Battle Hall Challenge - Eternal Drifter

Music: Street Fighter 3 - Crazy Chili Dog



"Your end is inevitable! Aegis Reflector!"

Metal Claw ~ Chill ~ Leech Seed

Round 3! Prepare to strike! NOW!

Action 1
-Stunky used Smokescreen!
Ferroseed's Accuracy fell to -2!
Energy: -5

-Ferroseed used Metal Claw!
To hit (<=5700): 300 (Yes)
To critical (<=625): 5939 (No)
To boost Attack (<=1000): 3535 (No)
Damage: 9.5
Energy: -3

Leech Seed sapped Stunky's health! (-3.3 HP)
Leech Seed healed Ferroseed! (+3.3 HP)

Action 2
-Stunky used Flame Burst!
To critical (<=625): 9126 (No)
To flinch (<=1000): 6995 (No)
Damage: 15.75
Energy: -5

-Ferroseed chilled out! [1/5]
Energy: +12

Leech Seed sapped Stunky's health! (-3.3 HP)
Leech Seed healed Ferroseed! (+3.3 HP)

Action 3
-Stunky used Focus Energy!
Stunky is getting pumped!
Energy: -12

-Ferroseed used Leech Seed!
To hit (<=5400): 2312 (Yes)
Stunky is seeded!
Energy: -9

Leech Seed sapped Stunky's health! (-3.3 HP)
Leech Seed healed Ferroseed! (+3.3 HP)

Damage taken:
Stunky: 12.8 from A1 + 3.3 from A2 + 3.3 from A3 = 19.8 ~ 20
Ferroseed: -3.3 from A1 + 12.45 from A2 - 3.3 from A3 = 5.85 ~ 6

Energy used:
Stunky: 5 from A1 + 5 from A2 + 12 from A3 = 22
Ferroseed: 3 from A1 - 12 from A2 + 9 from A3 = 0

HP Left:
Stunky: 37 - 20 = 17
Ferroseed: 56 - 6 = 50

Energy Left:
Stunky: 63 - 22 = 41
Ferroseed: 42

Stat modifiers:
Stunky: Nothing
Ferroseed: -2 Acc (Will rise to -1 at end of R5)

Rewards:
Eternal Drifter: 12 CC
Abyss the Stunky: 12 HC
TheWolfe: 20 UC

Itsumo
O

Abyss - Stunky (F)
HP: 17
EN: 41
Ability: Stench
Effects: Pumped (5a), Seeded (5a)
Status: OK!

VS.

Urien
O

Ferroseed (F)
HP: 50
EN: 42
Ability: Iron Barbs
Effects: Leech Seed (5a), -2 Acc
Status: OK!​



"You are helpless against my unmovable defense!"

Gyro Ball ~ Metal Claw ~ Gyro Ball
Sub: IF Stunky uses a successful protective/evasive move, THEN Chill.
 
Music: Street Fighter 3 - Crazy Chili Dog

Round 4! Let's GO!

Action 1
-Stunky used Acid Spray!
To flinch (<=1000): 5680 (No)
Damage: 15
Energy: -4
Ferroseed's Special Defense fell to -2!
Ferroseed is corroded!

-Ferroseed used Gyro Ball!
To hit (<=6000): 9054 (Yes)
Ferroseed's attack missed!
Energy: -6

Leech Seed sapped Stunky's health! (-3.3 HP)
Leech Seed healed Ferroseed! (+3.3 HP)

Action 2
To hit (<=5700): 296 (Yes)
To critical (<=625): 8793 (No)
To boost Attack (<=1000): 3911 (No)
Damage: 9.5
Energy: -3

-Stunky used Flame Burst + Flame Burst!
Damage: 45.6875
Energy: -28

Ferroseed fainted!

