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Battle Hall Challenge - Frosty

200px-VSPsychic.png

Psychic Maximus would like to battle!

RNG roll (for Pokemon) 3/5
93.png

Haunter (F)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond

Toxic
Venoshock
Thunderbolt

Disable
Will-O-Wisp
Perish Song

Icy Wind
"...."

Ability: 1/1 = Levitate
"...."
 
Oh geez which move should i worry about


Taunt - shadow claw - knock off
If shadow ball and sucker punch isnt disabled then sucker punch and push back
 
302.gif

Sableye (Zant) (M)

Types: Ghost/Dark

Nature: Brave (+1 Atk, -15% spe, -10% evasion)

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC:Not Aplicable
MC:0
AC:5/5

Attacks (53/105):
Astonish
Confuse ray
Counter
Dark Pulse
Detect
Endure
Faint attack
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Foul play
Fury Swipes
Gravity
Helping Hand
Ice Punch
Icy Wind
Knock off
Leer
Low Kick
Magic Coat
Mean look
Metal Burst
Metronome
Moonlight
Night Shade
Pain Split
Payback
Power gem
Protect
Psych Up
Punishment
Recover
Role Play
Scratch
Shadow Sneak
Shadow ball
Shadow claw
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt
You could've at least given me a shot ;~;

200px-VSPsychic.png

"...."
Shadow Ball -> Dark Pulse -> Shadow Ball

Pre-Round stats:
302.gif

Zant
HP: 90
EN: 100
4/3/3/3/43/ -10% Eva
93.png

Haunter
HP: 90
EN: 100
1/2/5/2/95

Action 1
Sucker Punch -> Haunter (5 EN)
RNG roll (to crit) 9841 = no crit
(8+3+(4-2)1.5)(1.5) = 21 DMG

Shadow Ball -> Zant (5 EN)
RNG roll (to crit, <=625 crit) 6687 = no crit
RNG roll (to lower SpD) 8935 = no lower
(8+3+(5-3)1.5) = 14 DMG

Action 2
Dark Pulse -> Zant ( EN)
RNG roll (to crit) 585 = crit
RNG roll (to flinch) 6595 = no flinch
(8+3+(5-3)1.5) = 14 DMG

Taunt -> Haunter (9 EN)
Haunter was Taunted!

Action 3
Sucker Punch -> Haunter (5 EN)
RNG roll (to crit) 8455 = no crit
(8+3+(4-2)1.5)(1.5) = 21 DMG

Shadow Ball -> Zant (5 EN)
RNG roll (to crit) 7346 = no crit
RNG roll (to lower SpD) 6735 = no lower
(8+3+(5-3)1.5) = 14 DMG

Post-Round stats:
302.gif

Zant
HP: 48
EN: 81
4/3/3/3/43/ -10% Eva
93.png

Haunter
HP: 48
EN: 84
1/2/5/2/95
Taunt (4a)

200px-VSPsychic.png

"....!"
Shadow Ball -> Thunderbolt -> Shadow Ball
If Metal Burst, change that action to Lick
If Torment, change remaining actions to Thunderbolt -> Icy Wind -> Thunderbolt
 
Last edited:
I think a1 and a3 are supposed to be Sucker Punch with taunt a2, according to my sub.

Sucker Punch*3

Psychic next.
 
Look at me, forgetting how subs work -.-

200px-VSPsychic.png

"...."

Pre-Round stats:
302.gif

Zant
HP: 48
EN: 81
4/3/3/3/43/ -10% Eva
93.png

Haunter
HP: 48
EN: 84
1/2/5/2/95
Taunt (4a)

Action 1
Sucker Punch -> Haunter (9 EN)
RNG roll (to crit) 5099 = no crit
(8+3+(4-2)1.5)(1.5) = 21 DMG

Shadow Ball -> Zant (5 EN)
RNG roll (to crit) 8257 = no crit
RNG roll (to lower SpD) 1505 = no lower
(8+3+(5-3)1.5) = 14 DMG

Action 2
Sucker Punch -> Haunter (13 EN)
RNG roll (to crit) 1623 = no crit
(8+3+(4-2)1.5)(1.5) = 21 DMG

Thunderbolt -> Zant (7 EN)
RNG roll (to crit) 3123 = no crit
RNG roll (to para) 1716 = no para
(9+(5-3)1.5)(1.5) = 12 DMG

Action 3
Sucker Punch -> Haunter (17 EN)
RNG roll (to crit) 2313 = no crit
(8+3+(4-2)1.5)(1.5) = 21 DMG
Haunter fainted!

Post-Round stats:
302.gif

Zant
HP: 22
EN: 42
4/3/3/3/43/ -10% Eva
93.png

Haunter
HP: -15
EN: KO
1/2/5/2/95

200px-VSPsychic.png

".............."

