Roleplay Battle Hall Challenge - Geodude6

#1
If you are not the current ref or Geodude6, do not post in this thread, or a village of Geodude will all use Selfdestruct on your face

Challenge #1

Geodude6 is challenging Rank 1 with a Rufflet using Sheer Force

Rufflet (M)
Adamant nature (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Hustle: (DW) (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank total: 14

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace

Superpower
Tailwind
Heat Wave

Facade
Sky Drop
Shadow Claw


Please choose your first type:





 
#3
Battle #1

Cue Ball would like to battle!

RNG roll (for Pokemon) 1/5

Dratini (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Ice Beam
Thunderbolt
Flamethrower

Dragon Pulse
ExtremeSpeed
Iron Tail

"Hmph, just a freshmon? We'll tear you apart!"

RNG roll (for ability) 1/2 = Shed Skin
"GET 'IM, GIRL!"
 
#5

"Let's cool this room down a bit!"
Ice Beam -> Thunderbolt -> Ice Beam

Pre-Round stats:

Rufflet
HP: 100
EN: 100
4/2/1/2/60

Dratini
HP: 90
EN: 100
3/1/3/2/50

Action 1
Rufflet used Hone Claws! (6 EN)

Ice Beam -> Rufflet (7 EN)
RNG roll (to crit, <=625 crit) 3093 = no crit
RNG roll (to freeze, <=1000 freeze) 6255 = no freeze
(10+(3-2)1.5)(1.5) = 17.25 DMG

Action 2
Thunderbolt -> Rufflet (7 EN)
RNG roll (to crit) 3767 = no crit
RNG roll (to para) 6356 = no freeze
(10+(3-2)1.5)(1.5) = 17.25 DMG

Aerial Attack -> Dratini ((4+4)1.5 -1 = 11 EN)
RNG roll (for # of hits, 1-2 2 hits, 3-4 3 hits, 5 4 hits, 6 5 hits) 6 = 5 hits
(6+(2x5)+3+(4-1)1.5)+1.75 = 25.25 DMG

Action 3
Rufflet must cool down!

Ice Beam -> Rufflet (7 EN)
RNG roll (to crit) 8041 = no crit
RNG roll (to freeze) 4049 = no freeze
(10+(3-2)1.5)(1.5) = 17.25 DMG


Post-Round stats:

Rufflet
HP: 48
EN: 83
4/2/1/2/60
+1 Atk
+1 Acc

Dratini
HP: 65
EN: 79
3/1/3/2/50


"Woah! Looks like this runt packs a punch after all!"
Thunderbolt -> Ice Beam -> Thunderbolt
If Sky Drop, change that action to ExtremeSpeed
 
#7

"Looks like we scored another victory!"

Pre-Round stats:

Rufflet
HP: 48
EN: 83
4/2/1/2/60
+1 Atk
+1 Acc

Dratini
HP: 65
EN: 79
3/1/3/2/50

Action 1
Aerial Ace -> Dratini (3 EN)
RNG roll (to crit) 9743 = no crit
(6+3+(4-1)1.5) = 13.5 DMG

Thunderbolt -> Rufflet (7 EN)
RNG roll (to crit) 9094 = no crit
RNG roll (to para) 2520 = no para
(10+(3-2)1.5)(1.5) = 17.25 DMG

Action 2
Facade -> Dratini (4 EN)
RNG roll (to crit) 7643 = no crit
(7+3+(4-1)1.5) = 14.5 DMG

Ice Beam -> Rufflet (7 EN)
RNG roll (to crit) 9147 = no crit
RNG roll (to freeze) 6049 = no freeze
(10+(3-2)1.5)(1.5) = 17.25 DMG

Action 3
Aerial Ace -> Dratini (3 EN)
RNG roll (to crit) 1075 = no crit
(6+3+(4-1)1.5) = 13.5 DMG

Thunderbolt -> Rufflet (7 EN)
RNG roll (to crit) 9242 = no crit
RNG roll (to para) 1763 = no para
(10+(3-2)1.5)(1.5) = 17.25 DMG
Rufflet fainted!


