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Battle Hall Challenge - maserato

RNG: 4/5

images

STONE WANTS TO BATTLE


304.png

Aron (M)
Nature: Adamant (-1 Atk, -1 SpA)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Hone Claws
Earthquake
Shadow Claw

Head Smash
Dragon Rush
Superpower

Ability: 1/3
Sturdy!
 
images


......


Shadow Claw -> Iron Head -> Earthquake


280.gif

90 HP
100 EN
1/2/1/2/40

304.png


90 HP
100 EN
4/4/1/2/30
Sturdy


Action 1

Ralts used WoW - 7 energy
To hit (7163) - Yes

Aron is burned!

Aron used Shadow Claw - 5 energy
To crit (6065) - No
(7 + 3 - 3)*1,5 = 10,5 damage

Action 2

Ralts used Disable (Shadow Claw) - 7 energy

Aron used Iron Head - 5 energy
To crit (7753) - No
(8 + 3 + 3 - 3) = 11 damage

Action 3

Ralts used Confuse Ray - 5 energy
Duration: 1/3
2 Actions

Aron tries to use Earthquake...
To hitself (1-5000=Yes) -> 9671 - No
-7 energy
(10 + 3 - 3) = 10 damage


280.gif

58 HP
81 EN
1/2/1/2/40

304.png


84 HP
83 EN
4/4/1/2/30
Sturdy
Burn


images


......


Iron Head -> Earthquake -> Iron Head


If Torment, use Hone Claws that action and change the following actions to Head Smash -> Metal Claw
 
280.gif

58 HP
81 EN
1/2/1/2/40

304.png


84 HP
83 EN
4/4/1/2/30
Sturdy
Burn

Action 1

Ralts used Torment - 10 energy

Aron used Hone Claws - 6 energy

Action 2

Ralts used Protect - 12 energy

Aron used Head Smash - 7 energy

Action 3

Ralts used Magic Leaf - 4 energy
To crit (31) - Yes
(6 + 3 - 1,5) = 7,5 damage

Aron used Metal Claw - 3 energy
To crit (5818) - No
To raise (9581) - No
(5 + 3 + 3 - 3) + 2 = 10 damage

-6 HP to Aron

280.gif

48 HP
55 EN
1/2/1/2/40

304.png


70 HP
67 EN
4/4/1/2/30
Sturdy
Burn
Torment (3 Actions)
+1 Attack
+1 Accuracy
 
Head Smash -> Iron Head -> Head Smash


280.gif

48 HP
55 EN
1/2/1/2/40

304.png


70 HP
67 EN
4/4/1/2/30
Sturdy
Burn
Torment (3 Actions)


Action 1

Ralts used Confuse Ray - 5 energy
Duration: 1/3
2 Actions

Aron tries to use Head Smash...
To hitself (1-5000=Yes) -> 2204 - Yes
-4 energy
(3 - 3 - 1) +2 = 0 -> 2 damage

Action 2

Ralts used Magical Leaf - 4 energy
To crit (5406) - No
(6 + 3 - 1,5 - 1) = 6,5 damage

Aron used Iron Head - 5 energy
To crit (2022) - No
(8 + 3 + 3 - 3) + 2 = 13 damage

Action 3

Ralts chilled +12 energy

Aron used Head Smash - 7 energy
To crit (7582) - No
(10,6 + 3 + 3 - 3) + 2 = 15,6 damage
7,8 recoil

-6 HP

280.gif

19 HP
58 EN
1/2/1/2/40

304.png


47 HP
67 EN
4/4/1/2/30
Sturdy
Burn



Iron Head*3



If Torment, use Earthquake that action and change the following ones to Shadow Claw -> Earthquake

If Iron Head is disabled, when you would use it, use Earthquake that action and change the following ones to Shadow Claw -> Earthquake



PS: I forgot to list Shadow Claw as disabled on the past rounds, my appologies. It is not Disabled anymore though, since more than 6 actions have passed.
 
280.gif

19 HP
58 EN
1/2/1/2/40

304.png


47 HP
48 EN
4/4/1/2/30
Sturdy
Burn


Action 1

Ralts used Double Team - 16 energy

Aron used Iron Head - 5 energy
To hit (1040) - Yes....Sorry, Mase :/
To crit (4981) - No
(8 + 3 + 3 - 3) = 11 damage

Action 2

Ralts used Confuse Ray - 5 energy
Duration: 3/3
4 Actions!

