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Battle Hall Challenge - Lord Jesseus

scaled.php

"You! I hate you! I will ban you!!!!"

Chill - Discharge - Will-O-Wisp

-----------

479.png

Rotom
HP: 40
EN: 19
SPE: 91
NATR: Modest
ABIL: Levitate
STAT: N/A
OTHR: Substitute (25)
213.png

Pi (M)
HP: 66
EN: 21
SPE: 5
NATR: Adamant
ABIL: Sturdy
STAT: N/A
OTHR: Substitute (5), SLP (wakes up before next action)

Arena: N/A

Action 1:

Rotom chilled out!
+12 energy
Pi woke up! Pi chilled out!
+12 energy

Action 2:

Rotom used Discharge!
RNG Roll (To-Crit) [<=63 Yes]: 562/1000 (No)
(8+3-1-5.5) = 4.5 ~ 5 damage
Substitute: 0 (Pi)
The Substitute faded!
-5 energy
Pi used Gyro Ball!
RNG Roll (To-Crit) [<=63 Yes]: 597/1000 (No)
(13.6-3) x .67 = 7.1 ~ 7 damage
Substitute: 18 (Rotom)
-7 energy

Action 3:

Rotom used Will-O-Wisp!
RNG Roll (To-Hit) [<=750 Yes]: 448/1000 (Yes)
Pi became burned!
-7 energy
Pi used Gyro Ball!
RNG Roll (To-Crit) [<=63 Yes]: 492/1000 (No)
(13.6-3) x .67 = 7.1 ~ 7 damage
Substitute: 11 (Rotom)
-11 energy

Post-action:
-2 HP (Pi)
479.png

Rotom
HP: 40
EN: 19
SPE: 91
NATR: Modest
ABIL: Levitate
STAT: N/A
OTHR: Substitute (11)
Chills/Heals remaining: 2/2
213.png

Pi (M)
HP: 64
EN: 15
SPE: 5
NATR: Adamant
ABIL: Sturdy
STAT: N/A
OTHR: Burn
Chills/Heals remaining: 4/1

Arena: N/A

Turn Order:

PKMN Breeder Z issues actions.
Lord Jesseus issues actions.
REFEREE

----------

scaled.php

"You will suffer for using Shuckle!"

Thunder Wave - Confuse Ray - Chill
If Protect is used, chill on that action unless you run out of chills then use Charge; if it's the last action then it should always be Charge when the chill limit is reached
 
479.png

Rotom
HP: 40
EN: 19
SPE: 91
NATR: Modest
ABIL: Levitate
STAT: N/A
OTHR: Substitute (11)
Chills/Heals remaining: 2/2
213.png

Pi (M)
HP: 64
EN: 15
SPE: 5
NATR: Adamant
ABIL: Sturdy
STAT: N/A
OTHR: Burn
Chills/Heals remaining: 4/1

Arena: N/A

Action 1:

Rotom used Thunder Wave!
Pi became paralyed!
-6 energy
Pi used Gyro Ball!
RNG Roll (Full Paralysis) [<=250 Yes]: 784/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 342/1000 (No)
(13.6-3) x .67 = 7.1 ~ 7 damage
Substitute: 4 (Rotom)
-15 energy
Pi fainted!
479.png

Rotom
HP: 40
EN: 13
SPE: 91
NATR: Modest
ABIL: Levitate
STAT: N/A
OTHR: Substitute (11)
Chills/Heals remaining: 2/2
213.png

Pi (M)
HP: KOed
EN: KOed
SPE: 5
NATR: Adamant
ABIL: Sturdy
STAT: N/A
OTHR: Burn
Chills/Heals remaining: 4/1

Arena: N/A

Result:

Lord Jesseus gave up :)

----------

scaled.php

"Oh! Ohohoho! Was I too hot for you? You should see me in my summer clothes! You still suck though... sort of."

Rewards
Lord Jesseus: 2 BPs/TCs
- Pi: 4 HCs
Flora: 2+(4) = 6 BTs

stall :(
 
If anyone but LJ or myself posts here, that person will be hurting. Badly.

LJ is using this Magikarp:
129.png

Magikarp [Theta] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 70 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
Evasion: -10%

EC: 5/6
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled: (DW) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (6):
Splash
Tackle
Flail

Bounce
Reversal
Bubble

His types are as follows:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck.
 
dptr044.png

Pokefan Whitney would like to battle!

RNG Roll for Pokemon: 4/5
"Look at how shiny it is!"
RNG Roll for Ability: 2/3
"Yay! I can use Head Smash!"

