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Battle Hall Challenge - Birkal

Name: Birkal
Thread: Herro.
Rank: 2
Pokemon: Riolu
Ability: Inner Focus
Items: Off
Info:
447.png


Riolu (M)

Nature: Naive (-SpD / +Spe / +11% Accuracy)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilites:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Nasty Plot
Final Gambit

Cross Chop
Crunch
Hi Jump Kick
Blaze Kick
Sky Uppercut

Substitute
Rock Slide
Protect
Dig
Payback
Toxic

Birkal, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
250px-Dollface.jpg

Dollface would like to battle!!

"My boss used to buy spare parts from this junkyard. It's where he found the pieces of my mask."

RNG Pokemon: 2/5 (Snorunt)
"They say this contest kills innocent people. I don't care anymore. After what happened to me, no one is innocent."
RNG Ability: 1/3 (Inner Focus)
"7 years in this mask. Has my face changed? The mask never gives. It crushes my face. Am I deformed by now?"

361.png

Snorunt (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch

Toxic
Ice Beam
Light Screen

Hex
Avalanche
Disable

270px-DarksideTM.jpg

"Minion won last year's contest. But I'm not afraid of him. I just gotta find a way past his force field & I win"
 
Force Palm | Rock Slide | Cross Chop

If Protective/Evasive is used successfully, Chill that action and push back actions.
If Double Team is used successfully, use Rock Slide the following action.​
 
250px-Dollface.jpg

"You know, when I think about it, I wonder if my boss wanted me to die? Is it bad to think such things?"

Avalanche * 3

---------------------------------------------------------------------------------------------------
447.png

90HP | 100en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: None
Round Actions: Force Palm | Rock Slide | Cross Chop
If Protective/Evasive is used successfully, Chill that action and push back actions.
If Double Team is used successfully, use Rock Slide the following action.

VS
361.png

90HP | 100en
2/1/3/2
50spd
2SC | 3WC
Inner Focus
Status: None
Round Actions: Avalanche * 3​

-----------------------------------------------------------------------------------------------
Action 1:
Riolu used Force Palm!!
(-4 Energy)
Crit Chance: 4878/10000 (No)
Damage: [(6 + 3 + 4.5 - 1.5) * 1.5] = 18 Damage!!
Effect Chance: 2357/10000 (Yes)
Snorunt was Paralyzed (20%)!!
Snorunt's speed: 50 => 12​

Snorunt para chance: 9915/10000 (No)
Snorunt used Avalanche!!
(-7 Energy)
Crit Chance: 104/10000 (Yes)
Damage: [(12 + 3 + 3 + 3 - 3)] = 18 Damage!!​

Action 2:
Riolu used Rock Slide!!
(-6 Energy)
Hit Chance: 5357/10000 (Yes)
Crit Chance: 4552/10000 (No)
Damage: [(8 + 4.5 - 1.5) * 1.5] = 16.5 Damage!!
Effect Chance: 8894/10000 (No)​

Snorunt para chance: 7426/10000 (No)
Snorunt used Avalanche!!
(-11 Energy)
Crit Chance: 9071/10000 (No)
Damage: [(12 + 3 + 3 - 3)] = 15 Damage!!​

Action 3:
Riolu used Cross Chop!!
(-6 Energy)
Hit Chance: 4673/10000 (Yes)
Crit Chance: 9984/10000 (No)
Damage: [(10 + 3 + 4.5 - 1.5) * 1.5] = 24 Damage!!​

Snorunt para chance: 1151/10000 (Yes)
Snorunt used is paralyzed!! It cannot move!!​

--------------------------------------------------------------------------------------------
447.png

57HP | 84en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: None
Round Actions: Force Palm | Rock Slide | Cross Chop
If Protective/Evasive is used successfully, Chill that action and push back actions.
If Double Team is used successfully, use Rock Slide the following action.​


VS
361.png

31HP | 82en
2/1/3/2
50spd
2SC | 3WC
Inner Focus
Status: Paralyzed (15%; 12spd)
Round Actions: Avalanche * 3
----------------------------------------------------------------------------------------------
250px-Dollface.jpg

"This battleground is small and full of enemies. I gotta keep moving if I want to survive this."