Damage taken:
Stunky: 3.3 from A1 + 9.5 from A2 = 12.8 ~ 13
Ferroseed: 11.7 from A1 + 45.6875 from A2 = 57.3875 ~ 57

Energy used:
Stunky: 4 from A1 + 28 from A2 = 32
Ferroseed: 6 from A1 + 3 from A2 = 9

HP Left:
Stunky: 17 - 13 = 4
Ferroseed: 50 - 57 = -7

Energy Left:
Stunky: 41 - 32 = 9
Ferroseed: 42 - 9 = 33

Stat modifiers:
Stunky: Nothing
Ferroseed: Nothing

Rewards:
Eternal Drifter: 12 CC
Abyss the Stunky: 12 HC
TheWolfe: 20 UC

Itsumo
O

Abyss - Stunky (F)
HP: 4
EN: 9
Ability: Stench
Effects: Pumped (3a), Seeded (3a)
Status: OK!

VS.

Urien
x

Ferroseed (F)
HP: 0
EN: 33
Ability: Iron Barbs
Effects: Nothing
Status: FAINTED - Unable to battle



"Impossible! You...you cracked my impenetrable defense! How could you...!"

Congratulations! Your current streak is 6.

Select your next type!






 

"That was too close... We are out of favorable opponents... but still... who is
this way to challenge you?
"

For reference:


Stunky (Abyss) (Female)
Rash Nature
Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Stench: Type: Innate
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (+)
Special Defense: 1 (-)
Speed: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Attacks: (18 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Memento
Explosion

Flame Burst
Haze
Pursuit

Sucker Punch

Protect
Thief
Payback
 
BATTLE 7!


VS. Elena

"Soar high my friends! The sky is no limit!"

Pokemon check: 4 (Ledyba)
Ability check: 3 (Rattled)


Ledyba (F)
Ability: Rattled

Ledyba (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Roost
Hidden Power [Rock] (7)
Giga Drain

Encore
Bug Buzz
Bide
 

"Ever wonder what lies beyond your precious sky? The stars that lurk? Or perhaps something more deadly?"

Abyss, Itsumo's Hall Agent:
Action 1: Toxic
Action 2: Flame Burst
Action 3: Slash

IF Bide is ordered action 2 or 3, use Screech and Focus Energy, in that order, starting from when Bide is ordered.
 
Music: Street Fighter 3 - Beats in my Head



"That, I do not know. However, it's the beauty of humanity to fly high and discover for ourselves!"

Encore Toxic ~ Bug Buzz ~ Light Screen

Round 1! Fighters ready! ENGAGE!

Action 1
-Stunky used Toxic!
To hit (<=9000): 947 (Yes)
Ledyba is badly poisoned!
Energy: -6

-Ledyba used Encore!
Stunky received an encore!
Energy: -10

Ledyba is hurt by poison! (-1 HP)

Action 2
-Stunky used Toxic!
But it failed!
Energy: -6

-Ledyba used Bug Buzz!
To critical (<=625): 7605 (No)
Damage: 15
Energy: -6

Ledyba is hurt by poison! (-1 HP)

Action 3
-Stunky used Toxic!
But it failed!
Energy: -6

-Ledyba used Light Screen!
Ledyba is protected against special attacks!
Energy: -10

Ledyba is hurt by poison! (-1 HP)

Damage taken:
Stunky: 15 from A2 = 15
Ledyba: 1 from A1 + 1 from A2 + 1 from A3 = 3

Energy used:
Stunky: 6 from A1 + 6 from A2 + 6 from A3 = 18
Ledyba: 10 from A1 + 6 from A2 + 10 from A3 = 26

HP Left:
Stunky: 100 - 15 = 85
Ledyba: 90 - 3 = 87

Energy Left:
Stunky: 100 - 18 = 82
Ledyba: 100 - 26 = 74

Stat modifiers:
Stunky: Nothing
Ledyba: Nothing

Rewards:
Eternal Drifter: 14 CC
Abyss the Stunky: 14 HC
TheWolfe: 23 UC

Itsumo
O

Abyss - Stunky (F)
HP: 85
EN: 82
Ability: Stench
Effects: Nothing
Status: OK!

VS.

Elena
O

Ledyba (F)
HP: 87
EN: 74
Ability: Rattled
Effects: Light Screen (5a)
Status: BADLY POISONED - 2 damage per action, increases over time



"Rhino Horn!"

