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Battle Hall Challenge - Iron Caliber

Reposting for new page.
karrablast.gif

Mordred - Karrablast (♂)
Nature: Adamant (+1 Atk, -1 Sp.Atk)

Type: Bug
Bug
:
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).

Stats:
HP: 80
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Speed: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

MC: 2

Abilities: Swarm / Shed Skin / No Guard (H) (Locked)

Moves (17/??):
=====Level-Up=====
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
=====Egg=====
Megahorn
Drill Run
Knock Off
Pursuit
Counter
=====TM/HM=====
Poison Jab
Subsitute
Facade
Protect
Infestation
=====Tutor=====
=====Other=====
(rolled 1/5): Houndour
(rolled 3/3): Unnerve
houndour.gif


Houndour (♂)

Type: Dark/Fire
Ability: Early Bird/Flash Fire/Unnverve

Nature: Lonely (+Attack, -Defense)
HP: 80
Atk: 4 (+)
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 65
Total: 15

Size: 1
Weight: 2

Moves:
Beat Up
Bite
Counter
Dark Pulse
Ember
Fire Spin
Flamethrower
Howl
Leer
Odor Sleuth
Protect
Pursuit
Roar
Smog
Solarbeam
Sucker Punch
Taunt
Thunder Fang
houndour.gif
"BARK! BARK BARK BARK!!" (Houndoor thrashes its tail about and bows playfully.)
 
karrablast.gif

"You sure this isn't rigged?"
Drill Run ~ Drill Run ~ Drill Run
IF P/E AND you are not under the effects of Taunt THEN Substitute (25), but only once.
IF Counter THEN Leer and push back.
 
houndour.gif
"GRRRRRR, BARK!!" (Houndour is drooling a little bit.)
Flamethrower > Flamethrower > [Flamethrower + Flamethrower]

karrablast.gif

Bug | Shed Skin
HP: 80/80 | EN: 100
4/2/1/2/60 | 1/1/13
Status: OK
houndour.gif

Dark/Fire | Unnerve
HP: 80/80 | EN: 100
4/1/3/2/65 | 1/2/15
Status: OK​
A1

Flamethrower

Crit roll: 19/24
Damage = (9+3+6-4)*1.5 = 21 damage (59hp)
Eff chance = .1 (rolled .3)
-6en (94en)

Drill Run
Hit chance = .95 (rolled 90/100)
Crit roll: 5/8
Damage = (8+8-2)*1.5 = 21 damage (59hp)
-6en (94en)

A2

Flamethrower

Crit roll: 14/24
Damage = (9+3+6-4)*1.5 = 21 damage (38hp)
Eff chance = .1 (rolled .4)
-10en (84en)

Drill Run
Hit chance = .95 (rolled 14/100)
Crit roll: 2/8
Damage = (8+8-2)*1.5 = 21 damage (38hp)
-10en (84en)

A3

Drill Run

Hit chance = .95 (rolled 25/100)
Crit roll: 8/8
Damage = (8+8-2)*1.5 = 21 damage (17hp)
-14en (70en)

Novathrower!
Crit roll: 2/24
Damage = (9*2.25+3+6-4)*1.5 = 37.875 damage (KO!)
Cooldown (1a)
EN cost = (15+2)*3.5-1 = -58.5en (45en)
karrablast.gif

KO
houndour.gif

Dark/Fire | Unnerve
HP: 17/80 | EN: 45
4/1/3/2/65 | 1/2/15
Status: Cooldown (1a)​

houndour.gif
"Foolish mortal! Let Hellfire consume your wretched soul! This offering to the Dark Lord, Giratina, shall usher in a new era of despair and --oh, I mean, uh, BARK BARK WOOF WOOF."

Rewards:
Iron Caliber : 2CC
Karrablast: 3KOC

nightblitz42 : 6+3 = 9UC

Thanks for playing! Please wait at least one week before re-challenging.
 
Last edited:
Only users: Current ref and Iron Caliber should be posting in this thread.

Calibear using Shieldon w/ Sturdy

shieldon.gif

Hector - Shieldon (♂)
Nature: Quiet (+1 SpA, -4 Speed, -10% Evasion)

Type: Rock / Steel
Rock:
Rock STAB; Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 3
Speed: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

MC: 2

Abilties: Sturdy / Soundproof (H) (Locked)

Moves (22/??):
=====Level-Up=====
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Metal Burst
Iron Head
Endure
Ancient Power
Heavy Slam
=====Egg=====
Counter
Curse
Rock Blast
Stealth Rock
Wide Guard
=====TM/HM=====
Ice Beam
Earthquake
Thunderbolt
Flamethrower
Flash Cannon
=====Tutor=====
=====Other=====

Iron Caliber you may choose your first type. Your options are:

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
Battle 1:
normal.gif

youngster.png

"Get out my way Weather-Boy!"

