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Battle Hall Challenge - EndQuote

After careful consideration, no combination of moves will let me beat you right now. So instead of wasting time coming up with actions, rolling everything, yada yada, you win!

NormalType.png
FireType.png

FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png


Your next type, please!
 
Skiier Mandy would like to battle!

dptr112.png


RNG roll for pokemon; 2/5 = Sandshrew
RNG roll for ability; 2/2 = Sand Rush

Yes, I know Sandshrew isn't ice-typed. Why does everyone keep asking that?

27.png

Sandshrew (F)

Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Scratch
Defense Curl
Sand-Attack
Poison Sting
Rapid Spin
Swift
Fury Swipes
Rollout
Fury Cutter
Sand Tomb

Sandstorm
Earthquake
Rock Slide

Counter
Swords Dance
Night Slash

Your orders, please!
 
dptr112.png


You wanna see what happens when I crash while skiiing? I can show you something close to it.

Rollout x3

27.png

90 HP
100 Energy
4/3/0/2/40
176.png

90 HP
100 Energy
2/2/4/4/35(-)

==
Sandshrew used Rollout
RNG roll to crit; 4527 = no crit
[4 + (4 - 2)*1.5]*1.5 = 10.5 Damage
-5 Energy

Joy used Solarbeam
RNG roll to crit; 1136 = no crit
[12 + (4 - 2)*1.5]*1.5 = 22.5 Damage
-8 Energy

Sandshrew used ROllout
RNG roll to crit; 1736 = no crit
[7 + (4 - 2)*1.5]*1.5 = 15 Damage
-6 Energy

Joy used Yawn
-6 Energy

Sandshrew used Rollout
RNG roll to crit; 72 = crit
[10 + 3 + (4 - 2)*1.5]*1.5 = 24 Damage
-7 Energy

Joy used Solarbeam
RNG roll to crit; 1569 = no crit
[12 + (4 - 2)*1.5]*1.5 = 22.5 Damage
-8 Energy

==

27.png

45 HP
82 Energy
4/3/0/2/40
Drowsy
176.png

41 HP
78 Energy
2/2/4/4/35(-)

dptr112.png


Hmm... I think we're about to crash...

Rollout x3
IF rollout is interrupted by sleep, replace your remaining awake actions with Rock Slide
 
27.png

45 HP
82 Energy
4/3/0/2/40
Drowsy
176.png

41 HP
78 Energy
2/2/4/4/35(-)

==
Sandslash used Rollout
RNG roll to crit; 6204 = no crit
[13 + (4 - 2)*1.5]*1.5 = 24 Damage
-8 Energy

Joy used Super SolarBeam
RNG roll to crit; 7114 = no crit
[27 + (4 - 2)*1.5]*1.5 = 45 Damage
-not 78 Energy

==

27.png

0 HP
82 Energy
4/3/0/2/40
Drowsy
176.png

17 HP
78 Energy
2/2/4/4/35(-)

dptr112.png


Well then...

NormalType.png
FireType.png

FlyingType.png

PoisonType.png
ElectricType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png


Pick your next type, please!
 
Engineer Troy would like to battle!

dptr124.png


RNG roll for effect; 3/5 = Trubbish
RNG roll for ability; 1/3 = Stench

Trubbish keeps the boss away so we can take extra long breaks!

Trubbish (M)

Nature: Mild

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 3
Base Rank Total: 15

Abilities:

Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Aftermath (DW): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Attacks:

Pound
Poison Gas
Recycle
Toxic
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Take Down
Sludge Bomb

Swagger
Protect
Venoshock

Rock Blast
Curse
Sand-Attack

Your orders, please!
 
Well, this is going to go poorly...
Thunder Wave ~ Future Sight ~ Psychic
IF you are flinched, push the action back.
IF successful Protect THEN Safeguard the first time and Reflect the second.
 
dptr124.png


Hey, can we make this quick? I'm supposed to be working right now...

