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Battle Hall Challenge - Its_A_Random


Battle 8​
..
Spr_BW_Depot_Agent.png

Trainer Jose wants to battle!
Well, well, what do we have here?


RNG Roll (Pokemon) [1-5]: 4/5 (Magnemite)
RNG Roll (Ability) [1-3]: 2/3 (Sturdy)

I hope you've got your papers on order

81.png

Magnemite (U)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.in. Superior senses in power plant environments.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Attacks:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Electro Ball
Mirror Shot
Lock-On
Magnet Rise
Zap Cannon

Hidden Power [Ice] (7)
Flash Cannon
Volt Switch
 
0.png
313.png

"Oh hooray, something we struggle to deal much damage to..."

Hidden Power > Brick Break > Hidden Power
313.png

Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

ABILITIES
Illuminate: (Toggle Off) This Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Swarm: (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Prankster (DW): (Passive) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

ATTACKS (56/73)
PHYSICAL
Acrobatics
Aerial Ace
Brick Break
Bug Bite
Counter
Double-Edge
Focus Punch
Ice Punch
Quick Attack
Return
Seismic Toss
Tackle
Thief
Thunderpunch
U-Turn
Zen Headbutt

SPECIAL
Air Cutter
Bug Buzz
Charge Beam
Giga Drain
Hidden Power (Fire 7)
Mud-Slap
Shadow Ball
Signal Beam
Silver Wind
Snore
Solarbeam
Struggle Bug
Thunder
Thunderbolt
Water Pulse

OTHER
Attract
Baton Pass
Confuse Ray
Double Team
Encore
Endure
Flash
Helping Hand
Light Screen
Metronome
Moonlight
Protect
Psych Up
Rain Dance
Rest
Roost
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Glow
Tailwind
Thunder Wave
Toxic
Trick
 
313.png

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS
81.png

HP: 80
EN: 100
Boost: ~
Status: ~
Other: ~​

Magnemite: Zap Cannon ~ Zap Cannon ~ Zap Cannon
* If Magnemite is Paralysed when you're up then replace all your remaining actions with Flash Cannon & Electro Ball instead

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Inzektor used Hidden Power!
RNG Roll (To Crit) [<=625 Yes]: 3323/10000 (No)
(6 + 1.5) x 1.5 = 11.25 ~ 11.25 damage (Magnemite)
-5 energy

Magnemite used Zap Cannon!
RNG Roll (To Hit) [<=6900 Yes]: 1034/10000 (Hit)
RNG Roll (To Crit) [<=625 Yes]: 1536/10000 (No)
(12 + 3 + 1.5) x 1.0 = 16.5 ~ 16.5 damage (Inzektor)
Inzektor was Paralyzed! (25%)
-8 energy

Magnemite used Flash Cannon!
RNG Roll (To Crit) [<=625 Yes]: 8332/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 5767/10000 (Yes)
(8 + 3 + 1.5) x 1.0 = 12.5 ~ 29 damage (Inzektor)
-5 energy

Inzektor used Brick Break!
RNG Roll (Paralysis) [<=2500 Yes]: 3167/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 8103/10000 (No)
(7) x 1.5 = 10.5 ~ 21.75 damage (Magnemite)
-6 energy

Magnemite used Electro Ball!
RNG Roll (To Crit) [<=625 Yes]: 6009/10000 (No)
(8 + 3 + 1.5) x 1.0 = 12.5 ~ 41.5 damage (Inzektor)
-8 energy

Inzektor used Hidden Power!
RNG Roll (Paralysis) [<=2500 Yes]: 5605/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 834/10000 (No)
(6 + 1.5) x 1.5 = 11.25 ~ 33 damage (Magnemite)
-5 energy

Inzektor's paralysis stage felt! (20%)
313.png

HP: 59
EN: 84
Boost: ~
Status: Paralysed (20%)
Other: ~

VS
81.png

HP: 47
EN: 79
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

Spr_BW_Depot_Agent.png

Cursed be the health gap between our pokemon!

