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Battle Hall Challenge - Ragnarokalex

541.png

HP: 79
Energy: 86%
Burned

541.png

HP: 79
Energy: 75%
Poison - 1,2,2 Next Round

Vs.

92.png

HP: 43
Energy: 82%

breezi.png

HP: 90
Energy: 82%

---------------------------------------------------

Action One

Gastly uses Disable
Swadloon A's Payback is Disabled for 6 Actions
6 Energy

Breezi uses Disable
Swadloon B's Payback is Disabled for 6 Actions
6 Energy

Swadloon A does Nothing
Because of the Taunt

Swadloon B does Nothing
Because of the Taunt

Swadloon A loses 2 HP
Swadloon B loses 1 HP


Action Two

Gastly uses Venoshock
RNG Roll (Crit <= 1/16) = 15
(13 + 3 + (4 - 3) * 1.5 ) * 1.5 = 26 Damage
8 - 1 = 7 Energy

Breezi uses Razor Wind
RNG Roll (Crit <= 2/16) = 5
RNG Roll (Crit <= 2/16) = 7
8 * 0.75 + 3 + (3 - 3) * 1.5 = 9 Damage
6 Energy

Swadloon A does Nothing
Because of the Taunt

Swadloon B does Nothing
Because of the Taunt

Swadloon A loses 2 HP
Swadloon B loses 2 HP


Action Three

Gastly uses Venoshock
RNG Roll (Crit <= 1/16) = 12
(13 + 3 + (4 - 3) * 1.5 ) * 1.5 = 26 Damage
8 - 1 + 4 = 11 Energy

Breezi uses Toxic
RNG Roll (Hit <= 90/100) = 82
Swadloon A is Poisoned
7 - 1 = 6 Energy

Swadloon A does Nothing
Because of the Taunt

Swadloon B does Nothing
Because of the Taunt

Swadloon A loses 2 HP
Swadloon A loses 1HP
Swadloon B loses 2 HP

---------------------------------------------------

541.png

HP: 83
Energy: 86%
Burned
Payback Disabled - 3 More Actions
Poison - 1,1,2 Next Round

541.png

HP: 13
Energy: 75%
Poison - 2,3,3 Next Round
Payback Disabled - 3 More Actions

Vs.

92.png

HP: 43
Energy: 78%

breezi.png

HP: 90
Energy: 64%

Ragnarokalex, you know that Razor Wind is Normal-type, right?
 
ah theres what i was missing lol, idk y i kept thinking it was flying.

Alright guys lets finish this up!

Maltia - Venoshock Swadloon A - Venoshock Swadloon A - Venoshock Swadloon A
If Swadloon A uses Protect 1st action, set up a 20 HP substitute on action 1

Ryversha - Razor Wind Both - Venoshock Swadloon A - Venoshock Swadloon A
If Swadloon B uses Protect 1st Action, use Heal Pulse on Maltia and push all actions back
 
dptr012.png

"I was the top of my class at school. I can't believe I didn't see that coming."

Swadloon A: Energy Ball (Gastly) * 3
Swadloon B: Light Screen => Energy Ball (Gastly) * 2

For both, IF Gastly dies then switch to Grasswhistle once on Breezi and then Air Slash until the end of the round
 
541.png

HP: 83
Energy: 86%
Burned
Payback Disabled - 3 More Actions
Poison - 1,1,2 Next Round

541.png

HP: 13
Energy: 75%
Poison - 2,3,3 Next Round
Payback Disabled - 3 More Actions

Vs.

92.png

HP: 43
Energy: 78%

breezi.png

HP: 90
Energy: 64%

---------------------------------------------------

Action One

Gastly uses Venoshock
RNG Roll (Crit <= 1/16) = 2
(13 + 3 + (4 - 3) * 1.5 ) * 1.5 = 26 Damage
8 - 1 + 8 = 15 Energy

Breezi uses Razor Wind
RNG Roll (Crit <= 2/16) = 6
RNG Roll (Crit <= 2/16) = 13
8 * 0.75 + 3 + (3 - 3) * 1.5 = 9 Damage
6 Energy

Swadloon A uses Energy Ball
RNG Roll (Crit <= 1/16) = 14
RNG Roll (Special Defence drop <= 10/100) = 7
8 + 3 + (3 - 2) * 1.5 = 13 Damage
6 - 1 = 5 Energy

Swadloon B uses Light Screen
A Light Screen is Created
8 Energy

Swadloon A loses 2 HP
Swadloon A loses 1 HP
Swadloon B loses 2 HP


Action Two

Gastly uses Venoshock
RNG Roll (Crit <= 1/16) = 2
(13 + 3 - 5 + (4 - 3) * 1.5 ) * 1.5 = 19 Damage
8 - 1 + 8 = 15 Energy

Breezi uses Venoshock
RNG Roll (Crit <= 2/16) = 2
(13 + 3 - 5 + (3 - 3) * 1.5 ) * 1.5 = 17 Damage
8 - 1 = 7 Energy

Swadloon A uses Energy Ball
RNG Roll (Crit <= 1/16) = 3
RNG Roll (Special Defence <= 10/100) = 66
8 + 3 + (3 - 2) * 1.5 + 1 * 1.5 = 14 Damage
6 - 1 + 4 = 9 Energy

Swadloon B uses Energy Ball
RNG Roll (Crit <= 1/16) = 15
RNG Roll (Special Defence <= 10/100) = 11
8 + 3 + (3 - 2) * 1.5 + 1 * 1.5 = 14 Damage
6 - 1 = 5 Energy

Swadloon A loses 2 HP
Swadloon A loses 1 HP
Swadloon B loses 3 HP
Swadloon B is Knocked Out


Action Three

Gastly uses Venoshock
RNG Roll (Crit <= 1/16) = 12
(13 + 3 + (4 - 3) * 1.5 ) * 1.5 = 26 Damage
8 - 1 + 12 = 19 Energy
Swadloon A is Knocked Out

---------------------------------------------------

541.png

HP: KO
Energy: KO

541.png

HP: KO
Energy: KO

Vs.