Aron tries to use Iron Head...
To hitself (1-5000=Yes) -> 1992 - Yes
-4 energy
(4 - 3 - 1) = 0 -> 1 damage

Action 3

Ralts used Magical Leaf - 4 energy
To crit (4981) - No
(6 - 1,5 - 1) = 3,5 damage....geez, i mis-calced that several times >_<

Aron tries to use Iron Head...
To hitself (1-5000=Yes) -> 6007 - No
Ralts fainted


280.gif

KO HP
KO EN
1/2/1/2/40

304.png


36 HP
38 EN
4/4/1/2/30
Sturdy
Burn

Sorry for that hax, Mase.


images


.........


Maserato: 4 CC
Ralts: 4 HC

Matezoide: 8 UC

See you next week.
 
Only users ZhengTann and maserato should be posting in this thread, unless stated otherwise.

maserato's using Guts Chuckie the Gurdurr for Rank 3:
533.gif

Chuckie has always wanted to be a clown. Now he joins Maserato on his quest.
Fighting type
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:Guts, Sheer force, Iron fist (DW)
Guts:

Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:

Type: Can be Enabled

This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

(DW locked)Iron Fist:

Type: Innate

The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Nature:Adament (+att -Spa)
Gurdurr
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC 4/9
DC 4/5
MC 0

Moves
Pound
Leer
Focus Energy
Bide
Low kick
Rock throw
Wake up slap
Chip away
Stone edge
Dynamicpunch
Focus punch
Substitute

Ice punch
Fire punch
Counter
Drain punch
Reversal
Mach punch
Wide Guard
Thunder punch

Bulk up
Dig
Payback
Rock slide
Poison jab
maserato, pick away. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Lady Alana adjusts her scarf in distress.
"Old Aboma here keeps brooding..."

RNG Roll (HALL): 3606/10000 (ABOMASNOW)
RNG Roll (ABILITY): 2400/10000 (SNOW WARNING)

"Can you help him?"

460.png

Abomasnow (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Abilities:
Snow Warning: (Trigger) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Soundproof (DW): (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard
Ingrain
Wood Hammer

Blizzard
Earthquake
Rock Slide

Bullet Seed
Avalanche
Leech Seed

Block
 
"He lost his... son... So many days ago..."
Blizzard > Leech Seed > GrassWhistle

Hall Alana’s team:
460.png

HP: 100
En: 100
Spe: 52 (-)
Ranks: 4/3/3/3
Status: N/A
Stats: N/A
Other: N/A

maserato's team:
533.gif

HP: 100
En: 100
Spe: 40
Ranks: 5/3/1/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Abomasnow activated Snow Warning!
It started to hail!
Arena changes: Hail
-10 energy

Action 1:
Abomasnow used Blizzard!
RNG Roll (CRIT) [<=625 CRIT]: 5918/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8863/10000 (NO)
12+3+(4.5-3) = 16.5 damage (Gurdurr)
-7 energy
Gurdurr used Drain Punch!
RNG Roll (CRIT) [<=625 CRIT]: 2085/10000 (NO)
[8+3+(7.5-4.5)]*1.5 = 21 damage (Abomasnow) ~ +10.5 HP (Gurdurr)
-11 energy

Post Action:
-2 HP due to Hail (Gurdurr)

Action 2:
Abomasnow used Leech Seed!
RNG Roll (HIT) [<=9000 HIT]: 863/10000 (HIT)
Abomasnow made seeds sprout from Gurdurr's muscles!
Other changes: Seeded 6a (Gurdurr)
Other changes: Leeching 6a (Abomasnow)
-10 energy
Gurdurr used Fire Punch!
RNG Roll (CRIT) [<=625 CRIT]: 4629/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5499/10000 (NO)
[8+(7.5-4.5)]*2.25 = 24.75 damage (Abomasnow)
-6 energy

Post Action:
-3 HP due to Seeded (Gurdurr)
+3 HP due to Leeching (Abomasnow)
-2 HP due to Hail (Gurdurr)

