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Battle Hall Challenge - Engineer Pikachu

Spr_BW_Hiker.png


Hiker Jedediah would like to battle

"I'm going to rock your world, kid"

Pokemon Roll: 2/5 (Geodude)

Geodude (F)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Earthquake
Sandstorm
Dig

Hammer Arm
Mega Punch
Endure

Ability Roll: 3/3 (Sand Veil)

"He likes hiding in the sand"

Engineer, please post actions (even though I know almost exactly what you're choosing
 
(15 + 3 + 3 + 3) * 2.25 = 47.25

Hmm...

Water Spout - Scald - Water Spout
IF (Endure is ordered on A1 or A2) THEN (Use Scald x3 instead)
 
Spr_BW_Hiker.png


"Hax is the only possible way we can win this"

Sandstorm - Rock Polish - Rollout

Remoraid used Water Spout
No Crit (5490 > 625)
(15 + 3 + 3) * 2.25 = 47.25 = 47 DMG
-7 EN

Geodude used Sandstorm
A sandstorm brewed
-9 EN

Remoraid used Scald
No Hit (8556 > 8000)
-5 EN

-2 HP Remoraid (Sandstorm)

Geodude used Rock Polish
+2 Spe
-6 EN

-2 HP Remoraid (Sandstorm)

Geodude used Rollout
No Crit (2784 > 625)
(4 + 3 + 3) = 10 DMG
-4 EN

Remoraid used Water Spout
No Hit (9771 > 8000)
-7 EN

-2 HP Remoraid (Sandstorm)
Spr_5b_074.png

HP: 43
EN: 80
Status: +2 Spe, Sand Veil

223.png

HP: 74
EN: 81
Status: None


Spr_BW_Hiker.png


"Let's keep this log rolling, I've got a barn to finish"

Rollout - Rollout - Rollout
 
Geodude used Rollout
No Crit (6279 > 625)
(7 + 3 + 3) = 13 DMG
-5 EN

Remoraid used Scald
Hits (6175 <= 8000), No Crit (8069 > 625), No Burn (7735 > 3000)
(8 + 3 + 3 - 2) * 2.25 = 27 DMG
-5 EN

-2 HP Remoraid (Sand)

Geodude used Rollout
No Crit (4639 > 625)
(10 + 3 + 3) = 16 DMG
-6 EN

Remoraid used Scald
No Hit (9252 > 8000)
-9 EN

-2 HP Remoraid

Geodude used Rollout
No Crit (6244 > 625)
(13 + 3 + 3) = 19 DMG
-7 EN

Remoraid used Scald
Hits (3336 <= 8000), No Crit (4547 > 625), No Burn (8049 > 3000)
(8 + 3 + 3 - 2) * 2.25 = 27 DMG
Geodude fainted
-13 EN

Spr_5b_074.png

HP: KO
EN: 62
Status: KO

223.png

HP: 20
EN: 54
Status: None

Spr_BW_Hiker.png


"Good match, enjoy the rest of your time in the Hall, I've got Miltank to milk"


Engineer, please choose your next type:


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
PsychicType.png

IceType.png
BugType.png
DragonType.png

GhostType.png
DarkType.png
SteelType.png
 
HGSS_Firebreather.png


Firebreather Frank would like to battle

"My Pokemon are red hot"

Pokemon Roll: 3/5 (Slugma)
Ability Roll: 1/3 (Magma Armor)

Slugma (M)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst

Will-O-Wisp
Fire Blast
Sunny Day

Inferno
Earth Power
Acid Armor

"Let's see how your Pokemon likes swimming in magma"

Engineer, choose actions
 
Oh dear, Magma Armor.

Water Spout - Water Spout - Scald
IF (Yawn is used) AND (It is not in a combo) THEN (Dive and push actions back)
 
HGSS_Firebreather.png


"Well, we're gonna end up burnt out"

Sunny Day - Earth Power - Fire Blast

Remoraid used Water Spout
No Crit (4249 > 625)
(15 + 3 + 3 - 1) * 1.5 = 30 DMG
-7 EN

Slugma used Sunny Day
The sunlight turned harsh
-9 EN

Remoraid used Water Spout
No Crit (9072 > 625)
(15 + 3 + 3 - 1 - 3) * 1.5 = 25.5 = 26 DMG
-11 EN

Slugma used Earth Power
No Crit (6833 > 625), No -SpD (4607 > 1000)
(9 + 3) = 12 DMG
-6 EN