Pokemon 2/5 (Yungoos)
Ability 3/3 (Adaptabilty)

da6mfg4-efead7cd-2da2-427d-b390-c3a406ca6439.gif


yungoos.gif


Yungoos (♂)

Type: Normal
Ability: Stakeout/Strong Jaw/Adaptability

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 45
Total: 13

Size: 1
Weight: 1

Moves:
Tackle
Leer
Pursuit
Sand Attack
Odor Sleuth
Bide
Bite
Mud-Slap
Super Fang

Last Resort
Revenge

Rock Tomb
U-turn
Taunt
Toxic
Substitute
Earthquake
Return
Frustration

Iron Caliber
 
shieldon.gif

"Huh? Did I hear something?"
Flash Cannon ~ Ancient Power ~ Flash Cannon
IF Earthquake THEN Counter
IF Super Fang AND not in a combination THEN Metal Burst
 
yungoos.gif

Adaptability
██████████
██████████
80/100
4/2/1/2/45
Status: OK!


shieldon.gif

Sturdy
██████████
██████████
80/100
2/5/3/3/26
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

Rolled 15 dice (1-10000): 8588, 4929, 164, 2274, 3501, 9389, 1157, 3715, 246, 9132, 4911, 1905, 1057, 1265, 2911

1ST ACTION

SHIELDON uses Flash Cannon
Crit: 8588
Effect: 4929
Damage: (8+3+6-4)=13
-5en

YUNGOOS uses Revenge
Crit: 164 (416) CRITICAL HIT!!!
Damage: (12+3+8-10-1)*2.25=27
-8en

2ND ACTION

SHIELDON uses Ancient Power
Crit: 2274
Effect: 3501
Damage: (6+6-4)=8
-4en

YUNGOOS uses Revenge
Crit: 9389
Damage: (12+8-10-1)*2.25=~20
-11en

3RD ACTION

YUNGOOS uses 100% FISSURE
Crit: 1157
Damage: (10*2.25+8-10-1)*2.25=~44
-32en

TL;DR
YUNGOOS-21HP -51EN

SHIELDON-91HP -9EN
=======
yungoos.gif

Adaptability
██████████
██████████
59/49
4/2/1/2/45
Status: OK!


shieldon.gif

Sturdy
██████████
█████████
KO/91
2/5/3/3/26
Status: OK!

giphy.gif


Battle 1

Iron Caliber : 2CC
Shieldon: 3KOC

Toon 9UC

Thanks for Playing!
 
Rank: 3
Ability: Levitate

claydol.gif

Doomsday [Claydol] (N)

Nature: Modest (+1 Sp. Attack, -1 Attack)

Type: Ground / Psychic
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Speed: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

MC: 0

Abilities: Levitate

Moves (41/??):
=====Level-Up {COMPLETE}=====
Teleport
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
Power Trick
Power Split
Ancientpower
Cosmic Power
Extrasensory
Earth Power
Explosion
Heal Block
Sandstorm
Guard Split
Hyper Beam
Imprison
=====TM/HM=====
Protect
Reflect
Light Screen
Ice Beam
Telekinesis
Toxic
Dig
Endure
Psyshock
Shadow Ball
Psychic
Earthquake
Grass Knot
Dazzling Gleam
Substitute
=====Tutor=====
Gravity
Magic Coat
Mimic
Signal Beam
Skill Swap
Trick
=====Other=====
normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Pick your first type Iron Caliber
 
Roll: 9/30

incineroar.gif


Incineroar (♀)

Type: Fire/Dark
Ability: Blaze/Intimidate

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 60
Total: 19

Size: 3
Weight: 4

Moves:
Scratch
Ember
Growl
Lick
Leer
Fire Fang
Roar
Bite
Swagger
Fury Swipes
Thrash
Flamethrower
Scary Face
Flare Blitz
Darkest Lariat
Bulk Up
Throat Chop

Body Slam
Crunch
Fake Out
Heat Wave
Nasty Plot
Revenge

Brick Break
Earthquake
Leech Life
Protect
Substitute
Taunt
Torment
Will-O-Wisp
Iron Caliber to order
 
claydol.gif

[☝︎□︎ ♋︎⬥︎♋︎⍓︎ ♌♋♎♍♋︎⧫︎]
Earth Power ~ Earth Power ~ Earth Power
[2 SUBS] IF Taunt OR Torment THEN Magic Coat and push back.
IF damaging Dark-type combination THEN Protect and push back.
 