Post-Round stats:

Rufflet
HP: -4
EN: KO
4/2/1/2/60

Dratini
HP: 24
EN: 58
3/1/3/2/50


"Better luck next time, kid!"

Geodude6's Battle Hall challenge has ended

Geodude6 gets 2 CC
Rufflet gets 2 HC (KOC)

I get 3(1)+2 = 5 UC

Come back on the 24th!
 
#8
Geodude6 is challenging Rank 1 with a Rufflet using Sheer Force.


Rufflet (M)
Adamant nature (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Hustle: (DW) (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank total: 14

EC: 3/6
MC: 0
DC: 1/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace

Superpower
Tailwind
Heat Wave
Roost

Facade
Sky Drop
Shadow Claw


Please choose your first type:





 
#10
Pokemon roll: 3 (Sunkern)
Ability roll: 1 (Cholophyll)


Go, Sunkern, and kill them with kindness!

Sunkern (M)

Nature: Modest

Type: Grass

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Attacks:

Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Worry Seed

Hidden Power [Fire] (7)
Sunny Day
SolarBeam

Encore
Morning Sun
Bide
 
#12

Sunkern, take no prisoners! Show these fools that you are a PERFECT WEAPON!

Leech Seed - Ingrain - Bide


HP: 90
EN: 100
Status: None


HP: 90
EN: 100
Status: None

Action One:

Rufflet used Hone Claws!
(-6 EN)
+1 Attack
+1 Accuracy

Sunkern used Leech Seed!
(-9 EN)
Hit chance: 4021/10000 (YES)
Rufflet became seeded!

-2 HP Rufflet

Action Two:

Rufflet used Leer!
(-3 EN)
Sunkern's Defense fell!
-1 Defense

Sunkern used Ingrain!
(-8 EN)
Sunkern planted its roots!

-2 HP Rufflet

Action Three:

Rufflet used Hone Claws!
(-6 EN)
+1 Attack
+1 Accuracy

Sunkern used Bide!
Sunkern began storing energy!

-2 HP Rufflet


HP: 84
EN: 85
Status: Seeded (3a) +2 Attack, +2 Accuracy


HP: 90
EN: 83
Status: Ingrain (4a) -1 Defense

Bide (Hold) - Bide (Release) - Sunny Day
 
#15

"Keep going, Sunkern! DESTROY HIM!"
Also, Leech Seed should've done 3 DPA, but Rufflet has 100 HP, not 90, so your HP has been appropriately changed.

Pre-Round stats:

HP: 91
EN: 85
4/2/1/2/60
+2 Attack, +2 Accuracy
Seeded (3a)

HP: 90
EN: 83
1/2/3/2/30
Ingrain (4a)
-1 Defense

Action 1
Sunkern is storing energy!

Leer -> Sunkern (3 EN)
Sunkern's Def fell!

Leech Seed (3 DMG Rufflet)

Action 3
Sunkern unleashed Bide! (6 EN)
But it failed!

Rufflet used Roost! (11 EN)
Rufflet's HP was fully restored!

Leech Seed (3 DMG Rufflet)

Action 3
Sunkern used Sunny Day! (10 EN)
The sunlight became harsh!

