Battle Hall Challenge - Eternal Drifter


"Can you fight the wind? Can you beat back the mountain? Can you... defy the end?"

Abyss:
Action 1: Acid Spray
Action 2: Flame Burst
Action 3: Acid Spray
 

Stunky (F)
HP: 87
En: 82
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Aftermath (+ Stench)
Stats: N/A
Status: N/A
Other: Encore (0a), Leech Seed (5a)


Sunkern (M)
HP: 89
En: 76
Ranks: 1/2/3/2
Speed: 30
SC/WC: 1/1
Ability: Early Bird
Stats: N/A
Status: BPSN (2 DPA)
Other: N/A


Action 1:
Stunky used Acid Spray!
RNG Roll (Crit) [<=625 Crit]: 1719/10000 (No)
(4+3+(4.5-3))*1.5 = 12.75 damage
Stat Change: -2 SpD (Sunkern)
RNG Roll (Stench) [<=1000 Stench]: 9456/10000 (No)
-4 energy
Sunkern used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 335/10000 (Crit)
(7+3+(4.5-1.5)) = 13 damage
-5 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Sunkern)
-2 HP due to PSN (Sunkern)

Action 2:
Stunky used Flame Burst!
RNG Roll (Crit) [<=625 Crit]: 9077/10000 (No)
(7+(4.5-3))*1.5+3.5 = 16.25 damage
RNG Roll (Stench) [<=1000 Stench]: 5669/10000 (No)
-6 energy
Sunkern used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 2649/10000 (No)
(7+(4.5-1.5)) = 10 damage
-9 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Sunkern)
-2 HP due to PSN (Sunkern)

Action 3:
Stunky used Acid Spray!
RNG Roll (Crit) [<=625 Crit]: 3108/10000 (No)
(4+3+(4.5-3))*1.5+3.5 = 16.25 damage
Stat Change: -2 SpD (Sunkern)
RNG Roll (Stench) [<=1000 Stench]: 4890/10000 (No)
-4 energy
Sunkern used Hidden Power!
RNG Roll (Crit) [<=625 Crit]: 4081/10000 (No)
(7+(4.5-1.5)) = 10 damage
-13 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Sunkern)
-2 HP due to PSN (Sunkern)



Stunky (F)
HP: 45
En: 68
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Aftermath (+ Stench)
Stats: N/A
Status: N/A
Other: Leech Seed (2a)


Sunkern (M)
HP: 47
En: 49
Ranks: 1/2/3/2
Speed: 30
SC/WC: 1/1
Ability: Early Bird
Stats: -3 SpD
Status: BPSN (3 DPA)
Other: N/A
 

"Weakened... can my servant end him?"

Abyss:
Action 1: Flame Burst
Action 2: Acid Spray
Action 3: Flame Burst

IF Leech Seed is ordered Action 3, Protect.
 

"Forgetting something?"

Bide ~ store energy ~ unleash energy

-----------


Stunky (F)
HP: 45
En: 68
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Aftermath (+ Stench)
Stats: N/A
Status: N/A
Other: Leech Seed (2a)


Sunkern (M)
HP: 47
En: 49
Ranks: 1/2/3/2
Speed: 30
SC/WC: 1/1
Ability: Early Bird
Stats: -3 SpD
Status: BPSN (3 DPA)
Other: N/A


Action 1:
Sunkern used Bide!
Stunky used Flame Burst!
RNG Roll (Crit) [<=625 Crit]: 1083/10000 (No)
(7+(4.5-3))*1.5+5.25 = 18 damage
-6 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Sunkern)
-3 HP due to PSN (Sunkern)

Action 2:
Sunkern is storing energy!
Stunky used Acid!
RNG Roll (Crit) [<=625 Crit]: 5876/10000 (No)
(7+(4.5-3))*1.5+5.25 = 18 damage
Stat Change: -2 SpD (Sunkern)
-4 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Sunkern)
-3 HP due to PSN (Sunkern)

Action 3:
Sunkern unleashed energy!
36*1.75 = 63 damage
Stunky fainted!
-37.5 energy
Post-action:
-3 HP due to PSN (Sunkern)


Stunky (F)
HP: KO
En: KO
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Aftermath (+ Stench)
Stats: N/A
Status: N/A
Other: N/A


Sunkern (M)
HP: 2
En: 11
Ranks: 1/2/3/2
Speed: 30
SC/WC: 1/1
Ability: Early Bird
Stats: -4 SpD
Status: BPSN (4 DPA)
Other: N/A

-----------


"A win for nature."