Toxic ~ Ice Beam ~ Ice Beam
Sub1: If P/E move, Chill and push back.
Sub2: If you are unable to move, push back.​
 
447.png

57HP | 84en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: None
Round Actions: Force Palm | Force Palm | Force Palm


VS
361.png

31HP | 82en
2/1/3/2
50spd
2SC | 3WC
Inner Focus
Status: Paralyzed (15%; 12spd)
Round Actions: Toxic ~ Ice Beam ~ Ice Beam
Sub1: If P/E move, Chill and push back.
Sub2: If you are unable to move, push back.​

------------------------------------------------------------------------------------------------
Action 1:
Riolu used Force Palm!!
(-4 Energy)
Crit Chance: 6441/10000 (No)
Damage: [(6 + 3 + 4.5 - 1.5) * 1.5] = 18 Damage!!

Snorunt para chance: 109/10000 (Yes)

Action 2:
Riolu KOs Snorunt

-------------------------------------------------------------------------------------------
447.png

57HP | 75en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: None
Round Actions: Force Palm | Force Palm | Force Palm


VS
361.png

KOHP | KOen
2/1/3/2
50spd
2SC | 3WC
Inner Focus
Status: Paralyzed (15%; 12spd)
Round Actions: Toxic ~ Ice Beam ~ Ice Beam
Sub1: If P/E move, Chill and push back.
Sub2: If you are unable to move, push back.
----------------------------------------------------------------------------------------------
250px-Dollface.jpg

"Will I ever get a chance......"

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Please choose your next type!​
 
250px-TMBRaven.jpg

Raven would like to battle!!

"Kelly was my best friend. She was my soul mate. I will win this game and fulfill her dying wish."

RNG Pokemon: 2/5 (Lileep)
"When I started the game, I thought I'd have a problem killing people. But you know, it actually feels pretty good..."
RNG Ability: 2/2 (Storm Drain)
"I hope I run across my parents out here. It sure would feel good to run those *Censored*ers over..."

345.png

Lileep (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia

Sandstorm
Giga Drain
Toxic

Mirror Coat
Rock Slide
Recover

270px-ShadowTM.jpg

"Minion won last year's contest. But I'm not afraid. If I can just find A way past his force field, I can beat him."
 
250px-TMBRaven.jpg

"They killed Kelly. But they won't get away with it. When I win, I'll find them both...and I'll kill them."

Confuse Ray ~ Toxic ~ Sandstorm

---------------------------------------------------------------------------------------------
447.png

90HP | 100en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: None
Round Actions: Force Palm | Hi Jump Kick | Cross Chop


VS
345.png

100HP | 100en
2/3/4/3
20spd (-10% evasion)
2SC | 2WC
Storm Drain
Status: None
Round Actions: Confuse Ray ~ Toxic ~ Sandstorm​

--------------------------------------------------------------------------------------------------------
Action 1:
Riolu used Force Palm!!
(-4 Energy)
Crit Chance: 9267/10000 (No)
Damage: [(6 + 3 + 4.5 - 4.5) * 1.5] = 13.5 Damage!!
Effect Chance: 6113/10000 (No)​

Lileep used Confuse Ray!!
(-5 Energy)
Confusion level: 1740/10000 (Severe)
Riolu became confused (4a)!!​

Action 2:
Riolu Confusion [1-5000 = Hit self]: 5598/10000 (No)
Riolu used Hi Jump Kick!!
(-7 Energy)
Crit Chance: 1405/10000 (No)
Damage: [(13 + 3 + 4.5 - 4.5) * 1.5] = 24 Damage!!​

Lileep used Toxic!!
(-7 Energy)
Hit Chance: 5974/10000 (Yes)
Riolu became badly poisoned!!​

-1HP Riolu​

Action 3:
Riolu Confusion [1-5000 = Hit Self]: 968/10000 (Yes)
Riolu hurt itself in its confusion!!
(-3 Energy)
Damage: [(4 + 4.5 - 3)] = 5.5 Damage!!​

Lileep used Sandstorm!!
(-9 Energy)
A sandstorm brewed (4r)!!​

-1HP Riolu
-2HP Riolu​

----------------------------------------------------------------------------------------------------
447.png

86HP | 86en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: Confused (2a); Sandstorm (3r); Toxic (2DPA)
Round Actions: Force Palm | Hi Jump Kick | Cross Chop



VS
345.png

62HP | 79en
2/3/4/3
20spd (-10% evasion)
2SC | 2WC
Storm Drain
Status: Sandstorm (3r)
Round Actions: Confuse Ray ~ Toxic ~ Sandstorm
-----------------------------------------------------------------------------------------------------
250px-TMBRaven.jpg

"This battleground is real tight and full of danger. I gotta keep moving if Kelly is ever going to have her revenge."

