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Battle Hall Challenge - Engineer Pikachu

Why couldn't we have saved that luck for sometime else -_-

BugType.png
it is!
 
6.png

Bug Catcher Bob wishes to battle!
"My teacher says that Bug Pokemon are bad, so I'm actually the bottom of my class."

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 2/2

Weedle.gif

Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite

Snore

"FUCK"
 
6.png

"It took me a long time, but I think I've got it. With any luck, it will collapse laughing and we'll win that way."

String Shot * 3
 
Weedle.gif

HP: 90
Energy: 100%

Vs.

breezi.png

HP: 90
Energy: 100%

----------------------------
-----------------------------------------
----------------------------

Action One

Breezi used Air Slash
6 Energy
RNG Roll (Hit < 95/100) = 5
RNG Roll (Flinch < 30/100) = 28
RNG Roll (Crit < 1/16) = 5
(8 + 3 + 4.5) * 1.5 = 23 Damage

Weedle Flinched


Action Two

Breezi used Acrobatics
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 9
(11 + 3) * 1.5 = 21 Damage

Weedle used String Shot
5 - 1 = 4 Energy
RNG Roll (Hit < 95/100) = 91
Breezi's Speed is Lowered


Action Three

Weedle used String Shot
5 - 1 + 4 = 8 Energy
RNG Roll (Hit < 95/100) = 34
Breezi's Speed is Lowered

Breezi used Air Slash
6 Energy
RNG Roll (Hit < 95/100) = 79
RNG Roll (Crit < 1/16) = 5
(8 + 3 + 4.5) * 1.5 = 23 Damage

----------------------------
-----------------------------------------
----------------------------

Weedle.gif

HP: 23
Energy: 88%

Vs.

breezi.png

HP: 90
Energy: 82%
-2 Speed
 
Weedle.gif

HP: 23
Energy: 88%

Vs.

breezi.png

HP: 90
Energy: 82%
-2 Speed

----------------------------
-----------------------------------------
----------------------------

Action One

Weedle used String Shot
5 - 1 + 8 = 12 Energy
RNG Roll (Hit < 95/100) = 58
Breezi's Speed is Lowered

Breezi used Acrobatics
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 7
(11 + 3) * 1.5 = 21 Damage


Action Two

Weedle used String Shot
5 - 1 + 12 = 16 Energy
RNG Roll (Hit < 95/100) = 16
Breezi's Speed is Lowered

Breezi used Acrobatics
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 9
(11 + 3) * 1.5 = 21 Damage
Weedle Faints
Breezi Wins

----------------------------
-----------------------------------------
----------------------------

Weedle.gif

HP: KO
Energy: KO

Vs.

breezi.png

HP: 90
Energy: 66%
-4 Speed
 
57.png

Nasty Person Ned wants to battle!
"Gonna run you over."

RNG Roll for Pokemon: 5/5
RNG Roll for Pokemon: 2/3

543.png

Venipede (M)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:

Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite

Toxic
Venoshock
Hidden Power [Fighting] (7)

Twineedle
Rock Climb
Pin Missile

"We've definitely got this."
 
This wasn't as bad as I thought!

Air Slash - Acrobatics - Air Slash
IF (Venipede used Rollout the action before) THEN (Use Torment and start from the beginning of the queue)
 
543_venipede_front_norm.png

HP: 90
Energy: 100%

Vs.

breezi.png

HP: 90
Energy: 100%

----------------------------
-----------------------------------------
----------------------------

Action One

Breezi used Air Slash
6 Energy
RNG Roll (Hit < 95/100) = 5
RNG Roll (Flinch < 30/100) = 28
RNG Roll (Crit < 1/16) = 5
(8 + 3 + 3) * 1.5 = 21 Damage

Venipede used Rock Climb
7 Energy
RNG Roll (Hit < 85/100) = 57
RNG Roll (Confusion < 20/100) = 92
RNG Roll (Crit < 1/16) = 2
9 Damage


Action Two

Breezi used Acrobatics
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 4
(11 + 3) * 1.5 = 21 Damage

Venipede used Rock Climb
7 + 4 = 11 Energy
RNG Roll (Hit < 85/100) = 11
RNG Roll (Confusion < 20/100) = 7
RNG Roll (Confusion Level) = 3
RNG Roll (Crit < 1/16) = 10
9 Damage


