Battle Hall Challenge - C$FP

GenIBirdkeeper.png

"OH GOD OH GOD OH GOD OH GOD"
Reflect -> Supersonic -> Shadow Ball

Pre-Round stats:
246.png

Larvitar
HP: 90
EN: 100
3/2/3/2/35/ -10 Eva
163.png

Hoothoot
HP: 90
EN: 100
2/2/2/1/58/ +8 Acc

Action 1
Hoothoot used Reflect! (8 EN)
Hoothoot became protected by Reflect!

Rock Slide -> Hoothoot (5 EN)
RNG roll (to hit, <=9000 hit) 5729 = hit
RNG roll (to crit) 6026 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG


Action 2
Supersonic -> Larvitar (3 EN)
RNG roll (to hit, <=7300 hit) 3138 = hit
Larvitar was confused!
RNG roll (for duration) 7858 = intense confusion (4a)

RNG roll (to hit self, <=5000 hit self) 2653 = hit self
Larvitar hit itself in its confusion! (3 EN)
(4+(3-2)1.5) = 5.5 DMG
Larvitar's confusion stage fell to 2!

Action 3
Shadow Ball -> Larvitar (6 EN)
RNG roll (to crit) 2732 = no crit
RNG roll (to lower SpD) 3457 = no lower
(8+(2-2)1.5) = 8 DMG

RNG roll (to hit self) 575 = hit self
Larvitar hit itself in its confusion! (3 EN)
(4+(3-2)1.5) = 5.5 DMG
Larvitar's confusion stage fell to 0!

Post-Round stats:
246.png

Larvitar
HP: 71
EN: 89
3/2/3/2/35/ -10 Eva
163.png

Hoothoot
HP: 77
EN: 83
2/2/2/1/58/ +8 Acc
Reflect (3a)

GenIBirdkeeper.png

"Well, the RNG certainly hates someone here... Sorry for being a dick, but its the only way we can win!
Hypnosis -> Dream Eater -> Supersonic
If Hypnosis misses A1, change A2 to Shadow Ball
 
GenIBirdkeeper.png

"Will the RNG screw yet another person out of a Hall run?! The suspense is killing me!"

Post-Round stats:
246.png

Larvitar
HP: 71
EN: 89
3/2/3/2/35/ -10 Eva
163.png

Hoothoot
HP: 77
EN: 83
2/2/2/1/58/ +8 Acc
Reflect (3a)

Action 1
Hypnosis -> Larvitar (7 EN)
RNG roll (to hit, <=7600 hit) 8716 = miss
The attack missed!

Torment -> Hoothoot (10 EN)
Hoothoot was Tormented!

Action 2
Hoothoot can't use Shadow Ball due to Torment!

Rock Slide -> Hoothoot (5 EN)
RNG roll (to hit) 2549 = hit
RNG roll (to crit) 3727 = no crit
(4+3+(3-2)1.5)(1.5) = 12.75 DMG


Action 3
Hoothoot can't use Supersonic due to Torment!

Rock Slide -> Hoothoot (9 EN)
RNG roll (to hit) 9861 = miss
The attack missed!

Post-Round stats:
246.png

Larvitar
HP: 71
EN: 65
3/2/3/2/35/ -10 Eva
163.png

Hoothoot
HP: 65
EN: 76
2/2/2/1/58/ +8 Acc
Torment (3a)

GenIBirdkeeper.png

"Wow, the RNG likes no one."
 
GenIBirdkeeper.png

"Good thing I can still confusion-troll!"
Supersonic -> Sky Attack -> Air Slash

Pre-Round stats:
246.png

Larvitar
HP: 71
EN: 65
3/2/3/2/35/ -10 Eva
163.png

Hoothoot
HP: 65
EN: 76
2/2/2/1/58/ +8 Acc
Torment (3a)

Action 1
Supersonic -> Larvitar (3 EN)
RNG roll (to hit) 7177 = hit
Larvitar was confused!
RNG roll (for duration) 1320 = slight confusion (2a)

RNG roll (to hit self) 999 = hit self
Larvitar hit itself in its confusion! (3 EN)
(4+(3-2)1.5) = 5.5 DMG

Action 2
Hoothoot became cloaked in a harsh light! (9 EN)

Larvitar snapped out of confusion!
Rock Slide -> Hoothoot (5 EN)
RNG roll (to hit) 1500 = hit
RNG roll (to crit) 7566 = no crit
RNG roll (to flinch, <=3000 flinch) 3586 = no flinch
(8+3+(3-2)1.5)(1.5) = 18.75 DMG


Sky Attack -> Larvitar
RNG roll (to crit) 5960 = no crit
(14+3+(2-2)1.5)(.67) = 11.39 DMG

Action 3
Air Slash -> Larvitar (5 EN)
RNG roll (to crit) 3263 = no crit
RNG roll (to flinch, <=3000 flinch) 6294 = no crit
(8+3)(.67) = 7.37 DMG

Rock Slide -> Hoothoot (9 EN)
RNG roll (to hit) 3874 = hit
RNG roll (to crit) 8275 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Post-Round stats:
246.png

Larvitar
HP: 47
EN: 48
3/2/3/2/35/ -10 Eva
163.png

Hoothoot
HP: 27
EN: 59
2/2/2/1/58/ +8 Acc

GenIBirdkeeper.png

"Still got nothing!"
Supersonic -> Shadow Ball -> Sky Attack
If Torment, change remaining actions to Hypnosis -> Dream Eater -> Shadow Ball
 
GenIBirdkeeper.png

"Come ooon... Come ooooooooooooooonnn!!"

