Battle Hall Challenge - Eternal Drifter


"I have seen bugs that have destroyed worlds... One, alone, is an annoyance. Millions upon millions, and they overwhelm. Strike this one fast!"

Abyss:
Action 1: Focus Energy
Action 2: Flame Burst
Action 3: Acid Spray
 
Music: Street Fighter 3 - Longshoreman

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Stunky used Focus Energy!
Stunky is getting pumped!
Energy: -12

-Wurmple used Bug Bite!
To critical (<=625): 7521 (No)
Damage: 10.5
Energy: -7

Action 2
-Stunky used Flame Burst!
Damage: 17.25
Energy: -6

-Wurmple used Bug Bite!
To critical (<=625): 9627 (No)
Damage: 10.5
Energy: -11

Action 3
-Stunky used Acid Spray!
Damage: 11.5
Energy: -4

-Wurmple used Bug Bite!
To critical (<=625): 6399 (No)
Damage: 10.5
Energy: -15

Stunky's Speed rose to 0!

Damage taken:
Stunky: 10.5 from A1 + 10.5 from A2 + 10.5 from A3 = 31.5 ~ 32
Wurmple: 17.25 from A2 + 11.5 from A3 = 28.75 ~ 29

Energy used:
Stunky: 12 from A1 + 6 from A2 + 4 from A3 = 22
Wurmple: 7 from A1 + 11 from A2 + 15 from A3 = 33

HP Left:
Stunky: 74 - 32 = 42
Wurmple: 69 - 29 = 40

Energy Left:
Stunky: 84 - 22 = 62
Wurmple: 89 - 33 = 56

Stat modifiers:
Stunky: Nothing
Wurmple: Nothing

Rewards:
Eternal Drifter: 6 CC
Abyss the Stunky: 6 HC
TheWolfe: 11 UC

Itsumo
O

Abyss - Stunky (F)
HP: 42
EN: 62
Ability: Stench
Effects: Pumped (3a)
Status: OK!

VS.

Sean
O

Wurmple (M)
HP: 40
EN: 56
Ability: Shield Dust
Effects: Nothing
Status: OK!​
 

"If my servant knew Spite, you'd be out of energy by now. Still... try to end him."

Abyss:
Action 1: Flame Burst
Action 2: Acid Spray
Action 3: Flame Burst
 
Music: Street Fighter 3 - Longshoreman



"This is it! It's all or nothing! Unleash all of the Hado-power you got!"

Bug Bite ~ Bug Bite ~ Bug Bite + Bug Bite

Round 3! Prepare to strike! NOW!

Action 1
-Stunky used Flame Burst!
Damage: 17.25
Energy: -6

-Wurmple used Bug Bite!
To critical (<=625): 1663 (No)
Damage: 10.5
Energy: -19

Action 2
-Stunky used Acid Spray!
Damage: 11.5
Energy: -4

-Wurmple used Bug Bite!
To critical (<=625): 549 (Yes)
Damage: 13.5
Energy: -23

Action 3
-Stunky used Flame Burst!
Damage: 17.25
Energy: -6

Wurmple fainted!

Damage taken:
Stunky: 10.5 from A1 + 13.5 from A2 = 25
Wurmple: 17.25 from A1 + 11.5 from A2 + 17.25 from A3 = 46

Energy used:
Stunky: 6 from A1 + 4 from A2 + 6 from A3 = 16
Wurmple: 19 from A1 + 23 from A2 = 42

HP Left:
Stunky: 42 - 25 = 17
Wurmple: 40 - 46 = -6

Energy Left:
Stunky: 62 - 16 = 46
Wurmple: 56 - 42 = 14

Stat modifiers:
Stunky: Nothing
Wurmple: Nothing

Rewards:
Eternal Drifter: 6 CC
Abyss the Stunky: 6 HC
TheWolfe: 11 UC

Itsumo
O

Abyss - Stunky (F)
HP: 17
EN: 46
Ability: Stench
Effects: Nothing
Status: OK!

VS.

Sean
x

Wurmple (M)
HP: 0
EN: 14
Ability: Shield Dust
Effects: Nothing
Status: FAINTED - Unable to battle



"Even our very best...wasn't good enough..."

