Battle Hall Challenge - Engineer Pikachu

GhostType.png


This will be fun!
 
82.png

Channelor Charlie wants to Battle!
I've practiced my channelling, and I'm ready to go!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2

353.png

Shuppet (F)

Nature: Rash

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:

Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp

Thunderbolt
Shadow Ball
Psychic

Gunk Shot
Confuse Ray
Disable

Maybe this time I can get my channelling working properly.
 
SHUT UP CHARLIE

Light Screen - Shadow Ball - Air Slash
IF (Shuppet uses Will-o-Wisp) THEN (Taunt and push the queue back, but only once)
 
353.png

HP: 90
Energy: 100%

Vs.

breezi.png

HP: 90
Energy: 100%

------------------------------------

Action One

Breezi used Light Screen
8 Energy
Golden Walls are constructed around Breezi

Shuppet used Thunderbolt
7 Energy
RNG Roll (Crit < 1/16) = 8
RNG Roll (Paralysis < 10/100) = 52
(10 - 5 + 3) * 1.5 = 12 Damage


Action Two

Breezi used Shadow Ball
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 12
RNG Roll (SpD Drop < 20/100) = 7
(8 + 4.5) * 1.5 = 19 Damage
Shuppet's Special Defence Dropped

Shuppet used Disable
7 Energy
Shadow Ball was Disabled


Action Three

Breezi used Air Slash
6 - 1 = 5 Energy
RNG Roll (Hit < 95/100) = 47
RNG Roll (Crit < 1/16) = 2
RNG Roll (Flinch < 30/100) = 54
8 + 3 + 3 + 1.75 = 16 Damage

Shuppet used Thunderbolt
7 Energy
RNG Roll (Crit < 1/16) = 13
RNG Roll (Paralysis < 10/100) = 41
(10 - 5 + 3) * 1.5 = 12 Damage

------------------------------------

353.png

HP: 55
Energy: 79%

Vs.

breezi.png

HP: 66
Energy: 82%
Light Screen - Three More Actions
Shadow Ball Disabled - Four More Actions
 
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Bugger it.

Thunderbolt * 3
IF Disable, use Psychic from then on.
IF Torment, Use Psychic => Shadow Ball => Psychic
 
353.png

HP: 55
Energy: 79%

Vs.

breezi.png

HP: 66
Energy: 82%
Light Screen - Three More Actions
Shadow Ball Disabled - Four More Actions

------------------------------------

Action One

Breezi used Sludge Bomb
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 16
RNG Roll (Poison < 30/100) = 90
(9 + 3 + 3) / 1.5 = 10 Damage

Shuppet used Thunderbolt
7 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 1
RNG Roll (Paralysis < 10/100) = 3
(10 + 3 + 3) * 1.5 = 24 Damage
Breezi is Paralysed - 10%


Action Two

Shuppet used Thunderbolt
7 + 8 = 15 Energy
RNG Roll (Crit < 1/16) = 5
(10 - 5 + 3) * 1.5 = 12 Damage

RNG Roll (Paralysis > 90/100) = 32
Breezi used Sludge Bomb
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 13
RNG Roll (Poison < 30/100) = 4
(9 + 3 + 3) / 1.5 = 10 Damage

Shuppet is hurt by poison


Action Three

Shuppet used Thunderbolt
7 + 12 = 19 Energy
RNG Roll (Crit < 1/16) = 13
(10 - 5 + 3) * 1.5 = 12 Damage

RNG Roll (Paralysis > 90/100) = 11
Breezi used Venoshock
8 - 1 = 7 Energy
RNG Roll (Crit < 1/16) = 1
(13 + 3 + 3 + 3) / 1.5 = 15 Damage

Shuppet is hurt by poison

------------------------------------

353.png

HP: 16
Energy: 34%
Poisoned

Vs.

breezi.png

HP: 18
Energy: 59%
Shadow Ball Disabled - One More Action
Paralysis - 5%
 
grr I always think that Poison is neutral vs. Ghost... this combined with the crit means it's essentially game over. Also Shuppet should be at 16 HP due to poison.

Protect - Endure - Shadow Ball
IF (Will-o-Wisp is ordered on A2) THEN (Use Shadow Ball A2)
 
82.png

So it is just the 50/50 Confusehax chance? Fine.

Chill => Thunderbolt => Confuse Ray
IF he is paralysed A1, use Thunderbolt instead
 
353.png

HP: 16
Energy: 34%
Poisoned

Vs.

breezi.png

HP: 18
Energy: 59%
Shadow Ball Disabled - One More Action
Paralysis - 5%

------------------------------------

Action One

RNG Roll (Paralysis > 95/100) = 45
Breezi used Protect
7 Energy

Shuppet Chilled
+12 Energy

Shuppet was hurt by Poison


Action Two

RNG Roll (Paralysis > 95/100) = 26
Breezi used Endure
15 Energy

Shuppet used Thunderbolt
7 Energy
RNG Roll (Crit < 1/16) = 8
(10 + 3) * 1.5 = 20 Damage
Breezi Endured the Hit!

