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If Gespent hits self A1, you will be eviscerated with a spoon.
Yours truly
Frosty.''
D:
Raining (2 Rounds)
78 HP
25 EN
4/5/2/5/21
Water Absorb
1 Recover, 3 Chills left
Confused (1 Action)
20% paralysed
61 HP
26 EN
1/2/4/3/67
Pressure
Aqua Ring (1 Action)
Cant recover :(, 4 Chills left
Action 1
Gespent tries to use Snatch....
To hitself (1-5000=No) (9461) -> Yes....sorry, Frosty.
-4 energy
(4 - 1,5) = 2,5 damage
Gespent snapped out of it's confusion!
Lanturn Chilled +12 energy
+2 HP to Lanturn
Action 2
Lanturn used Confuse Ray - 5 energy
Duration: 1/3
2 Actions!
Gespent tries to use Taunt....
To hitself (1-5000=No) -> (1867) - Nope
To move (7651) - Yes
-12 energy
Lanturn was taunted!
Action 3
Lanturn used Thunder - 7 energy
To crit (9982) - No
(12 + 3 - 1,5) = 13,5 damage
Gespent tries to Chill.....
To hitself (1-5000=No) -> 7612 - Yes
-4 energy
Gespent snapped out of it!
Raining (1 Round)
64 HP
5 EN
4/5/2/5/21
Water Absorb
1 Recover, 3 Chills left
Confused (1 Action)
15% paralysed
63 HP
26 EN
1/2/4/3/67
Pressure
Cant recover :(, 3 Chills left
Taunted (5 Actions)
01:53:31 AM ~ <+dogfish44> DK: Snatch used on a chill. Does it work, and who's max Chill count does it go against?
01:55:21 AM ~ <~Deck_Knight> I'd say it does work, and it goes against the Snatcher's Chill count. The Snatcher would only get net 8 EN though, so it probably isn't helpful in the long run
<Dogfish44>Snatching a chill isn't illegal, technically
<Dogfish44>it's not a direct order of a chill
<Objection>maybe because it could still stop the opponent from getting the chill?
<Objection>if the snatch would still technically succeed
<Objection>even though the chill would fail
28 HP
41 EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left
15% paralysed
63 HP
8 EN
1/2/4/3/67
Pressure
Cant recover :(, 3 Chills left
Action 1
Lanturn used Bubble - 2 energy
(4 + 3 - 1,5) = 5,5 ''damage''
+2,25 HP to Dusclops!
Dusclops used Confuse Ray - 6 energy
To move (8848) - Yes
Duration: 1/3
3 Actions!
Action 2
Lanturn tries to use Water Gun....
To hitself (1-5000=No) -> 8845 -> Yes
-4 energy
(4 - 1,5) = 2,5 damage
Dusclops tries to use Skill-Swap...
To move (1354) - No
Action 3
Lanturn tries to Chill....
To hitself (1-5000=No) -> 2969 - No
Dusclops used Snatch - 4 energy
Dusclops stole the Chill!
But it didnt recover Energy!
30 HP
31 EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left
5% paralysed
60 HP
4 EN
1/2/4/3/67
Pressure
Cant recover :(, 3 Chills left
1) I'd like to stay on record that my life would be a looooooooooooooooot easier if it weren't for that Full Paralysis A2.
2) According to bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Snatch), Snatch is a target-self move, so it doesn't get affected by Pressure. If that is not the case, then I'd like to reorder.
3) Discharge boosted the paralysis to 20%, which was lowered to 15% on that turn. Last turn I got a FP, lowering it to 10% and then it gets lowered again to 5%, where it should be right now.
Oh well. I need my Gespenst back for my plan, so let's just end this. I'll need a lucky run here due to me forgeting stuff so...yeah, I'll lose haha.
Earthquake - Shadow Punch - Earthquake
IF A1 is Chill AND A2 isn't Chill AND A3 isn't Chill THEN Snatch A1 AND push back
IF A1 is Chill AND A2 is Chill AND A3 is Electroball + Electroball THEN Snatch A2
If any of those subs is illegal (can't see why but oh well), I'd like to reorder.
