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Battle Hall Challenge - EndQuote

Damn, I forgot to enable sheer force last turn. -facepalm-
Okay, Fang, we still got this!
Aqua Jet/Waterfall Combo~Cooldown~Waterfall

Keep sheer force enabled throughout.
 
Keep in mind that you can only enable/disable an ability when you issue actions first or if it's the first round that the Pokemon is in.
159.png

Fang (M)

HP: 48
En: 77
4 / 3 / 1 / 3 / 58
Sheer Force (DISB)
028.png

Sandslash (M)
HP: 68
En: 61
5 / 4 / 1 / 2 / 65
Sand Veil

Fang used Aqua Jet + Waterfall!
RNG Roll (To-Crit) (<=63 Yes) 569/1000 (No)
RNG Roll (To-Flinch) (<=200 Yes) 588/1000 (No)
(10 + 3 + 3) * 1.5 = 24 damage
-13 energy
Sandslash used Sandstorm!
A sandstorm brewed!
-10 energy
Fang is buffeted by the sandstorm!
-2 HP

Sandslash used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 595/1000 (No)
(10 + 3 + 3) * 1 = 16 damage
-6 energy
Fang must recharge!
Fang is buffeted by the sandstorm!
-2 HP

Sandslash used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 107/1000 (No)
(10 + 3 + 3) * 1 = 16 damage
-10 energy
Croconaw used Waterfall!
RNG Roll (To-Hit) (<=800 Yes) 567/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 417/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
-5 energy
159.png

Fang (M)

HP: 10
En: 59
4 / 3 / 1 / 3 / 58
Sheer Force (DISB)
028.png

Sandslash (M)
HP: 27
En: 35
5 / 4 / 1 / 2 / 65
Sand Veil

The sandstorm is raging. ||||||||||||
 
Oh, thanks Engineer!

According to my calculations, which are almost never right, if I Aquaterfall (Aqua Jet/Waterfall) again I will be one bloody damage short.
Basically, I need a crit.
Operation Hail Mary, GO!
Enable Sheer Force, go for a last Aquaterfall and pray.

In other news, Aquaterfall is fun to say. :)
 
159.png

Fang (M)

HP: 10
En: 59
4 / 3 / 1 / 3 / 58
Sheer Force (ENAB)
028.png

Sandslash (M)
HP: 27
En: 35
5 / 4 / 1 / 2 / 65
Sand Veil

Croconaw used AQUAFALL!
RNG Roll (To-Hit) (<=800 Yes) 353/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 482/1000 (No)
RNG Roll (To-Flinch) (<=200 Yes) 589/1000 (No)
(10 + 3 + 2) * 1.5 = 22.5 ~ 23 damage
-13 energy
Sandslash used Slash!
Rolls not necessary.
(7 + 3) * 1 = 10 damage
-5 energy
Fang fainted!
159.png

Fang (M)

HP: KO
En: 46
4 / 3 / 1 / 3 / 58
Sheer Force (ENAB)
028.png

Sandslash (M)
HP: 4
En: 30
5 / 4 / 1 / 2 / 65
Sand Veil

DP_Ruin_Maniac.png

"Never shall you steal a fossil again!"

Ruin Maniac Chris wins!

Rewards:

EndQuote:

2 TC, 2 BP
Fang:
4 HC

Engineer Pikachu:
2 + (2 * 2) = 6 BT
 
Challenge 5:
It's been over a week, I'd love to challenge again. This time, with FULLY EVOLVED FANG.
Rank 4...I'm going to get crushed.

Name: EndQuote
Challenge Thread (if any): Aqui
Rank and format: Rank 4 Singles
Pokemon #1: Feraligatr
Pokemon #1 Ability: Sheer Force
Pokemon #1 Info:
160.png

Feraligatr(*) Fang (M)
Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks: (26)

Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower

Counter
Seismic Toss
Endure
Mimic
DynamicPunch

Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)

Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team
Rain Dance
Protect
Substitute
meow

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG Rolls: 4/5, 1/3
DP_Ruin_Maniac.png

Ruin Maniac Chris would like to fight again!
"You're back to steal my fossils? I've got a stronger Pokemon this time, so you won't be getting past me no matter how well you do!"
481.png

Probopass (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 40
Size Class: 3
Weight Class: 7
Base Rank Total: 21

Item: Leftovers

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Magnet Rise
Gravity
Tackle
Iron Defense
Magnet Bomb
Block
Harden
Rock Throw
Thunder Wave
Rock Slide
Sandstorm
Rest
Power Gem
Discharge

Flash Cannon
Thunder
Toxic

Endure
Head Smash
Explosion

Gravity
Pain Split
DP_Ruin_Maniac.png

"In fact, Probopass is so sturdily built that you won't even be able to damage it!"
 
