Starmie [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when   underwater, are less capable on land unless they are entirely   amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to   sound-based assaults as far as locking on with Psychic attacks, can   lift and throw opponents with Psychic attacks regardless of weight   difference.
 
Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area   without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of   status afflictions over time, it goes into effect six (6) actions after   being inflicted with a status. In switch battles, this Pokemon heals  all  status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its   attack has +5% (flat) more accuracy do two (2) more damage. However, the   opponents attacks have +10% (flat) accuracy.
 
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
 
EC: 6/6
MC: 3
DC: 2/5
 
Attacks:
Tackle
Harden
Water Gun 
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Power Gem
Hydro Pump
Thunderbolt
Protect
Surf