Magnemite: Flash Cannon ~ Electro Ball ~ Flash Cannon
* If Inzektor is Not Paralyzed when you use Electro Ball then use ThunderShock instead
* If Inzektor has clones up when you target him then use Magnet Bomb and push actions

 
0.png
313.png

"Sigh... I guess we have to take alternative measures..."

Rest > Sleep Talk (Hidden Power | Brick Break | Seismic Toss | Mud-Slap) > Sleep Talk (Hidden Power | Brick Break | Seismic Toss | Mud-Slap)
IF you are fully Paralysed A1, THEN use Moonlight A2, AND use Rest A3.
 
313.png

HP: 59
EN: 84
Boost: ~
Status: Paralysed (20%)
Other: ~

VS
81.png

HP: 47
EN: 79
Boost: ~
Status: ~
Other: ~​

Inzektor used Rest!
RNG Roll (Paralysis) [<=2500 Yes]: 9006/10000 (No)
Inzektor felt asleep!
Inzector was cured!
-15 energy

Magnemite used Flash Cannon!
RNG Roll (To Crit) [<=625 Yes]: 5068/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 6150/10000 (Yes)
(8 + 3 + 1.5) x 1.0 = 12.5 ~ 12.5 damage (Inzektor)
-5 energy

Inzektor recovered some health due to Rest! (+12 Hp)

Inzektor used Sleep Talk
RNG Roll (Move) [HP/BB/ST/MS)]: 563/10000 (Hidden Power)
RNG Roll (To Crit) [<=625 Yes]: 7995/10000 (No)
(6 + 1.5) x 1.5 = 11.25 ~ 11.25 damage (Magnemite)
-8 energy

Magnemite used ThunderShock!
RNG Roll (To Crit) [<=625 Yes]: 5591/10000 (No)
RNG Roll (To Paralyze) [<=1000 Yes]: 1452/10000 (No)
(4 + 3 + 1.5) x 1.0 = 8.5 ~ 9 damage (Inzektor)
-2 energy

Inzektor recovered some health due to Rest! (+12 Hp)

Inzektor used Sleep Talk
RNG Roll (Move) [HP/BB/ST/MS)]: 7189/10000 (Seismic Toss)
8 = 8 ~ 19.25 damage (Magnemite)
-13 energy

Magnemite used Flash Cannon!
RNG Roll (To Crit) [<=625 Yes]: 5068/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 6150/10000 (Yes)
(8 + 3 + 1.5) x 1.0 = 12.5 ~ 9.5 damage (Inzektor)
-5 energy

Inzektor recovered some health due to Rest! (+12 Hp)
313.png

HP: 62
EN: 48
Boost: ~
Status: Asleep (0a)
Other: ~

VS
81.png

HP: 28
EN: 67
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

Spr_BW_Depot_Agent.png

Sleeping on the Job? You should be ashamed!

 
313.png

HP: 62
EN: 48
Boost: ~
Status: Asleep (0a)
Other: ~

VS
81.png

HP: 28
EN: 67
Boost: ~
Status: ~
Other: ~​

Magnemite: Zap Cannon ~ Zap Cannon ~ Zap Cannon
* If Magnemite is Paralysed when you're up then replace all your remaining actions with Flash Cannon & Electro Ball instead

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Inzektor woke up!
Inzektor used Hidden Power!

RNG Roll (To Crit) [<=625 Yes]: 2580/10000 (No)
(6 + 1.5) x 1.5 = 11.25 ~ 11.25 damage (Magnemite)
-5 energy

Magnemite used Zap Cannon!
RNG Roll (To Hit) [<=6900 Yes]: 956/10000 (Hit)
RNG Roll (To Crit) [<=625 Yes]: 9407/10000 (No)
(12 + 3 + 1.5) x 1.0 = 16.5 ~ 16.5 damage (Inzektor)
Inzektor was Paralyzed! (25%)
-8 energy

Magnemite used Flash Cannon!
RNG Roll (To Crit) [<=625 Yes]: 2377/10000 (No)
RNG Roll (-1 SpD) [<=1000 Yes]: 2269/10000 (Yes)
(8 + 3 + 1.5) x 1.0 = 12.5 ~ 29 damage (Inzektor)
-5 energy

