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Battle Hall Challenge - Frosty

I swear i remembered Sheer Force on Sky Attack, but for some reason didnt include it .-.


628.png


54 HP
80 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


q57f.jpg


46 HP
77 EN
4/4/3/3/52
Rock Head
-10% Evasion



Action 1

Brav used Sky Drop - 5,5 energy
To crit (472) - Yes
(11 + 3 + 1,5 + 3)*1,5 = 27,5 damage

Megaman used Flare Blitz - 8,5 energy
To crit (4907) - No
To burn () - No
(15 + 3 + 1,5) = 19,5 damage

Action 2

Brav used Substitute - 12 energy

Megaman used Synthesis - Something
+20 HP

Action 3


Megaman used Flare Blitz - 8,5 energy
To crit (1895) - No
(15 + 3 + 1,5) = 19,5 damage

Brav used Heaven's Attack - 41 energy
To hit - Just kidding, it cant miss
(31,5 + 3 + 2 + 1,5)*1,5 = 57 damage

Megaman fainted!

628.png


19 HP
18 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


q57f.jpg


KO HP
KO EN
4/4/3/3/52
Rock Head
-10% Evasion



Frosty has killed Megaman. Capcom would be proud.


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
I have no idea why i asked you to post the next type when you clearly posted it in your latest orders :U

RNG: 1/5


frontnormal-mrevenankh.png

Revenankh (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Item: Everstone

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Vital Throw
Revenge
Power Whip
Hammer Arm

Rock Slide
Earthquake
Torment

Counter
Mach Punch
Destiny Bond

Ice Punch
Pain Split

Ability: 3/3
Infiltrator!
 
Sheer Force on

Fly - Sky Attack - Brave Bird
IF Counter THEN Air Slash
IF Bide THEN 15hp substitute on the first turn bide is used.
 
frontnormal-mrevenankh.png



You will fall....


Revenge -> Arm Thurst -> Glare


628.png


110 HP
100 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


frontnormal-mrevenankh.png


100 HP
100 EN
5/3/2/4/65


Action 1

Brav used Fly - 10 energy
To crit (5991) - No
(9 + 3 + 3)*1,5 = 22,5 damage

Rev used Revenge - 7 energy
To crit (948) - No
(12 + 3 + 3) = 18 damage

Action 2

Brav is charging....

Rev used Arm Thrust - 3 energy
Number of hits (6293) - 3
To crit (1349, 23, 8575) - 1
(6 + 3 + 3 + 1) = 13 damage

Brav lost it's focus!

Action 3

Brav used Brave Bird - 7,5 energy
To crit (7239) - No
(13 + 3 + 3)*1,5 = 28,5 damage

9,5 recoil!

Rev used Glare - 6 energy
TO hit (6335) - Yes

Brav is 25% Paralysed!

628.png


69 HP
82 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
25% Paralysed


frontnormal-mrevenankh.png


49 HP
85 EN
5/3/2/4/65


frontnormal-mrevenankh.png


*Hisses*


Torment -> Rock-Slide -> Arm Thrust

If Sky Attack AND Braviary is not behind a Substitute, use Arm Thrust that action and push-back
If Protect, Chill and push-back, but only once
 
20% paralysis due to decay, no?

U-Turn - Brave Bird - Sky Drop
IF Full Paralysis A1 THEN Aerial Ace - Sky Drop A2 and A3 respectively.
 
Given Glare was used A3 and Braviary never got to move, i assume it doesnt decays. If i am wrong, let me know, and i will set it to 20.



628.png

69 HP
82 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
25% Paralysed


frontnormal-mrevenankh.png

49 HP
85 EN
5/3/2/4/65


Action 1

Rev used Torment - 10 energy

Brav tries to use U-Turn...
To move (9205) - Yes
To crit (6675) - No
(7 + 3)*0,44 = 4,4 damage

Matezoide is dumb!