Congratulations! Your current streak is 3.

Pick your next type!






 
BATTLE 4!


VS. Remy

"Your spirit...it's nothing but pure evil at its core, right? How pitiful..."

Pokemon check: 4 (Cubchoo)
Ability check: 2 (Rattled)


Cubchoo (M)
Ability: Rattled

Cubchoo (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure

Ice Beam
Shadow Claw
Grass Knot

Yawn
Focus Punch
Ice Punch
 

"...Many have viewed me as evil, but it all depends on one's point of view. I feel that my plan will do the worlds a favor, but that's neither here nor there. For now... Try to be careful, my servant."

Abyss:
Action 1: Flame Burst
Action 2: Acid Spray
Action 3: Flame Burst

IF Bide is ordered, use Toxic on its first action and Smokescreen its second.
IF Yawn is ordered, Protect on its action, pushing actions back.
 
Music: Street Fighter 3 - The Beep



"Trying to justify one's misdeeds for the greater good...you disgust me."

Yawn ~ Yawn ~ Ice Beam
Sub: IF flinched, THEN push actions down.

Round 1! Fighters ready! ENGAGE!

Action 1
-Stunky used Protect!
Energy: -7

-Cubchoo used Yawn!
Stunky is protecting itself!
Energy: -7

Action 2
-Stunky used Flame Burst!
To critical (<=625): 4105 (No)
To flinch (<=1000): 8011 (No)
Damage: 15
Energy: -6

-Cubchoo used Yawn!
Stunky became drowsy!
Energy: -11

Action 3
-Stunky used Acid Spray!
To critical (<=625): 8556 (No)
To flinch (<=1000): 8479 (No)
Damage: 10
Energy: -4
Cubchoo's Special Defense fell to -2!

-Cubchoo used Ice Beam!
To critical (<=625): 7283 (No)
To freeze (<=1000): 8612 (No)
Damage: 16
Energy: -6

Damage taken:
Stunky: 16 from A3 = 16
Cubchoo: 15 from A2 + 10 from A3 = 25

Energy used:
Stunky: 7 from A1 + 6 from A2 + 4 from A3 = 17
Cubchoo: 7 from A1 + 11 from A2 + 6 from A3 = 24

HP Left:
Stunky: 100 - 16 = 84
Cubchoo: 90 - 25 = 65

Energy Left:
Stunky: 100 - 17 = 83
Cubchoo: 100 - 24 = 76

Stat modifiers:
Stunky: Nothing
Cubchoo: -2 SpD (Will rise to -1 SpD at end of R2)

Rewards:
Eternal Drifter: 8 CC
Abyss the Stunky: 8 HC
TheWolfe: 14 UC

Itsumo
O

Abyss - Stunky (F)
HP: 84
EN: 83
Ability: Stench
Effects: Drowsy (1a)
Status: OK!

VS.

Remy
O

Cubchoo (M)
HP: 65
EN: 76
Ability: Rattled
Effects: -2 SpD
Status: OK!​



"Perhaps my efforts to stop you may be meaningless, but I will do as I must."

Ice Beam ~ Icy Wind ~ Ice Beam
Sub: IF Stunky is still asleep on A3, THEN use Ice Punch.
Sub: IF Stunky uses Sucker Punch AND is awake, THEN Chill.
 

"I understand. As long as one does what they think is right, no one can blame them, only pity them. Now, to take advantage of the sleep!"

Abyss:
Action 1: Flame Blast (Flame Burst+Flame Burst Combo)
Action 2: Nap (Cooldown/Acid Spray)
Action 3: Focus Energy

For reference:


Stunky (Abyss) (Female)
Rash Nature
Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Stench: Type: Innate
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (+)
Special Defense: 1 (-)
Speed: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Attacks: (18 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Memento
Explosion

Flame Burst
Haze
Pursuit

Sucker Punch

Protect
Thief
Payback


(PS: Icy Wind can't freeze, but always lowers speed.)
 
Just so you know, sleep can't be used to "rest off" cooldowns.