Constrict (bind Riolu's hands so it cannot use Hand-based attacks) ~ Giga Drain ~ Confuse Ray
Sub1: If P/E move, Chill the first instance, Recover the second, and Ingrain the Third.
Sub2: If Riolu has a Substitute up when you would attack, use Acid ~ Acid ~ Giga Drain starting on the action it first has a Substitute up and Push back.​
 
447.png

86HP | 86en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: Confused (2a); Sandstorm (3r); Toxic (2DPA)
Round Actions: Dig | Dig | Dig


VS
345.png

62HP | 79en
2/3/4/3
20spd (-10% evasion)
2SC | 2WC
Storm Drain
Status: Sandstorm (3r)
Round Actions: Constrict (bind Riolu's hands so it cannot use Hand-based attacks) ~ Giga Drain ~ Confuse Ray
Sub1: If P/E move, Chill the first instance, Recover the second, and Ingrain the Third.
Sub2: If Riolu has a Substitute up when you would attack, use Acid ~ Acid ~ Giga Drain starting on the action it first has a Substitute up and Push back.​

---------------------------------------------------------------------------------------------------
Riolu Confusion [1-5000 = Hit self]: 4696/10000 (Yes)
Riolu hurt itself in its confusion!!
(-3 Energy)
Damage: [(4 + 4.5 - 3)] = 5.5 Damage!!​

Lileep used Constrict (bind Riolu's hands so it cannot use Hand-based attacks)!!
(-3 Energy)
Crit Chance: 2565/10000 (No)
Damage: [(4 + 3 - 3)] = 4 Damage!!
Riolu's speed was lowered!!
Riolu's hands were bound (4a)!!​

-2HP Riolu
-2HP Riolu​

Action 2:
Riolu snapped out of confusion!!
Riolu burrowed its way underground!!
(-10 Energy)​

Lileep used Giga Drain!!
(-11 Energy)
Lileep's attack missed!!​

Riolu came up and struck Lileep!!
Crit Chance: 7651/10000 (No)
Damage: [(10 + 4.5 - 4.5)] = 10 Damage!!​

-2HP Riolu
-2HP Riolu​

Action 3:
Riolu snapped out of confusion!!
Riolu burrowed its way underground!!
(-14 Energy)​

Lileep used Confuse Ray!!
(-5 Energy)
Lileep's attack missed!!​

Riolu came up and struck Lileep!!
Crit Chance: 2950/10000 (No)
Damage: [(10 + 4.5 - 4.5)] = 10 Damage!!​

-2HP Riolu
-2HP Riolu​

------------------------------------------------------------------------------------------------
447.png

64HP | 59en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: Sandstorm (2r); Toxic (3DPA); Hands bound (1a)
Round Actions: Dig | Dig | Dig



VS
345.png

43HP | 60en
2/3/4/3
20spd (-10% evasion)
2SC | 2WC
Storm Drain
Status: Sandstorm (2r)
Round Actions: Constrict (bind Riolu's hands so it cannot use Hand-based attacks) ~ Giga Drain ~ Confuse Ray
Sub1: If P/E move, Chill the first instance, Recover the second, and Ingrain the Third.
Sub2: If Riolu has a Substitute up when you would attack, use Acid ~ Acid ~ Giga Drain starting on the action it first has a Substitute up and Push back​
 
19:50 Birkal what do you mean?
19:50 Objection well birkal, in ASB, confusion counter goes down by 1 each action and goes down an additional 1 any time you hit yourself
19:50 Objection and the maximum confusion duration is 4
19:50 Birkal lol
19:50 Birkal because I just had it three times in a row -__-
19:50 Objection so at worst you'd have 4 -> 2 (hit self) -> 0 (hit self)


Hoping for a recalc here.
 
Hi Jump Kick | Hi Jump Kick | Force Palm

If Confuse Ray on A1, use Protect once and push back actions.
If Confuse Ray on A2 or A3, use Dig and push back actions.​
 
250px-TMBRaven.jpg

"100 stories up. I should just drive my car off the edge. Then I'd never have to worry about anything anymore..."