Inzektor used Brick Break!
RNG Roll (Paralysis) [<=2500 Yes]: 9978/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 1498/10000 (No)
(7) x 1.5 = 10.5 ~ 21.75 damage (Magnemite)
-6 energy

Magnemite used Electro Ball!
RNG Roll (To Crit) [<=625 Yes]: 6009/10000 (No)
(8 + 3 + 1.5) x 1.0 = 12.5 ~ 41.5 damage (Inzektor)
-8 energy

Inzektor used Hidden Power!
RNG Roll (Paralysis) [<=2500 Yes]: 1083/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 2790/10000 (No)
(6 + 1.5) x 1.5 = 11.25 ~ 33 damage (Magnemite)
-5 energy

Magnemite fainted!
313.png

HP: 29
EN: 32
Boost: ~
Status: ~
Other: ~

VS
81.png

HP: KO
EN: KO
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

Spr_BW_Depot_Agent.png

It seems everything was fine after all
Stay out of trouble!
Come on, keep moving!


NormalType.png
FireType.png
FlyingType.png

PoisonType.png
ElectricType.png
RockType.png

BugType.png
DragonType.png
GhostType.png

 

Battle 8​
....
zelda__ocarina_of_time___saria_sprite_by_pokenomnomnom-d4m74ez.gif

Trainer Anne wants to battle!
I've seen you around, and I wanted to get a chance to face you


RNG Roll (Pokemon) [1-5]: 4/5 (Scratchet)
RNG Roll (Ability) [1-3]: 2/3 (Prankster)

Well, we've got someone who's even more of a trickster than you my dear

ScratchetM.png

Scratchet (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up

Return
Toxic
Reflect

Yawn
Roost
Confuse Ray
 
0.png
313.png

"We out-prankster you!"

Acrobatics > Brick Break > Acrobatics
IF Confuse Ray is issued, THEN on the first instance only, use Substitute (15 HP) that action, AND use Encore next action.
IF Return is issued, THEN use Counter that action, pushing actions back.
 
313.png

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS
ScratchetM.png

HP: 90
EN: 100
Boost: ~
Status: ~
Other: ~​

Scratchet: Fury Swipes ~ Fury Swipes ~ Fury Swipes

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Inzektor used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 7669/10000 (No)
(11) x 1.5 = 16.5 ~ 16.5 damage (Scratchet)
-7 energy

Scratchet used Fury Swipes!
RNG Roll (To Hit) [<=9500 Yes]: 4141/10000 (Hit)
RNG Roll (# of Hits) [2/2/3/3/4/5]: 8409/10000 (5)
RNG Roll (To Crit) [<=625 Yes]: 7974/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 5511/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 400/10000 (Crit)
RNG Roll (To Crit) [<=625 Yes]: 3867/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 119/10000 (Crit)
A Critical Hit!
(10 + 3 + 2 + 3) x 1.0 = 18 ~ 18 damage (Inzektor)
-3 energy

Inzektor used Brick Break!
RNG Roll (To Crit) [<=625 Yes]: 4851/10000 (No)
(8) x 1.5 = 12 ~ 28.5 damage (Scratchet)
-6 energy

Scratchet used Fury Swipes!
RNG Roll (To Hit) [<=9500 Yes]: 86/10000 (Hit)
RNG Roll (# of Hits) [2/2/3/3/4/5]: 7726/10000 (4)
RNG Roll (To Crit) [<=625 Yes]: 189/10000 (Crit)
RNG Roll (To Crit) [<=625 Yes]: 1452/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 4094/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 5783/10000 (No)
A Critical Hit!
(8 + 3 + 1 + 3) x 1.0 = 15 ~ 33 damage (Inzektor)
-7 energy

Inzektor used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 664/10000 (No)
(11) x 1.5 = 16.5 ~ 45 damage (Scratchet)
-7 energy

Scratchet used Fury Swipes!
RNG Roll (To Hit) [<=9500 Yes]: 1421/10000 (Hit)
RNG Roll (# of Hits) [2/2/3/3/4/5]: 8896/10000 (5)
RNG Roll (To Crit) [<=625 Yes]: 9579/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 4179/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 1096/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 3958/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 5804/10000 (No)
(10 + 3 + 3) x 1.0 = 16 ~ 49 damage (Inzektor)
-10 energy
313.png

HP: 51
EN: 80
Boost: ~
Status: ~
Other: ~

VS
ScratchetM.png

HP: 45
EN: 79
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

zelda__ocarina_of_time___saria_sprite_by_pokenomnomnom-d4m74ez.gif

Well, at least we manage to do some damage!

