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Battle Hall Challenge - Flora

533.png

Gurdurr (F)
HP: 100
EN: 100
SPE: 40
NATR: Adamant
ABIL: Sheer Force
STAT: N/A
OTHR: N/A
Gempre2-1.png

Thistle (U)
HP: 90
EN: 100
SPE: 110
NATR: Modest
ABIL: Levitate
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Thistle used Flamethrower!
RNG Roll (To-Crit) [<=63 Yes] 77/1000 (No)
RNG Roll (Effect) [<=100 Yes] 864/1000 (No)
(10+4.5) = 14.5 ~ 15 Damage
-7 Energy
Gurdurr used Drain Punch!
RNG Roll (To-Crit) [<=63 Yes] 30/1000 (Yes)
(8+3+3+4.5) x 1.5 = 27.75 ~ 28 Damage, +14 HP
-11 Energy

Action 2:

Thistle used Earth Power!
RNG Roll (To-Crit) [<=63 Yes] 784/1000 (No)
RNG Roll (Effect) [<=100 Yes] 489/1000 (No)
(9+4.5) = 13.5 ~ 14 Damage
-7 Energy
Gurdurr used Hammer Arm!
RNG Roll (To-Hit) [<=900 Yes] 215/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes] 969/1000 (No)
(10+3+4.5) x 1.5 = 26.25 ~ 26 Damage
-6 Energy

Action 3:

Thistle used Flamethrower!
RNG Roll (To-Crit) [<=63 Yes] 60/1000 (Yes)
RNG Roll (Effect) [<=100 Yes] 336/1000 (No)
(10+3+4.5) = 17.5 ~ 18 Damage
-7 Energy
Gurdurr used Drain Punch!
RNG Roll (To-Crit) [<=63 Yes] 198/1000 (No)
(8+3+4.5) x 1.5 = 23.25 ~ 23 Damage, +12 HP
-11 Energy

533.png

Gurdurr (F)
HP: 79
EN: 72
SPE: 40
NATR: Adamant
ABIL: Sheer Force
STAT: N/A
OTHR: N/A
Gempre2-1.png

Thistle (U)
HP: 13
EN: 79
SPE: 110
NATR: Modest
ABIL: Levitate
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Black Belt Yoshi issues actions.
Flora issues actions.
REFEREE
 
533.png

Gurdurr (F)
HP: 79
EN: 72
SPE: 40
NATR: Adamant
ABIL: Sheer Force
STAT: N/A
OTHR: N/A
Gempre2-1.png

Thistle (U)
HP: 13
EN: 79
SPE: 110
NATR: Modest
ABIL: Levitate
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Thistle used Flamethrower!
RNG Roll (To-Crit) [<=63 Yes] 824/1000 (No)
RNG Roll (Effect) [<=100 Yes] 811/1000 (No)
(10+4.5) = 14.5 ~ 15 Damage
-11 Energy
Gurdurr used Wake-Up Slap!
RNG Roll (To-Crit) [<=63 Yes] 913/1000 (No)
(6+3+4.5) x 1.5 = 20.25 ~ 20 Damage
-4 Energy

533.png

Gurdurr (F)
HP: 64
EN: 68
SPE: 40
NATR: Adamant
ABIL: Sheer Force
STAT: N/A
OTHR: N/A
Gempre2-1.png

Thistle (U)
HP: KO
EN: KO
SPE: 110
NATR: Modest
ABIL: Levitate
STAT: N/A
OTHR: N/A

Arena: N/A

Rewards:
Flora: 1 BP/TC
Thistle: 2 HC (used as KOC)
C$FP: 4 BT
 
Challenge 5: (correct me if I'm wrong please)
Name: Flora
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449268
Rank and Format: Rank 3 Singles
Pokemon #1: Electabuzz
Pokemon #1 Ability: Static
Pokemon #1 Info:
125.png

Electabuzz (Ixia) (F)
Nature: Hasty (+Spe | -Def | +26% Acc).

