Battle Hall Challenge - C$FP

Spr_4p_407_f.png

HP: 90
Energy: 70%
Taunt - Three More Actions
Perish Song - Two More Rounds
Drowsy

Vs.

frontnormal-mkitsunoh.png

HP: 67
Energy: 68%
Perish Song - Two More Rounds

----------------------------------------------

Action One

Kitsonuh used U-turn
5 Energy
RNG Roll (Crit < 1/16) = 8
(7 + 1.5) * 1.5 = 13 Damage

Roserade used Shadow Ball
6 + 12 = 18 Energy
RNG Roll (Crit < 1/16) = 13
RNG Roll (SpD Drop < 20/100) = 5
8 + 3 = 11 Damage

Reserade Fell Asleep
RNG Roll for Sleep level: 3/3


Action Two

Kitsonuh used Chill
-12 Energy

Roserade Slept


Action Three

Kitsonuh used Torment
10 Energy
Roserade was Tormented!

Roserade Woke Up

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Spr_4p_407_f.png

HP: 77
Energy: 52%
Perish Song - One More Round
Torment - Five More Actions

Vs.

frontnormal-mkitsunoh.png

HP: 56
Energy: 65%
 
Spr_4p_407_f.png

HP: 77
Energy: 52%
Perish Song - One More Round
Torment - Five More Actions

Vs.

frontnormal-mkitsunoh.png

HP: 56
Energy: 65%

----------------------------------------------

Action One

Kitsonuh used Taunt
10 Energy
Roserade fell for the Taunt

Roserade used Poison Sting
3 - 1 = 2 Energy


Action Two

Kitsonuh used Fake Out
4 Energy
RNG Roll (Crit < 1/16) = 13
4 + 1.5 = 6 Damage

Roserade Flinched


Action Three

Kitsonuh used Double Team
4 * 4 = 16 Energy
Four Clones were created

Roserade used Growth
7 - 1 = 6 Energy
Roserade's Special Attack and Attack were raised, but...

Roserade Fainted
Kitsonuh Won

----------------------------------------------

Spr_4p_407_f.png

HP: KO
Energy: KO

Vs.

frontnormal-mkitsunoh.png

HP: 56
Energy: 35%
Four Clones
 
41.png

Scientist Irwin wants to battle!
I calculate a very poor chance of me winning this...

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 2/3

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Bisharp (M)

Nature: Careful

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Chople Berry

Attacks:

Metal Burst
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defence
Night Slash

Thunder Wave
Dig
Stone Edge

Psycho Cut
Sucker Punch
Revenge

A Dark-type can always beat a ghost, right?
 
"Your calculations are correct."

Taunt, Imprison (Dig, Metal Burst, Faint Attack), Perish Song
IF Bisharp orders Dig (and stay underground) action 1, THEN change actions to: Imprison (Dig, Metal Burst, Faint Attack), Taunt, Perish Song
 
625_bisharp_front_norm.png

HP: 100
Energy: 100%

Vs.

frontnormal-mkitsunoh.png

HP: 100
Energy: 100%

--------------------------------------------------

Action One

Kitsonuh used Taunt
10 Energy
Bisharp fell for the Taunt

Bisharp used Night Slash
5 - 1 = 4 Energy
RNG Roll (Crit < 2/16) = 4
7 + 3 + 1.5 = 12 Damage


Action Two

Kitsonuh used Imprison
8 Energy
Bisharp was Imprisoned

Bisharp used Night Slash
5 - 1 + 4 = 8 Energy
RNG Roll (Crit < 2/16) = 6
7 + 3 + 1.5 = 12 Damage


Action Three

Kitsonuh used Perish Song
15 Energy
EVERYONE GONNA DIE or at least Bisharp

Bisharp used Night Slash
5 - 1 + 8 = 12 Energy
RNG Roll (Crit < 2/16) = 7
7 + 3 + 1.5 = 12 Damage

--------------------------------------------------

625_bisharp_front_norm.png

HP: 100
Energy: 76%
Taunted - Three More Actions
Imprisoned - Dig, Metal Burst, Faint Attack - Four More Actions
Perish Song - Two More Rounds

Vs.

frontnormal-mkitsunoh.png

HP: 64
Energy: 67%
Perish Song - Two More Rounds
 
625_bisharp_front_norm.png

HP: 100
Energy: 76%
Taunted - Three More Actions
Imprisoned - Dig, Metal Burst, Faint Attack - Four More Actions
Perish Song - Two More Rounds