Aerial Fury -> Sunkern ((4+4)1.5 -1 = 11 EN)
RNG roll (for # of hits, 1-2 2 hits, 3-4 3 hits, 5 4 hits, 6 5 hits) 5 = 4 hits
RNG roll (to crit) 6422, 1115, 5838, 1179 = no crits
(6+(2x4)+3+(4-2)1.5)(1.5)+3.5 = 33.5 DMG

Leech Seed (3 DMG Rufflet, +3 HP Sunkern)
Ingrain -> Sunkern (+2 HP)


Post-Round stats:

HP: 94
EN: 60
4/2/1/2/60
+1 Attack, +1 Accuracy

HP: 61
EN: 67
1/2/3/2/30
Ingrain (1a)
-1 Defense

Sun (3 rounds)


"HOW DARE YOU HURT MY PRECIOUS SUNKERN!" >:(
 
#17

"Mmph... Alright Sunkern, we tried, but it turns out there's only one way to win this... SUICIDE BOMBING GO!"
Hidden Power -> Chill -> Endeavor + Endeavor

Pre-Round stats:

HP: 94
EN: 60
4/2/1/2/60
+1 Attack, +1 Accuracy

HP: 61
EN: 67
1/2/3/2/30
Ingrain (1a)
-1 Defense

Sun (3 rounds)

Action 1
Rufflet must cool down!

Hidden Power -> Rufflet (5 EN)
RNG roll (to crit) 2944 = no crit
(7+3+(3-2)1.5) - 11.5 DMG

Ingrain -> Sunkern (+2 HP)

Action 2
Sunkern chilled! (+12 EN)

Aerial Fury -> Sunkern ((8+8)1.5 -1 = 23 EN)
RNG roll (for # of hits, 1-2 2 hits, 3-4 3 hits, 5 4 hits, 6 5 hits) 5 = 4 hits
RNG roll (to crit) 5342, 2228, 3314, 5775 = no crit
(6+(2x4)+3+(4-2)1.5)(1.5)+1.75 = 31.75 DMG

Action 3
Rufflet must cool down!

SUPAH ENDEAVAH -> Rufflet ((29+33)1.75 = 108 EN)
((82.5-31.25)/1.75)2.25) = 66 DMG)
Sunkern fainted!


Post-Round stats:

HP: 16
EN: 37
4/2/1/2/60

HP: KO
EN: -34
1/2/3/2/30


"We... We still lost? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!"

Please choose your next type:





 
#19

Bug Catcher waterwarrior would like to battle!

RNG roll (for Pokemon) 1/5

Wurmple (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite

Electroweb
Snore

"FUCK YEAH WURMPLE!"

RNG roll (for ability) 2/2 = Run Away
"YEEEEEEEEEEAAAAAHHH!"
 
#21
There's a difference between not being patient and being plain unreasonable. When a match has a 2 Day DQ, and it hasn't even been 24 hours, there is absolutely no reason to ask for a subref unless the ref specifically tells you that he will no longer be able to ref your match. Surprisingly enough, I have to do some stuff like sleep and school, and reffing this is not my top priority.


"Attack him while he's vulnerable!"
Poison Sting (Contact) -> Big Bite -> Poison Sting (contact)

Pre-Round stats:

HP: 100
EN: 100

Wurmple
HP: 90
EN: 100
3/2/0/2/20

Action 1
Rufflet used Hone Claws! (6 EN)
Rufflet's Atk and Acc rose!

Poison Sting -> Rufflet (3 EN)
RNG roll (to poison, <=3000 poison) 259 = poison
(4+3+(3+2)1.5) = 8.5 DMG

Poison -> Rufflet (2 DMG)

Action 2
Leer -> Wurmple (3 EN)
Wurmple's Def fell!

Bug Bite -> Rufflet (3 EN)
RNG roll (to crit) 6503 = no crit
(6+3+(3+2)1.5)(.67) = 7 DMG

Poison -> Rufflet (2 DMG)

Action 3
Aerial Ace -> Wurmple (3 EN)
RNG roll (to crit) 9511 = no crit
(6+3+(4-2)1.5)(1.5)+3.5 = 21.5 DMG

Poison Sting -> Rufflet (3 EN)
(4+3+(3+2)1.5) = 8.5 DMG

Poison -> Rufflet (2 DMG)


Post-Round stats:

HP: 70
EN: 88
4/2/1/2/60
+1 Atk
+1 Acc
Poisoned (2 DPA)

Wurmple
HP: 68
EN: 91
3/2/0/2/20
-1 Def


"GO WURMPLE, GO!"
Poison Sting (contact) -> Bug Bite -> Poison Sting (contact)
 

Geodude6

Look at my shiny CT!
#22
Didn't you hear? I'M NOT PATIENT!!!!!!11!1!

