• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Hall Challenge - Korski

Before Round 4:
302.png

HP: 40
Energy: 46
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

426.png

HP: 92
Energy: 33
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Badly Poisoned

Other: None

Action 1:

Evol uses Detect
Energy: 7
Evol is Protected!

Drifblim uses Thunderbolt
RNG Roll for hit: 65/100 (yes)
Energy: 7
Evol is Protected!
Evol's Energy: (10+1.5(4-3))/3=3.8333...~4

Drifblim loses 3 HP (Bad Poison)

Action 2:

Evol Chills
+12 Energy

Drifblim uses Ominous Wind
RNG Roll for hit: 53/100 (yes)
RNG Roll for boosts: 84/100 (no)
RNG Roll for crit: 2/16 (no)
Damage: 6+3+1.5(4-3)=10.5~11
Energy: 4-1=3

Drifblim loses 3 HP (Bad Poison)

Action 3:

Evol uses Detect
Energy: 7
Evol is Protected!

Drifblim uses Thunderbolt
RNG Roll for hit: 18/100 (yes)
Energy: 7
Evol is Protected!
Evol's Energy: (10+1.5(4-3))/3=3.8333...~4

Drifblim loses 3 HP (Bad Poison)

After Round 4:
302.png

HP: 29
Energy: 36
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

426.png

HP: 83
Energy: 16
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Badly Poisoned

Other: None
 
Before Round 5:
302.png

HP: 29
Energy: 36
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

426.png

HP: 83
Energy: 16
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Badly Poisoned

Other: None

Action 1:

Evol uses Taunt
RNG Roll for hit: 21/100 (yes)
Energy: 10-1=9
Drifblim is Taunted

Drifblim uses Ominous Wind
RNG Roll for hit: 68/100 (yes)
RNG Roll for boosts: 48/100 (no)
RNG Roll for crit: 10/16 (no)
Damage: 6+3+1.5(4-3)=10.5~11
Energy: 4-1=3

Drifblim takes 4 DMG (Bad Poison)

Action 2:

Evol uses Recover
+20 HP
Energy: (90/10)+2=11

Butts Drifblim uses Gust
RNG Roll for hit: 62/100 (yes)
RNG Roll for crit: 10/16 (no)
Damage: 4+3+1.5(4-3)=8.5~9
Energy: 3-1=2

Drifblim loses 4 HP (Bad Poison)

Action 3:

Evol Chills
+12 Energy

Drifblim uses Ominous Wind
RNG Roll for hit: 41/100 (yes)
RNG Roll for boosts: 21/100 (no)
RNG Roll for crit: 16/16 (no)
Damage: 6+3+1.5(4-3)=10.5~11
Energy: 4-1=3

Drifblim loses 4 HP (Bad Poison)

After Round 5:
302.png

HP: 18
Energy: 28
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

426.png

HP: 71
Energy: 8
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Badly Poisoned, Taunted (3 Actions)

Other: None
 
Before Round 6:
302.png

HP: 18
Energy: 28
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

426.png

HP: 71
Energy: 8
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Badly Poisoned, Taunted (3 Actions)

Other: None

Action 1:

Evol uses Substitute (15)
Energy: 12
Evol created a Substitute!

Drifblim uses Gust
RNG Roll for hit: 68/100 (yes)
RNG Roll for crit: 9/16 (no)
Damage: 4+3+1.5(4-3)=8.5~9
Energy: 3-1=2
The Substitute absorbed the hit!

Drifblim loses 5 HP (Bad Poison)

Action 2:

Evol uses Detect
Energy: 7
Evol is Protected!

Drifblim uses Ominous Wind
RNG Roll for hit: 78/100 (yes)
Energy: 4-1=3
Evol is Protected!
Evol's Energy: (6+3+1.5(4-3))/3=3.5~4

Drifblim loses 5 HP (Bad Poison)

Action 3:

Evol Chills
+12 Energy

Drifblim uses Gust
RNG Roll for hit: 87/100 (yes)
RNG Roll for crit: 13/16 (no)
Damage: 4+3+1.5(4-3)=8.5~9
Energy: 3-1=2
The Substitute absorbed the hit!
The Substitute faded!