Vs.

frontnormal-mkitsunoh.png

HP: 64
Energy: 67%
Perish Song - Two More Rounds

--------------------------------------------------

Action One

Kitsonuh used Torment
10 Energy
Bisharp fell for the Torment

Bisharp sat around


Action Two

Kitsonuh used U-Turn
5 Energy
RNG Roll (Crit < 1/16) = 13
7 Damage

Bisharp did nothing


Action Three

Kitsonuh used Yawn
7 Energy
Bisharp became drowsy


Bisharp did nothing

--------------------------------------------------

625_bisharp_front_norm.png

HP: 93
Energy: 76%
Imprisoned - Dig, Metal Burst, Faint Attack - One More Action
Perish Song - One More Round
Torment - Three More Actions
Drowsy

Vs.

frontnormal-mkitsunoh.png

HP: 64
Energy: 45%
 
625_bisharp_front_norm.png

HP: 93
Energy: 76%
Imprisoned - Dig, Metal Burst, Faint Attack - One More Action
Perish Song - One More Round
Torment - Three More Actions
Drowsy

Vs.

frontnormal-mkitsunoh.png

HP: 64
Energy: 45%

--------------------------------------------------

Action One

Kitsonuh used Dig
10 Energy

Bisharp used Night Slash
5 - 1 = 4 Energy

Kitsonuh used Dig
8 * 1.5 = 12 Damage

Bisharp fell asleep
RNG Roll for sleep level: 2/3


Action Two

Kitsonuh used Chill
-12 Energy

Bisharp woke up


Action Three

Kitsonuh used Protect
7 Energy

Bisharp used Chill
-12 Energy

Bisharp Fainted

--------------------------------------------------

625_bisharp_front_norm.png

HP: KO
Energy: KO

Vs.

frontnormal-mkitsunoh.png

HP: 64
Energy: 40%
 
Oh right, you were gonna die from energy loss... I'll try look out for that if it happens again. Well, all of the types have at least one potentially annoying opponent, so how about
GrassType.png
 
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Aroma Lady Annie wants to battle!
My Pokemon's scent keeps me focused in battle!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 2/2

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Torterra (F)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 56
Size Class: 5
Weight Class: 7
Base Rank Total: 19

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Item: Yache Berry

Attacks:

Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Wood Hammer
Earthquake

Stone Edge
Light Screen
Reflect

Superpower
Worry Seed
Seed Bomb

Iron Head
Outrage

Is this you problem Pokemon?
 
"Naw, the only problem move is Earthquake, which can be dealt with."

Taunt, Imprison (Earthquake, Tackle, Superpower), Perish Song
IF Torterra uses Earthquake action 1, THEN switch Taunt and Imprison
 
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Damn. I had this great strategy all worked out in advance that revolved around me being able to use Superpower.

Wood Hammer * 3
 
389.png

HP: 100
Energy: 100%

Vs.

frontnormal-mkitsunoh.png

HP: 100
Energy: 100%

----------------------------------------------

Action One

Kitsonuh used Taunt
10 Energy
Torterra fell for the Taunt

Torterra used Wood Hammer
7 + 7/2 - 1 = 10 Energy
RNG Roll (Crit < 1/16) = 6
(10 + 7 + 3 + 1.5) / 1.5 = 14 Damage
14 / 3 = 5 Recoil


Action Two

Kitsonuh used Imprison
8 Energy
Torterra was Imprisoned!

Torterra used Wood Hammer
7 + 7/2 - 1 + 4 = 14 Energy
RNG Roll (Crit < 1/16) = 9
(10 + 7 + 3 + 1.5) / 1.5 = 14 Damage
14 / 3 = 5 Recoil


Action Three

Kitsonuh used Perish Song
15 Energy
EVERYONE GONNA DIE

Torterra used Wood Hammer
7 + 7/2 - 1 + 8 = 18 Energy
RNG Roll (Crit < 1/16) = 6
(10 + 7 + 3 + 1.5) / 1.5 = 14 Damage
14 / 3 = 5 Recoil

----------------------------------------------

389.png

HP: 85
Energy: 58%
Taunt - Three More Actions
Imprison - Earthquake, Superpower, Tackle - Four More Actions
Perish Song - 2 More Rounds

Vs.

frontnormal-mkitsunoh.png

HP: 58
Energy: 67%
Perish Song - 2 More Rounds
 
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