Bug Buzz ~ Bug Buzz ~ Bug Buzz
Sub: IF Stunky uses Focus Energy, THEN use Encore, BUT only on the first instance.
Sub: IF Stunky uses a successful protective/evasive move, THEN Chill.
 
Music: Street Fighter 3 - Beats in my Head

Round 2! In the heat of battle! GO FOR IT!

Action 1
-Stunky used Acid Spray!
To critical (<=625): 8741 (No)
To flinch (<=1000): 7218 (No)
Damage: 5
Energy: -4
Ledyba's Special Defense fell to -2!

-Ledyba used Bug Buzz!
To critical (<=625): 9062 (No)
Damage: 15
Energy: -6

Ledyba is hurt by poison! (-2 HP)

Action 2
-Stunky used Slash!
To critical (<=1250): 4028 (No)
To flinch (<=1000): 4452 (No)
Damage: 8.5
Energy: -5

-Ledyba used Bug Buzz!
To critical (<=625): 2058 (No)
Damage: 15
Energy: -10

Ledyba is hurt by poison! (-2 HP)

Action 3
-Stunky used Acid Spray!
To critical (<=625): 7359 (No)
To flinch (<=1000): 9788 (No)
Damage: 8.5
Energy: -4
Ledyba's Special Defense fell to -4!

-Ledyba used Bug Buzz!
To critical (<=625): 4168 (No)
Damage: 15
Energy: -14

Ledyba is hurt by poison! (-2 HP)

Ledyba's Special Defense rose to -3!

Damage taken:
Stunky: 15 from A1 + 15 from A2 + 15 from A3 = 45
Ledyba: 7 from A1 + 10.5 from A2 + 10.5 from A3 = 28

Energy used:
Stunky: 4 from A1 + 5 from A2 + 4 from A3 = 13
Ledyba: 6 from A1 + 10 from A2 + 14 from A3 = 30

HP Left:
Stunky: 85 - 45 = 40
Ledyba: 87 - 28 = 59

Energy Left:
Stunky: 82 - 13 = 69
Ledyba: 74 - 30 = 44

Stat modifiers:
Stunky: Nothing
Ledyba: -3 SpD (Will rise to -2 SpD at end of R3)

Rewards:
Eternal Drifter: 14 CC
Abyss the Stunky: 14 HC
TheWolfe: 23 UC

Itsumo
O

Abyss - Stunky (F)
HP: 40
EN: 69
Ability: Stench
Effects: Nothing
Status: OK!

VS.

Elena
O

Ledyba (F)
HP: 59
EN: 44
Ability: Rattled
Effects: Light Screen (2a), -3 SpD
Status: BADLY POISONED - 3 damage per action, increases over time
 

"Strengthen yourself!"

Abyss, Itsumo's Hall Agent:
Action 1: Focus Energy
Action 2: Acid Spray
Action 3: Flame Burst

IF Focus Energy would be Encored, use Flame Burst instead of Focus Energy.
IF above substitution is illegal, and Focus Energy would still be encored, use Protect on the Encore, pushing actions back. Do not use this substitution more than once.
 
Music: Street Fighter 3 - Beats in my Head



"It's time for you to take flight for the big finish, little one!"

Silver Wind ~ Bug Buzz ~ Bug Buzz

Round 3! Prepare to strike! NOW!

Action 1
-Stunky used Focus Energy!
Stunky is getting pumped!
Energy: -12

-Ledyba used Silver Wind!
To critical (<=625): 690 (No)
To boost all stats (<=1000): 3648 (No)
Damage: 12
Energy: -3

Ledyba is hurt by poison! (-2 HP)

Action 2
-Stunky used Acid Spray!
To flinch (<=1000): 5072 (No)
Damage: 15.25
Energy: -4
Ledyba's Special Defense fell to -5!

-Ledyba used Bug Buzz!
To critical (<=625): 9062 (No)
Damage: 15
Energy: -6

Ledyba is hurt by poison! (-3 HP)

Action 3
-Stunky used Flame Burst!
To flinch (<=1000): 4099 (No)
Damage: 23.75
Energy: -6

-Ledyba used Bug Buzz!
To critical (<=625): 4168 (No)
Damage: 15
Energy: -10

Stunky fainted!

