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Battle Hall Challenge - C$FP

64.png

This actually looks like a decent chance.

Earthquake => Flamethrower => Flamethrower
IF Pain Split A1 or A2, use Blast Burn + Blast Burn
 
"It actually looks like I myself have a decent chance."

Imprison (Earthquake, Rock Slide, Shadow Claw), U-Turn, Pain Split
 
006.png

HP: 73
Energy: 64%

Vs.

frontnormal-mkitsunoh.png

HP: 16
Energy: 68%

-------------------------------------------

Action One

Kitsonuh used Imprison
8 Energy
Earthquake, Rock Slide, Shadow Claw are all Imprisoned

Charizard Did Nothing

Charizard fell asleep
RNG Roll for Sleep Length = 1

Action Two

Kitsonuh used U-turn
5 Energy
RNG Roll (Crit < 1/16) = 10
(7 + 3) / 1.5 = 7 Damage

Charizard Woke Up


Action Three

Kitsonuh used Pain Split
6 + (66 - 16) / 3 = 23 Energy
Both Pokemon go to (66 + 16) / 2 = 41 Health

Charizard used Flamethrower
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 7
RNG Roll (Burn < 10/100) = 18
(10 + 3 + 1.5) * 1.5 = 22 Damage

-------------------------------------------

006.png

HP: 41
Energy: 58%

Vs.

frontnormal-mkitsunoh.png

HP: 19
Energy: 32%
 
006.png

HP: 41
Energy: 58%

Vs.

frontnormal-mkitsunoh.png

HP: 19
Energy: 32%

-------------------------------------------

Action One

Kitsonuh used Susbtitute
13 Energy
15 HP
A Subsitute was created!

Charizard used Flamethrower
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 11
(10 + 3 + 1.5) * 1.5 = 22 Damage
The substitute faded


Action Two

Kitsonuh used Fake Out
4 Energy
RNG Roll (Crit < 1/16) = 15
4 + 3 = 7 Damage

Charizard Flinched


Action Three

Kitsonuh used Dig
10 Energy

Charizard did Nothing because Earthquake was imprisoned

Kitsonuh came up

Charizard Fainted
Kitsonuh Won

-------------------------------------------

006.png

HP: KO
Energy: KO

Vs.

frontnormal-mkitsunoh.png

HP: 4
Energy: 5%
 
56.png

Skier Sasha wants to battle!
This looks like a green run for us!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/2

614.png

Beartic (M)

Nature: Adamant

Type:

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Size Class: 5
Weight Class: 6
Base Rank Total: 18

Abilities:

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Item: Life Orb

Attacks:

Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Charm
Slash
Flail
Rest
Blizzard
Hail
Superpower
Swagger
Icicle Crash

Rain Dance
Rock Slide
Dig

Yawn
Night Slash
Encore

There's nothing you can go when you're attacking by a polar bear in the snow!
 
"Let's not waste our time here!"

Meteor Mash, Rock Slide, Meteor Mash
IF Beartic starts storing for Bide, THEN change remaining actions to: Will-o-Wisp, Toxic, Meteor Mash
 
614-frame1.png

HP: 100
Energy: 100%

Vs.

frontnormal-mkitsunoh.png

HP: 100
Energy: 100%

---------------------------------------------------

Action One

Kitsonuh used Meteor Mash
7 - 1 = 6 Energy
RNG Roll (Hit < 85/100) = 36
RNG Roll (Crit < 1/16) = 16
RNG Roll (Attack Rise < 20/100) = 23
(10 + 3 + 1.5) * 1.5 = 22 Damage

Beartic used Yawn
7 Energy
Kitsonuh became drowsy


Action Two

Kitsonuh used Rock Slide
6 Energy
RNG Roll (Hit < 90/100) = 81
RNG Roll (Crit < 1/16) = 10
RNG Roll (Flinch < 30/100) = 3
(8 + 1.5) * 1.5 = 14 Damage

Beartic Flinched


Action Three

Kitsonuh used Meteor Mash
7 - 1 = 6 Energy
RNG Roll (Hit < 85/100) = 11
RNG Roll (Crit < 1/16) = 6
RNG Roll (Attack Rise < 20/100) = 44
(10 + 3 + 1.5) * 1.5 = 22 Damage

Beartic used Encore
10 Energy
Kitsonuh fell for the Encore

---------------------------------------------------

614-frame1.png

HP: 42
Energy: 83%

Vs.

frontnormal-mkitsunoh.png

HP: 100
Energy: 82%
Drowsy
Meteor Mash Encored - Two More Actions
 
614-frame1.png

HP: 42
Energy: 83%

Vs.

frontnormal-mkitsunoh.png

HP: 100
Energy: 82%
Drowsy
Meteor Mash Encored - Two More Actions

---------------------------------------------------

Action One

Kitsonuh used Meteor Mash
7 - 1 = 6 Energy
RNG Roll (Hit < 85/100) = 27
RNG Roll (Crit < 1/16) = 5
RNG Roll (Attack Rise < 20/100) = 87
(10 + 3 + 1.5) * 1.5 = 22 Damage

