Roleplay Battle Hall Challenge - LockDown

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Arianna kept her eyes down.
"Hi... can I... play with you?"

RNG Roll (HALL): 3174/10000 (ABRA)
RNG Roll (ABILITY): 9749/10000 (MAGIC GUARD)

"This is... Albus..."


Abra (M)
Nature: Bold (+1 Def, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Attacks:
Teleport

Psychic
Shadow Ball
Taunt

Encore
Light Screen
Barrier
 
Payback > Faint Attack > Payback
If successful Protect AND you are not Taunted, then use Chill.
If successful Agility (Evasive) when you would use Payback, then use Rock Slide.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
"I...I hope we can have fun..."
Barrier > Shadow Ball > Teleport (evasive)

Hall Arianna’s team:

HP: 80
En: 100
Spe: 90
Ranks: 0/2/4/2
Status: N/A
Stats: N/A
Other: N/A

Lockdown's team:

HP: 90
En: 100
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Abra used Barrier!
Abra's Defense rose sharply!
Stat changes: +2 Def (Abra)
-7 energy
Scraggy used Payback!
But Abra's barrier blocked the attack!
-6 energy

Action 2:
Abra used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 8858/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 7713/10000 (NO)
[8+(6-4.5)]/1.5 = 6.333 damage (Scraggy)
-6 energy
Scraggy used Faint Attack!
RNG Roll (CRIT) [<=625 CRIT]: 4335/10000 (NO)
[6+3+(6-3)]*1.5-2*2 = 14 damage (Abra)
-5 energy

Action 3:
Abra used Teleport!
(+1 Priority Evasive)
Abra attempted to evade Scraggy's attack!
-6 energy
Scraggy used Payback!
But it missed Abra!
-6 energy

Post Action:
Stat changes: +1 Def (Abra)

Post Round:
Abra: -14 HP, -19 EN
Scraggy: -6.333 HP, -17 EN


Hall Arianna’s team:

HP: 66
En: 81
Spe: 90
Ranks: 0/2/4/2
Status: N/A
Stats: +1 Def
Other: N/A

Lockdown's team:

HP: 86
En: 83
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Can we play... play sticks and stones?"
Shadow Ball > Shadow Ball > Shadow Ball
IF Scraggy uses Payback A2, THEN replace that action with Teleport (evasive).
IF Scraggy uses Rock Slide, THEN replace the next action with Encore.


EDIT: Done. My bad anyway for reffing at late nights half-awake.
 
a3 should be a missed Payback because I'm a derp and subbed for Agility, not Teleport.

you can edit your orders because I don't think you want to Encore Payback.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
"I-it plays like this..."

Hall Arianna’s team:

HP: 66
En: 81
Spe: 90
Ranks: 0/2/4/2
Status: N/A
Stats: +1 Def
Other: N/A

Lockdown's team:

HP: 86
En: 83
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Abra used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 7558/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 3611/10000 (NO)
[8+(6-4.5)]/1.5 = 6.333 damage (Scraggy)
-6 energy
Scraggy used Payback!
RNG Roll (CRIT) [<=625 CRIT]: 4335/10000 (NO)
[10+3+(6-3)]*1.5-1*2 = 22 damage (Abra)
-6 energy

Action 2:
Abra used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 4182/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 2778/10000 (NO)
[8+(6-4.5)]/1.5 = 6.333 damage (Scraggy)
-10 energy
Scraggy used Faint Attack!
RNG Roll (CRIT) [<=625 CRIT]: 8841/10000 (NO)
[6+3+(6-3)]*1.5-1*2 = 16 damage (Abra)
-5 energy

Action 3:
Abra used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 8053/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 8232/10000 (NO)
[8+(6-4.5)]/1.5 = 6.333 damage (Scraggy)
-14 energy
Scraggy used Payback!
RNG Roll (CRIT) [<=625 CRIT]: 4335/10000 (NO)
[10+3+(6-3)]*1.5-1*2 = 22 damage (Abra)
-6 energy

Post Action:
Stat changes: +0 Def (Abra)

Post Round:
Abra: -60 HP, -30 EN
Scraggy: -19 HP, -17 EN


Hall Arianna’s team:

HP: 6
En: 51
Spe: 90
Ranks: 0/2/4/2
Status: N/A
Stats: N/A
Other: N/A

Lockdown's team:

HP: 77
En: 66
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"R-round and round the sticks we go, who stoned who, nobody knows..."
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
"Albus stoned, let's go home..."
Barrier > Shadow Ball > Shadow Ball

Hall Arianna’s team:

HP: 6
En: 51
Spe: 90
Ranks: 0/2/4/2
Status: N/A
Stats: N/A
Other: N/A

Lockdown's team:

HP: 77
En: 66
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Abra used Barrier!
Abra's Defense rose sharply!
Stat changes: +2 Def (Abra)
-7 energy
Scraggy used Faint Attack!
But Abra's barrier blocked the attack!
-5 energy

Action 2:
Abra used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 301/10000 (CRIT)
RNG Roll (EFFECT) [<=2000 EFFECT]: 5970/10000 (NO)
[8+3+(6-4.5)]/1.5 = 8.333 damage (Scraggy)
-6 energy
Scraggy used Faint Attack!
RNG Roll (CRIT) [<=625 CRIT]: 9958/10000 (NO)
[6+3+(6-3)]*1.5-1*2 = 16 damage (Abra)
Abra is KO'ed!
-9 energy

Post Round:
Abra: -16 HP, -13 EN, KO'ed
Scraggy: -8.333 HP, -14 EN


Hall Arianna’s team:

HP: KO
En: 38
Spe: 90
Ranks: 0/2/4/2
Status: N/A
Stats: +2 Def
Other: N/A

Lockdown's team:

HP: 69
En: 52
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"Did you have fun, Albus?"






 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Colin held his camera up.
"Oh wow, that's a beautiful Scraggy."

RNG Roll (HALL): 1133/10000 (AIPOM)
RNG Roll (ABILITY): 1415/10000 (RUN AWAY)

"Mind if we take pictures together?"


Aipom (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link (DW): (Passive) This Pokemon's skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility

U-turn
Acrobatics
Dig

Fake Out
Revenge
Bounce
 
For our benefits:

Scraggy [Hoodlum] (M)
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW) [Locked]: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Counter
Drain Punch
Ice Punch
ThunderPunch

Torment
Rock Slide
Dragon Tail


Brick Break > Brick Break > Drain Punch
If Damaging-evasive move, then use Counter that action.
If Agility (evasive), then use Rock Slide that action.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
"Alright, I'm snapping real fast then!"
Acrobatics > Acrobatics > Fake Out

Hall Colin’s team:

HP: 90
En: 100
Spe: 85
Ranks: 4/2/1/2
Status: N/A
Stats: N/A
Other: N/A

Lockdown's team:

HP: 90
En: 100
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Aipom used Acrobatics!
RNG Roll (CRIT) [<=625 CRIT]: 7647/10000 (NO)
[11+(6-4.5)]/1.5 = 18.75 damage (Scraggy)
-7 energy
Scraggy used Brick Break!
RNG Roll (CRIT) [<=625 CRIT]: 581/10000 (CRIT)
[8+3+3+(6-3)]*1.5 = 25.5 damage (Aipom)
-5 energy

Action 2:
Aipom used Acrobatics!
RNG Roll (CRIT) [<=625 CRIT]: 4386/10000 (NO)
[11+(6-4.5)]/1.5 = 18.75 damage (Scraggy)
-11 energy
Scraggy used Brick Break!
RNG Roll (CRIT) [<=625 CRIT]: 3853/10000 (NO)
[8+3+(6-3)]*1.5 = 21 damage (Aipom)
-9 energy

Action 3:
Aipom used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 855/10000 (NO)
4+3+(6-4.5) = 8.5 damage (Scraggy)
Scraggy flinched due to Fake Out!
-3 energy
Scraggy flinched!
Flinched (Fake Out)

Post Round:
Aimpom: -46.5 HP, -21 EN
Scraggy: -46 HP, -14 EN


Hall Colin’s team:

HP: 43
En: 79
Spe: 85
Ranks: 4/2/1/2
Status: N/A
Stats: N/A
Other: N/A

Lockdown's team:

HP: 44
En: 86
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall​


"Now for some sports-like motion pictures!"
Bounce > Dig > Bounce
IF Scraggy used Counter, THEN replace that action with Swift, pushing remaining queue back.
IF Scraggy used damaging Fighting-type move in combo, THEN replace that action with Agility, pushing remaining queue back.
 