Data Audit Thread said:
Combinations occur on the first action they are used and the second action is a "cool down" action where the Pokemon is left vulnerable to attacks. Combinations can be used any action of the round, but combinations used on the last action of a round require a cool down on action 1 of the next round, meaning a Pokemon that ends a round with a combination cannot switch out unless forced out by an attack that round. Note that the cooldown from a combination will not decrease the number of turns left of confusion, sleep, etc., nor can it be stopped by flinching or paralysis. In addition, using a move that was used in a combo after the cooldown action for that combo will incur the consecutive use energy penalty. However, freeze will delay cooldown.
Music: Street Fighter 3 - The Beep

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Cubchoo used Ice Beam!
To critical (<=625): 5510 (No)
To freeze (<=1000): 6619 (No)
Damage: 16
Energy: -10

-Stunky used Flame Burst + Flame Burst!
To critical (<=625): 2060 (No)
Damage: 31.625
Energy: -28

Sleep check (1-3): 2 (Deep)
Stunky fell asleep! (1 action)

Action 2
-Stunky must recharge!

-Cubchoo used Icy Wind!
To hit (<=9500): 6520 (Yes)
To critical (<=625): 1508 (No)
Damage: 12
Energy: -4
Stunky's Speed fell to -1! (48)

Action 3
-Stunky is fast asleep!

-Cubchoo used Ice Punch!
To critical (<=625): 2347 (No)
To freeze (<=1000): 3670 (No)
Damage: 12.5
Energy: -5

Damage taken:
Stunky: 16 from A1 + 12 from A2 + 12.5 from A3 = 40.5 ~ 41
Cubchoo: 31.625 from A1 = 31.625 ~ 32

Energy used:
Stunky: 28 from A1 = 28
Cubchoo: 10 from A1 + 4 from A2 + 5 from A3 = 19

HP Left:
Stunky: 84 - 41 = 43
Cubchoo: 65 - 32 = 33

Energy Left:
Stunky: 83 - 28 = 55
Cubchoo: 76 - 19 = 57

Stat modifiers:
Stunky: -1 Spd (Will rise to 0 at end of R3)
Cubchoo: -1 SpD (Will rise to 0 SpD at end of R3)

Rewards:
Eternal Drifter: 8 CC
Abyss the Stunky: 8 HC
TheWolfe: 14 UC

Itsumo
O

Abyss - Stunky (F)
HP: 43
EN: 55
Ability: Stench
Effects: -1 Spd (48)
Status: ASLEEP - Unable to act (0a)

VS.

Remy
O

Cubchoo (M)
HP: 33
EN: 57
Ability: Rattled
Effects: -1 SpD
Status: OK!​
 

"...*BLEEP!*"

Abyss:
Action 1: Acid Spray
Action 2: Flame Blast (Flame Burst+Flame Burst Combo)
Action 3: Cooldown (Flame Blast)

IF Endure is ordered, Toxic and push actions back.

(Yeah, I basically misunderstood about combo cooldowns. Anyway, I think I won anyway.)
 
Music: Street Fighter 3 - The Beep



"It looks like our efforts truly are fruitless..."

Ice Beam ~ Ice Beam + Ice Beam ~ Cooldown (Ice Beam)

Round 3! Prepare to strike! NOW!

Action 1
-Stunky woke up!
Stunky used Acid Spray!
To critical (<=625): 566 (Yes)
To flinch (<=1000): 8222 (No)
Damage: 14.75
Energy: -4
Cubchoo's Special Defense fell to -3!

-Cubchoo used Ice Beam!
To critical (<=625): 7281 (No)
To freeze (<=1000): 3080 (No)
Damage: 16
Energy: -6

Action 2
-Stunky used Flame Burst + Flame Burst!
To critical (<=625): 833 (No)
To flinch (<=1000): 2419 (No)
Damage: 33.375
Energy: -28

Cubchoo fainted!

