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Battle Hall Challenge - Houndoomsday

"Hmm, maybe I should recompile all my findings in the light of this observation...."

Hall Wilbert’s team:
360.png

HP: 30
En: 48
Spe: 23
Ranks: 0/3/1/2
Status: BPSN
Stats: -5 Def
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 90
En: 27
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: -4 Atk
Other: N/A

Arena : ASB Battle Hall

Action 1:
Houndour used Chill!
Houndour recovered some spent energy!
+12 energy
Wynaut used Destiny Bond!
Wynaut prepared to die in Houndour's face!
-15 energy

Post Action:
-2 HP due to BPSN (Wynaut)

Action 2:
Houndour used Chill!
Houndour recovered some spent energy!
+12 energy
Wynaut used Splash!
Wynaut flopped around stupidly!
-3 energy

Post Action:
-2 HP due to BPSN (Wynaut)

Action 3:
Houndour used Bite!
RNG Roll (CRIT) [<=625 CRIT]: 3164/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1520/10000 (EFFECT)
[6+3+(3-4.5)]*1.5+(5*1.75)-(4*1.75) = 13 damage (Wynaut)
Wynaut flinched due to Bite!
-3 energy
Wynaut Flinched!
Flinched (Bite)

Post Action:
-2 HP due to BPSN (Wynaut)
Stat changes: -4 Def (Wynaut)
Stat changes: -3 Atk (Houndour)

Post Round:

Wynaut: -19 HP, -18 EN
Houndour: +21 EN

Hall Wilbert’s team:
360.png

HP: 11
En: 30
Spe: 23
Ranks: 0/3/1/2
Status: BPSN
Stats: -4 Def
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 90
En: 48
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: -3 Atk
Other: N/A

Arena : ASB Battle Hall


"I'm sure the institute would be interested in this test subject...."
 
"Okay, Wynaut - just one more move to stall while I get my files in order..."
Splash > Charm > Splash

Hall Wilbert’s team:
360.png

HP: 11
En: 30
Spe: 23
Ranks: 0/3/1/2
Status: BPSN
Stats: -4 Def
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 90
En: 48
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: -3 Atk
Other: N/A

Arena : ASB Battle Hall

Action 1:
Houndour used Bite!
RNG Roll (CRIT) [<=625 CRIT]: 5753/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 7092/10000 (NO)
[6+3+(3-4.5)]*1.5+(4*1.75)-(3*1.75) = 13 damage (Wynaut)
Wynaut is KO'ed!
-7 energy

Post Action:
Stat changes: -2 Atk (Houndour)

Post Round:

Wynaut: -11 HP, KO'ed
Houndour: -7 EN

Hall Wilbert’s team:
360.png

HP: KO
En: 30
Spe: 23
Ranks: 0/3/1/2
Status: BPSN
Stats: -4 Def
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 90
En: 41
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: -2 Atk
Other: N/A

Arena : ASB Battle Hall


"And off we go! Ta taa!"

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
PoisonType.png

ElectricType.png
GroundType.png
RockType.png

IceType.png
DragonType.png
GhostType.png

DarkType.png

 
Skier Randolf pushed up his goggles.
"Oh, helo."

RNG Roll (HALL): 999/10000 (SMOOCHUM)
RNG Roll (ABILITY): 5932/1000 (FOREWARN)

"It's plenty warm here for lassie, don't you think?"

238.png

Smoochum (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Ice Beam
Dream Eater
Psyshock

Miracle Eye
Nasty Plot
Fake Out

 
Spr_2g_228.png

Houndour [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer (*)
Howl (*)
Ember (*)
Roar (*)
Smog (*)
Bite (*)
Odor Sleuth (*)
Beat Up (*)

Fire Spin (*)
Thunder Fang (*)
Counter (*)
Fire Blast

Will O'Wisp (*)
Sludge Bomb (*)
Sunny Day (*)
"Eh, I see no reason why not."
Miracle Eye > Sing > Sing
IF Houndour is asleep, THEN replace that action with Dream Eater.

