Battle Hall Challenge - Canis Majoris

Name: Gabe Newell. Just kiddding, Canis Majoris, CM for short.
Challenge Thread (if any): None yet!
Rank: 1
Pokemon: Eden (Skitty)
Pokemon Ability: Normalize
Pokemon Info:

Skitty [Eden] (Female)
Nature: Adamant (+Atk, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin: (DW) (Locked) (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Doubleslap
Assist
Charm
Wish (Egg)
Simple Beam (Egg)
Sucker Punch (Egg)
Dig (TM)
Protect (TM)
Frustration (TM)











Canis picked Bug on IRC, opponent will be posted soon.
 
RNG: 3/5

Edleew, the wild Weedle, wants to battle!


Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite

Snore


Ability: 1/2

Shield Dust


Get ready!
 

You....think so?.....hum.....

Poison Sting (Contact) -> Poison Sting (Contact) -> Bug Bite





90 HP
100 EN
3/2/1/2/50



90 HP
100 EN
3/2/0/1/50



Action 1

Speed tie wont matter.


Edleew used Poison Sting (Contact) - 2 energy
To poison (1659) - Yes
(4 + 3 + 1,5) = 8,5 damage

Eden used Simple Beam - 5 energy

-2 HP to Eden
Action 2

Speed wont matter, as crits ignores the attack drop

Edleew used Poison Sting (Contact) - 6 energy
(4 + 3 + 1,5) = 8,5 damage

Eden used Charm - 5 energy
Edleew's attack sharply fell


-2 HP to Eden
Action 3

Eden used Fake-Out - 3 energy
To crit (7529) - No
(4 + 4 + 3 + 1,5) = 12,5 damage

Edleew flinched!

-2 HP to Eden





67 HP
87 EN
3/2/1/2/50
Poisoned (2DPA)


73 HP
92 EN
3/2/0/1/50




This is getting awkward....



Poison Sting (Contact) -> String Shot -> Poison Sting (Contact)

 

67 HP
87 EN
3/2/1/2/50
Poisoned (2DPA)


73 HP
92 EN
3/2/0/1/50


Another speed-tie that doesnt matters!
Whheeeeeeeeeeeee


Eden used Frustation - 6 energy
To crit (9937) - No
(10 + 4 + 3 + 1,5) = 18,5 damage

Edleew used Poison Sting (Contact) - 2 energy
(4 + 3 + 1,5) = 8,5 damage

-2 HP to Eden

Action 2

Eden used Protect - 6 energy

Edleew used String Shot - 4 energy

-2 HP to Eden
Action 3

Eden used Wish - 17 energy

Edleew used Poison Sting (Contact) - 2 energy
(4 + 3 + 1,5) = 8,5 damage

-2 HP to Eden



44 HP
56 EN
3/2/1/2/50
Poisoned (2DPA)
In-Coming Wish!


54 HP
84 EN
3/2/0/1/50
 
"Oh, I'm pawsibly gonna lose, nya!
No, I must do this, fur my mother, nya!"

Frustration > Fake Out > Frustration + Frustration
(This might KO both (me by ENKO) but let's do it :V)
 


You will go down!

Poison Sting (Contact)*3



44 HP
56 EN
3/2/1/2/50
Poisoned (2DPA)
In-Coming Wish!


54 HP
84 EN
3/2/0/1/50


Action 1

Edleew used Poison Sting (Contact) - 6 energy
(4 + 3 + 1,5) = 8,5 damage

Eden used Frustation - 6 energy
To crit (4225) - No
(10 + 4 + 3 + 1,5) = 18,5 damage

Action 2


Eden used Fake Out - 3 energy
To crit (5236) - No
(4 + 3 + 1,5) = 12,5 damage


Edleew used Poison Sting (Contact) - 10 energy
(4 + 3 + 1,5) = 8,5 damage


Action 3


Edleew used Poison Sting (Contact) - 14 energy
(4 + 3 + 1,5) = 8,5 damage



Eden used combo! - 30,5 energy
To crit (7038) - No
(18 + 3 + 4 + 1,5) = 26,5 damage

Edleew fainted!