Your sub doesn't imply evasive agility, but this way it shouldn't matter.

Payback+Payback > cooldown (Payback+Payback) > Faint Attack+Brick Break
If Faint Attack+Brick Break is deemed illegal, then change that action to Faint Attack+Faint Attack.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
"These pictures are gonna be real cool!"

Hall Colin’s team:

HP: 43
En: 79
Spe: 85
Ranks: 4/2/1/2
Status: N/A
Stats: N/A
Other: N/A

Lockdown's team:

HP: 44
En: 86
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Aipom used Bounce!
(0 Priority Evasion, -1 Priority Hit)
RNG Roll (HIT) [<=8500 HIT]: 7436/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 553/10000 (CRIT)
RNG Roll (EFFECT) [<=3000 CRIT]: 5693/10000 (NO)
[8+3+(6-4.5)]*1.5 = 18.75 damage (Scraggy)
-9.333 energy
Scraggy used Hundredfold Payback!
(-2 Priority Combo, Payback + Payback)
RNG Roll (CRIT) [<=625 CRIT]: 8127/10000 (NO)
(10*2.25)+3+(6-3) = 28.5 damage (Aipom)
-30.5 energy

Action 2:
Aipom used Dig!
(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 1697/10000 (NO)
8+(6-4.5) = 9.5 damage (Scraggy)
-10 energy
Scraggy is cooling down!
Combo cooldown (Payback + Payback)

Action 3:
Aipom used Agility!
Aipom's Speed rose sharply!
Stat changes: {212} +2 Speed (Aimpom)
-7 energy
Scraggy used Stalwart Retaliation!
(-2 Priority Combo, Faint Attack + Brick Break)
RNG Roll (CRIT) [<=625 CRIT]: 8195/10000 (NO)
[(6+8)+3+(6-3)]*1.5 = 30 damage (Aipom)
Aipom is KO'ed!
-15 energy

Post Round:
Aipom: -58.5 HP, -26.333 EN, KO'ed
Scraggy: -28.25 HP, -45.5 EN


Hall Colin’s team:

HP: KO
En: 53
Spe: 85
Ranks: 4/2/1/2
Status: N/A
Stats: N/A
Other: N/A

Lockdown's team:

HP: 16
En: 40
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall​


"I'll send them to the Photography Club and see if I can win prizes from these!"






 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Aquarium keeper Fred pokes his head back up.
"Hi. Welcome to our shops."

RNG Roll (HALL): 6202/10000 (TIRTOUGA)
RNG Roll (ABILITY): 6176/10000 (STURDY)

"Feel free to peruse our merchandise!"


Tirtouga (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Brine

Stone Edge
Earthquake
Waterfall

Iron Defense
Body Slam
Rock Throw
 
Brick Break > ThunderPunch > Brick Break
If Bide is used, then change action string to Sand Attack > Leer > Brick Break.
If P/E move, then Chill and push actions back.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Refer to pastebin link for calcs. VM me if anything's out of place.

"Oh, so you like our heavyweights?"
Stone Edge > Stone Edge > Stone Edge
Hall Fred’s team:
HP: 90​
En: 100​
Spe: 19 (-)​
Ranks: 3/4/3/2​
Status: N/A​
Stats: N/A​
Other: N/A​
Lockdown's team:
HP: 90
En: 100
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A
Arena : ASB Battle Hall​
Calcs

Hall Fred’s team:
HP: 49​
En: 70​
Spe: 19 (-)​
Ranks: 3/4/3/2​
Status: N/A​
Stats: N/A​
Other: N/A​
Lockdown's team:
HP: 51
En: 84
Spe: 48
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A
Arena : ASB Battle Hall​

"Ah, a Scraggy. I can relate to that."
Earthquake > Stone Edge > Stone Edge
IF Scraggy uses damaging Fighting-type attacks at A1 and A2, THEN replace A1 until A3 with Bide > Hold > Release.
IF Scraggy uses damaging Fighting-type attack in combo, THEN replace that action with Protect and push remaining queue back.
 

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