Pre-Round stats:
246.png

Larvitar
HP: 47
EN: 48
3/2/3/2/35/ -10 Eva
163.png

Hoothoot
HP: 27
EN: 59
2/2/2/1/58/ +8 Acc

Action 1
Supersonic -> Larvitar (3 EN)
RNG roll (to hit) 9366 = miss
The attack missed!

Chip Away -> Hoothoot (5 EN)
RNG roll (to crit) 9128 = no crit
(7+(3-2)1.5) = 8.5 DMG

Action 2
Shadow Ball -> Larvitar (6 EN)
RNG roll (to crit) 5790 = no crit
RNG roll (to lower SpD) 5704 = no lower
(8+(2-2)1.5) = 8 DMG

Rock Slide -> Hoothoot (5 EN)
RNG roll (to hit) 1110 = hit
RNG roll (to crit) 4707 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG

Hoothoot fainted!

Post-Round stats:
246.png

Larvitar
HP: 39
EN: 38
3/2/3/2/35/ -10 Eva
163.png

Hoothoot
HP: KO
EN: KO
2/2/2/1/58/ +8 Acc

GenIBirdkeeper.png

"NOOOOOOOOOOO!!"

Please choose your next type:
NormalType.png
FireType.png
FightingType.png

WaterType.png
GrassType.png

oAN3L.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
oAN3L.png
 
Battle #3
GenISuperNerd.png

Super Nerd would like to battle!

RNG roll (for Pokemon) 1/5
172.png

Pichu (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Attacks:
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Thunderbolt
Toxic
Grass Knot

Volt Tackle
Endure
Reversal
"RAGE QUIT."

RNG roll (for ability) 1/2 = Static
"lol, the hax is sooo with us!"
 
GenISuperNerd.png

"Fuck it, I'm talking like an actual person now. KICK HIS ASS, PICHU!!"
Grass Knot + Grass Knot combo -> cooldown (Grass Knot) -> Grass Knot

Pre-Round stats:
246.png

Larvitar
HP: 90
EN: 100
3/2/3/2/35/ -10 Eva
172.png

Pichu
HP: 80
EN: 100
3/1/2/2/52/ -10 Eva

Action 1
Earthquake -> Pichu (6 EN)
RNG roll (to crit) 1159 = no crit
(10+3+(3-1)1.5)(1.5) = 24 DMG

Grass Knot + Grass Knot -> Larvitar ((6+10)1.75 = 28 EN)
RNG roll (to crit) 511 = crit
((8x2.25)+3+(2-2)1.5)(2.25) = 47.25 DMG

Action 2
Pichu must cool down!

Earthquake -> Pichu (10 EN)
RNG roll (to crit) 4125 = no crit
(10+3+(3-1)1.5)(1.5) = 24 DMG

Action 3
Grass Knot -> Larvitar (14 EN)
RNG roll (to crit) 4124 = no crit
(8)(2.25) = 18 DMG

Earthquake -> Pichu (14 EN)
RNG roll (to crit) 7647 = no crit
(10+3+(3-1)1.5)(1.5) = 24 DMG

Pre-Round stats:
246.png

Larvitar
HP: 25
EN: 70
3/2/3/2/35/ -10 Eva
172.png

Pichu
HP: 8
EN: 58
3/1/2/2/52/ -10 Eva

GenISuperNerd.png

"NOW FINISH HIM OFF!!"
Reversal -> Grass Knot -> Reversal
 
GenISuperNerd.png

"Oh snap."

Pre-Round stats:
246.png

Larvitar
HP: 25
EN: 70
3/2/3/2/35/ -10 Eva
172.png

Pichu
HP: 8
EN: 58
3/1/2/2/52/ -10 Eva

Action 1
Larvitar dodged! (5 EN)
40+((35-52)/5)-10 = 27% Dodge chance

Reversal -> Larvitar (10 EN)
RNG roll (to hit, <=7300 hit) 3145 = hit
RNG roll (to crit) 5857 = no crit
(15+(3-2)1.5)(1.5) = 24.75 DMG
Larvitar fainted!

Post-Round stats:
246.png

Larvitar
HP: 0
EN: KO
3/2/3/2/35/ -10 Eva
172.png

Pichu
HP: 8
EN: 48
3/1/2/2/52/ -10 Eva

GenISuperNerd.png

"Yep! I still get them 1337 skillz, n00b!"

Prizes:
C$FP gets 6 CC
Larvitar gets 6 UC

I get 2+2(3) = 8 UC

Come back on the 2nd!
 