Rewards:
Eternal Drifter: 4 CC
- Stunky: 4 KOC
Elevator Music: 8 UC

You may rechallenge in exactly one week.
 
Note: Only Eternal Drifter (Itsumo) and TheWolfe should be posting in this thread unless there is a request for a subref.

Eternal Drifter (Itsumo) will be using the following:


Abyss - Stunky (F)
Ability: Stench
Rank: 1


Stunky (Abyss) (Female)
Rash Nature
Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Stench: Type: Innate
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (+)
Special Defense: 1 (-)
Speed: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Attacks: (18 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Memento
Explosion

Flame Burst
Haze
Pursuit

Sucker Punch

Protect
Thief
Payback


Heaven or Hell, Let's Rock!






 
BATTLE 1!


VS. Makoto

"Hope you're ready to get a crash course on the art of fighting!"

Pokemon check: 2 (Chingling)
Ability check: n/a (Levitate)


Chingling (F)
Ability: Levitate

Chingling (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks:
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment

Psychic
Shadow Ball
Charge Beam

Disable
Hypnosis
Recover
 

"I hope you are ready for a despairing realization. Bring the bell down, Abyss!"

Abyss:
Action 1: Night Slash
Action 2: Screech
Action 3: Night Slash
 
Music: Street Fighter 3 - Spunky



"The masters of Rindo-kan never falter in the face of adversity!"

Charge Beam ~ Disable Night Slash ~ Charge Beam

Round 1! Fighters ready! ENGAGE!

Action 1
-Stunky used Night Slash!
To critical (<=1250): 4652 (No)
To flinch (<=1000): 1132 (No)
Damage: 17.25
Energy: -4

-Chingling used Charge Beam!
To hit (<=9000): 6458 (Yes)
To critical (<=625): 1250 (No)
To boost Special Attack (<=7000): 7934 (No)
Damage: 9.5
Energy: -6

Action 2
-Stunky used Screech!
To hit (<=8500): 4070 (Yes)
Chingling's Defense fell to -2!
Energy: -6

-Chingling used Disable!
Stunky's Night Slash is disabled!
Energy: -7

Action 3
-Stunky's Night Slash is disabled!

-Chingling used Charge Beam!
To hit (<=9000): 2885 (Yes)
To critical (<=625): 1675 (No)
To boost Special Attack (<=7000): 342 (Yes)
Damage: 9.5
Energy: -6
Chingling's Special Attack rose to +1!

Damage taken:
Stunky: 9.5 from A1 + 9.5 from A3 = 19
Chingling: 17.25 from A1 = 17.25 ~ 17

Energy used:
Stunky: 4 from A1 + 6 from A2 = 10
Chingling: 6 from A1 + 7 from A2 + 6 from A3 = 19

HP Left:
Stunky: 100 - 19 = 81
Chingling: 90 - 17 = 73

Energy Left:
Stunky: 100 - 10 = 90
Chingling: 100 - 19 = 81

Stat modifiers:
Stunky: Nothing
Chingling: -2 Def (Will rise to -1 at end of R2), +1 SpA (Will drop to 0 at end of R3)

Rewards:
Eternal Drifter: 2 CC
Abyss the Stunky: 2 HC
TheWolfe: 5 UC

Itsumo
O

Abyss - Stunky (F)
HP: 81
EN: 90
Ability: Stench
Effects: Night Slash disabled (4a)
Status: OK!

VS.

Makoto

O

Chingling (F)
HP: 73
EN: 81
Ability: Levitate
Effects: -2 Def, +1 SpA
Status: OK!​



"Chu-yah!"

Charge Beam ~ Charge Beam ~ Charge Beam
Sub: IF Stunky uses Sucker Punch, THEN use Recover on the first instance and Chill for all successive instances.
 
Music: Street Fighter 3 - Spunky

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Stunky used Thief!
To critical (<=625): 9245 (No)
To flinch (<=1000): 682 (Yes)
Damage: 16.25
Energy: -3

-Chingling flinched!

Action 2
-Stunky used Pursuit!
To critical (<=625): 730 (No)
To flinch (<=1000): 8922 (No)
Damage: 16.25
Energy: -4

-Chingling used Charge Beam!
To hit (<=9000): 7908 (Yes)
To critical (<=625): 6587 (No)
To boost Special Attack (<=7000): 5220 (Yes)
Damage: 11.25
Energy: -6
Chingling's Special Attack rose to +2!

Action 3
-Chingling used Charge Beam!
To hit (<=9000): 8799 (Yes)
To critical (<=625): 1775 (No)
To boost Special Attack (<=7000): 4994 (Yes)
Damage: 13
Energy: -10
Chingling's Special Attack rose to +3!

