Battle Hall Challenge - Its_A_Random


Altaria (F)
HP: 34
EN: 76
SPE: 80
ABIL: Natural Cure
STAT: N/A
OTHR: N/A

Blind (M)
HP: 51
EN: 80
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Blind used Ice Beam!
Crit: 931/1000: No
Effect: 823/1000: No
(10+0) x 2.25 = 22.5 Damage
-11 Energy
Altaria used Earthquake!
Crit: 67/1000: No
(10+3) = 13 Damage
-7 Energy

Action 2:

Blind used Rock Slide!
Crit: 855/1000: No
Effect: 8/1000: Yes
(8+1.5) x 1.5 = 14.25 Damage
-6 Energy


Altaria (F)
HP: KO
EN: KO
SPE: 80
ABIL: Natural Cure
STAT: N/A
OTHR: N/A

Blind (M)
HP: 38
EN: 63
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

You may choose your next type:






 
Battle 6

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/2


Bastiodon (F)

Nature: Modest

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 30
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

Attacks:

Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Ancientpower
Block
Endure

Ice Beam
Thunderbolt
Blizzard

Counter
Body Slam
Headbutt

Magnet Rise


Your actions, Its_A_Random!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
No Metal Burst...Wow...

Surf > Scald > Surf
(Once Only) IF Taunt, THEN Taunt, pushing actions back IF Surf was subbed
IF Protect successfully without transfer, THEN Nasty Plot, pushing actions back IF Surf was subbed
 

Bastiodon (F)
HP: 90
EN: 100
SPE: 30
ABIL: Soundproof
STAT: N/A
OTHR: N/A

Blind (M)
HP: 100
EN: 100
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Blind used Surf!
Crit: 620/1000: No
(10+3-1.5) x 1.5 = 17.25 Damage
-6 Energy
Bastiodon used Swagger!
Hit: 499/1000: Yes
Duration: 922/1000: 4 actions
-7 Energy

Action 2:

Blind is confused!
Confusion: 976/1000: No
Blind used Scald!
Crit: 652/1000: No
Effect: 777/1000: No
(8+3-1.5) x 1.5 = 14.25 Damage
-5 Energy
Bastiodon used Thunderbolt!
Crit: 853/1000: No
Effect: 437/1000: No
(10+0) x 1.5 = 15 Damage
-7 Energy

Action 3:

Blind is confused!
Confusion: 509/1000: No
Blind used Surf!
Crit: 393/1000: No
(10+3-1.5) x 1.5 = 17.25 Damage
-6 Energy
Bastiodon used Thunderbolt!
Crit: 389/1000: No
Effect: 280/1000: No
(10+0) x 1.5 = 15 Damage
-11 Energy


Bastiodon (F)
HP: 41
EN: 75
SPE: 30
ABIL: Soundproof
STAT: N/A
OTHR: N/A

Blind (M)
HP: 70
EN: 83
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy, +1 Atk
OTHR: Confused (2 actions)

Arena: N/A

Turn Order:


Opponent issues actions.
Its_A_Random issues actions.
REFEREE
 

Bastiodon (F)
HP: 41
EN: 75
SPE: 30
ABIL: Soundproof
STAT: N/A
OTHR: N/A

Blind (M)
HP: 70
EN: 83
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy, +1 Atk
OTHR: Confused (2 actions)

Arena: N/A

Action 1:

Blind is confused!
Confusion: 976/1000: No
Blind hit itself in confusion!
(4+3) + 1.75 = 8.75 Damage
-3 Energy
Bastiodon used Ancientpower!
Crit: 801/1000: No
Effect: 228/1000: No
(6+3+0) = 9 Damage
-3 Energy

Action 2:

Blind used Brine!
Crit: 652/1000: No
Effect: 777/1000: No
(13+3-1.5) x 1.5 = 21.75 Damage
-7 Energy
Bastiodon used Body Slam!
Crit: 456/1000: No
Effect: 572/1000: No
(9-1.5) = 7.5 Damage
-8 Energy

Action 3:

Blind used Brine!
Crit: 61/1000: Yes
Effect: 777/1000: No
(13+3+3-1.5) x 1.5 = 26.25 Damage
-11 Energy


Bastiodon (F)
HP: KO
EN: KO
SPE: 30
ABIL: Soundproof
STAT: N/A
OTHR: N/A

Blind (M)
HP: 45
EN: 62
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

You may choose your next type:






 
Battle 7

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 3/3


Duosion (F)

Nature: Bold

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock
Endeavor
Future Sight
Pain Split
Psychic

Thunder
Shadow Ball
Energy Ball

Confuse Ray
Night Shade
Imprison


Your actions, Its_A_Random!
 