Hall Randolf’s team:
238.png

HP: 90
En: 100
Spe: 65
Ranks: 1/1/4/3
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 90
En: 100
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

RNG Roll (SPEED TIE) [1 SMOOCHUM ; 2 HOUNDOUR]: 1, 1, 1 (SMOOCHUM)

Action 1:
Smoochum used Miracle Eye!
Houndour is locked by Smoochum's powers!
Other changes: Miracle Eye 6a (Houndour)
-6 energy
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 2407/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 676/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 5505/10000 (NO)
[12+3+(6-4.5)]*1.5 = 24.75 damage (Smoochum)
-7 energy

Action 2:
Smoochum used Sing!
RNG Roll (HIT) [<=5500 HIT]: 9981/10000 (NO)
But it missed Houndour!
-6 energy
Houndour used Smog!
RNG Roll (HIT) [<=5500 HIT]: 9910/10000 (NO)
But it missed Smoochum!
-3 energy

Action 3:
Smoochum used Sing!
RNG Roll (HIT) [<=5500 HIT]: 5772/10000 (NO)
But it missed Houndour!
-10 energy
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 9118/10000 (NO)
But it missed Smoochum!
-7 energy

Post Action:
Other changes: Miracle Eye 4a (Houndour)

Post Round:

Smoochum: -24.75 HP, -22 EN
Houndour: -17 EN

Hall Randolf’s team:
238.png

HP: 65
En: 10078
Spe: 65
Ranks: 1/1/4/3
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 90
En: 83
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: Miracle Eye 4a

Arena : ASB Battle Hall


"Might as well let her learn how to not bring down the avalanches."
Heart Stamp > Sing > Sing
IF Houndour is asleep, THEN replace that action with Dream Eater.
IF Houndour uses damaging Fire-type move, THEN replace that action with Fake Out ONCE.
 
"Ah ah ah, tricky..."

Hall Randolf’s team:
238.png

HP: 65
En: 78
Spe: 65
Ranks: 1/1/4/3
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 90
En: 83
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: Miracle Eye 4a

Arena : ASB Battle Hall

RNG Roll (SPEED TIE) [1 SMOOCHUM ; 2 HOUNDOUR]: 2, 2, 1 (HOUNDOUR, HOUNDOUR, SMOOCHUM)

Action 1:
Houndour used Bite!
RNG Roll (CRIT) [<=625 CRIT]: 4349/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 2998/10000 (EFFECT)
[6+3+(3-1.5)]*1.5 = 15.75 damage (Smoochum)
Smoochum flinched due to Bite!
-3 energy
Smoochum flinched!
Flinched (Bite)

Action 2:
Smoochum used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 7172/10000 (NO)
4+(1.5-1.5) = 4 damage (Houndour)
Houndour flinched due to Fake Out!
-3 energy
Houndour flinched!
Flinched (Fake Out)

Action 3:
Smoochum used Sing!
RNG Roll (HIT) [<=5500 HIT]: 6498/10000 (NO)
But it missed Houndour!
-6 energy
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 2677/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 8714/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 2536/10000 (NO)
[12+3+(6-4.5)]*1.5 = 24.75 damage (Smoochum)
-7 energy

Post Action:
Other changes: Miracle Eye 1a (Houndour)

Post Round:

Smoochum: -40.5 HP, -9 EN
Houndour: -4 HP, -10 EN

Hall Randolf’s team:
238.png

HP: 24
En: 69
Spe: 65
Ranks: 1/1/4/3
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 86
En: 73
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: Miracle Eye 1a

Arena : ASB Battle Hall


"But, this will definitely help her in the long run."
 