304.png

Aron (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:

Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Hone Claws
Earthquake
Shadow Claw

Head Smash
Dragon Rush
Iron Head
 
dptr044.png

"We don't need Head Smash; we do more damage anyhow!"

Earthquake ~ Shadow Claw ~ Earthquake

-------------------------------------------------------------------------------

Before Round 1:
304.png

Aron (M)
90 HP
100 EN
4+/4/1-/2/30
Rock Head

129.png

Magikarp (M)
80 HP
100 EN
1/2/2+/1/69-
Swift Swim

(Note to LJ: -Spe natures always round down, hence the rendering of Speed as 69)

Action 1:

Magikarp uses Bubble
RNG Roll (To-Drop) (<=1000 Yes) 1208/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 745/10000 (No)
Damage: (4+3)*1.5=10.5~11
-1 EN

Aron uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 9501/10000 (No)
Damage: 10+1.5(4-2)=13
-7 EN

Action 2:

Magikarp uses Bubble
RNG Roll (To-Drop) (<=1000 Yes) 4943/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8880/10000 (No)
Damage: (4+3)*1.5=10.5~11
-5 EN

Aron uses Shadow Claw
RNG Roll (To-Crit) (<=1250 Yes) 7816/10000 (No)
Damage: 7+1.5(4-2)=10
-5 EN

Action 3:

Magikarp uses Bubble
RNG Roll (To-Drop) (<=1000 Yes) 6782/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 7355/10000 (No)
Damage: (4+3)*1.5=10.5~11
-9 EN

Aron uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 8090/10000 (No)
Damage: 10+1.5(4-2)=13
-7 EN

After Round 1:
304.png

Aron (M)
57 HP
81 EN
4+/4/1-/2/30
Rock Head

129.png

Magikarp (M)
44 HP
85 EN
1/2/2+/1/69-
Swift Swim

---------------------------------------------------

dptr044.png

"Oops, sorry! I's kinda dumb."

Head Smash ~ Earthquake ~ Head Smash
IF (Magikarp Bounces), THEN (Use Hone Claws and re-initiate the above string of commands)
 
Ok Terrador I want to try something but you aren't online and I don't know if it'll be allowed, so I'll just dump it all here and you can rule for/against it at your leisure.

Basically I want Magikarp to hurt himself. The ways I've come up with, in order of preference, are:
Using Bubble to shoot himself
Using Tackle to ram the ground in attempt to hurt himself
Using Tackle to ram Aron head on and increase the damage from Aron's Head Smash (hopefully not by more than 9...)
If this is possible, my actions are:

(Self Harm)~Reversal+Flail Combo
The combo should have at least 30bap when at 8 HP or less which according to my calcs does exactly 57 damage to Aron

If this is not allowed
Pray for miss!
Bubble~Bubble~Reversal
If Head Smash misses action, replace action 3 with bubble

And if you're not sure which side to err on... some leniency for "I'm a Magikarp" perhaps? :D
 
Sure, I'll allow it; however, since you have to hit with a "spread" so to speak, I'm subjecting it to the .75x BAP penalty for multi-target mvoes. Reffing coming shortly.

-----------------------------------------------------------------------------------------------------------------------------

Before Round 2:
304.png

Aron (M)
57 HP
81 EN
4+/4/1-/2/30
Rock Head

129.png

Magikarp (M)
44 HP
85 EN
1/2/2+/1/69-
Swift Swim

Action 1:

Magikarp uses Bubble (Self)
RNG Roll (To-Drop) (<=1000 Yes) 2923/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2149/10000 (No)
Damage: (3+3+1.5(2-1))/1.5=5
-13 EN

Aron uses Head Smash
RNG Roll (To-Hit) (<=8000 Yes) 8142/10000 (No)
-10 EN

Action 2:

Aron uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 6842/10000 (No)
Damage: 10+1.5(4-2)=13

Magikarp uses Dead Man's Rush (Reversal + Flail)
RNG Roll (To-Crit) (<=625 Yes) 10000/10000 (I'm dead fucking serious)
Damage: (16+1.5(1-4))*2.25=25.875~26
-18 EN

Action 3:

Aron uses Head Smash
RNG Roll (To-Hit) (<=8000 Yes) 2183/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9255/10000 (No)
Damage: 15+3+1.5(4-2)=21
-10 EN

Magikarp is cooling down from its combo...