Please choose your next type:
Normal Fire Fighting
Water Flying Grass
Poison Electric Ground
Psychic Rock Ice
Bug Dragon
Dark Steel
 
Whoops, sorry

Battle #2
200px-VSPsychic.png

Psychic Sumixam would like to battle!

RNG roll (for Pokemon) 1/5
578.png

Duosion (F)
Nature:
Bold (+1 Def, -1 Atk)
Type:
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:
Overcoat:
(Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power [Fighting] (7)
Light Screen
Charm
Recover
Psyshock
Endeavor
Future Sight
Pain Split
Psychic
Skill Swap

Thunder
Shadow Ball
Energy Ball

Confuse Ray
Night Shade
Imprison

Magic Coat
"We shall find a way to overcome these odds!"

RNG roll (for ability) 1/3 = Overcoat
"These REALLY difficult odds!"
 
How lovely.

Taunt - Knock Off -Shadow Claw
IF
Magic Coat AND Sableye is set to use Taunt THEN Knock Off and push back
 
200px-VSPsychic.png

"Most of our attacks... useless... only one thing to do but fight!"
Thunder -> Energy Ball -> Thunder

Pre-Round stats:
302.gif

Zant
HP: 90
EN: 100
4/3/3/3/43/ -10% Eva
578.png

Duosion
HP: 100
EN: 100
1/3/5/2/30

Action 1
Taunt -> Duosion (9 EN)

Thunder -> Zant (8 EN)
RNG roll (to hit) 3805 = hit
RNG roll (to crit) 2603 = no crit
RNG roll (to para) 7144 = no para
(11+(5-3)1.5) = 14 DMG

Action 2
Knock Off -> Duosion (6 EN)
RNG roll (to crit) 4678 = no crit
(7+3+(4-3)1.5)(1.5) = 17.25 DMG

Energy Ball -> Zant (7 EN)
RNG roll (to crit) 2847 = no crit
RNG roll (to lower SpD) 2931 = no lower
(9+(5-3)1.5) = 12 DMG

Action 3
Shadow Claw -> Duosion (4 EN)
RNG roll (to crit) 2448 = no crit
(7+3+(4-3)1.5)(1.5) = 17.25 DMG

Thunder -> Zant (8 EN)
RNG roll (to hit) 5145 = hit
RNG roll (to crit) 3951 = no crit
RNG roll (to para) 3649 = no para
(11+(5-3)1.5) = 14 DMG

Post-Round stats:
302.gif

Zant
HP: 50
EN: 81
4/3/3/3/43/ -10% Eva
578.png

Duosion
HP: 65
EN: 77
1/3/5/2/30
Taunted (3a)

200px-VSPsychic.png

"Channel all the power you have into your attacks! You must fight on and win!"
Thunder -> Energy Ball -> Thunder + Thunder
If successful P/E move, change that action to Night Shade and push back
If Torment, change actions to Shadow Ball -> Night Shade -> Shadow Ball
 
Sucker Punch - Shadow Claw - COMBO (Sucker Punch + Sucker Punch)
IF
Paralyzed A1 THEN Fake Out A2 and 15hp Substitute A3
IF Full Paralysis THEN push back (including the above sub yo)
 
200px-VSPsychic.png

"Yeah, that was expected."

Pre-Round stats:
302.gif

Zant
HP: 50
EN: 81
4/3/3/3/43/ -10% Eva
578.png

Duosion
HP: 65
EN: 77
1/3/5/2/30
Taunted (3a)

Action 1
Sucker Punch -> Duosion (5 EN)
RNG roll (to crit) 454 = crit
(8+3+3+(4-3)1.5)(1.5) = 23.25 DMG

Thunder -> Zant (8 EN)
RNG roll (to hit) 3246 = hit
RNG roll (to crit) 5864 = no crit
RNG roll (to para) 6460 = no para
(11+(5-3)1.5) = 14 DMG

Action 2
Shadow Claw -> Duosion (4 EN)
RNG roll (to crit) 9427 = no crit
(7+3+(4-3)1.5)(1.5) = 17.25 DMG

Energy Ball -> Zant (7 EN)
RNG roll (to crit) 8377 = no crit
RNG roll (to lower SpD) 3664 = no lower
(9+(5-3)1.5) = 12 DMG

Action 3
Super Sucker Punch -> Duosion (27 EN)
(18+3+(4-3)1.5)(1.5) = 33.75 DMG
Duosion fainted!

Post-Round stats:
302.gif

Zant
HP: 24
EN: 45
4/3/3/3/43/ -10% Eva
578.png

Duosion
HP: KO
EN: KO
1/3/5/2/30

Please choose your next type:
Normal Fire Fighting
Water Flying Grass
Electric Ground
Rock Ice
Bug Dragon
Dark Steel
 
Last edited:
Worst. Hall reffing. Ever.

