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Battle Hall Challenge - Lord Jesseus

Battle #5
GenIJuggler.png

Juggler would like to battle!
"I know what you're thinking. And I'm not going to say it."

RNG roll (for Pokemon) 3/5
126.png

Magmar (M)

Nature: Naughty

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Ember
Smog
Leer
Fire Punch
Ember
Smokescreen
Sunny Day
Faint Attack
Fire Spin
Confuse Ray
Flame Burst
Fire Punch
Lava Plume
Flamethrower

Focus Blast
SolarBeam
Psychic

Belly Drum
Flare Blitz
Mach Punch

ThunderPunch

"At least its not Magcargo again!"

RNG roll (for ability) 2/2 = Vital Spirit
"Well that's fucking useless..."
 
GenIJuggler.png

"Well, this is going to be quick..."
Psychic x3

Pre-Round stats:
539.png

Odd Sawk
HP: 100
EN: 100
5/3/1/3/98/ +11% Acc
126.png

Magmar
HP: 100
EN: 100
4/2/4/2/93

Action 1
Earthquake -> Magmar (7 EN)
RNG roll (to crit) 6295 = no crit
(10+(5-2)(1.5) = 21.75 DMG

Psychic -> Odd Sawk (5+(4/2) = 7 EN)
RNG roll (to crit) 5302 = no crit
RNG roll (to lower SpD, <=1000 lower) 257 = lower
(10+(4-3)1.5)(1.5) = 17.25 DMG
Odd Sawk's SpD fell!

Action 2

Earthquake -> Magmar (11 EN)
RNG roll (to crit) 1585 = no crit
(10+(5-2)(1.5) = 21.75 DMG

Psychic -> Odd Sawk (11 EN)
RNG roll (to crit) 5241 = no crit
RNG roll (to lower SpD) 7347 = no lower
(10+(4-3)1.5)(1.5)+1.75 = 19 DMG


Action 3
Earthquake -> Magmar (15 EN)
RNG roll (to crit) 8775 = no crit
(10+(5-2)(1.5) = 21.75 DMG

Psychic -> Odd Sawk (15 EN)
RNG roll (to crit) 1655 = no crit
RNG roll (to lower SpD) 7470 = no lower
(10+(4-3)1.5)(1.5)+1.75 = 19 DMG



Post-Round stats:
539.png

Odd Sawk
HP: 45
EN: 67
5/3/1/3/98/ +11% Acc
-1 SpD
126.png

Magmar
HP: 35
EN: 67
4/2/4/2/93

GenIJuggler.png

"FFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUU"
Flamethrower -> Psychic + Psychic combo -> cooldown (chill)
If Protect is used successfully A2, chill and push actions back
If Odd Sawk is underground when you would use the combo, Chill and push back
 
GenIJuggler.png

"MK is going to kill me at this rate... Please lose before you get to Argenta ;~;"

Pre-Round stats:
539.png

Odd Sawk
HP: 45
EN: 67
5/3/1/3/98/ +11% Acc
-1 SpD
126.png

Magmar
HP: 35
EN: 67
4/2/4/2/93

Action 1
Odd Sawk dug underground! (10 EN)

Flamethrower -> Odd Sawk (6 EN)
But it missed!

Dig -> Magmar
RNG roll (to crit) 9155 = no crit
(8+(5-2)1.5)(1.5) = 18.75 DMG

Action 2
Earthquake -> Magmar (7 EN)
RNG roll (to crit) 1700 = no crit
(10+(5-2)(1.5) = 21.75 DMG

Magmar fainted!


Post-Round stats:
539.png

Odd Sawk
HP: 45
EN: 50
5/3/1/3/98/ +11% Acc
126.png

Magmar
HP: KO
EN: KO
4/2/4/2/93


GenIJuggler.png

"Dropped my- OH GODDAMNIT"

Choose your next type:
oAN3L.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png

BugType.png
DragonType.png
GhostType.png

SteelType.png
oAN3L.png
 
Battle #6
GenIBlackbelt.png

Blackbelt would like to battle!

RNG roll (for Pokemon) 2/5
391.png

Monferno (M)

Nature: Lonely

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Attacks:

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Feint
Torment
Facade
Fire Spin
Close Combat
Slack Off
Acrobatics

Focus Blast
Flame Charge
Grass Knot

Fake Out
Encore
Counter

Blaze Kick
"This doesn't look very good either..."

RNG roll (for ability) 1/2 = Blaze
"Why is this thing even Rank 3?"
 