Scratchet: Return ~ Fury Swipes ~ Return
* If Inzektor uses Counter then use Roost and push actions
* If Inzektor uses Acrobatics & He doesn't have a sub up then use Confuse Ray and push actions

 
313.png

HP: 51
EN: 80
Boost: ~
Status: ~
Other: ~

VS
ScratchetM.png


HP: 45
EN: 79
Boost: ~
Status: ~
Other: ~​

Inzektor used Giga Drain!
RNG Roll (To Crit) [<=625 Yes]: 974/10000 (No)
(8) x 1.0 = 8 ~ 8 damage (Scratchet)
Scratchet ha dit's energy drained!
+4 Hp (Inzektor)
-12 energy

Scratchet used Return!
RNG Roll (To Crit) [<=625 Yes]: 897/10000 (No)
(10 + 3 + 3) x 1.0 = 16 ~ 12 damage (Inzektor)
-6 energy

Inzektor used Brick Break!
RNG Roll (To Crit) [<=625 Yes]: 8712/10000 (No)
(8) x 1.5 = 12 ~ 20 damage (Scratchet)
-6 energy

Scratchet used Fury Swipes!
RNG Roll (To Hit) [<=9500 Yes]: 4054/10000 (Hit)
RNG Roll (# of Hits) [2/2/3/3/4/5]: 9247/10000 (5)
RNG Roll (To Crit) [<=625 Yes]: 8422/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 8627/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 7269/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 898/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 7439/10000 (No)
(10 + 3 + 3) x 1.0 = 16 ~ 28 damage (Inzektor)
-3 energy

Scratchet used Return!
RNG Roll (To Crit) [<=625 Yes]: 8499/10000 (No)
(10 + 3 + 3) x 1.0 = 16 ~ 44 damage (Inzektor)
-6 energy

Inzektor used Wall Smash!
RNG Roll (To Crit) [<=625 Yes]: 69/10000 (Crit)
A Critical Hit!
(20 + 3) x 1.5 = 34.5 ~ 54.5 damage (Scratchet)
-42 energy
313.png

HP: 7
EN: 20
Boost: ~
Status: ~
Other: ~

VS
ScratchetM.png


HP: KO
EN: KO
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

zelda__ocarina_of_time___saria_sprite_by_pokenomnomnom-d4m74ez.gif

Impressive!
Ok, go away, move on!

FireType.png
FlyingType.png

PoisonType.png
ElectricType.png
RockType.png

BugType.png
DragonType.png
GhostType.png



 

Battle 10​
Spr_BW_Plasma_Grunt_M.png

Trainer John wants to battle!
I've seen you around, and I wanted to get a chance to face you


RNG Roll (Pokemon) [1-5]: 4/5 (Karrablast)
RNG Roll (Ability) [1-3]: 1/3 (Swarm)

On Guard!

588.png

Karrablast (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Bug Buzz

Poison Jab
Aerial Ace
Swords Dance

Counter
Faint Attack
Megahorn
 
0.png
313.png

"Well that is not so bad..."

Acrobatics > Acrobatics > Acrobatics
IF Counter is issued, THEN use Bug Buzz that action.
IF Megahorn is issued, THEN use Counter that action.
 