Battle #3
Spr_RS_Bug_Maniac.png

Bug Maniac Matt would like to battle!

RNG roll (for Pokemon) 4/5
416.png

Vespiquen (F)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:
Pressure:
(Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Sweet Scent
Gust
Confuse Ray
Poison Sting
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Bug Bite
Power Gem
Heal Order
Toxic
Slash
Bug Buzz
Captivate
Attack Order
Swagger
Air Slash
Destiny Bond

Acrobatics
Protect
Venoshock

Ominous Wind
"You thought you were on easy street, weren't you?!"

RNG roll (for ability) 2/2 = Unnerve
"Well think again!"
 
Will-o-Wisp - Toxic - Power Gem
IF
Confused THEN Foul Play on the first instance, Knock Off on the second and push back
IF Sucessful P/E THEN Feint and push back
 
Spr_RS_Bug_Maniac.png

"Annoying indeed... But we can retaliate!"
Acrobatics -> Toxic -> Acrobatics

Pre-Round stats:
302.gif

Zant
HP: 90
EN: 100
4/3/3/3/43/ -10% Eva
416.png

Vespiquen
HP: 100
EN: 100
4/4/3/4/34/ -10% Eva

Action 1
Will-o-Wisp -> Vespiquen (7 EN)
RNG roll (to hit) 2161 = hit
Vespiquen was burned! (banking on a miss tbh- oh well)

Acrobatics -> Zant (6 EN)
RNG roll (to crit) 9151 = no crit
(11+3-3+(4-3)1.5) = 12.5 DMG

Burn -> Vespiquen (2 DMG)

Action 2
Toxic -> Vespiquen (7 EN)
Vespiquen was badly poisoned!

Toxic -> Zant (7 EN)
Zant was badly posioned!

Status -> Vespiquen (3 DMG)
Toxic -> Zant (1 DMG)

Action 3
Power Gem -> Vespiquen (6 EN)
RNG roll (to crit) 9647 = no crit
(8+(3-4)1.5)(2.25) = 14.625 DMG

Acrobatics -> Zant (6 EN)
RNG roll (to crit) 9577 = no crit
(11+3-3+(4-3)1.5) = 12.5 DMG

Status -> Vespiquen (3 DMG)
Toxic -> Zant (1 DMG)

Post-Round stats:
302.gif

Zant
HP: 63
EN: 80
4/3/3/3/43/ -10% Eva
Toxic (2 DPA)
416.png

Vespiquen
HP: 77
EN: 81
4/4/3/4/34/ -10% Eva
Burn
Toxic (2 DPA)

Spr_RS_Bug_Maniac.png

"Keh keh keh! Take that! Have some more!"
Bug Buzz -> Acrobatics -> Bug Buzz
If successful P/E move, change that action to Heal Order and push back
If flinched, push actions back
 
Spr_RS_Bug_Maniac.png

"Keh... keh... heh..."

Pre-Round stats:
302.gif

Zant
HP: 63
EN: 80
4/3/3/3/43/ -10% Eva
Toxic (2 DPA)
416.png

Vespiquen
HP: 77
EN: 81
4/4/3/4/34/ -10% Eva
Burn
Toxic (2 DPA)

Action 1
Power Gem -> Vespiquen (6 EN)
RNG roll (to crit) 4211 = no crit
(8+(3-4)1.5)(2.25) = 14.625 DMG

Bug Buzz -> Zant (6 EN)
RNG roll (to crit) 6560 = no crit
RNG roll (to lower SpD) 7498 = no lower
(9+3+(3-3)1.5) = 12 DMG

Toxic -> Zant (2 DMG)
Status -> Vespiquen (4 DMG)

Action 2
Acrobatics -> Zant (6 EN)
RNG roll (to crit) 9091 = no crit
(11+3-3+(4-3)1.5) = 12.5 DMG

Counter -> Vespiquen (12.25 EN)
(12.5x1.5) = 18.75 DMG

Toxic -> Zant (2 DMG)
Status -> Vespiquen (4 DMG)

Action 3
Bug Buzz -> Zant (6 EN)
RNG roll (to crit) 720 = no crit
RNG roll (to lower SpD) 6972 = no lower
(9+3+(3-3)1.5) = 12 DMG

Power Crystal -> Vespiquen (28 EN)
RNG roll (to crit) 6833 = no crit
((8x2.25)+(3-4)1.5)(2.25) = 37.125 DMG
Vespiquen fainted!

Toxic -> Zant (2 DMG)

Post-Round stats:
302.gif

Zant
HP: 20
EN: 34
4/3/3/3/43/ -10% Eva
Toxic (2 DPA)
416.png

Vespiquen
HP: -2
EN: KO
4/4/3/4/34/ -10% Eva

Spr_RS_Bug_Maniac.png

"DAMN IT! We were so close!"