GenIBlackbelt.png

"Fuck you, Counter nerf that I have no idea why it was implemented in the first place!"
Encore -> Counter -> Counter

Pre-Round stats:
539.png

Odd Sawk
HP: 100
EN: 100
5/3/1/3/98/ +11% Acc
391.png

Monferno
HP: 100
EN: 100
4/1/3/2/81

Action 1
Earthquake -> Monferno (7 EN)
RNG roll (to crit) 9201 = no crit
(10+(5-1)1.5)(1.5) = 24 DMG

Encore -> Odd Sawk (10 EN)
Odd Sawk was Encored!

Action 2

Earthquake -> Monferno (7 EN)
RNG roll (to crit) 8257 = no crit
(10+(5-1)1.5)(1.5) = 24 DMG


Counter -> Odd Sawk (5+(24/2) = 17 EN)
(24x1.5) = 36 DMG

Action 2
Earthquake -> Monferno (7 EN)
RNG roll (to crit) 7540 = no crit
(10+(5-1)1.5)(1.5) = 24 DMG


Counter -> Odd Sawk (9+(24/2) = 21 EN)
(24x1.5) = 36 DMG


Post-Round stats:
539.png

Odd Sawk
HP: 28
EN: 79
5/3/1/3/98/ +11% Acc
391.png

Monferno
HP: 28
EN: 52
4/1/3/2/81


GenIBlackbelt.png

"Looks like we're at the end of the rope already..."
Fake Out -> Acrobatics -> Acrobatics
If Endure, change remaining actions to Encore -> Blaze Kick -> Blaze Kick
If damaging Ground-type move, change that action to Counter
 
GenIBlackbelt.png

"Oh no..."

Pre-Round stats:
539.png

Odd Sawk
HP: 28
EN: 79
5/3/1/3/98/ +11% Acc
391.png

Monferno
HP: 28
EN: 52
4/1/3/2/81

Action 1
Fake Out -> Odd Sawk (4 EN)
RNG roll (to crit) 6106 = no crit
(4-1+(4-3)1.5) = 4.5 DMG

Odd Sawk flinched!

Action 2
Brick Break -> Monferno (5 EN)
RNG roll (to crit) 410 = crit
(8+3+3+(5-1)1.5) = 20 DMG

Acrobatics -> Odd Sawk (7 EN)
RNG roll (to crit) 9974 = no crit
(11-1+(4-3)1.5)(1.5) = 17.25 DMG

Action 3
Earthquake
-> Monferno (7 EN)
RNG roll (to crit) 8740 = no crit
(10+(5-1)1.5)(1.5) = 24 DMG

Monferno fainted!


Post-Round stats:
539.png

Odd Sawk
HP: 6
EN: 67
5/3/1/3/98/ +11% Acc
391.png

Monferno
HP: -16
EN: KO
4/1/3/2/81


GenIBlackbelt.png

"Looks like its back to the dojo for me..."

Please choose your next type:
WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png

BugType.png
DragonType.png
GhostType.png

SteelType.png
oAN3L.png
 
Battle #7
GenIGambler.png

Gambler would like to battle!

RNG roll (for Pokemon) 4/5
208.png

Steelix (F)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Autotomize
Slam
Stealth Rock
Rock Polish
DragonBreath
Curse

Taunt
Earthquake
Payback

Heavy Slam
Rock Slide
Flail

Magnet Rise
"Looks like your luck just ran out!"

RNG roll (for ability) 1/3 = Sturdy
"Yep. The RNG loves us gamblers!"
 
GenIGambler.png

"It's time to start the end for this chump, buddy!"
Earthquake -> Bind -> Earthquake
Pre-Round stats:
539.png

Odd Sawk
HP: 100
EN: 100
5/3/1/3/98/ +11% Acc
208.png

Steelix
HP: 100
EN: 100
4/8/1/3/30

Action 1
Brick Break -> Steelix (5 EN)
RNG roll (to crit) 6573 = no crit
(8+3-1-3+(5-5)1.5)(1.5) = 10.5 DMG

Earthquake -> Odd Sawk (6 EN)
RNG roll (to crit) 3217 = no crit
(10+3-1+(4-3)1.5) = 13.5 DMG

Action 2
Earthquake -> Steelix (7 EN)
RNG roll (to crit) 4978 = no crit
(10-1-3+(5-5)1.5)(1.5) = 9 DMG

Bind -> Odd Sawk (4 EN)
RNG roll (to hit, <=8500 hit) 3523 = hit
RNG roll (to crit) 156 = crit
(3+3-1+(4-3)1.5) = 6.5 DMG

Bind -> Odd Sawk (2 HP)

Action 3
Close Combat -> Steelix (7 EN)
RNG roll (to crit) 9656 = no crit
(12+3-1-3+(5-5)1.5)(1.5) = 16.5 DMG
Odd Sawk's Def fell! Odd Sawk's SpD fell!