...fine. I'll stop being an a**hole.

Aerial Ace+Fury Attack~Cooldown~Aerial Ace+Fury Attack

EDIT: You forgot to roll for crits for both Poison Stings. Keeping same actions even if both moves crit tho.
 
#23
It's not that I forgot to roll for crits, its that Poison Sting (contact) scores a crit automatically (hence the +3 when Wurmple is not part Poison)


"Hang on in there, Wurmple!"

Pre-Round stats:

HP: 70
EN: 88
4/2/1/2/60
+1 Atk
+1 Acc
Poisoned (2 DPA)

Wurmple
HP: 68
EN: 91
3/2/0/2/20
-1 Def

Action 1
Poison Sting -> Rufflet (7 EN)
(4+3+(3+2)1.5) = 8.5 DMG

Aerial Fury -> Wurmple ((8+4)1.75 -1 = 20 EN)
RNG roll (for # of hits) 1 = 2 hits
RNG roll (to crit) 9227, 3350 = no crit
(6+(2x2)+3+(4-2)1.5)(1.5)+3.5 = 27.5 DMG

Poison -> Rufflet (2 DMG)

Action 2
Rufflet must cool down!

Bug Bite -> Rufflet (3 EN)
RNG roll (to crit) 2748 = no crit
(6+3+(3+2)1.5)(.67) = 7 DMG

Poison -> Rufflet (2 DMG)

Action 3
Poison Sting -> Rufflet (3 EN)
(4+3+(3+2)1.5) = 8.5 DMG

Aerial Fury -> Wurmple ((12+8)1.75 -1 = 34 EN)
RNG roll (for # of hits) 2 = 2 hits
RNG roll (to crit) 9080, 7716 = no crit
(6+(2x2)+3+(4-2)1.5)(1.5)+3.5 = 27.5 DMG

Poison -> Rufflet (2 DMG)


Post-Round stats:

HP: 40
EN: 34
4/2/1/2/60
Poisoned (2 DPA)

Wurmple
HP: 13
EN: 78
3/2/0/2/20


"Well Wurmple, we're done for, but we knocked him to down to less than half his health! I think that warrants a FUCK YEEEEEEEEEEEEEEEEEAAAAAAHHHHH!"
 
#25

"Mmph... Looks like we're done for, but one last hurrah! FUCK YEEEEAAAH!"
Poison Sting (contact) x3

Pre-Round stats:

HP: 40
EN: 34
4/2/1/2/60
Poisoned (2 DPA)

Wurmple
HP: 13
EN: 78
3/2/0/2/20

Action 1
Rufflet must cool down!

Poison Sting -> Rufflet (3 EN)
(4+3+(3+2)1.5) = 8.5 DMG

Poison -> Rufflet (2 DMG)

Action 2
Rufflet used Hone Claws! (6 EN)
Rufflet's Atk and Acc rose!

Poison Sting -> Rufflet (7 EN)
(4+3+(3+2)1.5) = 8.5 DMG

Poison -> Rufflet (2 DMG)

Action 3
Poison Sting -> Rufflet (11 EN)
(4+3+(3+2)1.5) = 8.5 DMG

Aerial Fury -> Wurmple ((4+4)1.75 -1 = 11 EN)
Oowie!
Wurmple fainted!

Poison -> Rufflet (2 DMG)


Post-Round stats:

HP: 8
EN: 17
4/2/1/2/60

Wurmple
HP: KO
EN: KO
3/2/0/2/20


"Hey, we came pretty damn close! FUCK YEAH!"

Please choose your next type:





 

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