• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Hall Challenge - Glacier Knight

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"SLAY THE DRAGON!!!!!!!!!!!!!"

Ice Punch x3
 
Glacier picked Grass!

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Rocker Chester wants to battle!

RNG: 3/5.....OMG

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Sunkern (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Attacks:
Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Razor Leaf
Worry Seed
Sunny Day
Giga Drain

Hidden Power [Fire] (7)
Light Screen
SolarBeam

Encore
Morning Sun
Bide

Ability: 3/3

FUCKING EARLY BIRD
 
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"Sunflower seeds are so tasty! But we have to watch out...."

Ice Punch x3
On the action Sunkern begins biding, use Growl, and continue to use growl
 
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..........


Encore -> Bide -> Bide (Hold)


613.png

90 HP
100 EN
4/2/1/2/40

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90 HP
100 EN
1/2/3/2/30

Cubchoo used Ice-Punch - 5 energy
To crit (4591) - No
To freeze (9982) - No
(8 + 3 + 3)*1,5 = 21 damage

Sunkern used Encore - 10 energy

Action 2


Cubchoo used Ice-Punch - 5 energy
To crit (4591) - No
To freeze (9982) - No
(8 + 3 + 3)*1,5 = 21 damage

Sunkern used Bide!

Action 3


Cubchoo used Ice-Punch - 5 energy
To crit (4591) - No
To freeze (9982) - No
(8 + 3 + 3)*1,5 = 21 damage

Sunkern is charing the Bide!



613.png

90 HP
85 EN
4/2/1/2/40

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27 HP
90 EN
1/2/3/2/30


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Release -> Solarbeam combo -> Cooldown (Solarbeam)
 
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90 HP
85 EN
4/2/1/2/40

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27 HP
90 EN
1/2/3/2/30

Sunkern unleashed the power!
72,5 damage to Cubchoo

Cubchoo used Ice-Punch twice!
42 damage

Sunkern fainted!




613.png

90 HP
85 EN
4/2/1/2/40

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KO HP
KO EN
1/2/3/2/30


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Next type?


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

GhostType.png

DarkType.png
SteelType.png
 
Spr_RG_Gentleman.png

Gentleman Hershel wants to battle!


RNG: 2/5

Spr_5b_339_s.png

Barboach (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Hydration (DW): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Mud-Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse

Earthquake
Ice Beam
Waterfall

Spark
Hydro Pump
Earth Power

RNG: 2/3

Anticipation!
 
Spr_RG_Gentleman.png


''Take it easy, Barboach.''

Amnesia -> Water Gun -> Spark


613.png

90 HP
100 EN
4/2/1/2/40


Spr_5b_339_s.png

90 HP
100 EN
2/2/3/2/52

Theodore used Bide!

Barboach used Amnesia - 7 energy

Action 2

Barboach used Water Gun - 2 energy
To crit (329.....FUCK)
(4 + 3 + 1,5 + 3) = 11,5 damage
Theodore is drenched!
Theodore is storing the energy...

Action 3

Theodore unleashed the energy! - 13 energy
20,125 damage

Barboach used Spark - 5 energy
To crit (823) - No
To paralise (5861) - No
(7)*1,5 = 10,5 damage

613.png

68 HP
87 EN
4/2/1/2/40


Spr_5b_339_s.png

70 HP
86 EN
2/2/3/2/52
+2 Sp.Def

Spr_RG_Gentleman.png

''Alright, lets continue.''
Earthquake -> Spark -> Hydro Pump

If Bide, change actions to Amnesia -> Mud-Slap -> Earthquake
 
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68 HP
87 EN
4/2/1/2/40


Spr_5b_339_s.png

70 HP
86 EN
2/2/3/2/52
+2 Sp.Def


Action 1

Barboach used Earthquake - 6 energy
To crit (8356) - No
(10 + 3) = 13 damage

Cubchoo used Ice-Punch - 5 energy
To crit (2521) - No
To freeze (6436) - No
(8 + 3 + 3) = 14 damage

