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Battle Hall Challenge - Canis Majoris

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Let's do this!

Sludge Bomb | Leech Seed | Sludge Bomb

---
Pre-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 90
EN: 100
3 / 1 / 3 / 2 | 1 / 1
60 Speed
Boosts: -
Condition: -

420.png

Chlorophyll
HP: 90
EN: 100
1 / 2 / 4 / 2 | 1 / 1
35 Speed
Boosts: -
Condition: -
---
A1
Fennekin used Heat Wave!
3704 192 8590 Crit
Cherubi: (10 + 3 + 1.5 + 3) * 1.5 = 26.25 Damage
-6 En

Cherubi used Sludge Bomb!
5162 295 Poison
Fennekin: 9 + 3 = 12 Damage
-7 En

Fennekin -2HP

A2
Fennekin used Flame Charge!
7404 No Crit
Cherubi: (5 + 3 + 1.5) * 1.5 = 14.25 Damage
-3 En

Cherubi used Leech Seed!
6112 Hit

Fennekin seeded!

+3/-5

A3
Fennekin used Heat Wave!
4326 9113 1174 No Hax
Cherubi: 21.75 Damage
-6 En

Cherubi used Sludge Bomb!
2312 No Crit
Fennekin: 12 Damage
-7

+3/-5
---
Pre-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 54
EN: 85
3 / 1 / 3 / 2 | 1 / 1
60 Speed
Boosts: -
Condition: -

420.png

Chlorophyll
HP: 34
EN: 77
1 / 2 / 4 / 2 | 1 / 1
35 Speed
Boosts: -
Condition: -
---
018.gif

Keep pushing!

Sludge Bomb | Weather Ball | Sludge Bomb
 
Pre-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 54
EN: 85
3 / 1 / 3 / 2 | 1 / 1
60 Speed
Boosts: -
Condition: -

420.png

Chlorophyll
HP: 34
EN: 77
1 / 2 / 4 / 2 | 1 / 1
35 Speed
Boosts: -
Condition: -
---
A1
Heat Wave
8123 8624 9684 No Hax
21.75 Damage
-10 En

Sludge Bomb
7063 No Crit
12 Damage
-11 En

A2
Heat Wave!
7197 hit
ded cherry
---
Cherubi fainted!

018.gif

Aw...well I can always grow more! *throws Cherubi into furnace*

---
Congratulations! You have defeated your opponent!

Canis, you may select your next opponent from the following types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png

---
Good luck!
 
(I just realized you're using the last Fennekin's stats that challenged this hall. Adam actually has 69 Speed and +16% Acc, which means Heat Wave needs no Acc check on neutral terms.)

"Ice, please. I need to lay off some steam."
 
Arctic Worker John would like to battle!

044.gif

"I'm a generic Ice-type user!"

RNG Roll (Pokemon): 1/5 - Smoochum
238.png

"My responses are automated!"

RNG Roll (Ability): 3/3 - Hydration
"You cannot defeat me!"

-Battle Hall Challenge; Rank 1 | Battle 3 VS. Pokemon-
238.png

Smoochum (F)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Hydration (DW): (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Ice Beam
Dream Eater
Psyshock

Miracle Eye
Nasty Plot
Fake Out
---
044.gif

"Let's fight"
 
"Generic, huh?"

Heat Wave > Flame Charge > Heat Wave
IF Sweet Kiss AND you are NOT behind a Substitute AND you are faster THEN Substitute (15) and push back
IF Sing AND you are NOT behind a Substitute AND you are faster THEN Substitute (15) and push back
 
044.gif

Do this!

