• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Hall Challenge - Dummy007

94.png

Gengar (M)
HP: 47
EN: 76
SPE: 110
ABIL: Levitate
STAT: N/A
OTHR: N/A
frontnormal-mcolossoil.png

Neville (M)
HP: 69
EN: 89
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Gengar used Confuse Ray!
Duration: 58/1000: 2 actions
-4 Energy
Neville is confused!
Hit self: 45/1000: Yes
Neville hit itself in confusion!
(4+5.5) = 9.5 ~ 10 Damage
-3 Energy

Action 2:

Gengar used Icy Wind!
Hit: 593/1000: Yes
Crit: 734/1000: No
(7+3) x 1.5 = 15 Damage
-5 Energy
Neville used Torment!
-9 Energy

Action 3:

Gengar used Icy Wind!
But it failed!

Neville used Payback!
Crit: 820/1000: No
(10+3+4) x 1.5 = 25.5 ~ 26 Damage
-6 Energy

94.png

Gengar (M)
HP: 21
EN: 67
SPE: 110
ABIL: Levitate
STAT: N/A
OTHR: N/A
frontnormal-mcolossoil.png

Neville (M)
HP: 44
EN: 71
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Dummy007 issues actions.
Medium issues actions. (not so stupidly this time)
REFEREE
 
(Don't forget that Gengar is still Tormented.)

"Torment really helps out in these battle facilities!"

Summary:
Crunch -> Payback -> Crunch; if either move is Disabled, replace it with Dark Pulse

I'll take
GhostType.png
next. (Maybe I'll get Golurk...?)
 
94.png

Gengar (M)
HP: 21
EN: 67
SPE: 110
ABIL: Levitate
STAT: N/A
OTHR: N/A
frontnormal-mcolossoil.png

Neville (M)
HP: 44
EN: 71
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Neville used Crunch!
Crit: 179/1000: No
Effect: 454/1000: No
(8+3+4) x 1.5 = 22.5 ~ 23 Damage
-5 Energy

94.png

Gengar (M)
HP: KO
EN: KO
SPE: 110
ABIL: Levitate
STAT: N/A
OTHR: N/A
frontnormal-mcolossoil.png

Neville (M)
HP: 44
EN: 66
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Battle x (I'll figure out the number when it matters):

Pokemon: 2/5
Ability: 1/1

429.png

Mismagius (F)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Item: Wise Glasses

Attacks:

Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split
Shadow Ball
Perish Song
Grudge
Power Gem

Thunderbolt
Psychic
Energy Ball

Destiny Bond
Shadow Sneak
Imprison

Icy Wind
Pain Split

your actions
 
"This thing shouldn't be any harder to beat than Gengar. Neville, annihilate it!"

Summary:
Taunt until it works -> Crunch -> Payback
 
Confuse Ray, Energy Ball, Energy Ball
IF Neville hits itself in confusion A1 AND is confused at the start of A2, THEN use Perish Song A2
 
429.png

Mismagius (F)
HP: 90
EN: 100
SPE: 105
ABIL: Levitate
STAT: N/A
OTHR: N/A
frontnormal-mcolossoil.png

Neville (M)
HP: 120
EN: 100
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Gengar used Confuse Ray!
Duration: 691/1000: 4 actions
-4 Energy
Neville is confused!
Hit self: 731/1000: No
Neville used Taunt!
-9 Energy

Action 2:

Mismagius used Energy Ball!
Crit: 219/1000: No
Effect: 538/1000: No
(8+3) x 1.5 = 16.5 ~ 17 Damage
-6 Energy
Neville is confused!
Hit self: 960/1000: No
Neville used Crunch!
Crit: 71/1000: No
Effect: 706/1000: No
(8+3+5.5) x 1.5 = 24.75 ~ 25 Damage
-5 Energy

Action 3:

Mismagius used Energy Ball!
Crit: 918/1000: No
Effect: 23/1000: Yes
(8+3) x 1.5 = 16.5 ~ 17 Damage
-10 Energy
Neville is confused!
Hit self: 801/1000: No
Neville used Payback!
Crit: 881/1000: No
(10+3+5.5) x 1.5 = 27.75 ~ 28 Damage
-6 Energy

429.png

Mismagius (F)
HP: 37
EN: 80
SPE: 105
ABIL: Levitate
STAT: N/A
OTHR: Taunted (4 actions)
frontnormal-mcolossoil.png

Neville (M)
HP: 86
EN: 80
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: Confused (1 action)

Arena: N/A

Turn Order:


Person issues actions.
Dummy007 issues actions.
REFEREE
 
"Well, that couldn't have gone better. Time to wrap this up!"