Your next opponent will b up shortly
 
Battle #4
Spr_RS_Norman.png

Gym Leader Norman would like to battle!

RNG roll (for Pokemon) 3/5
288.png

Vigoroth (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Abilities:
Vital Spirit:
(Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Attacks:
Scratch
Focus Energy
Encore
Uproar
Yawn
Slack Off
Fury Swipes
Faint Attack
Endure
Amnesia
Slash
Covet
Counter
Chip Away

Taunt
Earthquake
Low Sweep

Body Slam
Hammer Arm
Night Slash

Ice Punch
"Your streak ends here! You're not-"

RNG roll (for ability) 1/1 = Vital Spirit
"Oh how I wish you got Foresight or Odor Sleuth."
 
Spr_RS_Norman.png

"Erm..."
Ice Punch -> Earthquake -> Ice Punch

Pre-Round stats:
302.gif

Zant
HP: 90
EN: 100
4/3/3/3/43/ -10% Eva
288.png

Vigoroth
HP: 100
EN: 100
4/3/1/2/90

Action 1
Fake Out -> Vigoroth (4 EN)
RNG roll (to crit) 9416 = no crit
(4+(4-3)1.5) = 5.5 DMG

Vigoroth flinched!

Action 2
Earthquake -> Zant (7 EN)
RNG roll (to crit) 6149 = no crit
(10+(4-3)1.5) = 11.5 DMG

Foul Play -> Vigoroth (6 EN)
RNG roll (to crit) 8067 = no crit
(10+3+(4-3)1.5) = 14.5 DMG

Action 3
Earthquake -> Zant (11 EN)
RNG roll (to crit) 8503 = no crit
(10+(4-3)1.5) = 11.5 DMG

Foul Play -> Vigoroth (10 EN)
RNG roll (to crit) 543 = crit
(10+3+3+(4-3)1.5) = 17.5 DMG

Post-Round stats:
302.gif

Zant
HP: 67
EN: 80
4/3/3/3/43/ -10% Eva
288.png

Vigoroth
HP: 62
EN: 82
4/3/1/2/90

Spr_RS_Norman.png

"Well this ain't fun."
Ice Punch -> Earthquake -> Earthquake
If successful P/E move AND you are not Taunted, change that action to Slack Off
If Counter, change that action to Taunt the first time, Focus Energy the second, and Chill the third
 
in your opinion maybe

25hp Substitute - Sucker Punch - COMBO (Focus Punch + Focus Punch)
IF
Sableye doesn't have a sub up A3 THEN Will-o-Wisp
 
Spr_RS_Norman.png

"Feck..."

Pre-Round stats:
302.gif

Zant
HP: 67
EN: 80
4/3/3/3/43/ -10% Eva
288.png

Vigoroth
HP: 62
EN: 82
4/3/1/2/90

Action 1
Zant used Substitute! (25 HP, 22 EN)

Ice Punch -> Zant (6 EN)
RNG roll (to crit) 2356 = no crit
(8+(4-3)1.5) = 9.5 DMG
Sub took the damage!

Action 2
Sucker Punch -> Vigoroth (5 EN)
RNG roll (to crit) 6488 = no crit
(8+3+(4-3)1.5) = 12.5 DMG

Earthquake -> Zant (7 EN)
RNG roll (to crit) 8194 = no crit
(10+(4-3)1.5) = 11.5 DMG
Sub took the damage!

Action 3
Zant is preparing its focus! (42 EN)

Earthquake -> Zant (11 EN)
RNG roll (to crit) 1026 = no crit
(10+(4-3)1.5) = 11.5 DMG
Sub faded!

Super Focus Punch -> Vigoroth
RNG roll (to crit) 7877 = no crit
(33.75+(4-3)1.5)(1.5) = 52.875 DMG
Vigoroth fainted!

Post-Round stats:
302.gif

Zant
HP: 42
EN: 11
4/3/3/3/43/ -10% Eva
288.png

Vigoroth
HP: -3
EN: KO
4/3/1/2/90

Please choose your next type:
Fire Fighting
Water Flying Grass
Electric Ground
Rock Ice
Dragon
Dark Steel
 
Battle #5
200px-VSScientist_F.png

Scientist Metis would like to battle!

RNG roll (for Pokemon) 5/5
142.png

Aerodactyl (F)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch

Fly
Stone Edge
Dragon Claw

Pursuit
Steel Wing
Roost

Aqua Tail
"I'm researching the battle capabilities of freshly-revived fossil Pokemon."

RNG roll (for ability) 2/3 = Pressure
"Now just sign this release form here and the test can start!"

(Also, good Pokemon and good ability. Wut. @_@ )
 
lovely.

Will-o-Wisp - Ice Punch - Thunder Punch
IF
Evasive Agility THEN Feint Attack and Push back
IF Fly THEN Counter and push back
 
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