Ledyba is hurt by poison! (-3 HP)
Ledyba's Special Defense rose to -4!

Damage taken:
Stunky: 12 from A1 + 15 from A2 + 15 from A3 = 42
Ledyba: 3 from A1 + 18.25 from A2 + 26.75 from A3 = 48

Energy used:
Stunky: 12 from A1 + 4 from A2 + 6 from A3 = 22
Ledyba: 3 from A1 + 6 from A2 + 10 from A3 = 19

HP Left:
Stunky: 40 - 42 = -2
Ledyba: 59 - 48 = 11

Energy Left:
Stunky: 69 - 22 = 47
Ledyba: 44 - 19 = 25

Stat modifiers:
Stunky: Nothing
Ledyba: -4 SpD (Will rise to -3 SpD at end of R4)

Rewards:
Eternal Drifter: 14 CC
Abyss the Stunky: 14 HC
TheWolfe: 23 UC

Itsumo
x

Abyss - Stunky (F)
HP: 0
EN: 47
Ability: Stench
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Elena
O

Ledyba (F)
HP: 11
EN: 25
Ability: Rattled
Effects: -4 SpD
Status: BADLY POISONED - 4 damage per action, increases over time



"Hehehe! That was fun! We should do that again sometime!"

Spoils of battle:
Eternal Drifter
Eternal Drifter gains 14 CC.
Abyss the Stunky gains 14 HC.
TheWolfe
I gain 23 UC.​

Thanks for playing! See you again on the 10th!
 
Challenge #7

Eternal Drifter is using Stunky with Stench in Rank 1.

Abyss (Female Stunky)
Rash Nature
Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: Type: Innate
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (+)
Special Defense: 1 (-)
Speed: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 5/5

Attacks: (26 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Memento
Explosion

Flame Burst
Haze
Pursuit

Dark Pulse
Sucker Punch

Venoshock
Protect
Shadow Ball
Sludge Bomb
Thief
Shadow Claw
Payback
Snarl


Pick your first type:






 
Battle 1:


Psychic Larry would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/2


Wynaut (M)
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 23
Size Class: 1
Weight Class: 2
Base Rank Total: 10

Abilities:
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Splash
Charm
Encore
Counter
Mirror Coat
Safeguard
Destiny Bond


"Can Shadow Tag save us?"
 

"In a word: no. And I am reminded of something..."


"Badly? There can only be success in another's pain. Abyss! Deal with him!"

Abyss:
Action 1: Toxic
Action 2: Flame Burst
Action 3: Acid Spray

IF Mirror Coat is ordered actions 2 or 3, replace action with Scratch.
"Here we go again... for there can only be success in another's pain. Do you wish to end this now?"

Abyss, Itsumo's Hall Agent:
Action 1: Toxic
Action 2: Acid Spray
Action 3: Venoshock

IF Mirror Coat is ordered actions 2 or 3, replace action with Slash.
IF Encore is ordered, use Smokescreen that action.
 

"Let's bind our fates together then..."

Destiny Bond+Destiny Bond ~ Cooldown (Splash) ~ Destiny Bond+Destiny Bond

-----------


Stunky (F)
HP: 100
En: 100
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Stench
Stats: N/A
Status: N/A
Other: N/A


Wynaut (M)
HP: 100
En: 100
Ranks: 0/3/1/2
Speed: 23
SC/WC: 1/2
Ability: Shadow Tag
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Stunky used Toxic!
RNG Roll (Hit) [<=9000 Hit]: 5318/10000 (Hit)
Status Change: BPSN (Wynaut)
-6 energy
Wynaut used Destiny Bond+Destiny Bond!
-59.5 energy
Post-action:
-1 HP due to PSN (Wynaut)

Action 2:
Stunky used Acid Spray!
RNG Roll (Crit) [<=625 Crit]: 3537/10000 (No)
(4+3+(4.5-3)) = 8.5 damage
Stat Change: -2 SpD (Wynaut)
-4 energy
Post-action:
-1 HP due to PSN (Wynaut)