Summary:
Spam Sucker Punch until it dies

I think I'll fight
FireType.png
with Ground next.
 
429.png

Mismagius (F)
HP: 37
EN: 80
SPE: 105
ABIL: Levitate
STAT: N/A
OTHR: Taunted (4 actions)
frontnormal-mcolossoil.png

Neville (M)
HP: 86
EN: 80
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: Confused (1 action)

Arena: N/A

Action 1:

Neville is confused!
Hit self: 196/1000: Yes
Neville hit itself in confusion!
(4+5.5) = 9.5 ~ 10 Damage
-3 Energy
Mismagius used Magical Leaf!
Crit: 890/1000: No
(6+3) x 1.5 = 13.5 ~ 14 Damage
-4 Energy

Action 2:

Neville used Sucker Punch!
Crit: 618/1000: No
(8+3+5.5) x 1.5 = 24.75 ~ 25 Damage
-5 Energy
Mismagius used Icy Wind!
Crit: 266/1000: No
(6+3) x 1.5 = 13.5 ~ 14 Damage
-4 Energy

Action 3:

Neville used Sucker Punch!
Crit: 894/1000: No
(8+3+5.5) x 1.5 = 24.75 ~ 25 Damage
-9 Energy

429.png

Mismagius (F)
HP: KO
EN: KO
SPE: 105
ABIL: Levitate
STAT: N/A
OTHR: N/A
frontnormal-mcolossoil.png

Neville (M)
HP: 48
EN: 63
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Battle x (I'll figure out the number when it matters):

Pokemon: 4/5
Ability: 2/3

59.png

Arcanine (M)

Nature: Adamant

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Item: Muscle Band

Attacks:

Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Odour Sleuth
Take Down
Flame Wheel
ExtremeSpeed
Helping Hand
Reversal
Flame Burst
Flamethrower
Agility
Crunch
Retaliate
Heat Wave
Flare Blitz

Dig
Bide
Wild Charge

Body Slam
Close Combat
Safeguard

Endure
Mimic

your actions
 
"About the best I could have hoped for. Show him your narwhal power, Neville!"

Summary:
Bulldoze -> Taunt -> Bulldoze; if Bide is used on Action 1, change Action 3 to Earthquake
 
59.png

Arcanine (M)
HP: 100
EN: 100
SPE: 95
ABIL: Flash Fire
STAT: N/A
OTHR: N/A
frontnormal-mcolossoil.png

Neville (M)
HP: 120
EN: 100
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

speed tie (<=500 Neville wins): 60/1000: Neville
Neville used Bulldoze!
Crit: 499/1000: No
(6+3+4) x 1.5 + 4 = 23.5 ~ 24 Damage
-3 Energy
Arcanine used Close Combat!
Crit: 828/1000: No
(12+5.5) x 1.5 = 26.25 ~ 26 Damage
-8 Energy

Action 2:

Neville used Taunt!
-9 Energy
Arcanine used Close Combat!
Crit: 847/1000: No
(12+5.5) x 1.5 = 26.25 ~ 26 Damage
-12 Energy

Action 3:

Neville used Bulldoze!
Crit: 774/1000: No
(6+3+4) x 1.5 + 4 + 3.5 = 27 Damage
-3 Energy
Arcanine used Close Combat!
Crit: 33/1000: Yes
(12+3+5.5) x 1.5 = 30.75 ~ 31 Damage
-16 Energy

59.png

Arcanine (M)
HP: 49
EN: 64
SPE: 95
ABIL: Flash Fire
STAT: -2 Spe, -3 Def, -3 SpD
OTHR: Taunted (4 actions)
frontnormal-mcolossoil.png

Neville (M)
HP: 37
EN: 85
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Person issues actions.
Dummy007 issues actions.
REFEREE
 
Close Combat+Close Combat, Flare Blitz, Reversal
IF Torment A1, THEN Flare Blitz A1, Reversal A2, Flare Blitz A3
IF Substitute A1, THEN Close Combat A1, Flare Blitz A2, Reversal A3
 
"Neville. LIKE A BOSS."