Action 3:
Abomasnow used GrassWhistle!
RNG Roll (HIT) [<=5500 HIT]: 5805/10000 (NO)
Bt it missed Gurdurr!
-4 energy
Gurdurr used Drain Punch!
RNG Roll (CRIT) [<=625 CRIT]: 9206/10000 (NO)
[8+3+(7.5-4.5)]*1.5 = 21 damage (Abomasnow) ~ +10.5 HP (Gurdurr)
-11 energy

Post Action:
-3 HP due to Seeded (Gurdurr)
+3 HP due to Leeching (Abomasnow)
-2 HP due to Hail (Gurdurr)
Other changes: Seeded 4a (Gurdurr)
Other changes: Leeching 4a (Abomasnow)

Post Round:
Abomasnow: -60.75 HP, -21 EN
Gurdurr: -7.5 HP, -28 EN

Hall Alana’s team:
460.png

HP: 39
En: 79
Spe: 52 (-)
Ranks: 4/3/3/3
Status: N/A
Stats: N/A
Other: Leeching 4a

maserato's team:
533.gif

HP: 92
En: 72
Spe: 40
Ranks: 5/3/1/2
Status: N/A
Stats: N/A
Other: Seeded 4a

Arena : ASB Battle Hall (Hail)


"And now he just can't walk out of the sadness..."
Blizzard > Rock Slide > Blizzard
IF Gurdurr uses Bide, THEN replace the remaining queue with Ingrain > Grasswhistle > Blizzard, starting from the action Bide is used.
 
"Aboma, please, you have to.. Aboma?"

Hall Alana’s team:
460.png

HP: 39
En: 79
Spe: 52 (-)
Ranks: 4/3/3/3
Status: N/A
Stats: N/A
Other: Leeching 4a

maserato's team:
533.gif

HP: 92
En: 72
Spe: 40
Ranks: 5/3/1/2
Status: N/A
Stats: N/A
Other: Seeded 4a

Arena : ASB Battle Hall (Hail)

Action 1:
Abomasnow used Blizzard!
RNG Roll (CRIT) [<=625 CRIT]: 2134/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5739/10000 (NO)
12+3+(4.5-3) = 16.5 damage (Gurdurr)
-7 energy
Gurdurr used Fire Punch Punch!
RNG Roll (CRIT) [<=625 CRIT]: 198/10000 (CRIT)
RNG Roll (EFFECT) [<=1000 EFFECT]: 7105/10000 (NO)
[8+3+(7.5-4.5)]*2.25 = 31.5 damage (Abomasnow)
-6 energy

Post Action:
-3 HP due to Seeded (Gurdurr)
+3 HP due to Leeching (Abomasnow)
-2 HP due to Hail (Gurdurr)

Action 2:
Abomasnow used Rock Slide!
RNG Roll (HIT) [<=9000 HIT]: 583/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 5649/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 3656/10000 (NO)
[8+(6-4.5)]/1.5 = 6.333 damage (Gurdurr)
-6 energy
Gurdurr used Flaming Double Jab!
(-2 Priority Combo, Fire Punch + Fire Punch)
RNG Roll (CRIT) [<=625 CRIT]: 3656/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 9743/10000 (NO)
[(8*2.25)+(7.5-4.5)]*2.25 = 47.25 damage (Abomasnow)
Abomasnow is KO'ed!
-42 energy

Post Action:
-2 HP due to Hail (Gurdurr)

Post Round:
Abomasnow: -78.75 HP, -13 EN
Gurdurr: -29.833 HP, -48 EN

Hall Alana’s team:
460.png

HP: KO
En: 66
Spe: 52 (-)
Ranks: 4/3/3/3
Status: N/A
Stats: N/A
Other: Leeching 4a

maserato's team:
533.gif

HP: 62
En: 24
Spe: 40
Ranks: 5/3/1/2
Status: N/A
Stats: N/A
Other: Seeded 4a

Arena : ASB Battle Hall (Hail)​


"Are you alright, Aboma? Here, let me... And thank you, stranger."

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Engineer Pikachu puts aside his soldering gun.
"Oh, it's you."