-Stunky used Payback + Payback!
To critical (<=625): 9325 (No)
Damage: 39.5
Energy: -31.5

Chingling's Defense rose to -1!

Damage taken:
Stunky: 11.25 from A2 + 13 from A3 = 24.25 ~ 24
Chingling: 16.25 from A1 + 16.25 from A2 + 39.5 from A3 = 72

Energy used:
Stunky: 3 from A1 + 4 from A2 + 31.5 from A3 = 38.5 ~ 39
Chingling: 6 from A1 + 10 from A2 = 16

HP Left:
Stunky: 81 - 24 = 57
Chingling: 73 - 72 = 1

Energy Left:
Stunky: 90 - 39 = 51
Chingling: 81 - 16 = 65

Stat modifiers:
Stunky: Nothing
Chingling: -1 Def (Will rise to -1 at end of R3), +3 SpA (Will drop to +2 at end of R3)

Rewards:
Eternal Drifter: 2 CC
Abyss the Stunky: 2 HC
TheWolfe: 5 UC

Itsumo
O

Abyss - Stunky (F)
HP: 57
EN: 51
Ability: Stench
Effects: Night Slash disabled (1a), Cooling down (1a)
Status: OK!

VS.

Makoto

O

Chingling (F)
HP: 1
EN: 65
Ability: Levitate
Effects: -1 Def, +3 SpA
Status: OK!​
 

"Your fate is sealed, fighter, even after this miscalculation. End him."

Abyss:
Action 1: (Cooldown) (Feint)
Action 2: Night Slash
Action 3: Thief
 
Music: Street Fighter 3 - Spunky



"No! This can't be how it ends...!"

Uproar x3

Round 3! Prepare to strike! NOW!

Action 1
-Stunky must recharge!

-Chingling used Uproar!
To critical (<=625): 8427 (No)
Damage: 18.75
Energy: -6

Action 2
-Stunky used Night Slash!
To critical (<=1250): 5983 (No)
To flinch (<=1000): 9231 (No)
Damage: 19
Energy: -4

Damage taken:
Stunky: 18.75 from A1 = 18.75 ~ 19
Chingling: 19 from A1 = 19

Energy used:
Stunky: 4 from A1 = 4
Chingling: 6 from A1 = 6

HP Left:
Stunky: 57 - 19 = 38
Chingling: 1 - 19 = -18

Energy Left:
Stunky: 51 - 4 = 47
Chingling: 65 - 6 = 59

Stat modifiers:
Stunky: Nothing
Chingling: Nothing

Rewards:
Eternal Drifter: 2 CC
Abyss the Stunky: 2 HC
TheWolfe: 5 UC

Itsumo
O

Abyss - Stunky (F)
HP: 38
EN: 47
Ability: Stench
Effects: Nothing
Status: OK!

VS.

Makoto

x

Chingling (F)
HP: 0
EN: 59
Ability: Levitate
Effects: Nothing
Status: FAINTED - Unable to battle



"And...I wanted to let you know...that I'm a gi..."

Congratulations! Your current streak is 1.

Select your next type!






 
BATTLE 2!


VS. Yang

"Man, this weed is good stuff, yo! Huwha-? A battle?"

Pokemon check: 2 (Pansage)
Ability check: 2 (Overgrow)


Pansage (M)
Ability: Overgrow

Pansage (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Role Play
GrassWhistle
 

"Hurry! Strike before the warlord can get his senses!"

Abyss:
Action 1: Toxic
Action 2: Acid Spray
Action 3: Flame Burst

IF Leech Seed is issued, Protect and push actions back. Only play this substitution ONCE.
 
Music: Street Fighter 3 - Crowded Street



"Senses? Whazat?"

Nasty Plot ~ Solarbeam ~ Solarbeam
Sub: IF flinched, THEN push actions down.

Round 1! Fighters ready! ENGAGE!

Action 1
-Stunky used Toxic!
To hit (<=9000): 2870 (Yes)
Pansage is badly poisoned!
Energy: -6

-Pansage used Nasty Plot!
Pansage's Special Attack rose to +2!
Energy: -7

Pansage is hurt by poison! (-1 HP)

Action 2
-Pansage is gathering sunlight!
Energy: -3.5

-Stunky used Acid Spray!
To critical (<=625): 2250 (No)
To flinch (<=1000): 3178 (No)
Damage: 12.75
Energy: -4
Pansage's Special Defense fell to -2!