Psyshock * 3

---
Pre-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 90
EN: 100
1 / 2 / 3 / 2 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: -

238.png

Hydration
HP: 90
EN: 100
1 / 1 / 4 / 3 | 1 / 1
65 Speed
Boosts: -
Condition: -
---
A1
Fennekin used Heat Wave!
6986 2712 No Crit
Smoochum: (10 + 3) * 1.5 = 19.5 Damage
-6 En

Smoochum used Psyshock!
4765 No Crit
Fennekin: 8 + 3 + 3 = 16 Damage
-5 En

Fennekin used Flame Charge!
4045 No Crit
Smoochum: (5 + 3) * 1.5 = 12 Damage
-3 En

Smoochum used Psyshock!
9800
Fennekin: 16 Damage
-9 En

A3
Fennekin used Heat Wave!
4564 1570 No Hax
19.5 Damage
-6 En

Smoochum used Psyshock!
8713
Fennekin: 16 Damage
-13 En
---
Post-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 42
EN: 85
1 / 2 / 3 / 2 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: -

238.png

Hydration
HP: 39
EN: 73
1 / 1 / 4 / 3 | 1 / 1
65 Speed
Boosts: -
Condition: -
---
044.gif

Do this!
Fake Out | Psyshock | Psyshock Combination
If
P/E, Nasty Plot and push back.
If damaging Fire-type combo A2 or A3, move Fake Out to be used that action, replacing A1 with Psyshock.
 
Pre-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 42
EN: 85
1 / 2 / 3 / 2 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: -

238.png

Hydration
HP: 39
EN: 73
1 / 1 / 4 / 3 | 1 / 1
65 Speed
Boosts: -
Condition: -
---
A1
Fennekin used Ember!
8850 3085 No Hax
Smoochum: (4 + 3) * 1.5 = 10.5 Damage
-2 En

Smoochum used Psyshock!
4086 No Crit
Fennekin: 16 Damage
-17 En

A2
Smoochum used Fake Out!
4747
2.5 Damage
Fennekin flinched!
-4 En

A3
Smoochum used Fake Out!
6441
2.5 Damage
-8 En

Fennekin used Desert Wrath!
8255 3661 1493 Burn
Smoochum: (22.5 + 3) * 1.5 = 38.25 Damage

Smoochum fainted!
---
Smoochum fainted!

044.gif

An oversight!

---
Congratulations! You have defeated your opponent!

Canis, you may select your next opponent from the following types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png

---
Good luck!
 
Gardener Georgia would like to battle!

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"All I say is "Quote""

RNG Roll (Pokemon): 5/5 - Budew
406.png

"Quote"

RNG Roll (Ability): 2/3 - Poison Point
"Quote"

-Battle Hall Challenge; Rank 1 | Battle 3 VS. Budew-
406.png

Budew (F)
Nature:
Timid (+15% Spe, +14% Acc, -1 Atk)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Natural Cure:
(Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Leaf Guard (DW): (Passive)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Toxic
Venoshock
Energy Ball

Sleep Powder
Synthesis
Extrasensory
---
018.gif

"Quote"
 
"Witty remark goes here."
Heat Wave > Flame Charge > Heat Wave
IF Stun Spore AND you are NOT behind a Substitute THEN Substitute (15) and push back
IF Sleep Powder AND you are NOT behind a Substitute THEN Substitute (15) and push back
 
018.gif

Take this!

Water Sport | Toxic | Venoshock

---
Pre-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 90
EN: 100
1 / 2 / 3 / 2 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: -

406.png

Poison Point
HP: 90
EN: 100
1 / 2 / 2 / 3 | 1 / 1
64 Speed / +15 Accuracy
Boosts: -
Condition: -
---
A1
Fennekin used Heat Wave!
6576 8127
19.5 Damage
-6 En

Water Sport!
-5 En

A2
Fennekin used Flame Charge!
5377
3.25 Damage
-3 En

Budew used Toxic!
-6 En

-1 HP Fox

A3
Fennekin used Heat Wave!
4952 9572
9.75 Damage
-6 En

Budew used Venoshock!
7918
13 + 3 = 16 Damage
-7 En
---
Post-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 72
EN: 85
1 / 2 / 3 / 2 | 1 / 1
121 Speed / +16 Accuracy
Boosts: Speed (+1)
Condition: Toxic (2)

Water Sport 4a
406.png

Poison Point
HP: 57
EN: 82
1 / 2 / 2 / 3 | 1 / 1
64 Speed / +15 Accuracy
Boosts: -
Condition: -
---
018.gif

You're finished!