After Round 2:
304.png

Aron (M)
31 HP
54 EN
4+/4/1-/2/30
Rock Head

129.png

Magikarp (M)
5 HP
54 EN
1/2/2+/1/69-
Swift Swim
 
dptr044.png

"Tackling is funner than it used to be!"

Tackle ~ Rock Smash ~ Tackle

--------------------------------------------------------

Before Round 3:
304.png

Aron (M)
31 HP
54 EN
4+/4/1-/2/30
Rock Head

129.png

Magikarp (M)
5 HP
54 EN
1/2/2+/1/69-
Swift Swim

Action 1:

Magikarp uses Reversal
RNG Roll (To-Crit) (<=625 Yes) 3758/10000 (No)
Damage: (15+1.5(1-4))*2.25=23.625~24
-13 EN

Aron uses Tackle
RNG Roll (To-Crit) (<=625 Yes) 6797/10000 (No)
Damage: 5+1.5(4-2)=8
-3 EN

After Round 3:
304.png

Aron (M)
7 HP
51 EN
4+/4/1-/2/30
Rock Head

129.png

Magikarp (M)
-3 HP
41 EN
1/2/2+/1/69-
Swift Swim

Rewards:

Lord Jesseus: 1 TC, 1 BP
Magikarp: 2 HC
HC=KOC, bro.

Terrador: 4 BT

Pleasure doing business with you. You can rechallenge at 10 PM PST on Oct 19, 2011.
 
LJ and Pi the Shuckle are coming back to challenge Rank 3 while being all Sturdy and stuff.

This is either going to end in one battle or go on forever.

213.png

Shuckle [Pi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
Size Class: 1
Weight Class: 2
Base Rank Total: 22

MC: 0
DC:
5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks (19):
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Power Split
Power Trick

Acid
Sand Tomb
Mud Slap

Toxic
Dig
Gyro Ball
Substitute
Protect
Sleep Talk
Stone Edge
Earthquake
Gastro Acid

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
FL_Tamer.png

Tamer Willis wants to fight!
"What a laughable Pokemon to put against me."

RNG for Pokemon: 4/5
RNG for ability: 3/3

"Shitty ability or not we will still own you."

Spr_5b_219.png

Magcargo (F)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 17

Abilities:

Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
AncientPower
Amnesia
Lava Plume
Shell Smash
Flamethrower

Overheat
Toxic
Protect

Inferno
Heat Wave
Earth Power

Pain Split
 
Ok I've never done this so I wanna start now

Power Trick! Then use Dig and Stone Edge.
If he uses Protect on action 2 or 3, make a 10 HP Substitute and push actions back, but not if he protected in the previous action.
 
213.png

Pi (M)
Ability: Sturdy
HP: 80
EN: 100
SPEED: 5
STAT: N/A
OTHER: N/A

VS.

Spr_5b_219.png

Magcargo (F)
Ability: Weak Armor
HP: 90
EN: 100
SPEED: 30
STAT: N/A
OTHER: N/A

Action 1
Magcargo used Toxic
HIT [<=900] 817/1000: YES
Pi was aflicted with Toxic Poison!
[7 EN]

Pi used Power Trick
Pi swapped it's attack and defence!
[12 EN]

Pi is hurt by Toxic [1 DMG]

Action 2
Magcargo used Yawn
Pi got all drowsy!
[7 EN]

Pi used Dig
CRIT [<=63] 697/1000: NO
(8 + (5-4)*1.5) + (9-5)*1)*2.25 = 30.375 = 30
[30 DMG] [10 EN]

Pi is hurt by Toxic [1 DMG]

Action 3
Magcargo used Lava Plume
CRIT [<=63] 14/1000: YES
BURN [<=300] 223/1000: YES
(8 + 3 + 3 - 1 + (4-5)*1.5 + (5-9)*1) = 7.5 = 8
Pi was burned!
[8 DMG] [5 EN]

Pi used Stone Edge
HIT [<=800] 179/1000: YES
CRIT [<=125] 791/1000: NO
(10 - 3 + (5-4)*1.5) + (9-5)*1)*1.5 = 18.75 = 19
[19 DMG] [8 EN]

Pi is hurt by Toxic [1 DMG]
Pi is hurt by the burn [2 DMG]

213.png

Pi (M)
Ability: Sturdy
HP: 67
EN: 70
SPEED: 5
STAT: Power Trick (3a)
OTHER: Toxic (2 DPA), Drowsy (1a), Burned

VS.

Spr_5b_219.png

Magcargo (F)
Ability: Weak Armor
HP: 41
EN: 81
SPEED: 30
STAT: N/A
OTHER: N/A

Tamer Willis issues actions
Lord Jesseus issues actions
Referee

--------

FL_Tamer.png

"Now it gets interesting."