313.png

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS
588.png

HP: 90
EN: 100
Boost: ~
Status: ~
Other: ~​

Karrablast: Aerial Ace ~ Aerial Ace ~ Aerial Ace

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Inzektor used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 3028/10000 (No)
(11 + 1.5) x 1.5 = 18.75 ~ 18.75 damage (Karrablast)
-7 energy

Karrablast used Aerial Ace!
RNG Roll (To Crit) [<=625 Yes]: 7560/10000 (No)
(6 + 3) x 1.5 = 13.5 ~ 13.5 damage (Inzektor)
-4 energy

Inzektor used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 3085/10000 (No)
(11 + 1.5) x 1.5 = 18.75 ~ 37.5 damage (Karrablast)
-11 energy

Karrablast used Aerial Ace!
RNG Roll (To Crit) [<=625 Yes]: 9056/10000 (No)
(6 + 3) x 1.5 = 13.5 ~ 27 damage (Inzektor)
-8 energy

Inzektor used Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 4862/10000 (No)
(11 + 1.5) x 1.5 = 18.75 ~ 56.25 damage (Karrablast)
-15 energy

Karrablast used Aerial Ace!
RNG Roll (To Crit) [<=625 Yes]: 8620/10000 (No)
(6 + 3) x 1.5 = 13.5 ~ 40.5 damage (Inzektor)
-12 energy
313.png

HP: 60
EN: 67
Boost: ~
Status: ~
Other: ~

VS
588.png

HP: 34
EN: 76
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

Spr_BW_Plasma_Grunt_M.png

Oh glob I hate Bugs...
Wait, did I said that aloud?


Karrablast: Megahorn ~ Megahorn ~ Megahorn
* If Inzektor uses Counter then use Bug Buzz
* If Inzektor uses Acrobatics then use Counter

 
313.png

HP: 60
EN: 67
Boost: ~
Status: ~
Other: ~

VS
588.png

HP: 34
EN: 76
Boost: ~
Status: ~
Other: ~​

Inzektor used Moonlight!
Inzektor recovered some health! (+25 Hp)
-16 energy

Karrablast used Megahorn!
RNG Roll (To Hit) [<=9500 Yes]: 4858/10000 (No)
RNG Roll (To Crit) [<=625 Yes]: 4427/10000 (No)
(12 + 3 + 3) x 1.0 = 18 ~ -7 damage (Inzektor)
-7 energy

Inzektor used Olympian Acrobatics!
RNG Roll (To Crit) [<=625 Yes]: 1025/10000 (No)
(24.75 + 1.5) x 1.5 = 39.375 ~ 39.375 damage (Karrablast)
-31 energy

Karrablast fainted!
313.png

HP: 67
EN: 20
Boost: ~
Status: ~
Other: ~

VS
588.png

HP: KO
EN: KO
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

Spr_BW_Plasma_Grunt_M.png

I'll better get a Gallade, It should be better than this...
Ok, you've earned the right to continue, good luck


FireType.png
FlyingType.png

PoisonType.png
ElectricType.png
RockType.png

DragonType.png
GhostType.png

 

Battle 11​
Spr_BW_Drayden.png

Trainer Oz wants to battle!
You've traveled far young man, now it's time for the real battle to begin


RNG Roll (Pokemon) [1-5]: 1/5 (Monohm)
RNG Roll (Ability) [1-3]: 1/3 (Shield Dust)

Time to prove how much you're worth!

Monohm.png

Monohm (M)
Nature: Timid (+15% Spe, +16% Acc, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
SonicBoom
Discharge

Thunderbolt
Flamethrower
Double Team

Hydro Pump
Heal Bell
DragonBreath
 
0.png
313.png

"... Oh great, the one we did not really want..."

Light Screen > Bug Buzz > Signal Beam
IF Monohm has Double Team clones up when you act, THEN use Struggle Bug that action.
 
313.png

HP: 100
EN: 100
Boost: ~
Status: ~
Other: ~

VS
Monohm.png

HP: 90
EN: 100
Boost: ~
Status: ~
Other: ~​

Monohm: Charge ~ Discharge ~ Discharge
*If Inzektor is Paralysed then use Thunderbolt instead

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Inzektor used Light Screen!
Inzektor created a light barrier!
Inzektor's team Special Defense rose!
-10 energy

Monohm used Charge!
Monohm charged up!
Monohm's Special Defense rose!
+1 SpD (6a)
-7 energy

Inzektor Bug Buzz!
RNG Roll (To Crit) [<=625 Yes]: 7314/10000 (No)
(9 + 3 + 1.5) x 1.0 - 2 = 11.5 ~ 11.5 damage (Monohm)
-6 energy

