Battle Hall Challenge - Elevator Music


Beartic (M)
HP: 62
EN: 55
SPE: 50
ABIL: Snow Cloak
STAT: N/A
OTHR: N/A

Revenankh (M)
HP: 58
EN: 47
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Beartic burrowed underground!
Beartic used Dig!

Crit: 649/1000: No
(8+1.5) = 9.5 Damage
-10 Energy
Revenankh used Revenge!
Crit: 733/100: No
(12+3+1.5) x 1.5 = 24.75 Damage
-7 Energy

Action 2:

Beartic burrowed underground!
Beartic used Dig!

Crit: 386/1000: No
(8+1.5) = 9.5 Damage
-14 Energy
Revenankh used Revenge!
Crit: 853/100: No
(12+3+1.5) x 1.5 = 24.75 Damage
-11 Energy

Action 3:

Beartic burrowed underground!
Beartic used Dig!

Crit: 811/1000: No
(8+1.5) = 9.5 Damage
-18 Energy
Revenankh used Revenge!
Crit: 712/100: No
(12+3+1.5) x 1.5 = 24.75 Damage
-15 Energy


Beartic (M)
HP: KO
EN: KO
SPE: 50
ABIL: Snow Cloak
STAT: N/A
OTHR: N/A

Revenankh (M)
HP: 29
EN: 14
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

You may choose your next type:





 
Battle 6

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/3

Reuniclus (M)

Nature: Calm

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 20

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) his Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item: Sticky Barb

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice] (7)
Light Screen
Charm
Recover
Psyshock
Endeavour
Future Sight
Pain Split
Psychic
Dizzy Punch
Skill Swap
Heal Block
Wonder Room

Thunder
Shadow Ball
Focus Blast

Confuse Ray
Imprison
Trick


Your actions, Elevator Music!
 
Glare ~ Shadow Punch ~ Mud-Slap
IF (Confuse Ray is used) THEN (use Taunt and push actions back)
IF (Heal Block is used) THEN (use Taunt and push actions back)
 

Reuniclus (M)
HP: 110
EN: 100
SPE: 30
ABIL: Overcoat
STAT: N/A
OTHR: N/A

Revenankh (M)
HP: 100
EN: 100
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Revenankh used Glare!
Hit: 943/1000: No
-6 Energy
Reuniclus used Psychic!
Crit: 756/1000: No
Effect: 29/1000: Yes
(9+3+1.5) x 1.5 = 20.25 Damage
-6 Energy

Action 2:

Revenankh used Shadow Punch!
Crit: 394/1000: No
(6+3+1.5) x 1.5 = 15.75 Damage
-3 Energy
Reuniclus used Future Sight!
-6 Energy

Action 3:

Revenankh used Mud-Slap!
Crit: 242/1000: No
(4-1.5) = 2.5 Damage
-3 Energy
Reuniclus used Psychic!
Hit: 728/1000: Yes
Crit: 60/1000: Yes
Effect: 104/1000: No
(9+3+3+1.5) x 1.5 + 1.75 = 26.5 Damage
-6 Energy


Reuniclus (M)
HP: 92
EN: 82
SPE: 30
ABIL: Overcoat
STAT: -1 Acc
OTHR: N/A

Revenankh (M)
HP: 53
EN: 87
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion, -1 SpD
OTHR: Future Sight

Arena: N/A

Turn Order:


Opponent issues actions.
Elevator Music issues actions.
REFEREE
 
i probably shouldnt mention it, but psychic actually lowers spd, not spa, so rev should have a little less hp :(

anyways....

Pain Split ~ Glare ~ Shadow Punch

?_____?
 

Reuniclus (M)
HP: 92
EN: 82
SPE: 30
ABIL: Overcoat
STAT: -1 Acc
OTHR: N/A

Revenankh (M)
HP: 53
EN: 87
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion, -1 SpD
OTHR: Future Sight

Arena: N/A

Action 1:

Revenankh used Pain Split!
(92+53)/2 = 72.5 ~ 73 HP each
(92-53)/3 + 6 = -19 Energy
Reuniclus used Psyshock!
Hit: 935/1000: No
-5 Energy

Revenankh: (10+3+1.5) x 1.5 + 1.75 = 23.5 Damage

Action 2:

Revenankh used Glare!
Hit: 263/1000: Yes
-6 Energy
Paralysis: 943/1000: No
Reuniclus used Shadow Ball!
Hit: 445/1000: Yes
Crit: 310/1000: No
Effect: 815/1000: No
(8+1.5) x 1.5 + 1.75 = 16 Damage
-6 Energy

Action 3:

Revenankh used Shadow Punch!
Crit: 363/1000: No
(6+3+1.5) x 1.5 = 15.75 Damage
-3 Energy
Paralysis: 260/1000: No
Reuniclus used Psyshock!
Hit: 913/1000: Yes
-5 Energy


Reuniclus (M)
HP: 57
EN: 66
SPE: 30
ABIL: Overcoat
STAT: N/A
OTHR: Paralyzed (20%)

Revenankh (M)
HP: 33
EN: 59
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Elevator Music issues actions.
Opponent issues actions.
REFEREE
 
Ummmmm, we lose every other scenario I can see so...

Double Team (4 clones) ~ Mud-Slap ~ Mud-Slap
IF (Recover is used) THEN (use Taunt that action and push actions back)
 

Reuniclus (M)
HP: 57
EN: 66
SPE: 30
ABIL: Overcoat
STAT: N/A
OTHR: Paralyzed (20%)

Revenankh (M)
HP: 33
EN: 59
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Reuniclus used Snatch!
-8 Energy
Paralysis: 304/1000: No
Revenankh used Double Team!
-16 Energy

Action 2:

Revenankh used Mud-Slap!
Hit: 972/1000: No
-3 Energy
Paralysis: 103/1000: No
Reuniclus was fully paralyzed!

