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Battle Hall Challenge - Kaxtar

God, it is. I wonder where I got that from. Anyway:

365.png

HP: 65
Energy: 70%

Vs.

560.gif

HP: 61
Energy: 79%

-----------------------------

Aciton One

Walrein used Surf
7 - 1 + 12 = 18 Energy
RNG Roll (Crit < 1/16) = 3
10 + 3 = 13 Damage

Scrafty used Substitute (20)
20 HP
18 Energy

Walrein restores health with Leftovers


Action Two

Scrafty started focussing
10 - 1 = 9 Energy

Walrein used Surf
7 - 1 + 16 = 22 Energy
RNG Roll (Crit < 1/16) = 10
10 + 3 = 13 Damage

Scrafty used Focus Punch
RNG Roll (Crit < 1/16) = 3
(15 + 3 + 1.5) * 1.5 = 29 Damage

Walrein restores health with Leftovers


Action Three

Scrafty started focussing
10 - 1 + 4 = 13 Energy

Walrein used Surf
7 - 1 + 20 = 26 Energy
RNG Roll (Crit < 1/16) = 14
10 + 3 = 13 Damage
Scrafty's Substitute Faded

Scrafty used Focus Punch
RNG Roll (Crit < 1/16) = 5
(15 + 3 + 1.5) * 1.5 = 29 Damage

Walrein restores health with Leftovers

-----------------------------

365.png

HP: 7
Energy: 4%

Vs.

560.gif

HP: 28
Energy: 39%
 
365.png

HP: 10
Energy: 4%

Vs.

560.gif

HP: 28
Energy: 39%

-----------------------------

Aciton One

Walrein Chilled
+ 12 Energy

Scrafty used Brick Break
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 2
(8 + 3 + 1.5) * 1.5 = 19 Damage
Walrein Fainted
Scrafty Won

-----------------------------

365.png

HP: 7
Energy: 4%

Vs.

560.gif

HP: 28
Energy: 39%

FireType.png
FightingType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
BugType.png

DragonType.png
GhostType.png
 
82.png

Channelor Charlie
I've practised my channeling and I think I'm ready to go!

RNG Roll for Pokemon: 2/5

429.png

Mismagius (F)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Item: Wise Glasses

Attacks:

Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split
Shadow Ball
Perish Song
Grudge
Power Gem

Thunderbolt
Psychic
Energy Ball

Destiny Bond
Shadow Sneak
Imprison

Icy Wind
Pain Split

This should work.
 
Taunt~Payback~Crunch

IF Confuse Ray, THEN Protect and push actions back, but only perform this Substitittion on nonconsecutive actions.
 
82.png

Hopefully I can channel the hax Gods and use them...

Confuse Ray * 2 => Perish Song
IF Taunt works, use Thunderbolt
 
Spr_4p_429.png

HP: 90
Energy: 100%

Vs.

560.gif

HP: 100
Energy: 100%

------------------------------------

Action One

Scrafty used Protect
7 Energy

Mismagius used Confuse Ray
5 - 1 = 4 Energy


Action Two

Mismagius used Confuse Ray
5 - 1 + 4 = 8 Energy
RNG for Confusion Stage [2,4] = 2
Scrafty is confused

RNG Roll (Confusion > 50/100) = 46
Scrafty used Taunt
10 - 1 = 9 Energy
Mismagius fell for the Taunt


Action Three

Mismagius used Thunderbolt
7 Energy
RNG Roll (Crit < 1/16) = 1
RNG Roll (Paralsysis < 10/100) = 75
10 + 3 + 1.5 = 15 Damage

RNG Roll (Confusion > 50/100) = 45
Scrafty used Payback
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 3
(10 + 3 + 3) * 1.5 = 24 Damage

------------------------------------

Spr_4p_429.png

HP: 66
Energy: 81%
Taunted - Four More Actions

Vs.

560.gif

HP: 85
Energy: 78%
 
82.png

Apparently the hax gods hate me for some reason...

Thunderbolt * 3
IF Torment, use Energy Ball => Shadow Ball => Energy Ball
 
Spr_4p_429.png

HP: 66
Energy: 81%
Taunted - Four More Actions

Vs.

560.gif

HP: 85
Energy: 78%

------------------------------------

Action One

Mismagius used Thunderbolt
7 Energy
RNG Roll (Crit < 1/16) = 14
RNG Roll (Paralsysis < 10/100) = 15
10 + 3 + 1.5 = 15 Damage

Scrafty used Payback
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 6
(10 + 3 + 3) * 1.5 = 24 Damage


Action Two

Mismagius used Thunderbolt
7 Energy
RNG Roll (Crit < 1/16) = 5
RNG Roll (Paralsysis < 10/100) = 19
10 + 3 + 1.5 = 15 Damage

Scrafty used Payback
7 - 1 + 8 = 14 Energy
RNG Roll (Crit < 1/16) = 15
(10 + 3 + 3) * 1.5 = 24 Damage


Action Three

Mismagius used Thunderbolt
7 Energy
RNG Roll (Crit < 1/16) = 12
RNG Roll (Paralsysis < 10/100) = 83
10 + 3 + 1.5 = 15 Damage

Scrafty used Payback
7 - 1 + 12 = 18 Energy
RNG Roll (Crit < 1/16) = 11
(10 + 3 + 3) * 1.5 = 24 Damage
Mismagius Fainted
Scrafty Won

------------------------------------

Spr_4p_429.png

HP: KO
Energy: KO

Vs.