Earthquake -> Odd Sawk (6 EN)
RNG roll (to crit) 2387 = no crit
(10+3-1+(4-3)1.5)+1.75 = 15.25 DMG

Bind -> Odd Sawk (2 DMG)

Post-Round stats:
539.png

Odd Sawk
HP: 61
EN: 81
5/3/1/3/98/ +11% Acc
Bind (2a)
+1 Def/ SpD
208.png

Steelix
HP: 64
EN: 77
4/8/1/3/30

GenIGambler.png

"Uh oh! This isn't going according to plan at all!!"
Heavy Slam x3
If Counter, change that action to Dragonbreath
If Dig, change that action to Earthquake
 
GenIGambler.png

"Erm... Umm... Must've forgotten that one... Arceus help us."

Pre-Round stats:
539.png

Odd Sawk
HP: 61
EN: 81
5/3/1/3/98/ +11% Acc
Bind (2a)
+1 Def/ SpD
208.png

Steelix
HP: 64
EN: 77
4/8/1/3/30

Action 1
Odd Sawk began storing energy! (6 EN)

Heavy Slam -> Odd Sawk (4+(8/1.5) = 9 EN)
RNG roll (to crit) 8052 = no crit
(12+3-1+(4-3)1.5)+1.75 = 17.25 DMG

Bind -> Odd Sawk (2 DMG)

Action 2
Odd Sawk is storing energy!

Heavy Slam -> Odd Sawk (13 EN)
RNG roll (to crit) 9873 = no crit
(12+3-1+(4-3)1.5)+1.75 = 17.25 DMG

Bind -> Odd Sawk (2 DMG)

Action 3
Odd Sawk released Bide! (60.375/2 = 30.2 EN)
34.5x1.75 = 60.375 DMG

Heavy Slam -> Odd Sawk (17 EN)
RNG roll (to crit) 202 = crit
(12+3+3-1+(4-3)1.5)+1.75 = 20.25 DMG

Post-Round stats:
539.png

Odd Sawk
HP: 2
EN: 45
5/3/1/3/98/ +11% Acc
+1 Def/ SpD
208.png

Steelix
HP: 4
EN: 51
4/8/1/3/30

GenIGambler.png

"But... But we came so close! WWWAAAAAAAAAAAAAAAAAHHHHHH!!!"
 
Battle #8
GenIGentleman.png

Gentleman would like to battle!

RNG roll (for Pokemon) 5/5
479.png

Rotom (U)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Charge
Discharge

Will-O-Wisp
Hex
Thunder

Pain Split
"Hmm... I believe this is what you youngsters call 'a complete bullshit roll.'"

RNG roll (for ability) 1/1 = Levitate
"Have at you!"
 
GenIGentleman.png

"Silly youngster, making such an obvious loophole..."
Thunder Wave -> Substitute (15 HP) -> Will-o-Wisp

Pre-Round stats:
539.png

Odd Sawk
HP: 100
EN: 100
5/3/1/3/98/ +11% Acc
479.png

Rotom
HP: 90
EN: 100
1/3/4/3/91

Action 1
Stone Edge -> Rotom (7 EN)
RNG roll (to hit, <=9100 hit) 2547 = hit
RNG roll (to crit, <=1250 crit) 8609 = no crit
(10+(5-3)1.5) = 13 DMG

Thunder Wave -> Odd Sawk (6 EN)
Odd Sawk was paralyzed! (25%)

Action 2
Rotom used Substitute! (15 HP. 12 EN)

RNG roll (for full para, <=2500 para) 3009 = no para
Taunt -> Rotom (10 EN)
Rotom was taunted!

Action 3
Rotom can't use Will-o-Wisp due to Taunt!
waterwarrior is a gigantic idiot!

RNG roll (for full para, <=2500 para) 2546 = no para
Stone Edge -> Rotom (7 EN)
RNG roll (to hit) 9891 = miss
The attack missed!

Post-Round stats:
539.png

Odd Sawk
HP: 100
EN: 66
5/3/1/3/98 24.5/ +11% Acc
Paralyzed (20%)
Burn (2 DPA, -3 BAP from physical attacks)
479.png

Rotom
HP: 62
EN: 75
1/3/4/3/91
Substitute (15 HP)
Taunted (4a)


GenIGentleman.png

"Erm... I'm further behind than I would like, but it is finally time for us to 'make our move' as you kids say."
Pain Split -> Discharge -> Hex
If Taunt AND you are not behind a Substitute, use Substitute (15 HP) that action
 
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