Action 3:

Revenankh used Mud-Slap!
Hit: 440/1000: No
-7 Energy
Paralysis: 371/1000: No
Reuniclus used Psychic!
Crit: 535/1000: No
Effect: 557/1000: No
(9+3+1.5) x 1.5 = 20.25 Damage
-6 Energy


Reuniclus (M)
HP: 57
EN: 52
SPE: 30
ABIL: Overcoat
STAT: N/A
OTHR: Paralyzed (10%), 2 Clones

Revenankh (M)
HP: 13
EN: 33
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Elevator Music issues actions.
REFEREE
 

Reuniclus (M)
HP: 57
EN: 52
SPE: 30
ABIL: Overcoat
STAT: N/A
OTHR: Paralyzed (10%), 2 Clones

Revenankh (M)
HP: 13
EN: 33
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Action 1:

Revenankh used Pain Split!
(57+13)/2 = 35 HP each
(57-13)/3 + 6 = 20.667 ~ -21 Energy
Paralysis: 303/1000: No
Reuniclus used Confuse Ray!
Duration: 759/1000: 4 actions
-5 Energy

Action 2:

Revenankh is confused!
Confusion (<=500=Yes): 884/1000: No
Revenankh used Shadow Punch!
Crit: 637/1000: No
(6+3+1.5) x 1.5 = 15.75 Damage
-3 Energy
Paralysis: 873/1000: No
Reuniclus used Psyshock!
Crit: 788/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage
-5 Energy

Action 3:

Revenankh is confused!
Confusion (<=500=Yes): 869/1000: No
Revenankh chilled!
+12 Energy
Paralysis: 399/1000: No
Reuniclus used Future Sight!
-6 Energy


Reuniclus (M)
HP: 19
EN: 36
SPE: 30
ABIL: Overcoat
STAT: N/A
OTHR: Paralyzed (5%)

Revenankh (M)
HP: 16
EN: 21
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: Confused (2 actions), Future Sight

Arena: N/A

Turn Order:


Elevator Music issues actions.
Opponent issues actions.
REFEREE
 
yeah, but post-action and post-round effects still apply, so it doesn't really matter whether you hit yourself in confusion or not.

Psyshock, etc.
 

Reuniclus (M)
HP: 19
EN: 36
SPE: 30
ABIL: Overcoat
STAT: N/A
OTHR: Paralyzed (5%)

Revenankh (M)
HP: 16
EN: 21
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: Confused (2 actions), Future Sight

Arena: N/A

Action 1:

Revenankh is confused!
Confusion (<=500=Yes): 493/1000: Yes
Revenankh hit itself in confusion!
(4+0) = 4 Damage
-3 Energy
Paralysis: 597/1000: No
Reuniclus used Psyshock!
Crit: 962/1000: No
(8+3+1.5) x 1.5 = 18.75 Damage
-5 Energy


Reuniclus (M)
HP: 19
EN: 31
SPE: 30
ABIL: Overcoat
STAT: N/A
OTHR: N/A

Revenankh (M)
HP: KO
EN: KO
SPE: 56
ABIL: Shed Skin
STAT: -10% Evasion
OTHR: N/A

Arena: N/A

Rewards:
Elevator Music: 12 CC
Revenankh: 12 HC (aka KOC)
C$FP: 14 UC
 
Only users: Zeo and Elevator Music should be posting in this thread.

Elevator Music will be using Whimsicott with Prankster:

Whimsicott(*) [Erufuun] (M)
Nature: Timid (+15% Speed, +21% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (116 *1.15) (+) (21% Accuracy boost)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 41

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb(*)
Cotton Spore(*)
Growth(*)
Leech Seed(*)
Mega Drain(*)
Poison Powder(*)
Razor Leaf(*)
Stun Spore(*)
Cotton Guard
Endeavor
Giga Drain
Gust
Helping Hand
Hurricane
SolarBeam
Sunny Day
Tailwind

Encore(*)
Fake Tears(*)
Worry Seed(*)
Beat Up
GrassWhistle
Memento
Switcheroo

Energy Ball(*)
Hidden Power (Fire, 7)(*)
Taunt(*)
Double Team
Flash
Grass Knot
Light Screen
Protect
Psychic
Rest
Safeguard
Shadow Ball
Substitute
Swagger
Thief
Toxic
U-turn


Elevator Music, you may choose your first type. Your options are:








Good luck!
 

Janitor Bob would like the Battle

RNG roll for Pokemon 3/5 Boldore
RNG roll for ability 1/2 Sturdy



Boldore (F)

Nature: Sassy

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock

Earthquake
Sandstorm
Protect

Heavy Slam
Curse
Take Down
 
Action 1

Whimsicott used Grass Knot
Crit: 3742
19.5 damage, 6.5 energy

Boldore used Curse
-6 energy +1atk/def, -1spe

Action 2

Whimsicott used Leech Seed
-10 energy

Boldore used Rock Slide
Crit: 7800
14.25 damage, 5 energy

-3hp(Boldore), +3hp(Whimsicott)

Action 3

Whimsicott used Grass Knot
Crit: 4712
19.5 damage, 6.5 energy

Boldore used Rock Blast
Crit: 9184
15.25 damage(3 hits), 6 energy

-3hp(Boldore), +3hp(Whimsicott)


HP: 70
EN: 77
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (116 *1.15) (+) (21% Accuracy boost)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
Total Moves: 41

vs.



HP: 55
EN: 83
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 16



Rock Blast|Rock Slide|Rock Blast
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top