560.gif

HP: 40
Energy: 36%

82.png

Arrrrggh
 
FireType.png
FightingType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
BugType.png

DragonType.png


43.png

Swimmer Sasha wants to battle!
I swim every morning to keep my mind fresh for Pokemon battles!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 1/2

frontnormal-mkrilowatt.png

Krillowatt (F)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

Abilities:

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Item: Life Orb

Attacks:

Bubble
Charge
Tackle
ThunderShock
Detect
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
BubbleBeam
Counter
Heart Swap
Aqua Jet
Volt Switch
Copycat

Hidden Power [Fire] (7)
Ice Beam
Thunderbolt

Me First
Metronome
Signal Beam

Earth Power
Helping Hand

Krillowhat?
 
Payback~Crunch~Payback

IF Counter, THEN Dragon Dance that action and push actions back.

IF Confuse Ray, THEN Protect and push actions back, but only activate this Substitution on Non-Consecutive actions.
 
frontnormal-mkrilowatt.png

HP: 125
Energy: 100%

Vs.

560.gif

HP: 100
Energy: 100%

---------------------------------------

Action One

Krillowatt used Charge
Krillowatt charged energy!
8 Energy

Scrafty used Payback
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 34
10 + 3 + 1.5 = 15 Damage


Aciton Two

Krillowatt used Thunderbolt
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 4
RNG Roll (Paralysis < 10/100) = 49
10 + 3 + 3 = 3 = 19 Damage
Krillowatt was hurt by Life Orb

Scrafty used Crunch
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 12
RNG Roll (Def Drop < 10/100) = 31
8 + 3 + 1.5 = 13 Damage


Action Three

Krillowatt used Thunderbolt
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 5
RNG Roll (Paralysis < 10/100) = 21
10 + 3 + 3 + 3 = 19 Damage
Krillowatt was hurt by Life Orb

Scrafty used Payback
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 14
10 + 3 + 1.5 = 15 Damage

---------------------------------------

frontnormal-mkrilowatt.png

HP: 78
Energy: 76%
Charge - Three More Actions
+1 Special Defence


Vs.

560.gif

HP: 62
Energy: 83%
 
43.png

Yay for just beating something down to a pulp!

Ice Beam => Thunderbolt => Thunderbolt
IF Hi Jump Kick, Detect, but only on alternate turns
IF Drain Punch, Counter
 
frontnormal-mkrilowatt.png

HP: 78
Energy: 76%
Charge - Three More Actions
+1 Special Defence


Vs.

560.gif

HP: 62
Energy: 83%

---------------------------------------

Action One

Krillowatt used Ice Beam
7 Energy
RNG Roll (Crit < 1/16) = 10
RNG Roll (Freeze < 10/100) = 91
10 + 3 = 13 Damage
Krillowatt was hurt by Life Orb

Scrafty used Dig
10 Energy
Scrafty went underground!


Aciton Two

Krillowatt used Thunderbolt
7 - 1 = 6 Energy

Scrafty stayed underground
3 Energy


Action Three

Krillowatt used Thunderbolt
7 - 1 + 4 = 10 Energy

Scrafty used Dig
3 Energy
RNG Roll (Crit < 1/16) = 14
(8 + 1.5) * 1.5 = 14 Damage

---------------------------------------

frontnormal-mkrilowatt.png

HP: 62
Energy: 53%

Vs.

560.gif

HP: 49
Energy: 67%
 
Payback~Dig~Dig

IF Counter, THEN Dragon Dance on the first instance and Chill on all others.
IF Detect, THEN Dragon Dance on the first instance and Chill on all others.

Also Athen, Krilowatt should be taking 2 HP damage per action from Life Orb. Deck was concerned about Magic Guard+Life Orb abuse, sp he made LO recoil unaffected by Magic Guard.
 
frontnormal-mkrilowatt.png

HP: 62
Energy: 53%

Vs.

560.gif

HP: 49
Energy: 67%

---------------------------------------

Action One

Krillowatt used Charge
Krillowatt charged energy!
8 - 1 = 7 Energy

Scrafty used Payback
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 34
10 + 3 + 1.5 = 15 Damage


Aciton Two

Krillowatt used Thunderbolt
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 1
RNG Roll (Paralysis < 10/100) = 16
10 + 3 + 3 = 3 + 3 = 22 Damage
Krillowatt was hurt by Life Orb

Scrafty used Dig
10 Energy
RNG Roll (Crit < 1/16) = 5
(8 + 1.5) * 1.5 = 14 Damage


Action Three

Krillowatt used Thunderbolt
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 4
RNG Roll (Paralysis < 10/100) = 91
10 + 3 + 3 = 3 = 19 Damage
Krillowatt was hurt by Life Orb

Scrafty used Dig
10 + 4 = 14 Energy
RNG Roll (Crit < 1/16) = 5
(8 + 1.5) * 1.5 = 14 Damage

---------------------------------------

frontnormal-mkrilowatt.png

HP: 19
Energy: 29%

Vs.

560.gif

HP: 8
Energy: 37%
 
Fake Out+HJK Combo~Cool down~Fake Out

The combo, instead of using hands to strike Krilowatt, will instead use a foot, which given the extra momentum of HJK, should cause it to deal greatly increased damage.

If you don't think the combo will work, then just ref the battle anyways. I've had a good run, and I'm more than contempt with ending my challenge now.
 
frontnormal-mkrilowatt.png

HP: 19
Energy: 29%

Vs.

560.gif

HP: 8
Energy: 37%

---------------------------------------

Action One

Krillowatt used Ice Beam
7 Energy
RNG Roll (Crit < 1/16) = 9
RNG Roll (Freeze < 10/100) = 70
10 + 3 = 13 Damage
Krillowat was hurt by the Life Orb
Scrafty Fainted
Krillowatt Won

---------------------------------------

frontnormal-mkrilowatt.png

HP: 17
Energy: 22%

Vs.

560.gif

HP: KO
Energy: KO
 
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