-Pansage used Solarbeam!
To critical (<=625): 8209 (No)
Damage: 15.56
Energy: -3.5

Pansage is hurt by poison! (-1 HP)

Action 3
-Pansage is gathering sunlight!
Energy: -5.5

-Stunky used Flame Burst!
To critical (<=625): 6697 (No)
To flinch (<=1000): 6025 (No)
Damage: 16.25
Energy: -6

-Pansage used Solarbeam!
To critical (<=625): 9227 (No)
Damage: 15.56
Energy: -5.5

Pansage is hurt by poison! (-1 HP)
Pansage's Special Attack fell to +1!

Damage taken:
Stunky: 15.56 from A2 + 15.56 from A3 = 31.12 ~ 31
Pansage: 1 from A1 + 13.75 from A2 + 17.25 from A3 = 32

Energy used:
Stunky: 6 from A1 + 4 from A2 + 6 from A3 = 16
Chingling: 7 from A1 + 7 from A2 + 11 from A3 = 25

HP Left:
Stunky: 100 - 31 = 69
Pansage: 90 - 32 = 58

Energy Left:
Stunky: 100 - 16 = 84
Pansage: 100 - 25 = 75

Stat modifiers:
Stunky: Nothing
Pansage: +1 SpA (Will drop to 0 at end of R2), -2 SpD (Will rise to -1 at end of R2)

Rewards:
Eternal Drifter: 4 CC
Abyss the Stunky: 4 HC
TheWolfe: 8 UC

Itsumo
O

Abyss - Stunky (F)
HP: 69
EN: 84
Ability: Stench
Effects: Nothing
Status: OK!

VS.

Yang
O

Pansage (M)
HP: 58
EN: 75
Ability: Levitate
Effects: +1 SpA, -2 SpD
Status: BADLY POISONED - 2 damage per action, increases over time



"Hay Yoon! Haf yoo seen mai underwear?!"

Leech Seed ~ Solarbeam ~ Solarbeam
Sub: IF Stunky uses a successful protective/evasive move, THEN use Nasty Plot and push actions down.
Sub: IF flinched, THEN push actions down.
 
Music: Street Fighter 3 - Crowded Street

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Stunky used Fury Swipes!
To hit (<=8000): 6898 (Yes)
Number of hits (1-3; 4-6; 7; 8): 6 (3 hits)
To critical (<=625): 8715, 7313, 1061 (None)
To flinch (<=3000): 1945 (Yes)
Damage: 7.5
Energy: -4

-Pansage flinched!

Pansage is hurt by poison! (-2 HP)

Action 2
-Stunky used Acid Spray!
To critical (<=625): 5732 (No)
To flinch (<=1000): 305 (Yes)
Damage: 16.25
Energy: -4
Pansage's Special Defense fell to -4!

-Pansage flinched!

Pansage is hurt by poison! (-2 HP)

Action 3
-Stunky used Flame Burst!
To critical (<=625): 552 (Yes)
To flinch (<=1000): 2057 (No)
Damage: 24.25
Energy: -6

-Pansage used Leech Seed!
To hit (<=9000): 1368 (Yes)
Stunky is seeded!
Energy: -9

Pansage is hurt by poison! (-2 HP)
Leech Seed sapped Stunky's health and healed Pansage! (-3.3 HP/+3.3 HP)
Pansage's Special Attack fell to 0!
Pansage's Special Defense rose to -3!

Damage taken:
Stunky: 3.3 from A3 = 3.3 ~ 3
Pansage: 9.5 from A1 + 18.25 from A2 + 22.95 from A3 = 50.7 ~ 51

Energy used:
Stunky: 4 from A1 + 4 from A2 + 6 from A3 = 14
Pansage: 9 from A3 = 9

HP Left:
Stunky: 69 - 3 = 66
Pansage: 58 - 51 = 7

Energy Left:
Stunky: 84 - 14 = 70
Pansage: 75 - 9 = 66

Stat modifiers:
Stunky: Nothing
Pansage: -3 SpD (Will rise to -2 at end of R2)

Rewards:
Eternal Drifter: 4 CC
Abyss the Stunky: 4 HC
TheWolfe: 8 UC

Itsumo
O

Abyss - Stunky (F)
HP: 66
EN: 70
Ability: Stench
Effects: Seeded (5a)
Status: OK!

VS.

Yang
O

Pansage (M)
HP: 7
EN: 66
Ability: Overgrow
Effects: -3 SpD, Leech Seed (5a)
Status: BADLY POISONED - 3 damage per action, increases over time
 

"Bad luck for your servant, warlord. Good luck for mine. Thank you for making it amusing, at least. End him, my servant!"