Beartic used Dig
10 Energy
RNG Roll (Crit < 1/16) = 1
(8 + 3 + 3) * 1.5 = 21 Damage

Kitsonuh fell asleep
RNG Roll for Sleep Stage: 3


Action Two

Kitsonuh was asleep

Beartic used Dig
10 + 4 = 14 Energy
RNG Roll (Crit < 1/16) = 11
(8 + 3) * 1.5 = 17 Damage
Kitsonuh Woke Up


Action Three

Kitsonuh used Rock Slide
6 Energy
RNG Roll (Hit < 90/100) = 9
RNG Roll (Crit < 1/16) = 15
RNG Roll (Flinch < 30/100) = 66
(8 + 1.5) * 1.5 = 14 Damage

Beartic used Dig
10 + 8 = 18 Energy
RNG Roll (Crit < 1/16) = 10
(8 + 3) * 1.5 = 17 Damage

---------------------------------------------------

614-frame1.png

HP: 6
Energy: 41%

Vs.

frontnormal-mkitsunoh.png

HP: 45
Energy: 70%
 
"It feels so refreshing to win without even using Perish Song."

Meteor Mash, Rock Slide, Meteor Mash
IF Beartic uses Endure, THEN use Toxic and push actions back
 
614-frame1.png

HP: 6
Energy: 41%

Vs.

frontnormal-mkitsunoh.png

HP: 45
Energy: 70%

---------------------------------------------------

Action One

Kitsonuh used Meteor Mash
7 - 1 = 6 Energy
RNG Roll (Hit < 85/100) = 99

Beartic used Dig
10 Energy


Action Two

Kitsonuh used Rock Slide
6 Energy

Beartic stayed underground
3 Energy


Action Three

Kitsonuh used Meteor Mash
7 - 1 = 6 Energy

Beartic used Dig
3 Energy
RNG Roll (Crit < 1/16) = 15
(8 + 3) * 1.5 = 17 Damage

---------------------------------------------------

614-frame1.png

HP: 6
Energy: 25%

Vs.

frontnormal-mkitsunoh.png

HP: 28
Energy: 52%
 
56.png

rofl. That was a help.

Endure => Brine + Brine => Rest

IF Fake Out A2 {
IF A1 is Torment, Yawn or Toxic, use Brine + Brine A1
IF A1 is Protect AND A3 is Earthquake, use Rest => Flinch => Dig
IF A1 is Protect AND A3 is not Earthquake, use Dig Underground => Stay Underground => Come Up
Otherwise, use Endure => Flinch => Swagger
}

IF Protect A2 {
IF A1 is Torment, Yawn, Taunt, Imprison or Toxic, use Brine + Brine A1
IF A1 is Fake Out AND A3 is Earthquake, use Flinch => Rest => Rest
IF A1 is Fake Out AND A3 is not Earthquake, use Flinch => Dig Underground => Dig Up
Otherwise, use Endure => Chill => Swagger
}

Which I believe is a valid subsitution.
 
56.png

Aww. And I was having such fun with my subs...

Derp.

NormalType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

RockType.png
BugType.png
DragonType.png

DarkType.png
SteelType.png


65.png

Biker Barry wants to battle!
I'm gonna corrode you away!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3

407.png

Roserade (F)

Nature: Bold

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Item: Wise Glasses

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Toxic Spikes
Sweet Scent
Ingrain
Toxic
Petal Dance
Aromatherapy
Synthesis
Weather Ball

Venoshock
SolarBeam
Shadow Ball

Leaf Storm
Sleep Powder
Extrasensory

Swift
Mud-Slap

We'll put you to sleep and let you die quietly!
 
"I can't imagine this thing is gonna beat us."

Taunt, Perish Song, Yawn
The first time Roserade uses Mus-Slap, use Odor Sleuth and push actions back
 
Spr_4p_407_f.png

HP: 90
Energy: 100%

Vs.

frontnormal-mkitsunoh.png

HP: 100
Energy: 100%

----------------------------------------------

Action One

Kitsonuh used Taunt
10 Energy
Roserade fell for the Taunt

Roserade used Shadow Ball
6 Energy
RNG Roll (Crit < 1/16) = 8
RNG Roll (SpD Drop < 20/100) = 60
8 + 3 = 11 Damage


Action Two

Kitsonuh used Perish Song
15 Energy
EVERYONE GONNA DIE ONE THREE ROUNDS

Roserade used Shadow Ball
6 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 6
RNG Roll (SpD Drop < 20/100) = 99
8 + 3 = 11 Damage


Action Three

Kitsonuh used Yawn
7 Energy
Roserade became drowsy

Roserade used Shadow Ball
6 + 8 = 14 Energy
RNG Roll (Crit < 1/16) = 12
RNG Roll (SpD Drop < 20/100) = 37
8 + 3 = 11 Damage

----------------------------------------------

Spr_4p_407_f.png

HP: 90
Energy: 70%
Taunt - Three More Actions
Perish Song - Two More Rounds
Drowsy

Vs.

frontnormal-mkitsunoh.png

HP: 67
Energy: 68%
Perish Song - Two More Rounds
 
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