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Poison Jab > Rock Slide > Poison Jab
IF Pyroak is to use Counter when you are to act, THEN use Focus Energy on the last instance, Toxic on the second last instance, Bulk Up on the third last instance, pushing back actions. IF Pyroak is holding an item AND is not behind a substitute when you are to act, THEN use Knock Off that action instead, restarting the queue.
IF Magmortar is to use Barrier, use Focus Energy on the first instance instead.
IF Magmortar is to use Power Swap and not Power Swap on the following action, use Protect that action instead.
110 HP
100 EN
Status: None
6/3/1/3/45
S/W: 3/4
Sheer Force
Life Orb
Team Hall:
100 HP
100 EN
Status: 4/3/6/2/96
S/W: 3/4
Vital Spirit
Magmarizer
Round 1: Magmortar uses Flare Blitz!
To Crit <625, 8814 no
To Burn <1000, 2323 no
12+3+1.5=16.5 Damage to Conkeldurr
5.5 Damage Recoil
-8 Energy
Conkeldurr uses Rock Slide!
To Hit <9000, 6185 yes
To Crit <625, 8405 no
8+4.5+3+2*1.5=26.25 Damage to Magmortar
-6 Energy
Round 2: Magmortar uses Flare Blitz!
To Crit <625, 2643 no
To Burn <1000, 6595 no
12+3+1.5=16.5 Damage to Conkeldurr
5.5 Damage Recoil
-12 Energy
Conkeldurr uses Earthquake!
To Crit <625, 7863 no
10+4.5+3*1.5=26.25 Damage to Magmortar
-7 Energy
Round 3: Conkeldurr uses Rock Slide!
To Hit <9000, 5971 yes
To Crit <625, 689 no
8+4.5+3+2*1.5=26.25 Damage to Magmortar
-6 Energy
Magmortar uses Mega Flare Blitz!
To Crit <625, 3913 no
To Burn <1000, 7270 no
12*2.25+3+1.5=31.5 Damage to Conkeldurr
10.5 Damage Recoil
-63 Energy
Magmortar was KOed!
Conkeldurr:16.5+16.5+31.5=65 Damage Taken
6+7+6=19 Energy Used
Magmortar:26.25+26.25+26.25+5.5+5.5+10.5=100 Damage Taken
8+12+63=83 Energy Used
Team PTP:
45 HP
81 EN
Status: None
6/3/1/3/45
S/W: 3/4
Sheer Force
Life Orb
Team Hall:
0 HP
17 EN
Status: 4/3/6/2/96
S/W: 3/4
Vital Spirit
Magmarizer
Conkeldurr @ Life Orb Earthquake ~ Payback ~ Earthquake
IF Gengar is to use Hypnosis and not Hypnosis on the following action, use Protect that action instead, pushing back actions.
IF Gengar is under the effects of P/E, use Focus Energy on the first instance and Bulk Up on the second instance instead, pushing back actions.
Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rock Tomb
Rage
Stealth Rock
Autotomize
Rock Polish
Gyro Ball
Smack Down
Sandstorm
Slam
Screech
Rock Slide
Crunch
Sand Tomb
Iron Tail
Block
Defense Curl
Flail
Heavy Slam
Rock Blast
Rock Climb
Rollout
Rototiller
IF Steelix is underground when you are to act, THEN use Earthquake and restart the queue.
IF Steelix is under the effects of P/E when you are to act, THEN use Focus Energy on the last instance, Bulk Up on the second last instance, restarting the queue each instance.