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I told everyone to get a subref :/
I think I may be able to take this again. I'll see tomorrow. If not, then I'll post in the signup thread to get a subref.
DEATH, DESTROYER OF WORLDS
HP: 90 EN: 100 Stats: 4/2/1/2/85 Size and Weight 1/1 Abilities: Run Away Item: Nothing Status: Healthy Other: Nothing
Little Girl Dayanna
Azurill
HP: 90 EN: 100 Stats: 3/2/0/2/20 Size and Weight 1/1 Abilities: Huge Power Item: Nothing Status: Healthy Other: Nothing
Field:
Nothing
Action 1
Lopunny used Frustration!
Crit (<= 625) = 4039: NO
(8 + 3 + 6 - 3) = 14 Dmg
-6 EN
Azurill used Soak!
Lopunny became water type!
-8 EN
Action 2
Lopunny used Frustration!
Crit (<= 625) = 9118: NO
(8 + 6 - 3) = 11 Dmg
-11 EN
Azurill used Body Slam!
Crit (<= 625) = 8197: NO
(8 + 3 + 4.5 - 3) = 12.5 Dmg
Paralysis (<= 3000) = 1461: YES
Lopunny was paralyzed!
-4.33333 EN
Action 3
Parahax (<= 2000) = 5963: NO
Lopunny used Frustration!
Crit (<= 625) = 8286: NO
(8 + 6 - 3) = 11 Dmg
-15 EN
Azurill used Body Slam!
Crit (<= 625) = 5484: NO
(8 + 3 + 4.5 - 3) = 12.5 Dmg
-8.33333 EN
Totals: Lopunny: -25 HP, -32 EN Azurill: -36 HP, -21 EN (20.66666)
AOPSUser
DEATH, DESTROYER OF WORLDS
HP: 65 EN: 68 Stats: 4/2/1/2/85 21.25 Size and Weight 1/1 Abilities: Run Away Item: Nothing Status: Paralyzed (15%) Other: Soak (3A)
Little Girl Dayanna
Azurill
HP: 54 EN: 79 Stats: 3/2/0/2/20 Size and Weight 1/1 Abilities: Huge Power Item: Nothing Status: Healthy Other: Nothing
Field:
Nothing
"Beat this meany around!
Actions: Slam - Body Slam - Body Slam
- IF Double Team clones are up when you would move, THEN Bubble.
- IF Encore THEN Dodge. Only do so once in a row.
[Battle 1]
AOPSUser: 2 CC
DEATH, DESTROYER OF WORLDS: 3 KOC
Gale: 3 [Base] + 3 [Battle 1] = 6 UC
----------
"Hang in there Dwebble."
Rock Blast ~ X-Scissor ~ Rock Blast
IF Buneary uses damaging fighting type move, THEN use Counter on the first instance, Counter on the second instance and X-Scissor on the third instance and restart the queue each time.
IF Buneary has double team clones up when you would act, THEN use Earthquake that action instead and restart the queue.