Giga Drain * 3

-----------------------------------------------------------------------------------------
447.png

64HP | 59en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: Sandstorm (2r); Toxic (3DPA); Hands bound (1a)
Round Actions: Hi Jump Kick | Hi Jump Kick | Force Palm
If Confuse Ray on A1, use Protect once and push back actions.
If Confuse Ray on A2 or A3, use Dig and push back actions



VS
345.png

43HP | 60en
2/3/4/3
20spd (-10% evasion)
2SC | 2WC
Storm Drain
Status: Sandstorm (2r)
Round Actions: Giga Drain * 3​

---------------------------------------------------------------------------------------------
Action 1:
Riolu used Hi Jump Kick!!
(-7 Energy)
Crit Chance: 2033/10000 (No)
Damage: [(13 + 3 + 4.5 - 4.5) * 1.5] = 24 Damage!!​

Lileep used Giga Drain!!
(-11 Energy)
Crit Chance: 8272/10000 (No)
Damage: [(8 + 3 + 6 - 1.5)] = 15.5 Damage!!
+7.75HP Lileep​

-2HP Riolu
-3HP Riolu​

Action 2:
Riolu used Hi Jump Kick!!
(-11 Energy)
Crit Chance: 4024/10000 (No)
Damage: [(13 + 3 + 4.5 - 4.5) * 1.5] = 24 Damage!!​

Lileep used Giga Drain!!
(-15 Energy)
Crit Chance: 6483/10000 (No)
Damage: [(8 + 3 + 6 - 1.5)] = 15.5 Damage!!
+7.75HP Lileep​

-2HP Riolu
-3HP Riolu​

Action 3:
Riolu used Force Palm!!
(-4 Energy)
Crit Chance: 2911/10000 (No)
Damage: [(6 + 3 + 4.5 - 4.5) * 1.5] = 13.5 Damage!!​

Lilieep fainted!!​

-2HP Riolu
-3HP Riolu​

-------------------------------------------------------------------------------------------
447.png

18HP | 37en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: Sandstorm (1r); Toxic (4DPA)
Round Actions: Hi Jump Kick | Hi Jump Kick | Force Palm
If Confuse Ray on A1, use Protect once and push back actions.
If Confuse Ray on A2 or A3, use Dig and push back actions​




VS
345.png

KOHP | KOen
2/3/4/3
20spd (-10% evasion)
2SC | 2WC
Storm Drain
Status: Sandstorm (1r)
Round Actions: Giga Drain * 3
-----------------------------------------------------------------------------------------------
250px-TMBRaven.jpg

"NOOOOOOO!!!!!!!! I'll never get my revenge!!!!!!!!"

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Please choose your next type!​
 
250px-TMBAgentStone.jpg

Agent Stone wants to battle!!

"I'm fooling myself if I think Calypso can undo the wrong that I have done. My crime was so heinous I cannot be forgiven."

RNG Pokemon: 2/5 (Colosshale)
"It's hard to give up the past. It stays with you like a fever. It's the very thing that caused the accident."
RNG Ability: 1/3 (Rebound)
"I used to arrest people for playing Calypso's game. Look what I've become. I'm willing to murder others just to win."

coloshale3.png

Colosshale (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Abilities:
Rebound: (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.

Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Pursuit

Sludge Wave
Hidden Power [Electric] (7)
Taunt

Encore
Fake Out
Water Spout

272px-OutlawTM.jpg

"Minion won last year's contest. But I'm not afraid. If I can find a way past his force field I can beat him."
 
250px-TMBAgentStone.jpg

"It's my fault that family is dead. I should have stayed focused. Dear God- Why didn't you let me die?"

