Battle Hall Challenge - pimpgangster

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"An opening where there was none before - Aha!"

Hall Samuel’s team:

HP: 53
En: 72
Spe: 70
Ranks: 4/2/1/2
Status: N/A
Stats: N/A
Other: N/A

pimpgangster's team:

HP: 62
En: 80
Spe: 55
Ranks: 1/2/3/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Mankey used Acrobatics!
RNG Roll (CRIT) [<=625 CRIT]: 418/10000 (CRIT)
11+3+(6-3) = 17 damage (Zubat)
-7 energy
Zubat used Venoshock!
RNG Roll (CRIT) [<=625 CRIT]: 6382/10000 (NO)
7+3+(4.5-3) = 11.5 damage (Mankey)
-7 energy

Post Action:
Other changes: Encored 0a (Zubat)

Action 2:
Mankey used Scratch!
RNG Roll (CRIT) [<=625 CRIT]: 9878/10000 (NO)
4+(6-3) = 7 damage (Zubat)
-3 energy
Zubat used Chill!
Zubat recovered some spent energy!
+12 energy

Action 3:
Mankey used Acrobatics!
RNG Roll (CRIT) [<=625 CRIT]: 6263/10000 (NO)
11+(6-3) = 14 damage (Zubat)
-7 energy
Zubat used Sludge Bomb!
RNG Roll (CRIT) [<=625 CRIT]: 5366/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1895/10000 (EFFECT)
9+3+(4.5-3) = 13.5 damage (Mankey)
Mankey is Poisoned!
Status changes: PSN (Mankey)
-6 energy

Post Action:
-2 HP due to Poisons (Mankey)

Post Round:

Mankey: -27 HP, -17 EN
Zubat: -38 HP, -1 EN


Hall Samuel’s team:

HP: 26
En: 55
Spe: 70
Ranks: 4/2/1/2
Status: PSN
Stats: N/A
Other: N/A

pimpgangster's team:

HP: 24
En: 81
Spe: 55
Ranks: 1/2/3/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"One last bout... Toe to toe!"
 
Should not have chilled XD

are combos allowed if so

Venoshock+Venoshock combo~cooldown~Sludge Bomb

if not

Venoshock~Venoshock~Sludge Bomb
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Combos are indeed allowed in Battle Hall. In fact, MK also stated that roleplaying actions are acceptable - though the mere words "referee discretion" discourages most from attempting them.

"Indeed, we both made mistakes - had you pressed on, you would've won."
Acrobatics + Acrobatics {Mortal Dogfight} > Combo cooldown (Acrobatics) > Scratch

Hall Samuel’s team:

HP: 26
En: 55
Spe: 70
Ranks: 4/2/1/2
Status: PSN
Stats: N/A
Other: N/A

pimpgangster's team:

HP: 24
En: 81
Spe: 55
Ranks: 1/2/3/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Mankey used Mortal Dogfight!
(-2 Priority Combo, Acrobatics + Acrobatics)
RNG Roll (CRIT) [<=625 CRIT]: 6045/10000 (NO)
(11*2.25)+(6-3) = 27.75 damage (Zubat)
Zubat is KO'ed!
-45.5 energy

Post Action:
-2 HP due to Poisons (Mankey)

Post Round:

Mankey: -2 HP, -45.5 EN
Zubat: -27.75 HP, KO'ed


Hall Samuel’s team:

HP: 24
En: 9
Spe: 70
Ranks: 4/2/1/2
Status: PSN
Stats: N/A
Other: N/A

pimpgangster's team:

HP: KO
En: 81
Spe: 55
Ranks: 1/2/3/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"And its an honor to cross fists with an intellect such as you."
Rewards Bank said:

pimpgangster:
4 CC
Zubat: 4 HC

ZhengTann: 8 UC
 
User Pimpgangster will be challenging Rank 2 hall with Monohm using Shield Dust.