Drifblim loses 5 HP (Bad Poison)

After Round 6:
302.png

HP: 3
Energy: 17
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

426.png

HP: 56
Energy: 1
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Badly Poisoned

Other: None
 
Detect~Confuse Ray~Payback
IF Drifblim tries to Chill on A1, THEN use Confuse Ray~Payback~Shadow Sneak
 
RSE_HexManiac.png

"Sweet baby Christ, I'm going to need some hax to pull through this. My probability of victory is just less than 50%."

Chill ~ Gust ~ Ominous Wind
 
Before Round 7:
302.png

HP: 3
Energy: 17
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

426.png

HP: 56
Energy: 1
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: None
Status Conditions: Badly Poisoned

Other: None

Action 1:

Evol uses Confuse Ray
RNG Roll for hit: 63%
RNG Roll for confuse length in actions: 2/3 (3)
Energy: 5-1=4
Drifblim is Confused!

Drifblim Chills
RNG Roll for self-hit: 41/100 (yes)
Drifblim hits itself in confusion!
Damage: 4
Energy: 3 (KO)

After Round 7:
302.png

HP: 3
Energy: 13
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

426.png

HP: 52
Energy: -2
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Boosts/Drops: N/A
Status Conditions: Faint

Well... this sucks. Don't worry, though - I'll take you down soon enough. Here are your remaining types:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

RockType.png
IceType.png
BugType.png

DragonType.png
DarkType.png
SteelType.png


Other: None
 
Ha! Evol, great comeback! Sorry it had to come down to a coin flip to determine the winner, but it was a hard-fought battle to get to that point, so I'm proud of you! Let's keep up the pressure!

FightingType.png
No Prankster Tomohawk please.
 
Spr_BW_Linebacker.png

Linebacker Simpson would like to battle!

RNG Roll for Pokemon: 2/5
"ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAR"
RNG Roll for Ability: 1/2
"ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAR"

391.png

Monferno (M)

Nature: Lonely

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Attacks:

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Feint
Torment
Facade
Fire Spin
Close Combat
Slack Off
Acrobatics

Focus Blast
Flame Charge
Grass Knot

Fake Out
Encore
Counter

Blaze Kick
 
Before Round 1:
302.png

HP: 90
Energy: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

391.png

HP: 100
Energy: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Boosts/Drops: None
Status Conditions: None

Other: None

Action 1:

Evol uses Taunt
RNG Roll for hit: 96/100 (yes)
Energy: 10-1=9

Monferno uses Acrobatics
RNG Roll for hit: 87/100 (yes)
RNG Roll for crit: 16/16 (no)
Damage: 11+1.5(4-3)=12.5~13
Energy: 7

Action 2:

Evol uses Confuse Ray
RNG Roll for hit: 46/100 (yes)
RNG Roll for confusion length in actions: 2/3 (3)
Energy: 5-1=4

Monferno uses Blaze Kick
RNG Roll for self-hit: 15/100 (yes)
Monferno hit itself in confusion!
Damage: 4+1.5(4-1)=8.5~9
Energy: 3

Action 3:

Monferno snaps out of confusion!
Monferno uses Acrobatics
RNG Roll for hit: 31/100 (yes)
RNG Roll for crit: 12/16 (no)
Damage: 11+1.5(4-3)=12.5~13
Energy: 7

Evol uses Zen Headbutt
RNG Roll for hit: 82/100 (yes)
RNG Roll for flinch: 80/100 (no)
RNG Roll for crit: 3/16 (no)
Damage: (8+1.5(4-1))*1.5=18.75~19
Energy: 6

After Round 1:
302.png

HP: 64
Energy: 81
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

391.png

HP: 72
Energy: 83
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Boosts/Drops: None
Status Conditions: Taunted (3 Actions)

Other: None
 
Spr_BW_Linebacker.png

"RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"

