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Battle Hall Challenge - deadfox081

Spr_BW_School_Kid_M.png

School Kid Johnny would like to battle!

RNG Roll for Pokemon: 5/5
"Venipede, show them what we've learned!"

RNG Roll for ability: 3/3
"You sure do have quick feet!"

543.png

Venipede (M)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:

Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite

Toxic
Venoshock
Hidden Power [Fighting] (7)

Twineedle
Rock Climb
Pin Missile
 
Before Round 1:
322.png

HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: None

543.png

HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: None

Action 1:

Venipede uses Toxic
RNG Roll for hit: 46/100 (yes)
Energy: 7-1=6
Volco is Badly Poisoned

Volco uses Flamethrower
RNG Roll for hit: 13/100 (yes)
RNG Roll for burn: 99/100 (no)
RNG Roll for crit: 4/16 (no)
Damage: (10+3+1.5(4-2))*1.5=24
Energy: 7-1=6

Volco takes 1 DMG (Bad Poison)

Action 2:

Venipede uses Protect
Energy: 7
Venipede is Protected

Volco uses Flame Burst
RNG Roll for hit: 93/100 (yes)
RNG Roll for crit: 10/16 (no)
Venipede is Protected
Energy: 6-1=5
Venipede's Energy: ((7+3+1.5(4-2)*1.5)/3)=6.5~7

Volco takes 1 DMG (Bad Poison)

Action 3:

Venipede uses Venoshock
RNG Roll for hit: 38/100 (yes)
RNG Roll for crit: 13/16 (no)
Damage: 13+3+1.5(3-2)=17.5~18
Energy: 8-1=7

Volco uses Flamethrower
RNG Roll for hit: 65/100 (yes)
RNG Roll for burn: 32/100 (no)
RNG Roll for crit: 1/16 (yes)
Damage: (10+3+3+1.5(4-2))*1.5=28.5~29
Energy: 7-1=6

Volco takes 1 DMG (Bad Poison)

After Round 1:
322.png

HP: 69
Energy: 83
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Bad Poison

543.png

HP: 37
Energy: 73
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: None
 
Before Round 2:
322.png

HP: 69
Energy: 83
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Bad Poison

543.png

HP: 37
Energy: 73
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: None

Action 1:

Venipede uses Protect
Energy: 7
Venipede is Protected

Numel uses Flame Burst
RNG Roll for hit: 26/100 (yes)
RNG Roll for crit: 12/16 (no)
Venipede is Protected
Energy: 6-1=5
Venipede's Energy: ((7+3+1.5(4-2)*1.5)/3)=6.5~7

Volco takes 2 DMG (Bad Poison)

Action 2:

Venipede uses Venoshock
RNG Roll for hit: 67/100 (yes)
RNG Roll for crit: 10/16 (no)
Damage: 13+3+1.5(3-2)=17.5~18
Energy: 8-1=7

Volco uses Flamethrower
RNG Roll for hit: 8/100 (yes)
RNG Roll for burn: 16/100 (no)
RNG Roll for crit: 14/16 (no)
Damage: (10+3+1.5(4-2))*1.5=24
Energy: 7-1=6

Volco takes 2 DMG (Bad Poison)

Action 3:

Venipede uses Protect
Energy: 7
Venipede is Protected

Volco uses Flame Burst
RNG Roll for hit: 27/100 (yes)
RNG Roll for crit: 11/16 (no)
Venipede is Protected
Energy: 6-1=5
Venipede's Energy: ((7+3+1.5(4-2)*1.5)/3)=6.5~7

Volco takes 2 DMG (Bad Poison)

After Round 2:
322.png

HP: 45
Energy: 67
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Bad Poison

543.png

HP: 13
Energy: 38
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: None
 
Before Round 3:
322.png

HP: 45
Energy: 67
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Bad Poison

543.png

HP: 13
Energy: 38
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: None
Status Conditions: None

Action 1:

Venipede uses Protect
RNG Roll for success: 61/100 (no)
Energy: 7+4=11

Volco uses Flamethrower
RNG Roll for hit: 12/100 (yes)
RNG Roll for burn: 52/100 (no)
RNG Roll for crit: 14/16 (no)
Damage: (10+3+1.5(4-2))*1.5=24 (KO)
Energy: 7-1=6

Volco takes 2 DMG (Bad Poison)

After Round 3:
322.png

HP: 43
Energy: 61
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Bad Poison

543.png

HP: -11
Energy: N/A
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Boosts/Drops: N/A
Status Conditions: Faint

Spr_BW_School_Kid_M.png

"I'm going to tell my mommy on you! One of these types will beat you up!"
NormalType.png
FireType.png
FightingType.png

WaterType.png
GrassType.png
ElectricType.png

GroundType.png
PsychicType.png
RockType.png

IceType.png
DragonType.png
GhostType.png

DarkType.png
 
DP_Aroma_Lady.png

Aroma Lady Flora would like to battle!

Floraedit: "You can't beat me! I'll just ban you!"

RNG Roll for Pokemon: 4/5
"Go, Cherubi, go!"
RNG Roll for ability: 1/1
"You'll always be faster in the sunlight!"