Action 3:
Stunky used Venoshock!
RNG Roll (Crit) [<=625 Crit]: 54/10000 (Crit)
(13+3+3+(4.5-3))+3.5 = 24 damage
RNG Roll (Stench) [<=1000 Stench]: 2590/10000 (No)
-7 energy
Wynaut used Destiny Bond+Destiny Bond!
Wynaut fainted!
-50 energy



Stunky (F)
HP: 100
En: 83
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Stench
Stats: N/A
Status: N/A
Other: N/A


Wynaut (M)
HP: KO
En: KO
Ranks: 0/3/1/2
Speed: 23
SC/WC: 1/2
Ability: Shadow Tag
Stats: N/A
Status: N/A
Other: N/A

-----------


"How will you handle the rest of your challenge..?"

Pick your next type:






 
Battle 2:


Pokémon Ranger Jared would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 1/3


Hoppip (M)
Nature: Hardy
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Giga Drain
Protect
Substitute

Cotton Guard
Amnesia
Encore


"We'll invoke the power of nature! Chlorophyll!"
 

"With what sun?"

Abyss, Itsumo's Hall Agent:
Action 1: Toxic
Action 2: Acid Spray
Action 3: Venoshock

IF Hoppip not poisoned action 3, AND is not behind a Substitute, use Toxic.
 

"For nature!"

Protect ~ Leech Seed ~ Encore

-----------


Stunky (F)
HP: 100
En: 100
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Stench
Stats: N/A
Status: N/A
Other: N/A


Hoppip (M)
HP: 90
En: 100
Ranks: 2/2/2/2
Speed: 50
SC/WC: 1/1
Ability: Chlorophyll
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Hoppip used Protect!
-7 energy
Stunky used Toxic!
Missed
-6 energy

Action 2:
Stunky used Acid Spray!
RNG Roll (Crit) [<=625 Crit]: 8928/10000 (No)
(4+3+(4.5-3))*1.5 = 12.75 damage
Stat Change: -2 SpD (Hoppip)
RNG Roll (Stench) [<=1000 Stench]: 1142/10000 (No)
-4 energy
Hoppip used Leech Seed!
RNG Roll (Hit) [<=9000 Hit]: 1713/10000 (Hit)
Other Change: Leech Seed (Stunky)
-9 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Hoppip)

Action 3:
Stunky used Toxic!
RNG Roll (Hit) [<=9000 Hit]: 532/10000 (Hit)
Status Change: BPSN (Hoppip)
-6 energy
Hoppip used Encore!
Other Change: Encore (Stunky)
-10 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Hoppip)
-1 HP due to PSN (Hoppip)



Stunky (F)
HP: 94
En: 84
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Stench
Stats: N/A
Status: N/A
Other: Leech Seed (4a), Encore (2a)


Hoppip (M)
HP: 82
En: 74
Ranks: 2/2/2/2
Speed: 50
SC/WC: 1/1
Ability: Chlorophyll
Stats: -2 SpD
Status: BPSN (2 DPA)
Other: N/A

-----------


"Witness the power of nature!"

Bullet Seed ~ Sleep Powder ~ Bullet Seed
 

Stunky (F)
HP: 94
En: 84
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Stench
Stats: N/A
Status: N/A
Other: Leech Seed (4a), Encore (2a)


Hoppip (M)
HP: 82
En: 74
Ranks: 2/2/2/2
Speed: 50
SC/WC: 1/1
Ability: Chlorophyll
Stats: -2 SpD
Status: BPSN (2 DPA)
Other: N/A


Action 1:
Stunky used Toxic!
Failed
-6 energy
Hoppip used Bullet Seed!
RNG Roll (# of hits) [1-7 (2)|8-14 (3)|15-17 (4)|18-20 (5)]: 13 (3)
RNG Roll (Crit (1)) [<=625 Crit]: 684/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 3036/10000 (No)
RNG Roll (Crit (3)) [<=625 Crit]: 4792/10000 (No)
(9+3+(2-2))/1.5 = 8 damage
-6 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Hoppip)
-2 HP due to PSN (Hoppip)