Summary:
Earthquake + Earthquake combo -> Cool Down -> Sucker Punch

I hate to
SteelType.png
the win from you, but...
 
When I was making those actions, I was thinking "Earthquake+Earthquake will only do 38 Damage, awesome!" But I forgot about the Defense drops...


59.png

Arcanine (M)
HP: 49
EN: 64
SPE: 95
ABIL: Flash Fire
STAT: -2 Spe, -3 Def, -3 SpD
OTHR: Taunted (4 actions)
frontnormal-mcolossoil.png

Neville (M)
HP: 37
EN: 85
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Neville used Earthquake+Earthquake!
Crit: 524/1000: No
((10*2.25)+3+4) x 1.5 + 4 + 5.25 = 53.5 ~ 54 Damage
(7+(7+4)) x 2 - 1 = -35 Energy

59.png

Arcanine (M)
HP: KO
EN: KO
SPE: 95
ABIL: Flash Fire
STAT: N/A
OTHR: N/A
frontnormal-mcolossoil.png

Neville (M)
HP: 37
EN: 50
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A
 
Battle x (I'll figure out the number when it matters):

C$FP wants to battle!

Pokemon: 3/5
Ability: 3/3

"You can't beat me while I have a Kitsunoh by my side! (Except that this one can't Perish-Turn and doesn't know Taunt, Torment, or Imprison, and it's retarded by being Adamant, but still!)"

frontnormal-mkitsunoh.png

Kitsunoh (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Item: Expert Belt

Attacks:

Tackle
Ice Fang
Thunder Fang
Tail Whip
Scratch
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Copycat
Metal Claw
Metal Burst
Memento
Fake Out
Scary Face
Shadow Claw
Revenge
Iron Head
ShadowStrike

Earthquake
Rock Slide
U-Turn

Yawn
Psycho Shift
Meteor Mash

Superpower
Pain Split

your actions
 
"Surprisingly, this thing can actually hurt us a good deal. But that's no reason to give up!" (Actually, I'm just glad we didn't get Escavalier/Ferrothorn...)

Summary:
Earthquake -> Bulldoze -> Earthquake
 
"If combos on the third action were allowed, you would be so screwed! But alas, we must rely on hax to win this one."

Ice Fang, Revenge, Metal Burst
IF Neville is frozen A2, THEN use Revenge A3
 
ok so I lost the reffing as I was about to post it, but basically Ice Fang hit, no flinch, no freeze, no crits, and so this is the result:

frontnormal-mkitsunoh.png

Kitsunoh (M)
HP: 6
EN: 68
SPE: 110
ABIL: Cursed Body
STAT: N/A
OTHR: N/A
frontnormal-mcolossoil.png

Neville (M)
HP: 34
EN: 85
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A
 
"fuckin Collosoil"

Fake Out, U-Turn, U-Turn

EDIT: just gonna say right here that you are about to win Battle 7
 
"More like Co-BOSS-soil."

Summary:
EPIC SUCKER PUNCH SPAM OF DEATH x3

Now that all the easy types are gone, I guess I'll face
DarkType.png
.
 
Is there really any point in me rolling twice for crits? You know what happens.

Battle 8:

Roll for Pokemon: 4/5
Roll for Ability: 3/3

625.png

Bisharp (M)

Nature: Careful

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Chople Berry

Attacks:

Metal Burst
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defence
Night Slash

Thunder Wave
Dig
Stone Edge

Psycho Cut
Sucker Punch
Revenge
 
"Seriously? The RNG must love me (Scrafty would have been AWFUL)..."

Summary:
Taunt -> Earthquake -> Earthquake; the second time he orders Metal Burst, use Torment instead of Earthquake
 
Back
Top