"Seems simple enough... save for some gnarly hax"

Fire Blast~Bite~Fire Blast
IF (Flinched) THEN (Push Back)
IF (Asleep) THEN (Push Back until awakened)
 
"Leave a mark in that dog's heart, my dear."
Heart Stamp > Sweet Kiss > Fake Tears

Hall Randolf’s team:
238.png

HP: 24
En: 69
Spe: 65
Ranks: 1/1/4/3
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 86
En: 73
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: Miracle Eye 1a

Arena : ASB Battle Hall

RNG Roll (SPEED TIE) [1 SMOOCHUM ; 2 HOUNDOUR]: 1, 2, 2 (SMOOCHUM, HOUNDOUR, HOUNDOUR)

Action 1:
Smoochum used Heart Stamp!
RNG Roll (CRIT) [<=625 CRIT]: 7752/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 318/10000 (EFFECT)
6+(3-1.5) = 7.5 damage (Houndour)
Houndour flinched due to Heart Stamp!
-4 energy
Houndour flinched!
Flinched (Heart Stamp)

Post Action:
Other changes: Miracle Eye 0a (Houndour)

Action 2:
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 5165/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 3435/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 6620/10000 (NO)
[12+3+(6-4.5)]*1.5 = 24.75 damage (Smoochum)
Smoochum is KO'ed!
-7 energy

Post Round:

Smoochum: -24.75 HP, -4 EN, KO'ed
Houndour: -7.5 HP, -7 EN

Hall Randolf’s team:
238.png

HP: KO
En: 65
Spe: 65
Ranks: 1/1/4/3
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 78
En: 66
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"So that on one cold night, it'll remember about you..."

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
PoisonType.png

ElectricType.png
GroundType.png
RockType.png

DragonType.png
GhostType.png
DarkType.png

 
Doomsayer Bacchus looks up from his crystal.
"I sense a dooming misfortune about you..."

RNG Roll (HALL): 956/10000 (NOHFACE)

"You're about to encounter it soon..."

Nohface.png

Nohface (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks:
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse

Will-O-Wisp
Rock Slide
Dig

Meteor Mash
Yawn
Foul Play
 
Fire Blast~Fire Spin~Fire Blast

IF (Metal Burst A1 or A3) THEN (Replace first instance with Will-O-Wisp, and second instance with Sunny Day)
 
"Even the ground beneath you would not be safe for you..."
Rock Slide > Dig > Rock Slide

Hall Bacchus’s team:
Nohface.png

HP: 100
En: 100
Spe: 10
Ranks: 3/3/0/3
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 90
En: 100
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 7912/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 8695/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6842/10000 (NO)
[12+3+(6-4.5)]*1.5 = 24.75 damage (Nohface)
-7 energy
Nohface used Rock Slide!
RNG Roll (HIT) [<=9000 HIT]: 5472/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9839/10000 (NO)
[8+(4.5-1.5)]*1.5 = 16.5 damage (Houndour)
-6 energy

Action 2:
Houndour used Fire Spin!
RNG Roll (HIT) [<=8500 HIT]: 7196/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9839/10000 (NO)
[4+3+(6-4.5)]*1.5 = 12.75 damage (Nohface)
Nohface is trapped within the flaming vortex!
Other changes: Fire Spin 4a (Nohface)
-4 energy
Nohface used Dig!
(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 5365/10000 (NO)
[8+(4.5-1.5)]*1.5 = 16.5 damage (Houndour)
-10 energy

Post Action:
-2 HP due to Fire Spin (Nohface)

Action 3:
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 3114/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 8966/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8115/10000 (NO)
[12+3+(6-4.5)]*1.5 = 24.75 damage (Nohface)
Nohface is freed from the flaming vortex!
Other changes: Fire Spin 0a (Nohface)
-7 energy
Nohface used Rock Slide!
RNG Roll (HIT) [<=9000 HIT]: 583/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 602/10000 (HIT)
[8+3+(4.5-1.5)]*1.5 = 21 damage (Houndour)
-6 energy

Post Round:

Nohface: -64.25 HP, -22 EN
Houndour: -54 HP, -18 EN

Hall Bacchus’s team:
Nohface.png

HP: 36
En: 78
Spe: 10
Ranks: 3/3/0/3
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 36
En: 72
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Because the doom upon you will start there."
Dig > Rock Slide + Rock Slide {Granite Burial} > Combo cooldown (Rock Slide)
IF Houndour uses non-combo Fire Blast A1, THEN replace A1 with Metal Burst + Metal Burst.
IF Houndour uses damaging Fire type attack in combo, THEN replace that action with Dig and push remaining queue back.

