Roleplay Battle Hall Challenge - lucarioisawesome

#77
RNG Roll for opponent: 1/5

Smoochum (F)

Nature: Modest

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:

Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears

Ice Beam
Dream Eater
Psyshock

Miracle Eye
Nasty Plot
Fake Out


RNG Roll for ability: 2/3 Forewarn
 
#79
Nasty Plot - Powder Snow - Psyshock


90 HP
100 EN
Status: None
1/2/4/2/20
Flash Fire


90 HP
100 EN
Status: None
1/1/4/3/65
Forewarn


Round 1:
Smoochum uses Nasty Plot!
It's SpA rose sharply!
-8 Energy

Inferno uses Double Team!
It created 4 clones of itself!
-16 Energy

Round 2:
Smoochum uses Powder Snow!
To Crit <625, 996 no
To Freeze <1000, 7550 no
4+3+3*.66+3.5=10 Damage to Inferno
The clones dissappated
-2 Energy

Inferno uses Fire Spin!
To hit <7600, 5716 yes
To Crit <625, 4327 no
4+3+1.5*1.5=12.75 Damage to Smoochum
-4 Energy

Fire Spin deals 2 Damage to Smoochum

Round 3:
Smoochum uses Psyshock!
To Hit <8700, 3411 yes
To crit <625, 5506 no
8+3+3+3.5=17.5 Damage to Inferno
-5 Energy

Inferno uses Flame Burst!
To Crit <625, 2812 no
6+3+1.5*1.5=15.75 Damage to Smoochum
-3 energy

Fire Spin deals 2 Damage to Smoochum


Inferno: 10+17.5=28 Damage Taken
Smoochum: 2+2+12.75+15.75=33 Damage Taken



62 HP
77 EN
Status: None
1/2/4/2/20
Flash Fire


57 HP
85 EN
Status: +2 SpA, Fire Spin (2 Actions)
1/1/4/3/65
Forewarn


Psyshock - Psyshock - Sing
IF Double Team clones are up when you would attack, Powder snow that action instead and push down
 
#81

62 HP
77 EN
Status: None
1/2/4/2/20
Flash Fire


57 HP
85 EN
Status: +2 SpA, Fire Spin (2 Actions)
1/1/4/3/65
Forewarn


Round 1:
Smoochum uses Psyshock!
To Crit <625, 466 yes
8+3+3+3+3.5=20.5 Damage to Inferno
-9 Energy

Inferno uses Minimize!
Inferno Shrank itself!
-9 Energy

Fire Spin deals 2 Damage to Smoochum

Round 2:
Smoochum uses Psyshock!
To Hit <8000- 4856 yes
To Crit <625, 3682 no
8+3+3+3.5=17.5 Damage to Inferno
-13 Energy

Inferno uses Flame Burst!
To Hit <8700, 5197 yes
To Crit <625, 6913 no
6+3+1.5*1.5=15.75 Damage to Smoochum
-3 Energy

Fire Spin deals 2 Damage to Smoochum

Round 3:
Smoochum uses Sing!
To Hit <5500, 119 yes
Duration (1-2), 1
Inferno fell into a light Sleep!
-6 Energy

Inferno is fast asleep!


Inferno: 20.5+17.5=38 Damage Taken
Smoochum: 2+2+15.75=20 Damage Taken


24 HP
65 EN
Status: None
1/2/4/2/20
Flash Fire


37 HP
57 EN
Status: +1 SpA
1/1/4/3/65
Forewarn
 
#85
Psyshock+Psyshock - Cooldown - Psyshock+Psyshock




24 HP
65 EN
Status: None
1/2/4/2/20
Flash Fire


37 HP
57 EN
Status: +1 SpA
1/1/4/3/65
Forewarn


Round 1:
Inferno uses Flame Burst!
To Hit <8700, 5850 yes
To Crit <625, 3537 no
6+3+1.5*1.5=15.75 Damage to Smoochum
-3 Energy

Smoochum uses Mega Psyshock!
To Hit <8000, 7475 yes
To Crit <625, 1368 no
8*2.25+3+3=24 Damage to Inferno
-27 Energy


Inferno was KOed!




KO HP
KO EN
Status: None
1/2/4/2/20
Flash Fire


21 HP
30 EN
Status: +1 SpA
1/1/4/3/65
Forewarn


Sorry Lucarioisawesome, but your battle hall run has ended, here are your rewards for this run:

LiA: 4 CC
Inferno the Litwick: 4 KOC

3(2)+2=8 UC for me


you may rechallange in one week!
 
#86
Only users Complications and Lucarioisawesome should be posting in this thread.

Lucarioisawesome will be using Skull the Cranidos with :

Cranidos (M) Skull
Nature: Rash (+Sp.Atk, -Sp.Def)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force(DW LOCKED):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Pokemon with this ability: Nidoqueen, Nidoking, Krabby, Kingler, Tauros, Totodile, Croconaw, Feraligatr, Steelix, Makuhita, Hariyama, Mawile, Trapinch, Bagon, Cranidos, Rampardos, Timburr, Gurdurr, Conkeldurr, Darmanitan, Druddigon, Rufflet, Braviary, Landorus.

Stats
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 58

Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/6
MC: 0
DC: 1/5

Moves known:
Heatbutt
Leer
Focus energy
Pursuit
Take down
Scary face
Assurance
Head Smash

Thrash
Curse
Hammer arm

Dig
Smack down
Rock polish
rock slide
protect
Total moves: 13


Lucarioisawesome, SPECIFY WHAT ABILITY YOU WILL USE, then you may choose your first type (I know you have to use Mold Breaker but it's standard protocol. Your options are:








Good luck!
 
#89
Bug Catcher Peewee would like to battle!

"Oh this is not good..."

RNG for Pokemon: 2/5=Ledian

RNG for Ability: 3/3=Iron Fist

Battle Hall Challenge - Rank 3 - Round 1 - Opponent: Ledian

Ledian (F)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 85

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Iron Fist (DW): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Attacks:

Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Agility
Swift

Giga Drain
Silver Wind
Focus Blast

Light Screen
Psybeam
Bide

Ominous Wind

"I don't need to be a psychic to know that this is going to hurt."
 

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