Only Orcinus should be posting in this thread. I guess CMFP can too, sometimes.

Timburr at Guts.

532.png

Timburr (Male)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: Sheer Force
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Ability 3 (DW): Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Drain Punch
Endure
Mach Punch

Taunt
Brick Break
Rock Slide

Moves: 14

Choose your poison.

don't actually choose poison, that's bad.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG: 2/5: Collosshale
RNG: 3/3: Flare Boost

coloshale3.png

Colosshale (F)

Nature: Modest

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

Abilities:

Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Attacks:

Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam

Surf
Hidden Power [Electric] (7)
Taunt

Encore
Fake Out
Fissure
 
Mud bombx3

532.png

Timburr (M)
HP: 100 | EN: 100
Spe: 35 | Ranks: 3/2/0/3
Boosts:
Other:

coloshale3.png

Colloshale (F)
HP: 100 | EN: 100
Spe: 85 | Ranks: 1/2/4/3
Boosts:
Other:


Action One

Timburr uses Low Kick -8 en
To crit 5909 no
(14+3+1.5)*1.5=27.75
Colloshale uses Mud Bomb -5 en
To hit 2491 yes
To crit 6972
To drop 6877
8.5

Action Two

Timburr uses Brick Break -5 en
(8+3+1.5)*1.5=18.75
Colloshale uses Mud Bomb -9 en
To hit 4448 yes
To crit 449
To drop 7865
8.5+3=11.5


Action Three
Timburr uses Low Kick -8 en
To crit 8862 no
(14+3+1.5)*1.5=27.75
Colloshale uses Mud Bomb -9 en
To hit 8723 no



532.png

Timburr (M)
HP: 80 | EN: 81
Spe: 35 | Ranks: 3/2/0/3
Boosts:
Other:

coloshale3.png

Colloshale (F)
HP: 26 | EN: 73
Spe: 85 | Ranks: 1/2/4/3
Boosts:
Other:

“Whelp!”
Mud Bomb x3
 
532.png

Timburr (M)
HP: 80 | EN: 81
Spe: 35 | Ranks: 3/2/0/3
Boosts:
Other:

coloshale3.png

Colloshale (F)
HP: 26 | EN: 73
Spe: 85 | Ranks: 1/2/4/3
Boosts:
Other:


Action One

Colloshale uses Mud Bomb -5 en
To hit 2160 yes
To crit 6964
To drop 8699
8.5
Timburr uses Low Kick -8 en
To crit : irrelevant
(14+3+1.5)*1.5=27.75

Colloshale is KOd!


“Congratulations on your first victory!”

Roman.png

Rich Boy Bob wants to fight!

“I’m cold.”

RNG for pokemon: 2/5
RNG for ability: 1/3

361.png

Snorunt (F)

Nature: Mild

Type:

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch

Toxic
Ice Beam
Shadow Ball

Hex
Avalanche
Disable
 
Brick Break, Drain Punch, Rock Slide
IF Snorunt uses Double Team, THEN use Rock Slide that action and push actions back
 
“I’m so cold I won’t even talk to you.”
Avalanche x3

532.png

Timburr (M)
HP: 100 | EN: 100
Spe: 35 | Ranks: 3/2/0/3
Boosts:
Other:

361.png

Snorunt (F)
HP: 90 | EN: 100
Spe: 50 | Ranks: 2/1/3/2
Boosts:
Other:


Action One

Timburr uses Brick Break -5 en
To crit 2421 no
(8+3+3)*1.5=21
Snorunt uses Avalanche -7 en
To crit 885 no
(12+3)=15

Action Two

Timburr uses Drain Punch -11 en
To crit 9502
(8+3+3)*1.5=21
10.5 healed
Snorunt uses Avalanche -11en
To crit 1022
(12+3)=15

Action Three
Timburr uses Brick Break -5 en
To crit 7819 no
(8+3+3)*1.5=21
Snorunt uses Avalanche -15 en
To crit 1026 no
(12+3)=15
532.png

Timburr (M)
HP: 55 | EN: 79
Spe: 35 | Ranks: 3/2/0/3
Boosts:
Other:

361.png

Snorunt (F)
HP: 27 | EN: 67
Spe: 50 | Ranks: 2/1/3/2
Boosts:
Other:

“…Warm up a bit, will ya?”

Avalanche-Avalanche-Avalanche
If damaging fighting type move, avalanche combo
 
532.png

Timburr (M)
HP: 55 | EN: 79
Spe: 35 | Ranks: 3/2/0/3
Boosts:
Other:

361.png

Snorunt (F)
HP: 27 | EN: 67
Spe: 50 | Ranks: 2/1/3/2
Boosts:
Other:


Action One

Timburr uses Super Brick Break -39 en
(8*2.25+3+3)*1.5=36
Snorunt was KOd!

“….MOOOMMMMMYYYYYYYYY”

Congrats, choose your next type.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png

BugType.png
DragonType.png
GhostType.png

IMG]http://i661.photobucket.com/albums/uu334/Synerguy/Type%20Banners/SteelType.png[/IMG]
 
Back
Top