Alright, Fang, let's go for that double-weakness!
Dig ~ Dig ~ Waterfall
IF he uses Magnet Rise on a1 or a2, change your actions to
Waterfall ~ Mud Sport ~ Waterfall
 
160.png

Fang (M)
HP: 100
En: 100
5 / 4 / 2 / 3 / 78
SC:4 | WC:4 | SUB:2
Sheer Force (DISB)
481.png

Probopass (M)
HP: 90
En: 100
1 / 6 / 4 / 6 / 40
SC:3 | WC:7 | SUB:2
Sturdy

Fang dug a hole!
Fang used Dig!

RNG Roll (To-Crit) (<=63 Yes) 122/1000 (No)
(8 - 1 - 1) * 2.25 = 13.5 ~ 14 damage
-10 energy
Probopass used Mega Discharge!
RNG Roll (To-Crit) (<=63 Yes) 687/1000 (No)
RNG Roll (To-PRZ) (<=600 Yes) 573/1000 (Yes)
(18 + 1.5) * 1.5 = 29.25 ~ 29 damage
Fang was paralyzed! (20%)
-32 energy

RNG Roll (Full PRZ) (<=200 Yes) 696/1000 (No)
Fang dug a hole!
Fang used Dig!
RNG Roll (To-Crit) (<=63 Yes) 84/1000 (No)
(8 - 1 - 1) * 2.25 = 13.5 ~ 14 damage
-14 energy

Probopass used Thunder!
RNG Roll (To-Hit) (<=700 Yes) 363/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 449/1000 (No)
(12 + 1.5) * 1.5 = 20.25 ~ 20 damage
-8 energy
Fang used Waterfall!
RNG Roll (To-Crit) (<=63 Yes) 580/1000 (No)
(8 + 3 - 1 - 1) * 1.5 = 13.5 ~ 14 damage
-5 energy
160.png

Fang (M)
HP: 51
En: 71
5 / 4 / 2 / 3 / 78
SC:4 | WC:4 | SUB:2
Sheer Force (DISB)
PRZ (15%)
481.png

Probopass (M)
HP: 48
En: 60
1 / 6 / 4 / 6 / 40
SC:3 | WC:7 | SUB:2
Sturdy

DP_Ruin_Maniac.png

"Take that!"

Discharge - Power Gem - Thunder
IF (Fang uses Dig) AND (You are not levitating) THEN (Use Magnet Rise and push the queue back)
IF (Fang uses Double Team) THEN (Replace your next action with Rock Slide and insert a Thunder afterwards)
 
Oh my god, I forgot to enable Sheer Force.
Again.

Well, Fang, there's not much we can do...
OR IS THERE...
Waterfall ~ Mud Sport ~ Waterfall
 
160.png

Fang (M)
HP: 51
En: 71
5 / 4 / 2 / 3 / 78
SC:4 | WC:4 | SUB:2
Sheer Force (DISB)
PRZ (15%)
481.png

Probopass (M)
HP: 48
En: 60
1 / 6 / 4 / 6 / 40
SC:3 | WC:7 | SUB:2
Sturdy

Probopass used Discharge!
RNG Roll (To-Crit) (<=63 Yes) 95/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 409/1000 (No)
(8 + 1.5) * 1.5 = 14.25 ~ 14 damage
-6 energy
Fang used Waterfall!
RNG Roll (Full PRZ) (<=150 Yes) 816/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 765/1000 (No)
(8 + 3 - 1 - 1) * 1.5 = 13.5 ~ 14 damage
-9 energy

Probopass used Power Gem!
RNG Roll (To-Crit) (<=63 Yes) 757/1000 (No)
(7 + 3 + 1.5) * 1 = 11.5 ~ 12 damage
-4 energy
Fang used Mud Sport!
RNG Roll (Full PRZ) (<=150 Yes) 428/1000 (No)
Electricity's power was weakened!
-5 energy

Probopass used Thunder!
RNG Roll (To-Hit) (<=700 Yes) 328/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 955/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 69/1000 (Yes)
(12 + 1.5) * 1.5 * .5 = 10.125 ~ 10 damage
20% PRZ refreshed.
-8 energy
Fang used Waterfall!
RNG Roll (Full PRZ) (<=200 Yes) 974/1000 (No)
RNG Roll (To-Crit) (<=63 Yes) 26/1000 (Yes)
A critical hit!
(8 + 3 + 3 - 1 - 1) * 1.5 = 18 damage
-5 energy
160.png

Fang (M)
HP: 15
En: 52
5 / 4 / 2 / 3 / 78
SC:4 | WC:4 | SUB:2
Sheer Force (DISB)
PRZ (15%)
Mud Sport (4)
481.png

Probopass (M)
HP: 16
En: 42
1 / 6 / 4 / 6 / 40
SC:3 | WC:7 | SUB:2
Sturdy

DP_Ruin_Maniac.png

"That hurt, but you're right where I want you to be!"