Protect > Rock Blast > Rock Blast

568.png

90 HP
100 Energy
2/2/3/3/60
176.png

90 HP
100 Energy
2/2/4/4/35(-)

==
Trubbish used Protect
-7 Energy

Joy used Safeguard
-9 Energy

Trubbish used Rock Blast
RNG roll for duration; 5184 = 3 hits
RNG rolls to crit; 1493, 6247, 7305 = no crits
RNG rolls for effect; 2129, 9430, 5817 = no flinches
[9 + (2 - 2)*1.5]*1.5 = 13.5 Damage
-7 Energy

Joy used Future Sight
-7 Energy

Trubbish used Rock Blast
RNG roll for duration; 8757 = 5 hits
RNG rolls to crit; 9557, 2899, 6258, 6802, 6474 = no crits
RNG rolls to flinch; 6949, 3025, 4120, 5721, 9616 = no flinches
[15 + (2 - 2)*1.5]*1.5 = 22.5 Damage
-11 Energy

Joy used Psychic
RNG roll to crit; 8704 = no crit
RNG roll for effect; 6176 = no SpD drop
[9 + (4 - 3)*1.5]*1.5 = 15.75 Damage
-6.5 Energy

==


568.png

74 HP
75 Energy
2/2/3/3/60
Future Sight
176.png

54 HP
80 Energy
2/2/4/4/35(-)

dptr124.png


Yeah, yeah, quick like this

Sludge Bomb > Rock Blast > Rock Blast
 
I am over DQ once again, and I apologize. If this happens again, I would understand if you get a subref.

568.png

74 HP
75 Energy
2/2/3/3/60
Future Sight
176.png

54 HP
80 Energy
2/2/4/4/35(-)
Safeguard (3r)

==
Trubbish used Sludge Bomb
RNG roll to crit; 4993 = no crit
RNG roll to finch; 87 = flinch
[9 + 3 + (3 - 4)*1.5] = 10.5 Damage
-6 Energy

Joy used Thunder Wave
flinched

Trubbish took the Future Sight
RNG roll to crit; 1316 = no crit
[10 + (4 - 3)*1.5]*1.5 = 17.25 Damage

Trubbish used Rock Blast
RNG roll for duration; 2965 = 2 hits
RNG rolls to crit; 3402, 1792 = no crits
RNG rolls for effect; 5958, 211 = flinch
[6 + (2 - 2)*1.5]*1.5 = 9 Damage
-7 Energy

Joy used Reflect
flinched

Trubbish used Rock Blast
RNG roll for duration; 3254 = 2 hits
RNG rolls to crit; 1626, 527 = 1 crit
RNG rolls for effect; 7653, 2463 = no flinch
[6 + (2 - 2)*1.5]*1.5 = 9 Damage
-11 Energy

Joy used Future Sight
-7 Energy

==

568.png

57 HP
51 Energy
2/2/3/3/60
Future Sight
176.png

26 HP
73 Energy
2/2/4/4/35(-)
Safeguard (2r)

Your orders, please!
 
dptr124.png


I just noticed I look like Roark. I'm not, though. Just an FYI.

Rock Blast > Rock Blast > Chill

568.png

57 HP
51 Energy
2/2/3/3/60
Future Sight
176.png

26 HP
73 Energy
2/2/4/4/35(-)
Safeguard (2r)

==
Trubbish used Rock Blast
RNG roll for duration; 7364 = 3 hits
RNG rolls to crit; 4823, 3220, 2643 = no crits
RNG rolls for effect; 923, 8618, 6129 = flinch
[9 + (2 - 2)*1.5]*1.5 = 13.5 Damage
-15 Energy

Joy used Thunder Wave
flinched

Trubbish took the Future Sight
RNG roll to crit; 76 = crit
[10 + 3 + (4 - 3)*1.5]*1.5 = 21.75 Damage

Trubbish used Rock Blast
RNG roll for duration; 6913 = 3 hits
RNG rolls to crit; 1950, 3624, 8946 = no crits
RNG rolls for effect; 6817, 6775, 1637 = no flinch
[9 + (2 - 2)*1.5]*1.5 = 13.5 Damage
-19 Energy

==

568.png

35 HP
17 Energy
2/2/3/3/60
176.png

-1 HP
73 Energy
2/2/4/4/35(-)
Safeguard (1r)

dptr124.png


Wow, you apparently pissed off the RNG gods...