34 HP
16 EN
3/2/1/2/50
Poisoned (2DPA)
In-Coming Wish!


KO HP
KO EN
3/2/0/1/50




Stupid Hall that doesnt allows my RP action.....X_X









 
RNG: 3/5





Mime Jr. (M)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:

Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Thunderbolt
Shadow Ball
Thunder Wave

Hypnosis
Icy Wind
Confuse Ray


Ability: 3/3

Technician! (Yes!)
 
(Now that I think of it, Filter would have been worse. Couldn't do this as well, for instance.)

"Look at the little mime, nya!"
Fake Out > Frustration > Frustration
IF Mime Jr. uses a damaging Psychic Attack AND not A1, THEN use Sucker Punch that action.
 

Wheeeeeeeeeeeeeeeeeeeeeee

Flinch -> Reflect -> Confusion


90 HP
100 EN
3/2/1/2/50



80 HP
100 EN
0/2/4/3/60



Action 1

Eden used Fake Out! - 3 energy
To crit (6000) - No
(4 + 4 + 3 + 1,5) = 12,5 damage

Mime Jr flinched!

Action 2

Mime Jr used Reflect - 9 energy

Eden used Frustration - 6 energy
To crit (8123) - No
(4 + 4 + 3 + 1,5) = 12,5 damage


Action 3

Mime Jr used Confusion - 3 energy
To crit (3781) - No
To confuse (8518) - No
(7,5 + 3 + 3) = 13 damage

Eden used Sucker Punch - 6 energy
To crit (2539) - No
(4 + 1,5)*1,5 = 8,25 damage



77 HP
85 EN
3/2/1/2/50

59 HP
88 EN
0/2/4/3/60
Reflect (4 Actions)




I wish i had 10 more HP....


Encore -> Barrier -> Confusion


If Fake Out A1, change actions to Barrier -> Confusion -> Confusion
 
Eden actually lost 13,5 HP last round, which rounds to 76. My bad.....i doubt you will order again because of that though :p


76 HP
85 EN
3/2/1/2/50

59 HP
88 EN
0/2/4/3/60
Reflect (4 Actions)


Eden used Fake Out! - 3 energy
To crit (4550) - No
(2 + 4 + 3 + 1,5) = 10,5 damage

Mime Jr used Barrier -6 energy
+2 Def!

Action 2

Mime Jr used Confusion - 3 energy
To crit (8250) - No
To confuse (6246) - No
(7,5 + 3 + 3) = 13,5 damage

Eden used Simple Beam - 5 energy

Action 3

Mime Jr used Confusion - 6 energy
To crit (7540) - No
To confuse (3815) - No
(5 + 3 + 3) = 11 damage

Eden used Tail Whip - 3 energy
Mime Jr's defense sharply fell!



51 HP
74 EN
3/2/1/2/50

48 HP
73 EN
0/2/4/3/60
Reflect (1 Action)
 
(My plan is ruined noooooooooooooooo (jk))
Fake Out > Frustration > Fake Out
IF Mime Jr. uses Encore A1, then use Fake Out > Fake Out > Fake Out.
 

It wont be that easy!

Barrier -> Reflect-> Psybeam



51 HP
74 EN
3/2/1/2/50

48 HP
73 EN
0/2/4/3/60
Reflect (1 Action)

Eden used Fake Out! - 3 energy
To crit (4976) - No
(2 + 4 + 3 + 1,5) = 10,5 damage

Mime Jr used Barrier - 6 energy
+4 Def!

Action 2

Mime Jr used Reflect - 9 energy

Eden used Frustation - 6 energy
To crit (2501) - No
(4 + 4 + 3 + 1,5) -7 = 5,5 damage

Action 3

Eden used Fake Out! - 3 energy
To crit (1326) - No
(2 + 4 + 3 + 1,5) -7 = 3,5 damage

Mime Jr used Psybeam - 4 energy
To crit (7312) - No
To confuse (8183) - No
(7 + 3 + 3) = 13 damage



38 HP
62 EN
3/2/1/2/50

28 HP
54 EN
0/2/4/3/60
Reflect (4 Actions)
+4 Defense



Time to finish this!