EndQuote issues actions.
 
ENABLE SHEER FORCE

Aqua Jet/Waterfall Combo ~ Aqua Jet/Waterfall Combo ~ Aqua Jet
IF Endure is used, Disable Sheer Force and replace your actions with:
DynamicPunchx3!

Here goes nothing...
 
160.png

Fang (M)
HP: 15
En: 52
5 / 4 / 2 / 3 / 78
SC:4 | WC:4 | SUB:2
Sheer Force (ENAB)
PRZ (15%)
Mud Sport (4)
481.png

Probopass (M)
HP: 16
En: 42
1 / 6 / 4 / 6 / 40
SC:3 | WC:7 | SUB:2
Sturdy

Probopass used Endure!
Probopass braced itself!
-15 energy
Fang used DynamicPunch!
RNG Roll (Full PRZ) (<=150 Yes) 888/1000 (No)
RNG Roll (To-Hit) (<=500 Yes) 729/1000 (No)
The attack missed!
-8 energy

Probopass used Explosion!
RNG Roll (To-Crit) (<=63 Yes) 894/1000 (No)
(25 - 4.5) * 1 = 20.5 ~ 21 damage
-20 energy
Probopass fainted!
Fang fainted!
160.png

Fang (M)
HP: KO
En: 44
5 / 4 / 2 / 3 / 78
SC:4 | WC:4 | SUB:2
Sheer Force (ENAB)
481.png

Probopass (M)
HP: KO
En: 7
1 / 6 / 4 / 6 / 40
SC:3 | WC:7 | SUB:2
Sturdy

DP_Ruin_Maniac.png

"You will never steal the fossils!"

It's a tie! Ruin Maniac Chris wins!

Streak:
1 Battle Fought

EndQuote:
1 TC, 1 BP
Fang:
2 HC

Engineer Pikachu:
2 + (1 * 2) = 4 BT

Cheers.
 
Here you go EndQuote:

It's been awhile, let's see if I still suck at the Battle Hall...

Name: EndQuote
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 1 Singles.
Pokemon #1: Odin the Nidoran-M.
Pokemon #1 Ability: Poison Point
Pokemon #1 Info:
32.png

Nidoran M: Odin (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 3/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Hustle: (DW): (Can be Enabled, Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks: (19)

Leer
Peck
Focus Energy
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Flatter
Toxic Spikes

Counter
Disable
Endure

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Venoshock
Thief

Thanks!

Here are your types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck to both of you.
 
6.png

"I'm the bottom of my class. But only because the teacher doesn't think that Bug Pokemon are the best!"

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/2

Combee.gif

Combee (F)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Gust
Sweet Scent
Bug Bite

Air Cutter
Ominous Wind
Mud Slap
Swift


"Fly like a Butterfree, sting like a Combee!"
 
6.png

"Don't just hit it with a Mud-Slap: drown it in a Mud Wave!"

Mud Slap + Mud Slap combo => Nothing => Air Cutter
 
Combee.gif

HP: 90
Energy: 100%

32.png

HP: 90
Energy: 100%

-------------------
----------------------------
-------------------

Action One

Nidoran used Toxic
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 48
Combee is badly poisoned

Combee used Mega Mud-Slap
(3 + 3 + 4) * 2 = 20 Energy
RNG Roll (Crit < 1/16) = 4
(4 * 2.25 + 1.5) * 1.5 = 16 Damage
Nidoran loses 2 Accuracy Stages

Nidoran is hurt by the poison


Action Two

Combee does Nothing

Nidoran used Ice Beam
7 Energy
RNG Roll (Hit < 60/100) = 95

Nidoran is hurt by the poison


Action Three

Combee used Air Cutter
4 - 1 = 3 Energy
RNG Roll (Hit < 95/100) = 50
RNG Roll (Crit < 2/16) = 13
6 + 3 + 1.5 = 11 Damage

Nidoran used Thunderbolt
7 Energy
RNG Roll (Hit < 60/100) = 3
RNG Roll (Crit < 1/16) = 13
RNG Roll (Paralysis < 10/100) = 9
Combee is Paralysed - 10%
(10 + 1.5) * 1.5 = 17 Damage

Nidoran is hurt by the poison

-------------------
----------------------------
-------------------

Combee.gif

HP: 70
Energy: 77%
Badly Poisoned - 2,2,2 Next Round
Paralysis - 5%

32.png

HP: 63
Energy: 80%
-1 Accuracy
 
6.png

"Let's just do the same thing again!"

Mud Slap + Mud Slap combo => Nothing => Air Cutter
IF Air Cutter is disabled, use Mud-Slap instead
 
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