Venoshock | Venoshock | Venoshock
If
P/E, Chill and push back.
If Light Screen and Fennekin is not paralyzed, Stun Spore
 
Last edited:
Pre-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 72
EN: 85
1 / 2 / 3 / 2 | 1 / 1
121 Speed / +16 Accuracy
Boosts: Speed (+1)
Condition: Toxic (2)

Water Sport 4a
406.png

Poison Point
HP: 57
EN: 82
1 / 2 / 2 / 3 | 1 / 1
64 Speed / +15 Accuracy
Boosts: -
Condition: -
---
A1
Fennekin used Sub (20)!
-20 HP
-18 En

Venoshock
4353
16 Damage
-11 En

A2
Fennekin used Light Screen!
-10 En

Stun Spore
-6 En fail

A3
Fennekin used Heat Wave!
8517 1236 6492 No Hax
9.75 Damage
-6 En

Venoshock
8 Damage
-7 En

Sub broke
---
Post-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 46
EN: 51
1 / 2 / 3 / 2 | 1 / 1
121 Speed / +16 Accuracy
Boosts: Speed (+1)
Condition: Toxic (3)

Water Sport 1a
< Light Screen 4a
406.png

Poison Point
HP: 47
EN: 58
1 / 2 / 2 / 3 | 1 / 1
64 Speed / +15 Accuracy
Boosts: -
Condition: -
---
018.gif

We're not losing just yet!
 
Wait.
I just realized this battle should have never happened because I picked Grass right after Bug (Cherubi) and you forgot to remove it.
WHOOPS.
Regarding that, should we just count this battle null and void and skip to Steel?
 
2/5 - Klink
599.png

Klink (U)
Nature:
Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Plus:
(Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Passive) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Attacks:
Vice Grip
Charge
ThunderShock
Gear Grind
Bind
Shift Gear
Lock-On
Zap Cannon

Flash Cannon
Thunderbolt
Sandstorm
2/3 - Minus

Battle 4 go!
 
Heat Wave > Flame Charge > Heat Wave
IF Zap Cannon AND Klink is locked on AND you are NOT behind a Substitute THEN Substitute (15) and push back
 
018.gif

Go!

Thunderbolt | Charge | Thunderbolt

---
Pre-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 90
EN: 100
1 / 2 / 3 / 2 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: -

599.png

Minus
HP: 90
EN: 100
2 / 3 / 3 / 2 | 1 / 1
26 Speed / -10 Evasion
Boosts: -
Condition: -
---
A1
Heat Wave
2784 6732
21.75 dmg
-6 En

TBolt
9214 6386
11.5 Dmg
-7 En

A2
Flame Charge
2655
7.5 dmg
-3 En

Charge
-5 En

A3
Heat Wave
3045 2939
19.75 dmg
-6 En

TBolt
4605 3010
14.5 Dmg
-7 En
---
Post-Round
pokemon_fennekin_sprite_6th_gen_by_kevfin-d5qvh51.png

Blaze
HP: 64
EN: 85
1 / 2 / 3 / 2 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: -

599.png

Minus
HP: 39
EN: 81
2 / 3 / 3 / 2 | 1 / 1
26 Speed / -10 Evasion
Boosts: SpD (+1), Elec BAP (+3)
Condition: Charge (5a)
---
018.gif

Go!

Thunderbolt | Thunderbolt | Thunderbolt
 
2 heat waves = 43 damage dead cog
Klink fainted!

018.gif

Oh no!

---
Congratulations! You have defeated your opponent!

Canis, you may select your next opponent from the following types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png

DragonType.png
GhostType.png

DarkType.png

---
Good luck!
 
Janitor George would like to battle!

057.gif

"I clean up the trash!"

RNG Roll (Pokemon): 3/5 - Weedle
13.png

"Sometimes muck accumulates on my mop and Poison-types are attracted..."

RNG Roll (Ability): 1/2 - Shield Dust
"Like this little guy!"

-Battle Hall Challenge; Rank 5 | Battle 1 VS. Weedle-
13.png

Weedle (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust:
(Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Poison Sting
String Shot
Bug Bite

Electroweb
---
057.gif

"Wanna sniff him?"
 
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