420.png

Cherubi (F)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

SolarBeam
Hidden Power [Fire] (7)
Sludge Bomb

Encore
GrassWhistle
Ingrain
 
Before Round 1:
322.png

HP: 90
Energy: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: None

420.png

HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Boosts/Drops: None
Status Conditions: None

Action 1:

Cherubi uses GrassWhistle
RNG Roll for hit: 59/100 (yes)
RNG Roll for sleep length in actions: 1/3 (1)
Energy: 5-1=4
Volco falls asleep for 1 action

Volco is fast asleep... (0 Actions)

Action 2:

Cherubi uses Leech Seed
RNG Roll for hit: 10/100 (yes)
Energy: 10-1=9
Volco is seeded for 6 actions

Volco wakes up!
Volco uses Flame Burst
RNG Roll for hit: 3/100 (yes)
RNG Roll for crit: 4/16 (no)
Damage: (7+3+1.5(4-2))*1.5=19.5~20
Energy: 6-1=5

Volco's HP is sapped (Leech Seed)

Action 3:

Cherubi uses Sunny Day
Energy: 10
The sun is shining for 4 rounds

Volco uses Flamethrower
RNG Roll for hit: 34/100 (yes)
RNG Roll for burn: 55/100 (no)
RNG Roll for crit: 16/16 (no)
Damage: (10+3+3+1.5(4-2))*1.5=28.5~29
Energy: 7-1=6

Volco's HP is sapped (Leech Seed)

After Round 1:
322.png

HP: 81
Energy: 89
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Seeded (4 Actions)

420.png

HP: 50
Energy: 77
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Boosts/Drops: None
Status Conditions: None

The sun is shining! (3 rounds)
 
Before Round 2:
322.png

HP: 81
Energy: 89
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Seeded (4 Actions)

420.png

HP: 50
Energy: 77
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Boosts/Drops: None
Status Conditions: None

The sun is shining! (3 rounds)

Action 1:

Cherubi uses Morning Sun
Energy: 6+(90/10)=15
+35 HP

Volco uses Yawn
RNG Roll for hit: 9/100 (yes)
Energy: 7
Cherubi is drowzy...

Volco's HP is sapped (Leech Seed)

Action 2:

Cherubi is drowzy...

Cherubi uses Solarbeam
RNG Roll for hit: 76/100 (yes)
RNG Roll for crit: 7/16 (no)
Damage: 12+3+1.5(4-2)=18
Energy: 8-1=7

Volco uses Flamethrower
RNG Roll for hit: 78/100 (yes)
RNG Roll for burn: 98/100 (no)
RNG Roll for crit: 6/16 (no)
Damage: (10+3+3+1.5(4-2))*1.5=28.5~29
Energy: 7-1=6

Volco's HP is sapped (Leech Seed)

Action 3:

Cherubi falls asleep
RNG Roll for sleep length in actions: 2/3 (2)

Cherubi is fast asleep... (1 Action)

Volco uses Flamethrower
RNG Roll for hit: 26/100 (yes)
RNG Roll for burn: 59/100 (no)
RNG Roll for crit: 12/16 (no)
Damage: (10+3+3+1.5(4-2))*1.5=28.5~29
Energy: 7-1+4=10

Volco's HP is sapped (Leech Seed)

After Round 2:
322.png

HP: 54
Energy: 66
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Seeded (1 Action)

420.png

HP: 36
Energy: 55
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Boosts/Drops: None
Status Conditions: Asleep (1 Action)

The sun is shining (2 rounds)!
 
Before Round 3:
322.png

HP: 54
Energy: 66
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: Seeded (1 Action)

420.png

HP: 36
Energy: 55
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Boosts/Drops: None
Status Conditions: Asleep (1 Action)

The sun is shining (2 rounds)!

Action 1:

Cherubi is fast asleep... (0 Actions)

Volco uses Flame Burst
RNG Roll for hit: 80/100 (yes)
RNG Roll for crit: 1/16 (yes)
Damage: (7+3+3+3+1.5(4-2))*1.5=28.5~29
Energy: 6-1=5

Volco's HP is sapped (Leech Seed)

Action 2:

Cherubi uses Morning Sun
Energy: 6+(90/10)=15
+35 HP

Volco uses Flamethrower
RNG Roll for hit: 18/100 (yes)
RNG Roll for burn: 75/100 (no)
RNG Roll for crit: 9/16
Damage: (10+3+3+1.5(4-2))*1.5=28.5~29
Energy: 7-1=6

Action 3:

Cherubi uses Morning Sun
Energy: 6+(90/10)+4=19
+35 HP

Volco uses Flame Burst
RNG Roll for hit: 94/100 (yes)
RNG Roll for crit: 3/16 (no)
Damage: (7+3+3+1.5(4-2))*1.5=24
Energy: 6-1=5

After Round 3:
322.png

HP: 51
Energy: 50
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Boosts/Drops: None
Status Conditions: None

420.png

HP: 27
Energy: 21
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Boosts/Drops: None
Status Conditions: None

The sun is shining! (1 Round)
 
Yeah I think you missed my VM, these battles are 2 recoveries/5 chills, so that third Morning Sun was illegal. With it taken out Cherubi should be knocked out but I will issue some actions now just in case something crazy happens.

Flamethrower > Flame Burst > Flamethrower
 
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