Carvanha Swagger (4884 hit 3 intense confusion) -7 en
A2
Kingdra Draco Meteor (6825 don't hit self hit crit) 25 dmg -9 en -2 Sp. Atk
Carvanha Super Fang (3580 hit) 20 dmg -13 en
A3
Kingdra hits himself in confusion (473 hit self ) 6 dmg -4 en
Carvanha Super Fang (2831 hit) 15,5 dmg -14 en
Carvanha Speed Boost -2 en +1 Spe

AOPS:
230.png

59 HP- 77%
3/2/3/3/98
Confused 1a
+1 Atk -2 Sp.Atk
Focused 4a
Sniper

Everett:
318.png

65 HP- 66%
3/1/4/1/56
+1 Spe
Speed Boost

Spr_RS_Team_Aqua_Grunt_M.png

Ha! The upper hand is ours!
Ice Beam- Crunch- Ice Beam
 
Spr_RS_Team_Aqua_Grunt_M.png

Aquaaaa!

AOPS:
230.png

59 HP- 77%
3/2/3/3/98
Confused 1a
+1 Atk -2 Sp.Atk
Focused 4a
Sniper

Everett:
318.png

65 HP- 66%
3/1/4/1/56
+1 Spe
Speed Boost

A1
Speed tie flip 1 (Kingdra)
Kingdra Draco Meteor (6087 don't hit self hit crit) 25 dmg -9 en -2 Sp. Atk
Carvanha Ice Beam (hit 8343 no crit 8012 no effect) 11,5 dmg -7 en
A2
Speed tie flip 2 (Carvanha)
Carvanha Crunch (hit 9963 no crit 2186 no effect) 12,5 dmg -5 en
Kingdra Draco Meteor (hit crit) 25 dmg -13 en -2 Sp. Atk
A3
Speed tie flip 1 (Kingdra)
Kingdra Draco Meteor (hit crit) 25 dmg -17 en -2 Sp. Atk
Carvanha KO!

Spr_RS_Team_Aqua_Grunt_M.png

We dried up...

Please choose next type.
 
00184717.0002.gif

The American Dragon Daniel Bryan wants to fight!
Yes! Yes! Yes!
Pokemon roll 3/5 Dragonair
Yes! Yes! Yes!
Ability roll 2/2 Marvel Scale
Yes! Yes! Yes!

148.png

Dragonair (M)

Nature: Mild

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Dragon Rush

Ice Beam
Thunderbolt
Flamethrower

Light Screen
Iron Tail
ExtremeSpeed

Draco Meteor

Yes! Yes! Yes!
 
00184717.0002.gif

Yes!
Draco Meteor+ Draco Meteor- Cooldown- Draco Meteor+ Draco Meteor
AOPS:
230.png

100 HP- 100%
3/2/3/3/98
Sniper


Daniel:
148.png

100 HP- 100%
3/2/4/3/70
Marvel Scale
A1:
Kingdra Focus Energy -10 en
Dragonair Draco Armageddon (9696 miss) -35 en
NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO!
A2:
Kingdra Draco Meteor (hit crit) 33 dmg -9 en -2 Sp. Atk
Dragonair cooldown
A3:
Kingdra Draco Meteor (hit crit) 33 dmg -13 en -2 Sp. Atk
Dragonair Draco Armageddon (4363 hit 7994 no crit) 54 dmg -4 Sp. Atk - 60 en

AOPS:
230.png

46 HP- 68%
3/2/3/3/98
-4 Sp.Atk
Sniper


Daniel:
148.png

34 HP- 5%
3/2/4/3/70
-4 Sp.Atk
Marvel Scale

00184717.0002.gif

NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO!
Cooldown- Draco Meteor- Draco Meteor
 
Obviously, Dragonair died of energy KO on A2. Sorry Daniel.
NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO! NO!

Spr_DP_Guitarist.png

Guitarist Morton wants to fight!
Pokemon roll: 5/5 Magneton
Electrifying, baybeh!
Ability roll: 1/3 Sturdy
We're hard as ROCK!

82.png

Magneton (U)

Nature: Modest

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:

Tri Attack
Metal Sound
Tackle
Sonic Boom
ThunderShock
Supersonic
Thunder Wave
Spark
Electro Ball
Lock-On
Swift
Magnet Bomb
Screech
Discharge
Magnet Rise
Mirror Shot
Zap Cannon

Rain Dance
Thunder
Hidden Power [Ice] (7)

Signal Beam
 
Spr_DP_Guitarist.png

You'll be thunderstruck!
Swift+ Zap Cannon- Cooldown- Discharge.

AOPS:
230.png

100 HP- 100%
3/2/3/3/98
Sniper


Morton:
82.png

90 HP- 100%
1/3/5/3/70
Sturdy

A1
Kingdra Focus Energy -10 en
Magneton Shocking Star (hit 366 crit) 27 dmg -18,5 en
A2
Magneton cooldown
Kingdra Hydro Pump (4242 no para 7534 hit crit) 19 dmg -7 en
A3
Magneton Discharge (hit 5085 no crit 3043 no effect) 14 dmg -5 en
Kingdra Hydro Pump (7848 no para 3936 hit crit) 19 dmg -11 en

AOPS:
230.png

59 HP- 72%
3/2/3/3/98
PAR 20%
Sniper


Morton:
82.png

52 HP- 77%
1/3/5/3/70
Sturdy

Spr_DP_Guitarist.png

Keep on fighting!
Discharge x3
 
AOPS:
230.png

59 HP- 72%
3/2/3/3/98
PAR 20%
Sniper


Morton:
82.png

52 HP- 77%
1/3/5/3/70
Sturdy

A1:
Magneton Discharge (hit 357 crit 4657 no effect) 17 dmg -9 en
Kingdra is fully paralyzed! (1592 full para)
A2:
Magneton Discharge (hit 819 no crit 7194 no effect) 14 dmg -13 en
Kingdra is fully paralyzed (648 full para)
A3:
Magneton Discharge (hit 6145 no crit 2419 effect) 14 dmg -17 en
Kingdra Hydro Pump (9509 no para 1960 hit crit) 19 dmg -7 en

AOPS:
230.png

14 HP- 65%
3/2/3/3/98
PAR 20%
Sniper


Morton:
82.png

33 HP- 38%
1/3/5/3/70
Sturdy

Spr_DP_Guitarist.png

This round ROCKED!
 
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