Fly (Suspend) ~ Fly (Suspend) ~ Fly (Attack)
-----------
Team Birkal:Fletchling Trainer:
Mankey (M)
Fighting
72
72
No Item
3/3/1/2/70/1/3
Anger Point
No Stat Changes
Normal
Field Effects: None!
Fletchling (M)
Normal / Flying
63
66
No Item
3/2/1/2/62/1/1
Gale Wings
No Stat Changes
Normal
Battle 6: Round 1: Fly Fly Fly away!
The hall challenger and his Mankey try to burden Fletchling with Rocks, but Fletchner decides to go for an Alty strategy.
"You are not going to get the better of my Fletchling."
Turn Order: Mankey, Fletchling
Rolls: 1000, 3573
Action 1:
Turn Order: Fletchling (+1), Mankey
Fletchling flies up in the sky!
EN Used: 5
Fletchling stays up in the sky!
EN Used: 6
Mankey uses Rock Slide!
Fletchling is in the sky!
EN Used: 6
Action 2:
Turn Order: Fletchling, Mankey
Fletchling stays up in the sky!
EN Used: 10
Mankey uses Stone Edge!
Fletchling is in the sky!
EN Used: 7
Action 3:
Turn Order: Fletchling, Mankey (-5)
Fletchling uses Fly!
Accuracy Check (9500): 1000 (Hit)
Critical Hit Check (625): 3573 (No)
Damage: (9 + 3)*1.5 = 18
EN Used: 13
Mankey uses Counter!
Damage: 18*1.5 = 27
EN Used: 15
Rolls: 1000, 3573
Action 1:
Turn Order: Fletchling (+1), Mankey
Fletchling flies up in the sky!
EN Used: 5
Fletchling stays up in the sky!
EN Used: 6
Mankey uses Rock Slide!
Fletchling is in the sky!
EN Used: 6
Action 2:
Turn Order: Fletchling, Mankey
Fletchling stays up in the sky!
EN Used: 10
Mankey uses Stone Edge!
Fletchling is in the sky!
EN Used: 7
Action 3:
Turn Order: Fletchling, Mankey (-5)
Fletchling uses Fly!
Accuracy Check (9500): 1000 (Hit)
Critical Hit Check (625): 3573 (No)
Damage: (9 + 3)*1.5 = 18
EN Used: 13
Mankey uses Counter!
Damage: 18*1.5 = 27
EN Used: 15
Hall challenger Birkal Orders
Ref
[Battle 6]
Birkal: 12 CC
Mankey: 18 KOC
Gale: 3 [Base] + 18 [Battle 1,2,3,4,5,6] = 21 UC
----------
"Now get ready to lose!"
Acrobatics ~ Acrobatics ~ Acrobatics
IF Mankey uses Counter, THEN use Roost on the first instance, Chill on the second instance and Razor Wind on the third instance.
IF Mankey's EN is less than 67 when you would act, AND your HP is equal to 63 that action, THEN use Chill on the first instance, Roost on the second instance and Acrobatics on the third instance.