Action 2


Barboach used Spark - 5 energy
To crit (7536) - No
To paralise (1345) - Yes
(7)*1,5 = 10,5 damage


Cubchoo used Ice-Punch - 9 energy
To move (3674) - Yes
To crit (4112) - No
To freeze (9981) - No
(8 + 3 + 3) = 14 damage

Action 3

Barboach used Hydro-Pump - 7 energy
To hit (9835) - No

Cubchoo used Ice-Punch - 13 energy
To move (2942) - Yes
To crit (5262) - No
To freeze (6474) - No
(8 + 3 + 3) = 14 damage

613.png

44 HP
60 EN
4/2/1/2/40
Paralised (15%)

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28 HP
68 EN
2/2/3/2/52
+1 Sp.Def
 
Spr_RG_Gentleman.png

''Because of that miss, i believe we only have one shot at this, Barboach.''

Hydro Pump -> Dodge -> Hydro Pump

If Theodore is unable to move A1, use Hydro-Pump A2.

613.png

44 HP
60 EN
4/2/1/2/40
Paralised (15%)

Spr_5b_339_s.png

28 HP
68 EN
2/2/3/2/52
+1 Sp.Def


Theodore tries to use Ice-Punch..... - 17 energy
To move (8244) - Yes
To crit (215) - No
To freeze (245) - Yes!
(8 + 3 + 3) = 14 damage

Theodore then finishes it off with another Ice-Punch - 21 energy

613.png

44 HP
32 EN
4/2/1/2/40
Paralised (15%)

Spr_5b_339_s.png

KO HP
KO EN
2/2/3/2/52
+1 Sp.Def

Spr_RG_Gentleman.png

''Fucking hax.''

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png

PsychicType.png
RockType.png
IceType.png

GhostType.png

DarkType.png
SteelType.png
 
GlacierKnight1-2.png
613.png

"Things are getting together, and we might not last much longer. But Theodore, I am so proud! You are fresh, and taken down what, 5, 6 opponents? Bravo!"

BATTLING DARK
 
Pinkie_pie_curtain.gif


Pony Pinkie Pie wants to battle!

Spr_5b_551.png

Sandile (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

Earthquake
Rock Slide
Dig

Thunder Fang
Fire Fang
Counter

RNG: 1/3


Pinkie_pie_shaking.gif

Intimidate him into having a party with us!
 
GlacierKnight1-2.png
613.png

"..... Number One: BRONY FUCKKKKKAL;DFJASKLDFJA;KWEJRK;LW. Number Two: Ground type yay! Number Three: Intimidate and swagger askdjfal;skdfja;sdljfa;d"

Icy Wind~Ice Punch~Brine
-if Sandile uses counter, use Icy Wind
-if Sandile uses dig, use dig that action
 
Pinkie_pie_party_canon_left.gif

''Ok Gummy and human, get ready for the party!''

Mud-Slap -> Rock-Slide-> Mud-Slap

If Icy Wind hits, use Dig A2 and A3.
613.png

90 HP
100 EN
4/2/1/2/40

Spr_5b_551.png

90 HP
100 EN
4/2/1/2/65

Cubchoo was intimidated!

Sandile used Mud-Slap - 2 energy
To crit (8853) - No
(4 + 3 - 1,5) = 5,5 damage

Cubchoo used Icy Wind - 4 energy
To hit (1283) - Yes
(6 + 3 - 1,5)*1,5 = 11,25 damage


Action 2

Sandile used Dig - 9 energy

Cubchoo used Dig - 10 energy

Cubchoo missed!

Sandile attacked!
To crit (9061) - No
(8 + 3 + 3) = 14 damage

Action 3

Sandile used Dig - 13 energy

Cubchoo used Dig - 14 energy

Cubchoo missed!