RNG Roll (HALL): 9635/10000 (MAGNETON)
RNG Roll (ABILITY): 2793/10000 (MAGNET PULL)

"Well, then, let's get on with it."

82.png

Magneton (U)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Magnet Pull: (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Tri Attack
Metal Sound
Tackle
SonicBoom
ThunderShock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Electro Ball
Mirror Shot
Flash Cannon
Lock-On
Swift
Screech
Discharge
Magnet Rise
Gyro Ball
Zap Cannon

Rain Dance
Thunder
Hidden Power [Ice] (7)

Signal Beam

EDIT: Changed to Magnet Pull
 
Ummm.... Magneton with snow warning?
Well anyhow I'll just order anyways
Drain punch-dig-Drain punch
If magnet rise a1 or a2 change a2 to dynamic punch
 
"Well, let's see..."
Rain Dance > Thunder > Supersonic

Hall Engi’s team:
82.png

HP: 90
En: 100
Spe: 70
Ranks: 1/3/6/3
Status: N/A
Stats: N/A
Other: N/A

maserato's team:
533.gif

HP: 100
En: 100
Spe: 40
Ranks: 5/3/1/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Magneton used Rain Dance!
It started to rain!
Arena changes: Rain 4r
-10 energy
Gurdurr used Drain Punch!
RNG Roll (CRIT) [<=625 CRIT]: 1556/10000 (NO)
[8+3+(7.5-4.5)]*1.5 = 21 damage (Magneton)
-11 energy

Action 2:
Magneton used Thunder!
RNG Roll (CRIT) [<=625 CRIT]: 4740/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 67/10000 (EFFECT)
12+3+(8.5-3) = 20.5 damage (Gurdurr)
Gurdurr is paralysed!
Status changes: PAR 20% (Gurdurr)
-7 energy
Gurdurr is fully paralysed!
RNG Roll (PAR) [<=2000 PAR]: 1811/10000 (PAR)
Gurdurr cannot move due to paralysis!
Status changes: PAR 15% (Gurdurr)

Action 3:
Magneton used Supersonic!
RNG Roll (HIT) [<=5500 HIT]: 5238/10000 (HIT)
Gurdurr is confused!
RNG Roll (CONFUSION) [1 SLIGHT ; 2 SEVERE ; 3 INTENSE]: 3 (INTENSE)
Status changes: Confused 4a (Gurdurr)
-4 energy
Gurdurr used Drain Punch!
RNG Roll (PAR) [<=2000 PAR]: 7486/10000 (NO)
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 5277/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5914/10000 (NO)
[8+3+2+(7.5-4.5)]*1.5 = 24 damage (Magneton) ~ +12 HP (Gurdurr)
-11 energy

Post Action:
Status changes: PAR 10%, Confused 3a (Gurdurr)

Post Round:
Magneton: -45 HP, -21 EN
Gurdurr: -8.5 HP, -22 EN

Hall Engi’s team:
82.png

HP: 45
En: 79
Spe: 70
Ranks: 1/3/6/3
Status: N/A
Stats: N/A
Other: N/A

maserato's team:
533.gif

HP: 91
En: 78
Spe: 40
Ranks: 5/3/1/2
Status: PAR 10%, Confused 3a
Stats: N/A
Other: N/A

Arena : ASB Battle Hall​


"... Urk."
Thunder > Tri Attack > Thunder
IF Gurdurr uses Dig, THEN replace that action with Magnet Rise ONCE, pushing remaining queue back.
IF Gurdurr uses Bide, THEN replace the action queue with Screech > Screech > Thunder, starting from the action Bide is used.
 
"Hoping this works in a better stall..."

Hall Engi’s team:
82.png

HP: 45
En: 79
Spe: 70
Ranks: 1/3/6/3
Status: N/A
Stats: N/A
Other: N/A

maserato's team:
533.gif

HP: 91
En: 78
Spe: 40
Ranks: 5/3/1/2
Status: PAR 10%, Confused 3a
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Magneton used Thunder!
RNG Roll (CRIT) [<=625 CRIT]: 9743/10000 (NO)
12+3+(8.5-3) = 20.5 damage (Gurdurr)
-7 energy
Gurdurr used Drain Punch!
RNG Roll (PAR) [<=1000 PAR]: 2172/10000 (NO)
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 6747/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6728/10000 (NO)
[8+3+2+(7.5-4.5)]*1.5 = 24 damage (Magneton) ~ +12 HP (Gurdurr)
-15 energy