Water Spout ~ Water Spout ~ Water Spout
Sub1: If fully paralyzed, push actions back

----------------------------------------------------------------------------------------------------
447.png

90HP | 100en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: None
Round Actions: Force Palm | Hi Jump Kick | Force Palm


VS
coloshale3.png

100HP | 100en
1/2/4/3
85
4SC | 9WC
Rebound
Status: None
Round Actions: Water Spout ~ Water Spout ~ Water Spout
Sub1: If fully paralyzed, push actions back​

----------------------------------------------------------------------------------------------------
Action 1:
Colosshale used Water Spout!!
(-7 Energy)
Crit Chance: 5586/10000 (No)
Damage: [(15 + 3 + 6 - 1.5)] = 22.5 Damage!!​

Riolu used Force Palm!!
(-4 Energy)
Crit Chance: 2255/10000 (No)
Damage: [(6 + 3 + 4.5 - 3) * 1.5] = 15.75 Damage!!
Effect Chance: 7553/10000 (No)​

Action 2:
Colosshale used Water Spout!!
(-11 Energy)
Crit Chance: 6841/10000 (No)
Damage: [(12.6 + 3 + 6 - 1.5)] = 20.1 Damage!!​

Riolu used Hi Jump Kick!!
(-7 Energy)
Hit Chance: 2647/10000 (Yes)
Crit Chance: 5297/10000 (No)
Damage: [(13 + 3 + 4.5 - 3) * 1.5] = 26.25 Damage!!​

Action 3:
Colosshale used Water Spout!!
(-15 Energy)
Crit Chance: 5637/10000 (No)
Damage: [(8.7 + 3 + 6 - 1.5)] = 16.2 Damage!!​

Riolu used Force Palm!!
(-4 Energy)
Crit Chance: 791/10000 (No)
Damage: [(6 + 3 + 4.5 - 3) * 1.5] = 15.75 Damage!!
Effect Chance: 6165/10000 (No)​

---------------------------------------------------------------------------------------------------
447.png

31HP | 85en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: None
Round Actions: Force Palm | Hi Jump Kick | Force Palm



VS
coloshale3.png

42.25HP | 67en
1/2/4/3
85
4SC | 9WC
Rebound
Status: None
Round Actions: Water Spout ~ Water Spout ~ Water Spout
Sub1: If fully paralyzed, push actions back​

-----------------------------------------------------------------------------------------------------
250px-TMBAgentStone.jpg

"This place is tight-like an indoor firing range, except the targets are bigger. I must keep moving if I want to survive this."

Bubblebeam ~ Bubblebeam ~ Fake Out
Sub1: If damaging Fighting type attack A1, use Encore that action and push actions back.
Sub2: If P/E move, use Sludge Wave that action and push back.​
 
Protect | Hi Jump Kick | Force Palm

If Hi Jump Kick missees on A2, use it again on A3.​
 
447.png

31HP | 85en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: None

coloshale3.png

42HP | 67en
1/2/4/3
85
4SC | 9WC
Rebound
Status: None

Action 1

Riolu used Protect - 13 energy

Colo used Sludge Wave - 7 energy
(10 + 4,5) = 14,5 ''damage''


Action 2

Colo used Bubblebeam - 4 energy
To crit (1420) - No
To lower Sp.Def (5817) - No
(7 + 3 + 4,5) = 14,5 damage

Riolu used Hi Jump Kick - 7 energy
To crit (4817) - No
(13 + 3 + 1,5)*1,5 = 26,25 damage

Action 3

Colo used Bubblebeam - 8 energy
To crit (3215) - No
To lower Sp.Def (7381) - No
(7 + 3 + 4,5) = 14,5 damage


Riolu used Force Palm - 4 energy
To crit (8587) - No
To para (9488) - No
(6 + 1,5 + 3)*1,5 = 15,75 damage

Colo fainted


447.png

2 HP | yolo en
3/2/2/1
69spd (+11% acc)
1SC | 2WC
Inner Focus
Status: None

coloshale3.png

KOHP | KOen
1/2/4/3
85
4SC | 9WC
Rebound
Status: None


250px-TMBAgentStone.jpg



;-;



NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png

BugType.png
DragonType.png
GhostType.png

SteelType.png
 
RNG: 4/5


81.png

Magnemite (U)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.in. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Electro Ball
Mirror Shot
Lock-On
Magnet Rise
Zap Cannon

Hidden Power [Ice] (7)
Flash Cannon
Volt Switch

Ability: 1/3
Magnet Pull!
Yay
 
Cross Chop | Force Palm | Cross Chop

If Magnemite uses an Electric-type damaging attack, and it is not under the effects of Magnet Rise, used Dig that action and push back remaining actions.
If Magnemite uses Thunder Wave, and you did not use Protect the previous action, use Protect and push back remaining actions.​
 
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