Stunky's Speed rose to 0! (84 Spd)

Damage taken:
Stunky: 16 from A1 = 16
Cubchoo: 14.75 from A1 + 33.375 from A2 = 48.125 ~ 48

Energy used:
Stunky: 4 from A1 + 28 from A2 = 32
Cubchoo: 6 from A1 = 6

HP Left:
Stunky: 43 - 16 = 27
Cubchoo: 33 - 48 = -15

Energy Left:
Stunky: 55 - 32 = 23
Cubchoo: 57 - 6 = 51

Stat modifiers:
Stunky: Nothing
Cubchoo: -2 SpD (Will rise to -1 SpD at end of R4)

Rewards:
Eternal Drifter: 8 CC
Abyss the Stunky: 8 HC
TheWolfe: 14 UC

Itsumo
O

Abyss - Stunky (F)
HP: 27
EN: 23
Ability: Stench
Effects: Nothing
Status: OK!

VS.

Remy
x

Cubchoo (M)
HP: 0
EN: 51
Ability: Rattled
Effects: Nothing
Status: FAINTED - Unable to battle



"In the end, I guess the end is nigh..."

Congratulations! Your current streak is 4.

Choose your next type!






 
BATTLE 5!


VS. Necro

"This battle is going to be Spooktacular!"

Pokemon check: 2 (Cubchoo)
Ability check: 1 (Insomnia)


Shuppet (F)
Ability: Insomnia


Shuppet (F)
Nature: Rash (+SpA, -SpD)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp
Faint Attack

Thunderbolt
Shadow Ball
Psychic

Gunk Shot
Confuse Ray
Disable
 

"Spooktakular? Your servant is already gone."

Abyss:
Action 1: Night Slash
Action 2: Pursuit
Action 3: Night Slash

IF Night Shade is ordered, use Sucker Punch.
IF Abyss is to use a move that has been disabled, use Thief instead.
 
Music: Street Fighter 3 - Snowland



"My pal ain't gone, so why don't we carry on!"

Will-o-Wisp ~ Thunderbolt ~ Night Shade
Sub: IF Will-o-Wisp misses on A1, THEN use it on A2.
Sub: IF you are flinched when you would perform Will-o-Wisp, THEN push actions down.

Round 1! Fighters ready! ENGAGE!

Action 1
-Stunky used Night Slash!
To critical (<=1250): 981 (Yes)
To flinch (<=1000): 6562 (No)
Damage: 21.75
Energy: -4

-Shuppet used Will-o-Wisp!
To hit (<=7500): 704 (Yes)
Stunky is burned!
Energy: -7

Stunky is hurt by the burn! (-2 HP)

Action 2
-Stunky used Pursuit!
To critical (<=625): 6855 (No)
To flinch (<=1000): 9052 (No)
Damage: 8.25
Energy: -4

-Shuppet used Thunderbolt!
To critical (<=625): 4564 (No)
To paralyze (<=1000): 4903 (No)
Damage: 14.5
Energy: -7

Stunky is hurt by the burn! (-2 HP)

Action 3
-Stunky used Night Slash!
To critical (<=1250): 2571 (No)
To flinch (<=1000): 2410 (No)
Damage: 12.75
Energy: -4

-Shuppet used Night Shade!
Damage: 10
Energy: -4

Stunky is hurt by the burn! (-2 HP)

Damage taken:
Stunky: 2 from A1 + 16.5 from A2 + 12 from A3 = 30.5 ~ 31
Shuppet: 21.75 from A1 + 8.25 from A2 + 12.75 from A3 = 42.75 ~ 43

Energy used:
Stunky: 4 from A1 + 4 from A2 + 4 from A3 = 12
Shuppet: 7 from A1 + 7 from A2 + 4 from A3 = 18

HP Left:
Stunky: 100 - 31 = 69
Shuppet: 90 - 43 = 47

Energy Left:
Stunky: 100 - 12 = 88
Shuppet: 100 - 18 = 82

Stat modifiers:
Stunky: Nothing
Shuppet: Nothing

Rewards:
Eternal Drifter: 10 CC
Abyss the Stunky: 10 HC
TheWolfe: 17 UC

Itsumo
O

Abyss - Stunky (F)
HP: 69
EN: 88
Ability: Stench
Effects: Nothing
Status: BURNED - Ongoing damage, -3 to all physical attacks

VS.

Necro

O

Shuppet (F)
HP: 47
EN: 82
Ability: Insomnia
Effects: Nothing
Status: OK!​



"You're ghoul, but I'm better!"