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks (24):
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Cross Chop
Fire Punch
Ice Punch

Double Team
Substitute
Focus Punch
Psychic
Rain Dance
Hidden Power Water (7)
Protect
Reflect

Counter
DynamicPunch
Magnet Rise
SEIZURE ALERT

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG Rolls: 4/5, 1/3

DP_Tuber_M.png

Tuber James would like to fight!
"My tube is the best!"
Seaking (F)

Nature: Naughty

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks:

Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Water Pulse
Flail
Aqua Ring
Fury Attack
Horn Attack
Waterfall

Poison Jab
Frustration
Double Team

Hydro Pump
Body Slam
Signal Beam

Bounce

DP_Tuber_M.png

"My tube sucks up electricity!"

























DP_Tuber_M.png

"It lied! My tube only makes me swim faster..."
 
That would be some serious trolling... lmao.

Shock that fish!

Thunder - Shock Wave - Thunder
If Seaking has Double Team clones by Action 3, use Shock Wave on that action
 
125.png

Ixia (F)
HP: 100
En: 100
3 / 1 / 3 / 3 / 121 (+26)
Static
119.png

Seaking (F)
HP: 100
En: 100
4 / 3 / 3 / 2 / 68
Swift Swim

Ixia used Thunder!
RNG Roll (To-Hit) (<=960 Yes) 569/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 814/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 858/1000 (No)
(12 + 3 + 1.5) * 1.5 = 24.75 ~ 25 damage
-7 energy
Seaking used Body Slam!
RNG Roll (To-Crit) (<=63 Yes) 657/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 597/1000 (No)
RNG Roll (Static) (<=300 Yes) 817/1000 (No)
(9 + 4.5) * 1 = 13.5 ~ 14 damage
-7 energy

Ixia used Shock Wave!
RNG Roll (To-Crit) (<=63 Yes) 333/1000 (No)
(6 + 3 + 1.5) * 1.5 = 15.75 ~ 16 damage
-3 energy
Seaking used Body Slam!
RNG Roll (To-Crit) (<=63 Yes) 43/1000 (Yes)
RNG Roll (To-PRZ) (<=300 Yes) 977/1000 (No)
RNG Roll (Static) (<=300 Yes) 730/1000 (No)
(9 + 3 + 4.5) * 1 = 16.5 ~ 17 damage
-11 energy

Ixia used Thunder!
RNG Roll (To-Hit) (<=960 Yes) 443/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 145/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 602/1000 (No)
(12 + 3 + 1.5) * 1.5 = 24.75 ~ 25 damage
-7 energy
Seaking used Body Slam!
RNG Roll (To-Crit) (<=63 Yes) 493/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 78/1000 (Yes)
RNG Roll (Static) (<=300 Yes) 548/1000 (No)
(9 + 4.5) * 1 = 13.5 ~ 14 damage
-15 energy
125.png

Ixia (F)
HP: 55
En: 83
3 / 1 / 3 / 3 / 121 (+26)
Static
PRZ (15)
119.png

Seaking (F)
HP: 34
En: 67
4 / 3 / 3 / 2 / 68
Swift Swim

DP_Tuber_M.png

"About time!"

Supersonic until it works - Waterfall spam
 
OK!

Thunderbolt + Thunderbolt combo until it works unless it's the last action then use Thunder

bet i'm going to lose to a seaking god they're strongth mons.
 
125.png

Ixia (F)
HP: 55
En: 83
3 / 1 / 3 / 3 / 121 (+26)
Static
PRZ (15)
119.png

Seaking (F)
HP: 34
En: 67
4 / 3 / 3 / 2 / 68
Swift Swim

Seaking used Supersonic!
RNG Roll (To-Hit) (<=550 Yes) 291/1000 (Yes)
RNG Roll (Duration) (2|3|4) 577/1000 (3a)
-4 energy
Ixia is confused!
RNG Roll (Hit Self) (<=500 Yes) 201/1000 (Yes)
Ixia hit itself in confusion!
(4 + 3) * 1 = 7 damage
-3 energy