Monohm used Discharge!
RNG Roll (To Crit) [<=625 Yes]: 9664/10000 (No)
RNG Roll (To Paralyze) [<=3000 Yes]: 2210/10000 (Yes)
(4 + 3 + 3) x 1.0 = 10 ~ 10 damage (Inzektor)
Inzektor was Paralysed! (20%)
-5 energy

Monohm used Thunderbolt!
RNG Roll (To Crit) [<=625 Yes]: 4871/10000 (No)
(5 + 3 + 3) x 1.0 = 11 ~ 21 damage (Inzektor)
Inzektor was Paralysed! (20%)
-6 energy

Inzektor Signal Beam!
RNG Roll (Paralysis) [<=2000 Yes]: 421/10000 (Yes)
Inzektor is fully Paralyzed!
Inzektor's paralysis stage felt! (15%)

Inzektor's paralysis stage felt! (10%)
313.png

HP: 79
EN: 84
Boost: ~
Status: Paralysis (10%)
Other: ~

VS
Monohm.png

HP: 79
EN: 82
Boost: ~
Status: +1 SpD (3a), Charged (3a)
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

Spr_BW_Drayden.png

You might be a lot more dangerous that I previously anticipated

Monohm: Discharge ~ Thunderbolt ~ Discharge
* If Inzektor uses Rest & Sleep Talk back to back & he doesn't have a sub up then use Flamethrower + Flamethrower Combo (once) after the use of Rest
 
0.png
313.png

"... Right..."

Bug Buzz > Moonlight > Bug Buzz
IF you are fully paralysed when you are to use Moonlight, THEN push actions back.
 
313.png

HP: 79
EN: 84
Boost: ~
Status: Paralysis (10%)
Other: ~

VS
Monohm.png

HP: 79
EN: 82
Boost: ~
Status: +1 SpD (3a), Charged (3a)
Other: ~​

Monohm: Charge ~ Discharge ~ Discharge
*If Inzektor is Paralysed then use Thunderbolt instead

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Monohm used Discharge!
RNG Roll (To Crit) [<=625 Yes]: 2635/10000 (No)
RNG Roll (To Paralyze) [<=3000 Yes]: 1308/10000 (Yes)
(4 + 3 + 3) x 1.0 = 10 ~ 10 damage (Inzektor)
Inzektor Paralysis was refreshed! (20%)
-5 energy

Inzektor Bug Buzz!
RNG Roll (Paralysis) [<=2000 Yes]: 313/10000 (Yes)
Inzektor is fully Paralyzed!
Inzektor's paralysis stage felt! (15%)

Inzektor Moonlight!
RNG Roll (Paralysis) [<=1500 Yes]: 5293/10000 (Yes)
Inzektor recovered some health! (+25 Hp)
-16 energy

Monohm used Thunderbolt!
RNG Roll (To Crit) [<=625 Yes]: 4225/10000 (No)
(5 + 3 + 3) x 1.0 = 11 ~ -4 damage (Inzektor)
-6 energy

Monohm used Discharge!
RNG Roll (To Crit) [<=625 Yes]: 5294/10000 (No)
RNG Roll (To Paralyze) [<=3000 Yes]: 3835/10000 (No)
(4 + 3 + 3) x 1.0 = 10 ~ 6 damage (Inzektor)
-5 energy

Inzektor Bug Buzz!
RNG Roll (Paralysis) [<=2000 Yes]: 7655/10000 (Yes)
RNG Roll (To Crit) [<=625 Yes]: 7695/10000 (No)
(9 + 3 + 1.5) x 1.0 - 2 = 11.5 ~ 11.5 damage (Monohm)
-6 energy

Inzektor's paralysis stage felt! (10%)
Inzektor's Light Screen dissipated!
Monohm's charge dissipated!
313.png

HP: 73
EN: 62
Boost: ~
Status: Paralysis (10%)
Other: ~

VS
Monohm.png

HP: 68
EN: 66
Boost: ~
Status: ~
Other: ~​

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .​

Spr_BW_Drayden.png

Mmm... this battle is looking to be more interesting by the minute

 
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