Confuse Ray ~ Thunderbolt ~ Night Shade
 

"Really? We'll see about that. Do you feel lucky?"

(Yes, I'm taking a heavy risk. But I feel that if I get lucky, I can KO Shuppet this round.)

Abyss:
Action 1: Focus Energy
Action 2: Sucker Punch
Action 3: Black Payback (Payback+Payback Combo)
 
Music: Street Fighter 3 - Snowland

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Stunky used Focus Energy!
Stunky is getting pumped!
Energy: -12

-Shuppet used Confuse Ray!
Confusion check (1-3): 3 (Intense)
Shuppet is confused! (4 actions)
Energy: -4

Stunky is hurt by the burn! (-2 HP)

Action 2
-Stunky is confused!
Confusion check (1-2): 1 (Pass)
Stunky used Sucker Punch!
Damage: 18.75
Energy: -5

-Shuppet used Thunderbolt!
To critical (<=625): 9797 (No)
To paralyze (<=1000): 9232 (No)
Damage: 14.5
Energy: -7

Stunky is hurt by the burn! (-2 HP)

Action 3
-Shuppet used Night Shade!
Damage: 10
Energy: -4

-Stunky used Payback + Payback!
Confusion check (1-2): 1 (Pass)
Damage: 40.5
Energy: -30.5

Shuppet fainted!

Stunky is hurt by the burn! (-2 HP)

Damage taken:
Stunky: 2 from A1 + 16.5 from A2 + 12 from A3 = 30.5 ~ 31
Shuppet: 18.75 from A2 + 40.5 from A3 = 59.25 ~ 59

Energy used:
Stunky: 12 from A1 + 5 from A2 + 30.5 from A3 = 47.5 ~ 48
Shuppet: 4 from A1 + 7 from A2 + 4 from A3 = 15

HP Left:
Stunky: 69 - 31 = 38
Shuppet: 47 - 59 = -12

Energy Left:
Stunky: 88 - 48 = 40
Shuppet: 82 - 15 = 67

Stat modifiers:
Stunky: Nothing
Shuppet: Nothing

Rewards:
Eternal Drifter: 10 CC
Abyss the Stunky: 10 HC
TheWolfe: 17 UC

Itsumo
O

Abyss - Stunky (F)
HP: 38
EN: 40
Ability: Stench
Effects: Confused (2a), Cooldown (1a)
Status: BURNED - Ongoing damage, -3 to all physical attacks

VS.

Necro

x

Shuppet (F)
HP: 0
EN: 67
Ability: Insomnia
Effects: Nothing
Status: FAINTED - Unable to battle



"No way! We didn't stand a ghost of a chance!"

Congratulations! Your current streak is now 5.

Select your next type!






 
BATTLE 6!


VS. Urien

"You'll be riddled with holes once I'm done with you, pest!"

Pokemon check: 4 (Ferroseed)
Ability check: n/a (Iron Barbs)


Ferroseed (F)
Ability: Iron Barbs

Ferroseed (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Thunder Wave
Payback
Toxic

Seed Bomb
Leech Seed
Worry Seed
 

"...You are not going to like this, my servant."

Abyss:
Action 1: Flame Burst
Action 2: Smokescreen
Action 3: Flame Burst

IF Leech Seed is ordered, Protect, pushing actions back.
 
Music: Street Fighter 3 - Crazy Chili Dog



"Of course she's not going to like this! I'll be giving her a crash course on PAIN!"

Gyro Ball ~ Leech Seed ~ Leech Seed

Round 1! Fighters ready! ENGAGE!