Remoraid used Scald
No Crit (1447 > 625)
(8 + 3 + 3 - 1 - 3) * 1.5 = 15 DMG
-5 EN

Slugma used Fire Blast
Hit (9470 <= 9500), No Crit (8311 > 625), No Burn (5209 > 1000)
(12 + 3 + 3 + 3) * 2/3 = 14 DMG
-7 EN

Spr_5b_218.png

HP: 19
EN: 77
Status: None

223.png

HP: 64
EN: 77
Status: None

Sun (3 Rounds)

HGSS_Firebreather.png


"Yep, we're pretty screwed"

Recover - Yawn - Recover
IF he uses Dive A2, use Acid Armor instead
 
Remoraid used Water Spout
No Crit (5484 > 625)
(10.666667 + 3 + 3) * 1.5 = 25 DMG
Slugma fainted


Spr_5b_218.png

HP: -6
EN: 77
Status: None

223.png

HP: 64
EN: 70
Status: None

Engineer, please choose your next type:

NormalType.png
FightingType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
PsychicType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
HGSS_Boarder.png


Boarder Jordan would like to battle

"My Pokemon are cooler than the powder I kick up"

Pokemon Roll: 1/5 (Smoochum)
Ability Roll: 2/3 (Forewarn)

238.png

Smoochum (F)

Nature: Modest

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:

Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Ice Beam
Dream Eater
Psyshock

Miracle Eye
Nasty Plot
Fake Out


HGSS_Boarder.png


"Yo bruh, feel free to pick some actions, I'm about to go shredding"
 
Not relying on Flamethrower will be tough, but we have better moves to use!

Water Spout - Water Spout - Scald
IF (Sweet Kiss is used) AND (It is not in a combo) THEN (Use Dive instead and push back the queue, changing the second Water Spout to Scald)
 
HGSS_Boarder.png


"Time to get freaky with the statuses"

Fake Out ~ Mean Look ~ Sing


Smoochum used Fake Out
Crit (79 < 625)
(4 + 3 - 1.5) = 5.5 = 6 DMG
-4 EN

Remoraid flinched

Smoochum used Mean Look
Remoraid can't escape
-8 EN

Remoraid used Water Spout
No Crit (9352 > 625)
(14 + 3 + 1.5) = 18.5 = 19 DMG
-7 EN

Smoochum used Sing
No Acc Check (Mean Look)
Remoraid is Asleep
1 Action (1081 <= 6666)
-6 EN

Remoraid is asleep

238.png

HP: 71
EN: 82
Status: None

223.png

HP: 84
EN: 93
Status: Mean Look (4), Sleep (wakes up next action)


HGSS_Boarder.png


"More statuses, brah!"

Sweet Kiss ~ Sing ~ Dream Eater
IF he uses Substitute successfully A1, change remaining actions to Confusion ~ Psyshock
 
Let's try... this!

Dive (stay under) - Dive (attack) - Water Spout
IF (You hit yourself in confusion A1) THEN (Use Protect on A2 and Thunder Wave on A3 instead)

Regardless of what happens, we won't be too far behind!
 
Smoochum used Sweet Kiss
2 Actions (126 <= 3333)
-5 EN

Remoraid is confused
Hits Self (4212 <= 5000)
(4 + 1.5) = 5.5 = 6 DMG
-3 EN

Remoraid snapped out of confusion
Remoraid used Protect
-7 EN

Smoochum used Sing
But it failed (Protect)
-8 EN

Smoochum used Dream Eater
But it failed
-11 EN

Remoraid used Thunder Wave
Smoochum is Paralyzed (25%)
-7 EN


238.png

HP: 71
EN: 58
Status: Paralyzed (20%)

223.png

HP: 78
EN: 76
Status: Mean Look (1)


HGSS_Boarder.png


"Not cool, dude!"
 
(remember that smoochum is paralyzed)

Alright, let's get some of our offensive momentum back!

