
Handyman Joe wants to fight!
Pokemon roll 3/5 Fidgit
And suddendly, my trainer class makes sense...
Ability roll 1/3 Persistent
Oh yes, I'll keep the hand puns going!

Fidgit (M)
Nature: Modest
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Attacks:
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Body Slam
Magic Room
Wonder Room
Sand-Attack
Heal Pulse
Entrainment
Toxic Spikes
Sludge Bomb
Gravity
Acrobatics
Venoshock
Shadow Ball
Energy Ball
Disable
Wish
Earth Power
Gastro Acid