Action Three

RNG Roll (Confusion > 50/100) = 1
Breezi used Air Slash
6 Energy
RNG Roll (Hit < 95/100) = 68
RNG Roll (Crit < 1/16) = 13
RNG Roll (Flinch < 30/100) = 47
(8 + 3 + 3) * 1.5 = 21 Damage

Venipede used Rock Climb
7 + 8 = 15 Energy
RNG Roll (Hit < 85/100) = 54
RNG Roll (Confusion < 20/100) = 47
RNG Roll (Crit < 1/16) = 6
9 Damage

----------------------------
-----------------------------------------
----------------------------

543_venipede_front_norm.png

HP: 27
Energy: 67%

Vs.

breezi.png

HP: 63
Energy: 82%
Confusion - Two More Actions
 
543_venipede_front_norm.png

HP: 27
Energy: 67%

Vs.

breezi.png

HP: 63
Energy: 82%
Confusion - Two More Actions

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-----------------------------------------
----------------------------

Action One

RNG Roll (Confusion > 50/100) = 98
Breezi hurt itself in its confusion
Breezi snapped out of its confusion
3 Energy
4 Damage

Venipede used Rock Climb
7 + 12 = 19 Energy
RNG Roll (Hit < 85/100) = 30
RNG Roll (Confusion < 20/100) = 95
RNG Roll (Crit < 1/16) = 3
9 Damage


Action Two

Breezi used Air Slash
6 Energy
RNG Roll (Hit < 95/100) = 4
RNG Roll (Crit < 1/16) = 6
RNG Roll (Flinch < 30/100) = 77
(8 + 3 + 3) * 1.5 = 21 Damage

Venipede used Rock Climb
7 + 16 = 23 Energy
RNG Roll (Hit < 85/100) = 73
RNG Roll (Confusion < 20/100) = 53
RNG Roll (Crit < 1/16) = 16
9 Damage


Action Three

Breezi used Acrobatics
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 4
(11 + 3) * 1.5 = 21 Damage
Venipede Fainted
Breezi Won

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-----------------------------------------
----------------------------

543_venipede_front_norm.png

HP: KO
Energy: KO

Vs.

breezi.png

HP: 45
Energy: 67%
 
48.png

"The ground is my specialty. You con't have a chance."

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/2

27.png

Sandshrew (F)

Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Scratch
Defense Curl
Sand-Attack
Poison Sting
Rapid Spin
Swift
Slash
Fury Swipes
Rollout
Fury Cutter

Earthquake
Brick Break
Rock Slide

Counter
Night Slash
Metal Claw

"This guy has been made tough by training in the rough conditions where fossils, for some reason, exclusively appear."
 
Alright, we might be able to do this!

Reflect - Energy Ball - Energy Ball
IF (Sandshrew's previous action was Rollout) AND (The attack connected) THEN (Use Disable Rollout instead)
 
48.png

"I don't have a good feeling like this. It's like that feeling before an old temple gives way beneath you."

Brick Break => Rollout => Rock Slide
 
SandshrewNormalSprite.gif

HP: 90
Energy: 100%

Vs.

breezi.png

HP: 90
Energy: 100%

------------------------------
-------------------------------------------
------------------------------

Action One

Breezi used Reflect
8 Energy
A Golden Barrier forms

Sandshrew used Brick Break
6 Energy
RNG Roll (Crit < 1/16) = 6
(8 + 3) / 2.25 = 5 Damage


Action Two

Breezi used Energy Ball
6 Energy
RNG Roll (Crit < 1/16) = 14
RNG Roll (SDef Drop < 10/100) = 76
(8 + 3) * 1.5 = 17 Damage

Sandshrew used Rollout
5 Energy
RNG Roll (Hit < 90/100) = 81
RNG Roll (Crit < 1/16) = 13
(4 + 3) * 1.5 = 11 Damage


Action Two

Breezi used Disable
7 Energy
Rollout is Disabled

Sandshrew used Rock Slide
6 Energy
RNG Roll (Hit < 90/100) = 4
RNG Roll (Crit < 1/16) = 1
(8 + 3 + 3) * 1.5 = 21 Damage

------------------------------
-------------------------------------------
------------------------------

SandshrewNormalSprite.gif

HP: 73
Energy: 83%
Rollout Disabled - Five More Actions

Vs.

breezi.png

HP: 53
Energy: 79%
 
48.png

"I don't have a good feeling like this. It's like that feeling before an old temple gives way beneath you."

Rock Slide * 3
IF Reflect, use Brick Break until it goes away.
 
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