Sorry, Endquote, your Battle Hall challenge ends here!

Prizes
Endquote; 12 CC
Joy the Togetic; 12 HC

Rickheg; 2 + (6*2) = 14 UC

You may challenge again in one week!
 
Don't post, k?

EndQuote is challenging Hall Rank 3 with Galvantula at Compoundeyes.
596.png

Galvantula: Watt (F)
Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks: (33)

String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)
Agility
Sucker Punch
Bug Buzz
Discharge

Cross Poison (*)
Disable (*)
Rock Climb (*)

Substitute (*)
Light Screen (*)
X-Scissor (*)
Energy Ball
Toxic
Hidden Power (Fire: 7)
Protect
Thunder
Attract
Hyper Beam
Volt Switch
Thunderbolt
Thief
Double Team
Swagger

Non-tournament:
Struggle Bug (TM)
Charge Beam (TM)

Endquote, pick a type please:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Spr_BW_Swimmer_F.png

Swimmer Megan wants to fight!
"Like my curves?"

RNG roll for Pokemon: 5/5
RNG roll for ability: 2/3

271.png

Lombre (M)

Nature: Modest

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50

Abilities:

Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
Uproar
Rain Dance

Surf
Energy Ball
Ice Beam

Leech Seed
Giga Drain
Teeter Dance

Synthesis
 
Bug Buzz ~ X-Scissor ~ Bug Buzz
IF Leech Seed THEN Volt Switch on your next action.
IF Teeter Dance AND you do not currently have a Substitute THEN Substitute (20 HP)
 
“Ewwwww! What an ugly bug!”
Ice Beam x3

596.png

Watt (F)
HP: 100 | EN: 100
Spe: 108 | Ranks: 3/2/5/1
Boosts:
Other:

271

Lombre (M)
HP: 90 | EN: 100
Spe: 50 | Ranks: 1/2/3/3
Boosts:
Other:


Action One

Watt uses Bug Buzz -6 en
To crit 556 yes
To drop 9628 no
(9+3+3+3)*1.5=27
Lombre uses Ice Beam -7 en
To crit 3812 no
To freeze 3797 no
(10+3)*1.5=19.5

Action Two

Watt uses X-Scissor -5 en
To crit 8164 no
(8+3+1.5)*1.5=18.75
Lombre uses Ice Beam -11 en
To crit 1003 no
To freeze 8766 no
(10+3)*1.5=19.5


Action Three

Watt uses Bug Buzz -6 en
To crit 5643 yes
To drop 9628 no
(9+3+3)*1.5=22.5
Lombre uses Ice Beam -15 en
To crit 3861 no
To freeze 6016 no
(10+3)*1.5=19.5


596.png

Watt (F)
HP: 41 | EN: 83
Spe: 108 | Ranks: 3/2/5/1
Boosts:
Other:

271

Lombre (M)
HP: 22 | EN: 67
Spe: 50 | Ranks: 1/2/3/3
Boosts:
Other:

“No, stupid bug, get away from me!”
Teeter Dance-Ice Beam-Ice Beam
If substitute, then Ice Beam and pushback
 
Bird Catcher Byrd wants to fight!
"I can speed bird. Caw, caw."

RNG: 5/5 Tomohawk
RNG ability: 2/3 Prankster

TomoM.png

Tomohawk (M)

Nature: Modest

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Focus Energy
Rock Smash
Work Up
Submission
Roar
Air Slash
Hyper Voice
Bulk Up

Grass Knot
Focus Blast
Reflect

Confuse Ray
Roost
Yawn

"I got prankster! Bring it on!"
 
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