Psybeam*3


If Eden is under the effects of a protective/evasive move, use Barrier that action.
If Wish, use Confuse Ray that action.
 

38 HP
62 EN
3/2/1/2/50

28 HP
54 EN
0/2/4/3/60
Reflect (4 Actions)
+4 Defense


Mime Jr used Psybeam - 8 energy
To crit (8361) - No
To confuse (6683) - No
(7 + 3 + 3) = 13 damage

Eden used Attract - 5 energy
Duration: 2/3
3 Actions!

Action 2

Mime Jr tries to use Psybeam....
To move (1-5000=No) -> 6166 - Yes
-12 energy
To crit (2114) - No
To confuse (7534) - No
(7 + 3 + 3) = 13 damage


Eden used Fake Out! - 3 energy
To crit (1326) - No
(2 + 4 + 3 + 1,5) -7 = 3,5 damage

Action 3


Mime Jr tries to use Psybeam....
To move (1-5000=No) -> 5045 - Yes
-16 energy
To crit (2114) - No
To confuse (7534) - No
(7 + 3 + 3) = 13 damage

Eden fainted!



KO HP
KO EN
3/2/1/2/50

22 HP
18 EN
0/2/4/3/60
Reflect (4 Actions)
+4 Defense


Nice Hall run, Canis, given it was your first time. Better luck next week.

Eden: 4 HC
Canis: 4 CC

Matezoide: 8 UC
 
Only users Complications and Canis Majoris should be posting in this thread.

Canis Majoris will be using Eden with Normalize:

Skitty [Eden] (Female)
Nature: Adamant (+Atk, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin: (DW) (Locked) (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Doubleslap
Assist
Charm
Wish (Egg)
Simple Beam (Egg)
Sucker Punch (Egg)
Dig (TM)
Protect (TM)
Frustration (TM)
Return (TM)


Canis Majoris, you may choose your first type. Your options are:








Good luck!
 
RNG for Pokemon: 1/5=Wurmple!

RNG for Ability: 1/2=Shield Dust

Wurmple (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite

Electroweb
Snore


Sorry for lack of flavor but time is of the essence :/
 
"Kill it with fire!"
Bug Bite-Bug Bite-Bug Bite

HP: 90
Energy: 100
Status: None

HP: 90
Energy: 100
Status: None

Action 1
Skitty used Fake Out!
Hit: Irrelevant
Crit: 850=No
8+3+4.5-3=12.5 Damage!
3 Energy

Wurmple used Bug Bite!
Hit: Irrelevant
Crit: 792=No
6+3+4.5-3=10.5 Damage!
3 Energy

Action 2
Skitty used Return!
Hit: Irrelevant
Crit: 408=No
14+3+4.5-3=18.5 Damage!
6 Energy

Wurmple used Bug Bite!
Hit: Irrelevant
Crit: 176=No
6+3+4.5-3=10.5 Damage!
7 Energy

Action 3
Skitty used Return!
Hit: Irrelevant
Crit: 47=Yes!
14+3+3+4.5-3=21.5 Damage!
10 Energy

Wurmple used Bug Bite!
Hit: Irrelevant
Crit: 661=No
6+3+4.5-3=10.5 Damage!
11 Energy



HP: 37
Energy: 79
Status: None

HP: 58
Energy: 81
Status: None

"Oh..."
Bug Bite-Bug Bite-Bug Bite
 

Stratos

Banned deucer.

HP: 37
Energy: 79
Status: None

HP: 58
Energy: 81
Status: None


Return
crit = 9354 = n
dmgW = [10+3+4+1.5] = 18.5
-14 EN

bug bite
crit = 4245 = n
dmgS = [6+3+1.5] = 10.5
-15 EN

Return
crit = whocares
Wurmple was KO'd!

since you said flying next i won't bother with this shit

RNG MON: 1/5 Hoppip
RNG ABILITY: 3/3 Infiltrator


Hoppip (M)
Nature: Hardy
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Giga Drain
Protect
Substitute

Cotton Guard
Amnesia
Encore
 

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