 
"And it will all end..."

Hall Bacchus’s team:
Nohface.png

HP: 36
En: 78
Spe: 10
Ranks: 3/3/0/3
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: 36
En: 72
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Houndour used Ember!
RNG Roll (CRIT) [<=625 CRIT]: 464/10000 (CRIT)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9448/10000 (NO)
[4+3+3+(6-4.5)]*1.5 = 17.25 damage (Nohface)
-2 energy
Nohface used Dig!
(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 9221/10000 (NO)
[8+(4.5-1.5)]*1.5 = 16.5 damage (Houndour)
-10 energy

Action 2:
Houndour used Fire Blast!
RNG Roll (HIT) [<=8500 HIT]: 9344/10000 (NO)
But it missed Nohface!
-7 energy
Nohface used Granite Burial!
(-2 Priority Combo, Rock Slide + Rock Slide)
RNG Roll (HIT) [<=8100 HIT]: 6747/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2369/10000 (NO)
[(8*2.25)+(4.5-1.5)]*1.5 = 31.5 damage (Houndour)
Houndour is KO'ed!
-28 energy

Post Round:

Nohface: -17.25 HP, -38 EN
Houndour: -48 HP, -9 EN, KO'ed

Hall Bacchus’s team:
Nohface.png

HP: 23
En: 40
Spe: 10
Ranks: 3/3/0/3
Status: N/A
Stats: N/A
Other: N/A

Houndoomsday's team:
Spr_2g_228.png

HP: KO
En: 63
Spe: 65
Ranks: 2/1/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"..When your weapon betrays you at the time you need it the most."

Rewards Bank said:
Houndoomsday: 12 CC
Houndour: 12 KOC

ZhengTann: 20 UC
Thank you for completing your Battle Hall challenge Houndoomsday! You may rechallenge in 6 days, 23 hours, 59 minutes, and 59 seconds from this post.
 
Houndoomsday will be challenging Rank 3 hall using Houndoom with Early Bird.

Spr_3e_229.gif

2-2-0
Houndoom [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW UNLOCKED): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Attract
Bite (*)
Beat Up (*)

Body Slam
Captivate

Crunch
Counter (*)

Curse
Dark Pulse
Detect
Double Edge

Double Team
Dream Eater
Embargo

Ember (*)
Endure

Facade
Faint Attack
Feint

Fire Blast
Fire Fang
Fire Spin (*)
Flame Charge
Flamethrower
Foul Play
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power

Howl (*)
Hyper Beam
Hyper Voice
Incinerate
Inferno
Iron Tail

Leer (*)
Mimic
Mud Slap
Nasty Plot
Natural Gift
Nightmare

Odor Sleuth (*)
Overheat
Payback

Protect
Punishment
Pursuit
Rage

Rest
Retaliate
Return
Reversal

Roar (*)
Rock Smash
Role Play
Round
Secret Power

Shadow Ball
Sleep Talk
Sludge Bomb (*)
Smog (*)

Snarl
Snatch
Snore

Solarbeam
Spite
Strength

Substitute
Sucker Punch
Sunny Day (*)
Super Fang
Swagger
Swift

Taunt
Thief
Thunder Fang (*)
Torment
Toxic
Uproar

Will O'Wisp (*)


Please choose your first typing!


NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
oAN3L.png
 
Pokemon roll: 5/5 (Ivysaur)
Ability roll: 1/2 (Overgrow)

2.png

Ivysaur (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
Seed Bomb

Venoshock
Protect
Giga Drain

Light Screen
Petal Dance
Endure

Bind
 
Fire Blast~Flamethrower~Fire Blast

IF (Sleep Powder) AND (You do not have a sub up) THEN (Substitute-15)
IF (Poison Powder) AND (You do not have a sub up) THEN (Substitute-15)
 
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