Action 2:
Stunky used Toxic!
Failed
-6 energy
Hoppip used Sleep Powder!
RNG Roll (Hit) [<=7500 Hit]: 5635/10000 (Hit)
RNG Roll (SLP length) [1 (Light)|2 (Deep)|3 (Intense)]: 1 (Light)
-6 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Hoppip)
-2 HP due to PSN (Hoppip)

Action 3:
Stunky is fast asleep!
Hoppip used Bullet Seed!
RNG Roll (# of hits) [1-7 (2)|8-14 (3)|15-17 (4)|18-20 (5)]: 11 (3)
RNG Roll (Crit (1)) [<=625 Crit]: 6167/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 1968/10000 (No)
RNG Roll (Crit (3)) [<=625 Crit]: 1982/10000 (No)
(9+3+(2-2))/1.5 = 8 damage
-6 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Hoppip)
-2 HP due to PSN (Hoppip)



Stunky (F)
HP: 69
En: 78
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Stench
Stats: N/A
Status: N/A
Other: Leech Seed (1a)


Hoppip (M)
HP: 85
En: 62
Ranks: 2/2/2/2
Speed: 50
SC/WC: 1/1
Ability: Chlorophyll
Stats: -1 SpD
Status: BPSN (3 DPA)
Other: N/A
 

"No more pesky encore! Deal with him now!"

Abyss:
Action 1: Venoshock
Action 2: Acid Spray
Action 3: Venoshock

IF Sleep Powder, is ordered, Protect and push actions back that action. Do NOT play this substitution consectively.
 

"Even with the power of nature... we can't win..."

Giga Drain+Giga Drain ~ Cooldown (Giga Drain+Giga Drain) ~ Giga Drain

-----------


Stunky (F)
HP: 69
En: 78
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Stench
Stats: N/A
Status: N/A
Other: Leech Seed (1a)


Hoppip (M)
HP: 85
En: 62
Ranks: 2/2/2/2
Speed: 50
SC/WC: 1/1
Ability: Chlorophyll
Stats: -1 SpD
Status: BPSN (3 DPA)
Other: N/A


Action 1:
Stunky used Venoshock!
RNG Roll (Crit) [<=625 Crit]: 5423/10000 (No)
(13+3+(4.5-3))*1.5+1.75 = 28 damage
RNG Roll (Stench) [<=1000 Stench]: 4125/10000 (No)
-7 energy
Hoppip used Giga Drain+Giga Drain!
RNG Roll (Crit) [<=625 Crit]: 4396/10000 (No)
(18+3+(3-1.5))/1.5 = 15 damage
+7.25 HP (Hoppip)
-48 energy
Post-action:
-3 HP due to Leech Seed (Stunky)
+3 HP due to Leech Seed (Hoppip)
-3 HP due to PSN (Hoppip)


Action 2:
Stunky used Acid Spray!
RNG Roll (Crit) [<=625 Crit]: 2501/10000 (No)
(4+3+(4.5-3))*1.5+1.75 = 14.5 damage
Stat Change: -2 SpD (Hoppip)
-4 energy
Post-action:
-3 HP due to PSN (Hoppip)

Action 3:
Stunky used Venoshock!
RNG Roll (Crit) [<=625 Crit]: 2990/10000 (No)
(13+3+(4.5-3))*1.5+3.5 = 31.5 damage
RNG Roll (Stench) [<=1000 Stench]: 1603/10000 (No)
-7 energy
Hoppip used Giga Drain!
RNG Roll (Crit) [<=625 Crit]: 3267/10000 (No)
(8+3+(3-1.5))/1.5 = 8.333 damage
+4.166 HP (Hoppip)
-20 energy
Hoppip fainted!



Stunky (F)
HP: 43
En: 60
Ranks: 3/2/3/1
Speed: 84
SC/WC: 1/2
Ability: Stench
Stats: N/A
Status: N/A
Other: N/A


Hoppip (M)
HP: KO
En: KO
Ranks: 2/2/2/2
Speed: 50
SC/WC: 1/1
Ability: Chlorophyll
Stats: -2 SpD
Status: BPSN (4 DPA)
Other: N/A

-----------


"We couldn't protect nature after all."

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