Action 1
-Stunky used Flame Burst!
To critical (<=625): 1188 (No)
To flinch (<=1000): 4350 (No)
Damage: 15.75
Energy: -5

-Ferroseed used Gyro Ball!
To critical (<=625): 4914 (No)
Damage: 16.5
Energy: -6

Action 2
-Stunky used Protect!
Energy: -7

-Ferroseed used Leech Seed!
Stunky is protecting itself!
Energy: -9

Action 3
-Stunky used Protect!
But it failed!
Energy: -11

-Ferroseed used Leech Seed!
To hit (<=9000): 4567 (Yes)
Stunky is seeded!
Energy: -13

Leech Seed sapped Stunky's health! (-3.3 HP)
Leech Seed healed Ferroseed! (+3.3 HP)

Damage taken:
Stunky: 16.5 from A1 + 3.3 from A3 = 19.8 ~ 20
Ferroseed: 15.75 from A1 - 3.3 from A3 = 12.45 ~ 12

Energy used:
Stunky: 5 from A1 + 7 from A2 + 11 from A3 = 23
Ferroseed: 6 from A1 + 9 from A2 + 13 from A3 = 28

HP Left:
Stunky: 100 - 20 = 80
Ferroseed: 90 - 12 = 78

Energy Left:
Stunky: 100 - 23 = 77
Ferroseed: 100 - 28 = 72

Stat modifiers:
Stunky: Nothing
Ferroseed: Nothing

Rewards:
Eternal Drifter: 12 CC
Abyss the Stunky: 12 HC
TheWolfe: 20 UC

Itsumo
O

Abyss - Stunky (F)
HP: 80
EN: 77
Ability: Stench
Effects: Seeded (5a)
Status: OK!

VS.

Urien
O

Ferroseed (F)
HP: 78
EN: 72
Ability: Iron Barbs
Effects: Leech Seed (5a)
Status: OK!​



"Time to rip and tear!"

Gyro Ball ~ Gyro Ball ~ Gyro Ball
Sub: IF Stunky uses a successful protective/evasive move, THEN use Curse.
 
Music: Street Fighter 3 - Crazy Chili Dog

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Stunky used Flame Burst!
To critical (<=625): 2197 (No)
To flinch (<=1000): 5477 (No)
Damage: 15.75
Energy: -5

-Ferroseed used Gyro Ball!
To critical (<=625): 5460 (No)
Damage: 16.5
Energy: -6

Leech Seed sapped Stunky's health! (-3.3 HP)
Leech Seed healed Ferroseed! (+3.3 HP)

Action 2
-Stunky used Smokescreen!
Ferroseed's Accuracy fell to -1!
Energy: -4

-Ferroseed used Gyro Ball!
To hit (<=7500): 103 (Yes)
To critical (<=625): 728 (No)
Damage: 16.5
Energy: -10

Leech Seed sapped Stunky's health! (-3.3 HP)
Leech Seed healed Ferroseed! (+3.3 HP)

Action 3
-Stunky used Flame Burst!
To critical (<=625): 6240 (No)
To flinch (<=1000): 6845 (No)
Damage: 15.75
Energy: -5

-Ferroseed used Gyro Ball!
To hit (<=7500): 9350 (No)
Ferroseed's attack missed!
Energy: -14

Leech Seed sapped Stunky's health! (-3.3 HP)
Leech Seed healed Ferroseed! (+3.3 HP)

Damage taken:
Stunky: 19.8 from A1 + 19.8 from A2 + 3.3 from A3 = 42.9 ~ 43
Ferroseed: 12.45 from A1 - 3.3 from A2 + 12.45 from A3 = 21.6 ~ 22

Energy used:
Stunky: 5 from A1 + 4 from A2 + 5 from A3 = 14
Ferroseed: 6 from A1 + 10 from A2 + 14 from A3 = 30

HP Left:
Stunky: 80 - 43 = 37
Ferroseed: 78 - 22 = 56

Energy Left:
Stunky: 77 - 14 = 63
Ferroseed: 72 - 30 = 42

Stat modifiers:
Stunky: Nothing
Ferroseed: -1 Acc (Will rise to 0 at end of R4)

Rewards:
Eternal Drifter: 12 CC
Abyss the Stunky: 12 HC
TheWolfe: 20 UC

Itsumo
O

Abyss - Stunky (F)
HP: 37
EN: 63
Ability: Stench
Effects: Seeded (2a)
Status: OK!

VS.

Urien
O

Ferroseed (F)
HP: 56
EN: 42
Ability: Iron Barbs
Effects: Leech Seed (2a), -1 Acc
Status: OK!​
 

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