Recover > Flamethrower > Protect
 
Ok, Yawn lets you get in an action before you fall asleep, so we'll use that action to use an Earthquake+Earthquake combo! If you wake up for action 3, chill.
Infuriating is that if not for the burn this would finish him even after the recover.
 
213.png

Pi (M)
Ability: Sturdy
HP: 67
EN: 70
SPEED: 5
STAT: Power Trick (3a)
OTHER: Toxic (2 DPA), Drowsy (1a), Burned

VS.

Spr_5b_219.png

Magcargo (F)
Ability: Weak Armor
HP: 41
EN: 81
SPEED: 30
STAT: N/A
OTHER: N/A

Action 1
Magcargo used Recover
Magcargo regained health!
[+20 HP] [11 EN]

Pi used Double Earthquake
CRIT [<=63] 810/1000: NO
(10*2.25 - 3 + (5-4)*1.5 + (9-5)*1)*2.25 = 56.25 = 56
[56 DMG] [36 EN]

Pi is hurt by Toxic [2 DMG]
Pi is hurt by the burn [2 DMG]

Pi fell asleep!
DURATION [1:1:2] 644/1000: 1a

Action 2
Magcargo used Flamethrower
CRIT [<=63] 76/1000: NO
(10 + 3 - 1 + (4-5)*1.5 + (5-9)*1) = 6.5 = 7
[7 DMG] [6 EN]

Pi is fast asleep!

Pi is hurt by Toxic [2 DMG]
Pi is hurt by the burn [2 DMG]

Action 3
Magcargo used Protect
[7 EN]

Pi used chill
[+12 EN]

Pi is hurt by Toxic [2 DMG]
Pi is hurt by the burn [2 DMG]

213.png

Pi (M)
Ability: Sturdy
HP: 48
EN: 46
SPEED: 5
STAT: N/A
OTHER: Toxic (3 DPA), Burned

VS.

Spr_5b_219.png

Magcargo (F)
Ability: Weak Armor
HP: 5
EN: 57
SPEED: 30
STAT: N/A
OTHER: N/A

Lord Jesseus issues actions
Tamer Willis issues actions
Referee
 
213.png

Pi (M)
Ability: Sturdy
HP: 48
EN: 46
SPEED: 5
STAT: N/A
OTHER: Toxic (3 DPA), Burned

VS.

Spr_5b_219.png

Magcargo (F)
Ability: Weak Armor
HP: 5
EN: 57
SPEED: 30
STAT: N/A
OTHER: N/A

Action 1
Magcargo used Pain Split
The battlers shared their health!
[Both to 27 HP] [20 EN]

Pi used Earthquake
CRIT [<=63] 926/1000: NO
(10 - 3 + (2-4)*1.5)*2.25 = 9
[9 DMG] [7 EN]

Pi is hurt by Toxic [3 DMG]
Pi is hurt by the burn [2 DMG]

Action 2
Magcargo used Recover
Magcrago got HP back!
[+20 DMG] [11 EN]

Pi used Earthquake
CRIT [<=63] 171/1000: NO
(10 - 3 + (2-4)*1.5)*2.25 = 9
[9 DMG] [11 EN]

Pi is hurt by Toxic [3 DMG]
Pi is hurt by the burn [2 DMG]

Action 3
Magcargo used Ancientpower
CRIT [<=63] 188/1000: NO
ALL STATS [<=100] 767/1000: NO
(6 + 3 - 1 + (4-5)*1.5 + (5-9)*1)*1.5 = 3.75 = 4
[5 DMG] [3 EN]

Pi used Earthquake
CRIT [<=63] 72/1000: NO
(10 - 3 + (2-4)*1.5)*2.25 = 9
[9 DMG] [15 EN]

Pi is hurt by Toxic [3 DMG]
Pi is hurt by the burn [2 DMG]

213.png

Pi (M)
Ability: Sturdy
HP: 8
EN: 13
SPEED: 5
STAT: N/A
OTHER: Toxic (4 DPA), Burned

VS.

Spr_5b_219.png

Magcargo (F)
Ability: Weak Armor
HP: 20
EN: 23
SPEED: 30
STAT: N/A
OTHER: N/A

Tamer Willis issues actions
Lord Jesseus issues actions
Referee

-------

FL_Tamer.png

"Time for the big finish."

Overheat x3
IF Protect THEN Chill and push actions back
 
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