Blaze Kick ~ Acrobatics ~ Blaze Kick
IF Evol uses Zen Headbutt, THEN use Counter
 
Before Round 2:
302.png

HP: 64
Energy: 81
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

391.png

HP: 72
Energy: 83
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Boosts/Drops: None
Status Conditions: Taunted (3 Actions)

Other: None

Action 1:

Evol uses Zen Headbutt
RNG Roll for hit: 48/100 (yes)
RNG Roll for flinch: 38/100 (no)
RNG Roll for crit: 5/16 (no)
Damage: (8+1.5(4-1))*1.5=18.75~19
Energy: 6+4=10

Monferno uses Counter
RNG Roll for hit: 90/100 (yes)
Evol is immune to Counter!
Energy: 6+(19/3)=12.333...~12

Action 2:

Evol uses Zen Headbutt
RNG Roll for hit: 56/100 (yes)
RNG Roll for flinch 37/100 (no)
RNG Roll for crit: 13/16 (no)
Damage: (8+1.5(4-1))*1.5=18.75~19
Energy: 6+4+4=14

Monferno uses Counter
RNG Roll for hit: 84/100 (yes)
Evol is immune to Counter!
Energy: 6+(19/3)+4=16.333...~16

Action 3:

Evol uses Zen Headbutt
RNG Roll for hit: 38/100 (yes)
RNG Roll for flinch 9/100 (yes)
RNG Roll for crit: 14/16 (no)
Damage: (8+1.5(4-1))*1.5=18.75~19
Energy: 6+4+4+4=18

Monferno flinches!

After Round 2:
302.png

HP: 64
Energy: 39
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

391.png

HP: 15
Energy: 55
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Boosts/Drops: None
Status Conditions: None

Other: None
 
Confuse Ray~Zen Headbutt~Zen Headbutt
If Monferno uses Encore on A1, use Zen Headbutt instead
 
Before Round 3:
302.png

HP: 64
Energy: 39
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

391.png

HP: 15
Energy: 55
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Boosts/Drops: None
Status Conditions: None

Other: None

Action 1:

Evol uses Confuse Ray
RNG Roll for hit: 41/100 (yes)
RNG Roll for confuse length in actions: 3/3 (4)
Energy: 5-1=4

Monferno uses Blaze Kick
RNG Roll for self-hit: 57/100 (no)
RNG Roll for hit: 31/100 (yes)
RNG Roll for burn: 39/100 (no)
RNG Roll for crit: 8/16 (no)
Damage: 9+3+1.5(4-3)+2=15.5~16
Energy: 7-1=6

Action 2:

Monferno uses Blaze Kick
RNG Roll for self-hit: 16/100 (yes)
Monferno hit itself in confusion!
Damage: 4+1.5(4-1)=8.5~9
Energy: 3

Evol uses Zen Headbutt
RNG Roll for hit: 86/100 (yes)
RNG Roll for flinch: 5/100 (yes)
RNG Roll for crit: 14/16 (no)
Damage: (8+1.5(4-1))*1.5=18.75~19 (KO)
Energy: 6

After Round 3:
302.png

HP: 48
Energy: 29
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Boosts/Drops: None
Status Conditions: None

391.png

HP: -13
Energy: 46
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Boosts/Drops: None
Status Conditions: Faint

Other: None

Your next types:
NormalType.png
FireType.png
WaterType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
RockType.png

IceType.png
BugType.png
DragonType.png

DarkType.png
SteelType.png
 
FRLG_Agatha.png

Pokemon Trainer Agatha would like to battle!

RNG Roll for Pokemon: 1/5
"I don't know if I'm supposed to be here, but this bat will kick your butt!"
RNG Roll for ability: 2/2
"Infiltrate any screens, Pr0bat!"

169.png

Crobat (M)

Nature: Adamant

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze

Giga Impact
U-turn
Steel Wing

Brave Bird
Hypnosis
Zen Headbutt

Super Fang
 
Confuse Ray~Will-o-Wisp~ThunderPunch

IF Crobat uses Hypnosis on A1, use 15 HP Substitute on that Action!
 
Back
Top