Substitute (15 HP) - Water Spout - Scald
IF (Sweet Kiss is used) AND (You do not have a substitute up) THEN (Use Dive instead)
 
HGSS_Boarder.png


"Yo Smoochster, I think he's got us little Ice brah"

Confusion ~ Powder Snow ~ Confusion

Remoraid used Substitute (15)
-15 HP
A substitute appeared (15 HP)
-12 EN

Smoochum used Confusion
No Full Paralysis (2353 > 2000), No Crit (7842 > 625), No Confusion (4515 > 1000)
(5 + 3 + 3) = 11 DMG (Sub)
-2 EN

Remoraid used Water Spout
No Crit (3312 > 625)
(10.5 + 3 + 1.5) = 15 DMG
-7 EN

Smoochum used Powder Snow
No Full Paralysis (3312 > 2000), No Crit (7177 > 625), No Freeze (9421 > 1000)
(4 + 3 + 3) * 2/3 = 6.667 = 7 DMG (Sub)
The substitute faded
-2 EN

Remoraid used Scald
No Crit (1321 > 625), No Burn (3773 > 3000)
(8 + 3 + 1.5) = 12.5 = 13 DMG

Smoochum used Confusion
No Full Paralysis (5672 > 2000), No Crit (5834 > 625), No Confusion (3381 > 1000)
(5 +3 + 3) = 11 DMG
-2 EN

238.png

HP: 43
EN: 52
Status: Paralyzed (15%)

223.png

HP: 52
EN: 52
Status: None

HGSS_Boarder.png


"Still not looking good"

Psyshock ~ Confusion ~ Psyshock
 
Taking this off of jayjinde's hands at Engineer's request.

Before Round 4:
238.png

Smoochum (F)
43 HP
52 EN
1-/1/4+/3/65
Forewarn
PRZ (15%)

223.png

Remoraid (F)
52 HP
52 EN
3/2/4+/2/56-
Sniper
-10% Eva

Action 1:

Remoraid uses Scald
RNG Roll (To-Burn) (<=3000 Yes) 3173/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4104/10000 (No)
Damage: 8+3+1.5(4-3)=12.5~13
-5 EN

Smoochum uses Psyshock
RNG Roll (To-FP) (<=1500 Yes) 1991/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1758/10000 (No)
Damage: 8+3+1.5(4-2)=14
-5 EN

Action 2:

Remoraid uses BubbleBeam
RNG Roll (To-Drop) (<=1000 Yes) 9419/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1661/10000 (No)
Damage: 7+3+1.5(4-3)=11.5~12
-4 EN

Smoochum uses Confusion
RNG Roll (To-Para) (<=1500 Yes) 8301/10000 (No)
RNG Roll (To-Confuse) (<=1000 Yes) 4394/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1119/10000 (No)
Damage: 5+3+1.5(4-2)=11
-2 EN

Action 3:

Remoraid uses Scald
RNG Roll (To-Burn) (<=3000 Yes) 5786/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4819/10000 (No)
Damage: 8+3+1.5(4-3)=12.5~13
-5 EN

Smoochum uses Psyshock
RNG Roll (To-FP) (<=1500 Yes) 4184/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1899/10000 (No)
Damage: 8+3+1.5(4-2)=14
-5 EN

After Round 4:
238.png

Smoochum (F)
5 HP
40 EN
1-/1/4+/3/65
Forewarn
PRZ (10%)

223.png

Remoraid (F)
13 HP
38 EN
3/2/4+/2/56-
Sniper
-10% Eva
 
HGSS_Boarder.png

"You shredded my slope, brah!"

Psyshock ~ Psyshock ~ Psyshock

-------------------------------------------------------------

Before Round 5:
238.png

Smoochum (F)
5 HP
40 EN
1-/1/4+/3/65
Forewarn
PRZ (10%)

223.png

Remoraid (F)
13 HP
38 EN
3/2/4+/2/56-
Sniper
-10% Eva

Action 1:

Remoraid uses Water Gun
RNG Roll (To-Crit) (<=625 Yes) 9261/10000 (No)
Damage: 4+3+1.5(4-3)=8.5~9
-2 EN

After Round 5:
238.png

Smoochum (F)
-4 HP
40 EN
1-/1/4+/3/65
Forewarn

223.png

Remoraid (F)
13 HP
36 EN
3/2/4+/2/56-
Sniper
-10% Eva

------------------------------------------------------------------------------------

HGSS_Boarder.png

"Bro, the slopes are steep today!"

NormalType.png
FightingType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
PsychicType.png
BugType.png

DragonType.png
GhostType.png
DarkType.png

SteelType.png
 
Spr_BW_Ace_Trainer_F.png

Ace Trainer (F) would like to battle!

RNG Roll (Pokemon): 1/5
RNG Roll (Ability): 1/2

SHIELD DUST WURMPLE GOGOGOGOGOGOGOGOGOGO

Wurmple.gif

Wurmple (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite

Snore
 
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