Seaking used Waterfall!
RNG Roll (To-Crit) (<=63 Yes) 843/1000 (No)
RNG Roll (To-Flinch) (<=200 Yes) 763/1000 (No)
RNG Roll (Static) (<=300 Yes) 508/1000 (No)
(8 + 3 + 4.5) * 1 = 15.5 ~ 16 damage
-5 energy
Ixia is confused!
RNG Roll (Hit Self) (<=500 Yes) 514/1000 (No)
Ixia used Thunderbolt + Thunderbolt!
RNG Roll (Full PRZ) (<=200 Yes) 887/1000 (No)
All the other rolls don't matter!
(22.5 + 3 + 1.5) * 1.5 = 40.5 ~ 41 damage
-31 energy
Seaking fainted!
125.png

Ixia (F)
HP: 32
En: 49
3 / 1 / 3 / 3 / 121 (+26)
Static
PRZ (15)
119.png

Seaking (F)
HP: KO
En: 58
4 / 3 / 3 / 2 / 68
Swift Swim

DP_Tuber_M.png

"Just you watch! I'll get a better tube next time!"

STREAK: 1 Battle.

NormalType.png
FireType.png
FightingType.png

FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
oh i won.

uhh okay i just noticed i have ice punch in electabuzz's movepool so like yeah

weeee!

FlyingType.png
 
RNG Rolls: 5/5, 1/3

HGSS_Sage.png

Sage Redwood would like to fight!
"Oak, birch, and rowan all got taken, so..."
TomoM.png

Tomohawk (M)

Nature: Modest

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Focus Energy
Rock Smash
Work Up
Submission
Roar
Air Slash
Hyper Voice
Bulk Up

Grass Knot
Focus Blast
Reflect

Confuse Ray
Roost
Yawn

HGSS_Sage.png

"Nice! I got a scary shaman Pokemon! Gamefreak, what is this?"
 
i shall be awesome

Substitute (20) - Thunder - Thunderbolt
If the Substitute was broken by Action 3, use Substitute (20) on the final action
 
125.png

Ixia (F)
HP: 100
En: 100
3 / 1 / 3 / 3 / 121 (+26)
Static
TomoM.png

Tomohawk (M)
HP: 110
En: 100
1 / 3 / 5 / 3 / 85
Intimidate

Ixia used Substitute!
-20 HP
A substitute was created!
-18 energy
Tomohawk used Whirlwind!
Everything was reset to normal!
-6 energy

Ixia used Thunder!
RNG Roll (To-Hit) (<=960 Yes) 724/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 33/1000 (Yes)
A critical hit!
RNG Roll (To-PRZ) (<=300 Yes) 625/1000 (No)
(12 + 3 + 3) * 1.5 = 27 damage
-7 energy
Tomohawk used Yawn!
Ixia became drowsy!
-7 energy

Ixia used Substitute!
-20 HP
A substitute was created!
-18 energy
Tomohawk used Whirlwind!
Everything was reset to normal!
-6 energy
125.png

Ixia (F)
HP: 60
En: 57
3 / 1 / 3 / 3 / 121 (+26)
Static
-1 Atk (LOCK)
Drowsy (1a)
TomoM.png

Tomohawk (M)
HP: 83
En: 81
1 / 3 / 5 / 3 / 85
Intimidate

HGSS_Sage.png

"Hmm."

Earth Power - Earth Power - Earth Power
IF (Ixia uses Substitute) THEN (Use Whirlwind)
IF (Ixia uses Double Team) THEN (Use Aura Sphere)
 
lol i forget that whirlwind/roar eliminates subs. i always think in-game, silly asb haha.

anyway

Thunder x3
 
125.png

Ixia (F)
HP: 60
En: 57
3 / 1 / 3 / 3 / 121 (+26)
Static
-1 Atk (LOCK)
Drowsy (1a)
TomoM.png