Abyss:
Action 1: Acid Spray
Action 2: Flame Burst
Action 3: Acid Spray

If Tormented, use Night Slash, Slash, and Fury Swipes following the successful Torment.
 
Music: Street Fighter 3 - Crowded Street



"Maaan, I am so scrooed."

Solarbeam x3

Round 3! Prepare to strike! NOW!

Action 1
-Pansage is gathering sunlight!
Energy: -3.5

-Stunky used Acid Spray!
To critical (<=625): 5318 (No)
To flinch (<=1000): 8544 (No)
Damage: 18
Energy: -4

Pansage fainted!

Damage taken:
Stunky: 0
Pansage: 18 from A1 = 18

Energy used:
Stunky: 4 from A1 = 4
Pansage: 0

HP Left:
Stunky: 66
Pansage: 7 - 18 = -11

Energy Left:
Stunky: 70 - 4 = 66
Pansage: 66

Stat modifiers:
Stunky: Nothing
Pansage: Nothing

Rewards:
Eternal Drifter: 4 CC
Abyss the Stunky: 4 HC
TheWolfe: 8 UC

Itsumo
O

Abyss - Stunky (F)
HP: 66
EN: 66
Ability: Stench
Effects: Seeded (4a)
Status: OK!

VS.

Yang
x

Pansage (M)
HP: 0
EN: 66
Ability: Overgrow
Effects: Nothing
Status: FAINTED - Unable to battle



"Ugh, damn. This has to be the worst migraine ever. What just happened just now?"

Congratulations! Your current streak is 2.

Select your next type!






 
BATTLE 3!


VS. Sean

"My killer bug collection is gonna chew you up and spit you out!"

Pokemon check: 1 (Wurmple)
Ability check: 1 (Shield Dust)


Wurmple (M)
Ability: Shield Dust

Wurmple (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite

Electroweb
Snore
 

"Really? How about my servant crushes your bug before giving it back to you?"

Abyss:
Action 1: Toxic
Action 2: Acid Spray
Action 3: Flame Burst
 
Music: Street Fighter 3 - Longshoreman



"Uh, I prefer my plan better."

Bug Bite ~ Electroweb ~ Bug Bite

Round 1! Fighters ready! ENGAGE!

Action 1
-Stunky used Toxic!
To hit (<=9000): 9588 (No)
Stunky's attack missed!
Energy: -6

-Wurmple used Bug Bite!
To critical (<=625): 9104 (No)
Damage: 10.5
Energy: -3

Action 2
-Stunky used Acid Spray!
To critical (<=625): 8452 (No)
Damage: 8.5
Energy: -4

-Wurmple used Electroweb!
To hit (<=9500): 7645 (Yes)
To critical (<=625): 2847 (No)
Damage: 4.5
Energy: -5
Stunky's Speed fell to -1! (48)

Action 3
-Stunky used Flame Burst!
To critical (<=625): 1776 (No)
Damage: 12.75
Energy: -6

-Wurmple used Bug Bite!
To critical (<=625): 9104 (No)
Damage: 10.5
Energy: -3

Damage taken:
Stunky: 10.5 from A1 + 4.5 from A2 + 10.5 from A3 = 25.5 ~ 26
Wurmple: 8.5 from A2 + 12.75 from A3 = 21.25 ~ 21

Energy used:
Stunky: 6 from A1 + 4 from A2 + 6 from A3 = 16
Wurmple: 3 from A1 + 5 from A2 + 3 from A3 = 11

HP Left:
Stunky: 100 - 26 = 74
Wurmple: 90 - 21 = 69

Energy Left:
Stunky: 100 - 16 = 84
Wurmple: 100 - 11 = 89

Stat modifiers:
Stunky: -1 Spd (Will rise to 0 at end of R2)
Wurmple: Nothing

Rewards:
Eternal Drifter: 6 CC
Abyss the Stunky: 6 HC
TheWolfe: 11 UC

Itsumo
O

Abyss - Stunky (F)
HP: 74
EN: 84
Ability: Stench
Effects: -1 Spd (48)
Status: OK!

VS.

Sean
O

Wurmple (M)
HP: 69
EN: 89
Ability: Shield Dust
Effects: Nothing
Status: OK!​



"Like my bugs? I've infused them with Hado-power!"

Bug Bite ~ Bug Bite ~ Bug Bite
Sub: IF Stunky uses a successful protective/evasive move, THEN Chill.
Sub: IF Stunky uses Sucker Punch, THEN use String Shot on the first instance, and Chill on further instances.
 

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