Action 2

Rev used Rock-Slide - 6 energy
To hit (7561) - Yes
To crit (8571) - No
To flinch (4549) - No
(8 + 3)*1,5 = 16,5 damage

Brav tries to use Brave Bird...
To move (7819) - Yes
To crit (7721) - No
(13 + 3 + 3)*1,5 = 28,5 damage
9,5 recoil!

Action 3

Rev used Arm Thrust - 3 energy
Number of hits (2991) - 2
To crit (7448, 1829) - No
(4 + 3 + 3) = 10 damage

Brav tries to use Sky Drop....
To move (7285) - Yes
To crit (2405) - No
(9 + 3 + 3)*1,5 = 22,5 damage

Rev fainted!

628.png

33 HP
82 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
25% Paralysed


frontnormal-mrevenankh.png

KO HP
KO EN
5/3/2/4/65



NormalType.png
FireType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG: 4/5

59.png

Arcanine (F)
Nature:
Quirky (No effect on stats)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Leftovers

Attacks:
Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Odor Sleuth
Take Down
Flame Wheel
ExtremeSpeed
Helping Hand
Reversal
Flame Burst
Flamethrower
Agility
Crunch
Retaliate
Heat Wave
Outrage
Flare Blitz

Sunny Day
Will-O-Wisp
Solarbeam

Morning Sun
Close Combat
Body Slam

Endure
Dragon Pulse

Ability: 3/3
Justified!
 
The only mon not hit SE....tough luck..

Sheer Force toggled on

Helmaroc_King_(The_Wind_Waker).png


Sky Attack - Rock Slide - Sky Attack
IF Will-o-Wisp AND Arcanine's following action isn't Will-o-Wisp THEN Protect
IF Sucessful Protective/Evasive THEN Tailwind on the first instance and Bulk Up on the second
 
Last edited:
At least it didnt have Intimidate :x



Body-Slam -> Thundefang -> Body-Slam


If Body-Slam paralyses, change A3 to Thunderfang


628.png

110 HP
100 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


59.png


100 HP
100 EN
4/3/4/3/95
Justified



Action 1

Brav is charging.....

Arcanine used Body-Slam - 6,6 energy
To crit (1928) - No
To para (4001) - No
(9 + 1,5) = 10,5 damage

Brav attacked! - 9 energy
To crit (391) - Yes
(14 + 3 + 3 + 3 + 2) = 25 damage

Action 2

Arcanine used Thundefang - 5 energy
To hit (1827) - Yes
To crit (9591) - No
To para (3912) - No
To flinch (7561) - No
(7 + 1,5)*1,5 = 12,75 damage

Brav used Rock-Slide - 6 energy
To crit (315) - Yes!
(8 + 3 + 2 + 3)*1,5 = 24 damage

Action 3


Arcanine used Body-Slam - 6,6 energy
To crit (1214) - No
To para (6716) - No
(9 + 1,5) = 10,5 damage


Brav unleashed the Sky Attack! - 9 energy
To crit (1124) - No
(14 + 3 + 3 + 2) = 22 damage



628.png

76 HP
76 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


59.png


29 HP
82 EN
4/3/4/3/95
Justified


....That was a terrible round.

Will-O-Wisp -> Morning Sun -> Morning Sun


If Protective/Evasive action A1, use Morning Sun that action, Will-O-Wisp the second and Thunderfang the third.
 
RNG: 3/5


560.png

Scrafty (F)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Dark:
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate(DW): (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Item: Expert Belt

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch

Taunt
Substitute
Stone Edge

Fake Out
Drain Punch
Ice Punch

Dual Chop
Super Fang

Ability: 3/3
Intimidate
 
Substitute (20) -> Swagger -> Focus Punch

If you are not behind a Substitute A3, use Ice Punch that action
If Braviary is not confused A3 AND you are behind a Substitute, use Swagger that action


628.png


110 HP
100 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


560.png


100 HP
100 EN
4/4/1/4/58
Intimidate


Action 1

Brav used Fly - 10 energy

Scrafty used Substitute - 18 energy

Braviary attacked!
To crit (7381) - No
(9 + 3 + 1,5)*1,5 - 2 = 18,25 damage

Action 2

Braviary is charging.....