Shuppet is hurt by poison


Action Three

Shuppet used Confuse Ray
5 - 1 = 4 Energy
RNG Roll for Confusion Stage = 1
Breezi is confsued

RNG Roll (Paralysis > 95/100) = 52
RNG Roll (Confusion > 50/100) = 11
Breezi used Shadow Ball
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 8
RNG Roll (SpD Drop < 20/100) = 93
(8 + 4.5) * 1.5 = 19 Damage
Shuppet Fainted
Breezi Won

------------------------------------

353.png

HP: KO
Energy: KO

Vs.

breezi.png

HP: 1
Energy: 32%
 
30.png

Bird Brain Brian wants to battle!
We'll fly away with the victory!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/3

pidgey.png

Pidgey (M)


Nature: Jolly

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Big Pecks (DW): (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
+19% Accuracy

Attacks:

Tackle
Gust
Sand Attack
Quick Attack
Whirlwind
Wing Attack
Twister
FeatherDance

Return
Protect
U-turn

Brave Bird
Steel Wing
Faint Attack


You know how annoying Pidgey are.
 
ooh, Pidgey.

Reflect - Sludge Bomb - Icy Wind
IF (Protect is ordered on A3 and it would be successful) AND (Protect is NOT ordered on A1) THEN (Change your action set to Icy Wind - Sludge Bomb - Reflect)
 
breezi.png

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 73

pidgey.png

HP: 90
Energy: 100%

Vs.

breezi.png

HP: 90
Energy: 100%

----------------------------------------------

Action One

Pidgey used Brave Bird
7 + 1/2 = 8 Energy
RNG Roll (Crit < 1/16) = 4
10 + 1 + 3 = 14 Damage
14 / 3 = 5 Recoil

Breezi used Reflect
8 Energy


Action Two

Pidgey used Brave Bird
7 + 1/2 + 4 = 12 Energy
RNG Roll (Crit < 1/16) = 9
10 + 1 + 3 - 5 = 9 Damage
9 / 3 = 3 Recoil

Breezi used Sludge Bomb
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 4
RNG Roll (Poison < 30/100) = 61
9 + 3 + 3 = 15 Damage


Action Three

Pidgey used Brave Bird
7 + 1/2 + 8 = 16 Energy
RNG Roll (Crit < 1/16) = 4
10 + 1 + 3 - 5 = 9 Damage
9 / 3 = 3 Recoil

Breezi used Icy Wind
5 Energy
RNG Roll (Hit < 95/100) = 39
RNG Roll (Crit < 1/16) = 5
(6 + 3) * 1.5 = 14 Damage

----------------------------------------------

pidgey.png

HP: 50
Energy: 62%
-1 Speed

Vs.

breezi.png

HP: 58
Energy: 81%
Reflect - 3 More Actions
 
Let's see if we can finish it up this round.

Sludge Bomb - Sludge Bomb - Sludge Bomb
IF (Pidgey becomes poisoned) THEN (Change all actions to Venom Shock)
 
pidgey.png

HP: 50
Energy: 62%
-1 Speed

Vs.

breezi.png

HP: 58
Energy: 81%
Reflect - 3 More Actions

----------------------------------------------

Action One

Breezi used Sludge Bomb
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 8
RNG Roll (Poison < 30/100) = 30
9 + 3 + 3 = 15 Damage
Pidgey was Poisoned

Pidgey used Return
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 3
8 + 3 - 5 = 6 Damage

Pidgey was hurt by poison


Action Two

Breezi used Venoshock
8 - 1 = 7 Energy
RNG Roll (Crit < 1/16) = 13
13 + 3 + 3 = 19 Damage


Pidgey used Return
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 3
8 + 3 - 5 = 6 Damage

Pidgey was hurt by poison


Action Three

Breezi used Venoshock
8 - 1 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 13
13 + 3 + 3 = 19 Damage
Pidgey Fainted
Breezi Won

----------------------------------------------

pidgey.png

HP: KO
Energy: KO

Vs.

breezi.png

HP: 46
Energy: 57%
 
3.png

Lass Larry wants to battle!
There's nothing normal about Normal!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 3/3

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Cleffa (F)

Nature: Brave

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:

Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Frustration
Attract
Thunder Wave

Belly Drum
Wish
Stored Power

Why do I always get Friend Guard?
 
Grr...

Taunt - Toxic - Venom Shock
IF (Cleffa uses Frustration on your Taunt) AND (It is not in a combo) THEN (Use Acrobatics the first and third instances, Air Slash the second; push actions down)
 
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