Duosion (F)
HP: 100
EN: 100
SPE: 30
ABIL: Regenerator
STAT: N/A
OTHR: N/A

Blind (M)
HP: 100
EN: 100
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Blind used Taunt!
-10 Energy
Duosion used Energy Ball!
Crit: 409/1000: No
Effect: 759/1000: No
(8+3) x 1.5 = 16.5 Damage
-6 Energy

Action 2:

Blind used Surf!
Crit: 828/1000: No
(10+3+3) = 16 Damage
-6 Energy
Duosion used Energy Ball!
Crit: 110/1000: No
Effect: 934/1000: No
(8+3) x 1.5 = 16.5 Damage
-10 Energy

Action 3:

Blind used Scald!
Crit: 35/1000: Yes
Effect: 92/1000: Yes
(8+3+3+3) = 17 Damage
-5 Energy
Duosion used Energy Ball!
Crit: 633/1000: No
Effect: 284/1000: No
(8+3) x 1.5 = 16.5 Damage
-14 Energy

Duosion: -2 HP


Duosion (F)
HP: 67
EN: 70
SPE: 30
ABIL: Regenerator
STAT: N/A
OTHR: Burned

Blind (M)
HP: 50
EN: 79
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:


Opponent issues actions.
Its_A_Random issues actions.
REFEREE
 

Duosion (F)
HP: 67
EN: 70
SPE: 30
ABIL: Regenerator
STAT: N/A
OTHR: Burned

Blind (M)
HP: 50
EN: 79
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Blind dove underwater!
Duosion used Psychic!
-6 Energy
Blind used Dive!
Crit: 185/1000: No
(8+3+1.5) = 12.5 Damage
-9 Energy

Duosion: -2 HP

Action 2:

Blind went underground!
Duosion used Energy Ball!
-6 Energy
Blind used Dig!
Crit: 208/1000: No
(8+1.5) = 9.5 Damage
-10 Energy

Duosion: -2 HP

Action 3:

Blind dove underwater!
Duosion used Psychic!
-6 Energy
Blind used Dive!
Crit: 104/1000: No
(8+3+1.5) = 12.5 Damage
-9 Energy

Duosion: -2 HP


Duosion (F)
HP: 26
EN: 52
SPE: 30
ABIL: Regenerator
STAT: N/A
OTHR: Burned

Blind (M)
HP: 50
EN: 51
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

Turn Order:


Its_A_Random issues actions.
Opponent issues actions.
REFEREE
 

Duosion (F)
HP: 26
EN: 52
SPE: 30
ABIL: Regenerator
STAT: N/A
OTHR: Burned

Blind (M)
HP: 50
EN: 51
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Blind used Brine!
Crit: 543/1000: No
(13+3+3) = 19 Damage
-7 Energy
Duosion used Confuse Ray!
Duration: 732/1000: 4 actions
-5 Energy

Duosion: -2 HP

Action 2:

Blind is confused!
Confusion (<=500=Yes): 624/1000: No
Blind used Brine!
Crit: 938/1000: No
(13+3+3) = 19 Damage
-11 Energy


Duosion (F)
HP: KO
EN: KO
SPE: 30
ABIL: Regenerator
STAT: N/A
OTHR: N/A

Blind (M)
HP: 50
EN: 33
SPE: 116
ABIL: Torrent
STAT: +15% Accuracy
OTHR: Confused (3 actions)

Arena: N/A

You may choose your next type:






 
Battle 8

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3


Duclohm (F)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:

Double Hit
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Spark
SonicBoom
Discharge
Slack Off

Thunderbolt
Flamethrower
Dragon Pulse

Hydro Pump
Power Gem
Magnet Rise


Your actions, Its_A_Random!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Oh no! Return of the two-headed monstrosity!

Mud Sport > Ice Beam > Ice Beam
(Once Only) IF Charge, OR Slack Off, THEN Taunt AND push actions back
 

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