Scrafty used Swagger - 6 energy
Duration: 1/3

2 Actions!

Braviary tries to use Sky Attack....
To hitself (1-5000=Yes) -> 1489 - Yes
-4 energy
(4 + 3) + 2 = 9 damage

Action 3

Braviary used Brave Bird - 7,5 energy
The substitute faded!
0,583 recoil!

Scrafty used Swagger - 10 energy
To hit (9102) - No


628.png


100 HP
78 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
+1 Attack

560.png


80 HP
66 EN
4/4/1/4/58
Intimidate


As amusing as this was, this battle has only one possible result.

Hi Jump Kick*3
 
628.png

100 HP
78 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
+1 Attack

560.png

80 HP
66 EN
4/4/1/4/58
Intimidate


Stuff happens

Scrafty dies

Matezoide is not lazy at all

628.png

58 HP
78 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
+1 Attack

560.png

KO HP
KO EN
4/4/1/4/58
Intimidate



NormalType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

SteelType.png
 
RNG: 1/5

407.png

Roserade (F)
Nature:
Bold (+1 Def, -1 Atk)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

Abilities:
Natural Cure:
(Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Item: Shiny Stone

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Toxic Spikes
Sweet Scent
Ingrain
Toxic
Petal Dance
Aromatherapy
Synthesis
Weather Ball

Sludge Bomb
Double Team
Shadow Ball

Leaf Storm
Sleep Powder
Extrasensory

Mud-Slap
Endure


Ability: 1/3

Natural Cure!
 
Sheer Force On

Fly - Sky Drop - Brave Bird
IF
asleep THEN Sleep Talk (Brave Bird - Aerial Ace - Wing Attack - Pluck)
IF
Double Team clones are up when Helmaroc King attacks THEN Aerial Ace
 
Double-Team (2) -> Stun Spore -> Extrasensory

628.png


110 HP
100 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy

407.png


90 HP
100 EN
1/3/5/4/90
Natural Cure

Action 1


Brav is flying! - 10 energy

Roserade used Double-Team - 8 energy

Brav attacked!
To hit correctly (1-3333=Yes) -> 9051 - No

Action 2

Brav used Aerial Ace - 3 energy
To crit (6818) - No
(6 + 3 + 3)*1,5 = 18 damage

Roserade used Stun Spore - 6 energy
To hit (1991) - Yes

25% Para!

Action 3

Roserased used Extrasensory - 6 energy
To crit (519) - Yes
To flinch (4029) - No
(8 + 3 + 3) = 14 damage

Brav tries to use Brave-Bird....
To move (8617) - Yes
To crit (9085) - No
-7,5 energy
(13 + 3 + 3)*1,5 = 28,5 damage
9,5 recoil

628.png


86 HP
79 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
20% Para
407.png


43 HP
80 EN
1/3/5/4/90
Natural Cure

Grass Whistle -> Sludge Bomb -> Synthesis


Not going to bother with subs :x
 
Protect - COMBO (Brave Bird + Brave Bird) - cooldown (Sky Attack)
IF
Asleep THEN Sleep Talk (Brave Bird - Aerial Ace - Wing Attack - Pluck)



If this works then FLYING next please.
 
628.png

86 HP
79 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
20% Para
407.png

43 HP
80 EN
1/3/5/4/90
Natural Cure



Action 1

Brav tries to use Protect...
To move (9518) - Yes

Action 2

Brav tries to use Mega Brave Bird...
To move (3818) - Yes

Roserade fainted!

Matezoide is still not lazy!

628.png

52 HP
?? EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
20% Para
407.png

KO HP
KO EN
1/3/5/4/90
Natural Cure
 
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