Action 2:
Magneton used Tri Attack!
RNG Roll (CRIT) [<=625 CRIT]: 3330/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 1706/10000 (PAR)
8+(8.5-3) = 13.5 damage (Gurdurr)
Gurdurr is paralysed!
Status changes: PAR 15% (Gurdurr)
-6 energy
Gurdurr is fully paralysed!
RNG Roll (PAR) [<=1500 PAR]: 1411/10000 (PAR)
Gurdurr cannot move due to paralysis!
Status changes: PAR 10% (Gurdurr)

Action 3:
Magneton used Thunder!
RNG Roll (CRIT) [<=625 CRIT]: 6281/10000 (NO)
12+3+(8.5-3) = 20.5 damage (Gurdurr)
-7 energy
Gurdurr used Focus Punch!
But it failed!
-9 energy

Post Action:
Status changes: PAR 5%, Confused 0a (Gurdurr)
Arena changes: Rain 2r

Post Round:
Magneton: -24 HP, -20 EN
Gurdurr: -42.5 HP, -24 EN

Hall Engi’s team:
82.png

HP: 21
En: 59
Spe: 70
Ranks: 1/3/6/3
Status: N/A
Stats: N/A
Other: N/A

maserato's team:
533.gif

HP: 48
En: 54
Spe: 40
Ranks: 5/3/1/2
Status: PAR 5%
Stats: N/A
Other: N/A

Arena : ASB Battle Hall (Rain 2r)


"Well, to an extent, it did."
 
"So, acidic titration awaits..."
Supersonic > Tri-Attack > Tri-Attack

Hall Engi’s team:
82.png

HP: 21
En: 59
Spe: 70
Ranks: 1/3/6/3
Status: N/A
Stats: N/A
Other: N/A

maserato's team:
533.gif

HP: 48
En: 54
Spe: 40
Ranks: 5/3/1/2
Status: PAR 5%
Stats: N/A
Other: N/A

Arena : ASB Battle Hall (Rain 2r)

Action 1:
Magneton used Supersonic!
RNG Roll (HIT) [<=5500 HIT]: 4415/10000 (HIT)
Gurdurr is confused!
RNG Roll (CONFUSION) [1 SLIGHT ; 2 SEVERE ; 3 INTENSE]: 3 (INTENSE)
Status changes: Confused 4a (Gurdurr)
-4 energy
Gurdurr hit itself in confusion!
RNG Roll (PAR) [<=500 PAR]: 5315/10000 (NO)
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 3790/10000 (SELF-HIT)
RNG Roll (CRIT) [<=625 CRIT]: 8860/10000 (NO)
4+2+(7.5-4.5) = 9 damage (Gurdurr)
Status changes: Confused 3a (Gurdurr)
-3 energy

Action 2:
Magneton used Tri Attack!
RNG Roll (CRIT) [<=625 CRIT]: 8051/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 5102/10000 (PAR)
8+(8.5-3) = 13.5 damage (Gurdurr)
-6 energy
Gurdurr used Drain Punch!
RNG Roll (PAR) [<=500 PAR]: 8412/10000 (NO)
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 7776/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 1791/10000 (NO)
[8+3+2+(7.5-4.5)]*1.5 = 24 damage (Magneton) ~ +12 HP (Gurdurr)
Magneton is KO'ed!
-11 energy

Post Action:
Status changes: PAR 0%, Confused 2a (Gurdurr)
Arena changes: Rain 1r

Post Round:
Magneton: -24 HP, -10 EN, KO'ed
Gurdurr: -10.5 HP, -14 EN

Hall Engi’s team:
82.png

HP: KO
En: 49
Spe: 70
Ranks: 1/3/6/3
Status: N/A
Stats: N/A
Other: N/A

maserato's team:
533.gif

HP: 37
En: 40
Spe: 40
Ranks: 5/3/1/2
Status:Confused 2a
Stats: N/A
Other: N/A

Arena : ASB Battle Hall (Rain 2r)​


"And then I forgot the key solution. Nine point nine."

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