Iron Caliber
claydol.png

HP: 90 | EN: 100
Levitate
2/4/4/5/75

Battle Hall [1]
incineroar.png

HP: 90 | EN: 100
Blaze
5/3/2/3/60
Action 1
Claydol used Earth Power!
Crit: 18 [N]
-1 SpD: 117 [N]
Damage: (9 + 3 + 2) × 1.5 = 21
-6 EN

Incineroar used Crunch!
Crit: 80 [N]
-1 Def: 67 [N]
Damage: (8 + 3 + 2) × 1.5 = 19.5 => 20
-5 EN

Action 2
Claydol used Earth Power!
Crit: 78 [N]
-1 SpD: 114 [N]
Damage: (9 + 3 + 2) × 1.5 = 21
-10 EN

Incineroar used Leech Life!
Crit: 81 [N]
Damage: (8 + 2) × 1.5 = 15
Healing: 15 ÷ 2 = 7.5 => 7
-12 EN

Action 3
Incineroar used Fake Out!
Crit: 83 [N]
Damage: 4 + 2 = 6
-4 EN

Claydol flinched.
Iron Caliber
claydol.png

HP: 49 | EN: 84
Levitate
2/4/4/5/75

Battle Hall [1]
incineroar.png

HP: 55 | EN: 79
Blaze
5/3/2/3/60



incineroar.gif

Incineroar: Leech Life - Leech Life - Crunch
-- IF Claydol is under the effects of a Damaging Evasive Move, THEN Earthquake.
-- IF Claydol is to use a Damaging Ground Combination, THEN Protect and push back.

Iron Caliber to order
 
Last edited:
claydol.gif

[︎□︎♓︎■︎⧫︎⍓︎ ⬧︎♒♋︎❒︎◻︎ ⧫︎♏♏︎⧫︎♒︎ □︎◆︎♍♒︎ ■︎□︎ ♌♋♎♍♋︎⧫︎]
Imprison (Protect, Earthquake, Substitute) ~ Dig ~ Dig
 
Iron Caliber
claydol.png

HP: 49 | EN: 84
Levitate
2/4/4/5/75

Battle Hall [1]
incineroar.png

HP: 55 | EN: 79
Blaze
5/3/2/3/60

Action 1
Claydol used Imprison!
Locked Protect, Earthquake, and Substitute.
-9 EN

Incineroar used Leech Life!
Crit: 42 [N]
Damage: (8 + 2) × 1.5 = 15
Healing: 15 ÷ 2 = 7.5 => 7
-12 EN

Action 2
Claydol dug underground.
-6 EN

Incineroar used Leech Life!
Misses.
-16 EN

Claydol used Dig!
Crit: 208 [N]
Damage: (8 + 3 - 2) × 1.5 = 13.5 => 14
-4 EN

Action 3
Claydol dug underground.
-8 EN

Incineroar used Crunch!
Misses.
-5 EN

Claydol used Dig!
Crit: 69 [N]
Damage: (8 + 3 - 2) × 1.5 = 13.5 => 14
-6 EN
Iron Caliber
claydol.png

HP: 34 | EN: 51
Levitate
2/4/4/5/75
Imprison [Protect, Earthquake, Substitute] (4a)

Battle Hall [1]
incineroar.png

HP: 34 | EN: 58
Blaze
5/3/2/3/60

Iron Caliber orders
 
claydol.gif

[︎♋♎♍♋︎⧫︎⬧︎ ♑︎□︎ ⧫︎□︎ ♒♏︎●︎●︎ ◆︎⬧︎⧫︎ ●︎♓♏︎ ⧫︎♒♋︎⧫︎ ■︎♏︎⬥︎ ❍︎□︎❖︎♓♏︎]
Earth Power ~ Earth Power ~ Earth Power
[2 SUBS] IF damaging Dark-type OR Bug-type combination AND you would move first based on speed order THEN {Earth Power + Earth Power}
 
Last edited:
Iron Caliber
claydol.png

HP: 34 | EN: 51
Levitate
2/4/4/5/75
Imprison [Protect, Earthquake, Substitute] (4a)

Battle Hall [1]
incineroar.png

HP: 34 | EN: 58
Blaze
5/3/2/3/60

Action 1
Claydol used Earth Power!
Crit: 12 [N]
-1 SpD: 163 [N]
Damage: (9 + 3 + 2) × 1.5 = 21
-6 EN

Incineroar used Torment!
-9 EN

Action 2
Claydol struggled!
Crit: 115 [N]
Damage: (5 - 2) = 3
Recoil: 3 × 0.4 = 1.2 => 1
-5 EN

Incineroar used [Darkest Lariat + Revenge]!
Crit: 17 [N]
Damage: (20 + 3 + 2) × 1.5 = 37.5 => 38 [KO!]
-20 EN
Iron Caliber
claydol.png

HP: 0 | EN: -
Levitate
2/4/4/5/75
Imprison [Protect, Earthquake, Substitute] (2a), Torment (6a)

Battle Hall [1]
incineroar.png

HP: 10 | EN: 29
Blaze
5/3/2/3/60

Iron Caliber: 2 CC
Claydol: 3 KOC

JJayyFeather: 9 UC
 
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