Tomohawk (M)
HP: 83
En: 81
1 / 3 / 5 / 3 / 85
Intimidate

Ixia used Thunder!
RNG Roll (To-Hit) (<=960 Yes) 381/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 484/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 997/1000 (No)
(12 + 3) * 1.5 = 22.5 ~ 23 damage
-7 energy
Tomohawk used Earth Power!
RNG Roll (To-Crit) (<=63 Yes) 519/1000 (No)
RNG Roll (SpD Drop) (<=100 Yes) 476/1000 (No)
(9 + 3) * 1.5 = 18 damage
-7 energy
Ixia fell asleep!
RNG Roll (Duration) (1|1|2) 444/1000 (1a)

Ixia is fast asleep.
Tomohawk used Earth Power!
RNG Roll (To-Crit) (<=63 Yes) 636/1000 (No)
RNG Roll (SpD Drop) (<=100 Yes) 548/1000 (No)
(9 + 3) * 1.5 = 18 damage
-11 energy

Ixia woke up!
Ixia used Thunder!

RNG Roll (To-Hit) (<=960 Yes) 203/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 139/1000 (No)
RNG Roll (To-PRZ) (<=300 Yes) 913/1000 (No)
(12 + 3) * 1.5 = 22.5 ~ 23 damage
-7 energy
Tomohawk used Earth Power!
RNG Roll (To-Crit) (<=63 Yes) 300/1000 (No)
RNG Roll (SpD Drop) (<=100 Yes) 822/1000 (No)
(9 + 3) * 1.5 = 18 damage
-15 energy
125.png

Ixia (F)
HP: 6
En: 43
3 / 1 / 3 / 3 / 121 (+26)
Static
-1 Atk (LOCK)
Drowsy (1a)
TomoM.png

Tomohawk (M)
HP: 37
En: 48
1 / 3 / 5 / 3 / 85
Intimidate
 
125.png

Ixia (F)
HP: 6
En: 43
3 / 1 / 3 / 3 / 121 (+26)
Static
-1 Atk (LOCK)
TomoM.png

Tomohawk (M)
HP: 37
En: 48
1 / 3 / 5 / 3 / 85
Intimidate

Ixia used DynamicPunch!
RNG Roll (To-Hit) (<=760 Yes) 744/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 746/1000 (No)
RNG Roll (Duration) (2|3|4) 818/1000 (4a)
(10) * 2/3 = 6.66 ~ 7 damage
-8 energy
Tomohawk is confused!
RNG Roll (Hit Self) (<=500 Yes) 640/1000 (No)
Tomohawk used Earth Power!
RNG Roll (To-Crit) (<=63 Yes) 820/1000 (No)
RNG Roll (SpD Drop) (<=100 Yes) 770/1000 (No)
(9 + 3) * 1.5 = 18 damage
-19 energy
Ixia fainted!
125.png

Ixia (F)
HP: KO
En: 35
3 / 1 / 3 / 3 / 121 (+26)
Static
-1 Atk (LOCK)
TomoM.png

Tomohawk (M)
HP: 30
En: 29
1 / 3 / 5 / 3 / 85
Intimidate
CNF (3a)

HGSS_Sage.png

"You... will never bring honor to your family!"

Sage Redwood wins!

Final Streak:
2 Battles Battled.

Flora:
2 TC, 2 BP
Ixia:
4 HC

Engineer Pikachu:
2 + (2 * 2) = 6 BT

Cheers.
 
Time for another challenge for the lady who keeps our ASB facilities alive and well: FLORA!

Nobody but her, myself, and mods (because mods>gods) are allowed to post here.

Flora will be using Snapdragon the Monohm (OT: Metal Bagon)
Monohm.png

Monohm (Snapdragon) (F) (OT Metal_Bagon)
Nature: Modest (+SpA, -Atk).

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (22):
Tackle
Growl
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Twister
Dragon Pulse
Hurricane
Discharge
Slack Off
Weather Ball
Dragon Tail

Hydro Pump
Magnet Rise
Power Gem

Hyper Beam
Flamethrower
Thunder
Thunderbolt
Protect

Flora, your types are as follows. Pick one, and let your challenge begin!

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
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