30 HP
8 EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left
13 HP
16 EN
1/2/4/3/67
Pressure
Cant recover :(, 1 Chill left
Aqua Ring (4 Actions)
Lanturn used Confuse Ray - 5 energy
Dusclops was confused!
To hitself (1-5000=No) -> 3821 = No
To crit (9934) - No
(6 + 3 + 3) = 12 damage
-5 Energy
Action 2
Gespent used Shadow Punch again and KO'ed Lanturn
Then he fainted.
Also, Frosty is gay.
He is gay and smells like a foot.
He also got 6 fingers on each hang.
KO HP
KO EN
4/5/2/5/21
Water Absorb
1 Recover, No chill left
KO HP
KO EN
1/2/4/3/67
Pressure
Cant recover :(, 1 Chill left
Aqua Ring (4 Actions)
Frosty: 6 CC
Gespent: 6 HC
Matezoide: 11 UC
Simon: 0 UC (IRC said you need to complete a match, sorry).
Only ZhengTann and Frosty should be posting in this thread, until stated otherwise.
Frosty is challenging Rank 4 with Majora's Wrath the Regenerating Tangrowth:
Tangrowth [Majora's Wrath] (F) Nature: Sassy (+ SpD, - Spe, -10% evasion) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Coal miner Brandon waved a pickaxe at you! "Would you happen to know where is the nearest lode is?"
RNG Roll (HALL): 3711/10000 (GASTRODON)
RNG Roll (ABILITY): 787/10000 (STICKY HOLD)
"Oh, and this little guy needs a long draught too."
Gastrodon (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Action 1: Tangrowth used Power Whip!
RNG Roll (HIT) [<=9500 HIT]: 5948/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 3282/10000 (NO)
[12+3+(6-4.5)]*2.25 = 37.125 damage (Gastrodon)
-7 energy Gastrodon used Ice Beam!
RNG Roll (CRIT) [<=625 CRIT]: 9963/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 824/10000 (EFFECT)
[10+(6-4.5)]*1.5 = 17.25 damage (Tangrowth) Tangrowth is Frozen! RNG Roll (FRZ) [<=5000 LIGHT ; >5000 DEEP]: 7884/10000 (DEEP)
Status changes: FRZ 2a (Tangrowth)
-7 energy
Action 2: Tangrowth is frozen solid!
Status changes: FRZ 1a (Tangrowth) Gastrodon used Pain Split! Both Gastrodon and Tngrowth shared their vitality!
72.875+9.938 = 82.813 HP (Gastrodon)
92.75-9.938 = 82.813 HP (Tangrowth)
-12.625 energy
Action 3: Tangrowth is frozen solid!
Status changes: FRZ 0a (Tangrowth) Tangrowth started to thaw out! Gastrodon used Ice Beam!
RNG Roll (CRIT) [<=625 CRIT]: 8622/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4407/10000 (NO)
[10+(6-4.5)]*1.5 = 17.25 damage (Tangrowth)
-7 energy
Post Round:
Gastrodon: -27.187 HP, -26.625 EN
Tangrowth: -44.437 HP, -7 EN
"Though a bowl of Tangrowth Cendol could do ol' Gastrodon some good." Ice Beam > Recover > Ice Beam IF Tangrowth uses Power Whip, THEN replace that action with Counter.
IF Tangrowth uses Giga Drain, THEN replace that action with Mirror Coat.
I'm terribly sorry, but I deleted Grass when you defeated Ground (in Gastrodon) at the first battle. Please restate your 2nd choice again, and I can only hope my apology will alleviate any inconveniences caused. That, or maybe I can offer to help you sub-referee some matches.
Sexy swimmer Wendy stretches her bikini-clad body! "Hey, darlin' - fancy a suntan together?"
RNG Roll (HALL): 9216/10000 (OCTILLERY)
RNG Roll (ABILITY): 4903/10000 (SNIPER)
"My babe is good with her guns, and she can massage us while she's at it."
Octillery (F) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Item: Expert Belt
Attacks:
Gunk Shot
Rock Blast
Water Gun
Constrict
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Bullet Seed
Wring Out
Signal Beam
Ice Beam
Lock-On
Water Pulse
Hydro Pump
Hyper Beam
Soak