Sandile attacked!
To crit (5432) - No
(8 + 3 + 3) = 14 damage


613.png

56 HP
72 EN
4/2/1/2/40
-1 Accuracy (1 Round)
Spr_5b_551.png

79 HP
76 EN
4/2/1/2/37 (1 Round)


Pinkie_back_flip_left.gif


This is so much fun!


Fire-Fang -> Rock-Slide -> Fire-Fang

If Dig, use Earthquake that action and push-back.
If Ice-Punch, use Counter that action and push-back.
 
613.png

56 HP
72 EN
4/2/1/2/40
-1 Accuracy (1 Round)
Spr_5b_551.png

79 HP
76 EN
4/2/1/2/37 (1 Round)


Cubchoo used Icy Wind - 4 energy
To hit (1283) - Yes
(6 + 3 - 1,5)*1,5 = 11,25 damage

Gummy used Fire-Fang - 5 energy
To hit (2240) -Yes
To burn (8812) - No
To crit (4501) - No
(7 + 3)*1,5 = 15 damage

Action 2

Cubchoo used Brine - 7 energy
To hit (6380) - Yes
To crit (5765) - No
(6 - 1,5)*1,5 = 6,75 damage

Gummy used Rock-Slide - 7 energy
To hit (5721) - Yes
To crit (9984) - No
(8 + 3)*1,5 = 16,5 damage

Action 3


Cubchoo used Brine - 11 energy
To hit (677) - Yes
To crit (1215) - No
(6 - 1,5)*1,5 = 6,75 damage


Gummy used Fire-Fang - 5 energy
To hit (245) -Yes
To burn (6626) - No
To crit (774) - No
(7 + 3)*1,5 = 15 damage

613.png

9 HP
51 EN
4/2/1/2/40

Spr_5b_551.png

54 HP
62 EN
4/2/1/2/65
-1 Speed
 
pinkie-pie-sad-face-6660_preview.jpg

Dont be like that, i will throw a party for you later


Rock-Tomb -> Swagger -> Dig


613.png

9 HP
51 EN
4/2/1/2/40

Spr_5b_551.png

54 HP
62 EN
4/2/1/2/65
-1 Speed (1 Round)

Cubchoo used Endure - 15 energy

Gummy used Rock-Tom
8 damage!
-1 Speed to Cubchoo

Action 2

Gummy used Swagger

Cubchoo's attack rose!

Cubchoo tries to use Ice-Punch - 5 energy
To hit-self (6420) - Yes
Cubchoo fainted!


613.png

KO HP
KO EN
4/2/1/2/40

Spr_5b_551.png

54 HP
62 EN
4/2/1/2/65
-1 Speed (1 Round)

http://fc00.deviantart.net/fs70/i/2012/060/3/7/pinkie_pie__s_picnic_party_by_wildanime-d4re3va.png

I threw a party just for you and Theodore. :D




Too bad, Glacier, your challenge has come to an end.

Glacier: 12 CC
Cubchoo: 12 HC

Matezoide: 20 UC
 
Only Matezoide and GlacierKnight may post

GlacierKnight1-2.png
613.png


We're baaaaaaaaaaaaack! And Cubchoo is even stronger! Ok Theodore, let's get even farther!

Name: Glacier Man
Thread: This here be a link
Rank: 1
Pokemon: Cubchoo
Ability: Rattle

613.png

Theodore the Cubchoo (Male)

Nature: Adamant (+atk, -spa)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Rattled (Innate, DW UNLOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Slash
Hail
Rest
Flail
Thrash
Blizzard
Sheer Cold

Ice Punch
Encore
Yawn
Night Slash
Focus Punch

Low Kick
Sleep Talk
Super Power

Protect
Dig
Aerial Ace
Shadow Claw
Grass Knot
Substitute
Hone Claws

29 Moves


Glacier picked lolBug on IRC!

Emoticon wants to battle!

:justin:

RNG: 3/5
Weedle.gif

Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite

Snore


:justin:

Crush him, Weedle
 
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