Monohm [Trinity] (Female)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15 -)

EC: 4/9
MC: 0
DC: 5/5

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Hurricane
Slack Off
Dragon Pulse
Weather Ball

Hydro Pump
Shock Wave
Dragon Dance
Magnet Rise

Protect
Fire Blast
Thunder
Light Screen
Toxic


Please pick your first type.






 
RNG: 5/5


Marill (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 2 [4 Huge Power] (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 11 [13 Huge Power]

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Tackle
Splash
Defense Curl
Charm
Bubble
Water Sport
Water Gun
Rollout
Slam
BubbleBeam
Aqua Ring
Helping Hand
Aqua Tail
Double-Edge
Bounce

Brick Break
Waterfall
Ice Punch

Light Screen
Body Slam
Aqua Jet



Ability: 3/3
Sap Sipper!
 
Charm -> Ice Punch -> Charm


90 HP
100 EN
2/3/4/2/52



100 HP
100 EN
2/2/1/2/34


Action 1

Monohm used Dragon Dance - 6 energy
+1 Attack and Speed

Marill used Charm - 5 energy

Action 2

Monohm used Spark - 4 energy
To crit (2984) - No
To para (4901) - No
(7 + 3)*1,5 - 2 = 13 damage

Marill used Ice Punch - 6 energy
To crit (3245) - No
(8 - 1,5)*1,5 = 9,75 damage

Action 3


Monohm used Dragon Dance - 6 energy
+1 Attack and Speed

Marill used Charm - 5 energy
-2 Attack



80 HP
86 EN
2/3/4/2/52
+2 Speed
-2 Attack

87 HP
85 EN
2/2/1/2/34


Ice Punch -> Charm -> Ice Punch

If Thunder, use Light Screen A1 and push-back.
 

80 HP
86 EN
2/3/4/2/52
+2 Speed
-2 Attack



87 HP
85 EN
2/2/1/2/34


Action 1

Mono used Shock Wave - 3 energy
To crit (3264) - No
(6 + 3 + 3)*1,5 = 18 damage


Marill used Ice Punch - 6 energy
To crit (5501) - No
(8 - 1,5)*1,5 = 9,75 damage

Action 2

Monohm used Spark - 4 energy
To crit (5417) - No
To para (8893) - No
(7 + 3)*1,5 - 4 = 11 damage

Marill used Charm - 5 energy

Action 3


Mono used Shock Wave - 3 energy
To crit (708) - No
(6 + 3 + 3)*1,5 = 18 damage


Marill used Ice Punch - 6 energy
To crit (2000) - No
(8 - 1,5)*1,5 = 9,75 damage



60 HP
76 EN
2/3/4/2/52
+1 Speed
-3 Attack



40 HP
68 EN
2/2/1/2/34
 
Ice-Punch*3




60 HP
76 EN
2/3/4/2/52
+1 Speed
-3 Attack



40 HP
68 EN
2/2/1/2/34

Thunder! - 7 energy
To hit (1919) - Yes
(12 + 3 + 3)*1,5 = 27 damage


Marill used Ice Punch - 6 energy
To crit (5501) - No
(8 - 1,5)*1,5 = 9,75 damage

Action 2


Mono used Shock Wave - 3 energy
To crit (3264) - No
(6 + 3 + 3)*1,5 = 18 damage

Marill fainted!


50 HP
66 EN
2/3/4/2/52
+1 Speed
-3 Attack



KO HP
KO EN
2/2/1/2/34








 
RNG: 3/5


Clefairy (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:
Cute Charm: (Innate) This Pokemon's natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:
Charm
Pound
Growl
Encore
Sing
DoubleSlap
Sweet Kiss
Defense Curl
Copycat
Follow Me
Magical Leaf
Bestow
Minimize
Wake-Up-Slap
Stored Power
Cosmic Power
Metronome

Ice Beam
Thunderbolt
Flamethrower

Aromatherapy
Wish
Fake Tears

Ability: 2/3
Magic Guard
 

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