92.png

HP: 2
Energy: 29%
-1 Special Defence

breezi.png

HP: 90
Energy: 51%
 
dptr012.png

"Yeeeesss! No I can start again with some proper Pokemon! Thankyou!"

Well done Ragnarokalex. This means you get to choose a new type. Here are you options:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png
DarkType.png

SteelType.png


Good luck.
 
dptr014.png

Aroma Lady Florence

"The pleasant aroma of flowers will sooth your Pokemon as they faint."

RNG Roll for Pokemon: 2/5
RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2
RNG Roll for Ability: 2/2

"Well, I guess that my two identical Bulbasaur can use their Chlorophyll to mount a defence"

1.png

Bulbasaur (M)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 52 (+)

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge

Swagger
Giga Drain
Venoshock

Leaf Storm
Light Screen
Charm
 
lulz at the doubles again, boo at the part poison type >.<

Maltia - Hypnosis Bulbasaur A - Willowisp Bulbasaur B - Willowisp Bulbasaur A


Ryversha - Taunt Bulbasaur B - Gust Bulbasaur B - Gust Bulbasaur B
If Bulbasaur A will wake up on Action 3 switch that action to Taunt on Bulbasaur A
 
dptr014.png

"Alright, my perfectly perfumed Pokemon. Time to win this!"

Bulbasaur A: Sleep Powder (Gastly) => Sleep Powder (Gastly) => Sleep Powder (Gastly)
IF Gastly is asleep when you come to move, direct the attack at Breezi instead

Bulbasaur B: Razor Leaf => Venoshock => Venoshock
 
1.png

HP: 90
Energy: 100%

1.png

HP: 90
Energy: 100%

Vs.

92.png

HP: 90
Energy: 100%

breezi.png

HP: 90
Energy: 100%

----------------------------------------------------------

Action One

Gastly used Hypnosis
RNG Roll (Hit <= 89/100) = 94
7 Energy

Breezi used Taunt
Bulbasaur B is subjected to Taunt
10 Energy

Bulbasaur A used Sleep Powder
RNG Roll (Hit <= 84/100) = 22
RNG Roll (Sleep level /100) = 93
Gastly falls asleep for 3 Actions
6 - 1 = 5 Energy

Bulbasaur B used Razor Leaf
RNG Roll (Crit <= 1/16) = 1
RNG Roll (Crit <= 1/16) = 8
(6 + 3 + 3 + (1 - 2) * 1.5) / 1.5 = 7 Damage to Gastly
(6 + 3 + (1 - 3) * 1.5) / 2.25 = 3 Damage to Breezi
3 Energy


Action Two

Haunter slept

Breezi used Gust
RNG Roll (Crit <= 1/16) = 16
(4 + 3 + (1 - 2) * 1.5 ) * 1.5 = 8 Damage to Bulbasaur B
3 - 1 = 2 Energy

Bulbasaur A used Sleep Powder
It doesn't work
6 - 1 + 4 = 9 Energy

Bulbasaur B used Venoshock
RNG Roll (Crit <= 1/16) = 15
(7 + 3 + (3 - 2) * 1.5) / 1.5 = 7 Damage to Gastly
8 - 1 = 7 Energy


Action Three

Gastly slept

Breezi used Gust
RNG Roll (Crit <= 1/16) = 16
(4 + 3 + (1 - 2) * 1.5 ) * 1.5 = 8 Damage to Bulbasaur B
3 - 1 + 4 = 6 Energy

Bulbasaur A used Sleep Powder
It doesn't work
6 - 1 + 8 = 13 Energy

Bulbasaur B used Venoshock
RNG Roll (Crit <= 1/16) = 15
(7 + 3 + (3 - 2) * 1.5) / 1.5 = 7 Damage to Gastly
8 - 1 + 4 = 11 Energy

----------------------------------------------------------

1.png

HP: 90
Energy: 73%

1.png

HP: 74
Energy: 79%
Taunted - 3 More Actions

Vs.

92.png

HP: 69
Energy: 93%
Asleep - One More Action

breezi.png

HP: 87
Energy: 82%
 
dptr014.png

"Hahaha! Hax will out!"

Bulbasaur A: Swagger (Gastly) => Light Screen => Venoshock (Gastly)

Bulbasaur B: Venoshock (Gastly) => Razor Leaf => Venoshock (Gastly)
If an attack is Disabled, use the other attack instead of it.
 
Alright ladies, that was a rough start, but we can regain control

Maltia - sleep - Willowisp Bulbasaur B - Willowisp Bulbasaur A

Ryversha - Taunt Bulbasaur A - Gust Bulbasaur B - Heal Pulse Maltia
 
1.png

HP: 90
Energy: 73%

1.png

HP: 74
Energy: 79%
Taunted - 3 More Actions

Vs.

92.png

HP: 69
Energy: 93%
Asleep - One More Action

breezi.png

HP: 87
Energy: 82%

----------------------------------------------------------

Action One

Gastly Wakes Up

Breezi used Taunt
Bulbasaur A is subjected to Taunt
10 Energy

Bulbasaur A does nothing
Because of the Taunt

Bulbasaur B used Venoshock
RNG Roll (Crit <= 1/16) = 13
(7 + 3 + (3 - 2) * 1.5) / 1.5 = 7 Damage to Gastly
8 - 1 = 7 Energy


Action Two

Gastly uses Will-o-wisp
RNG Roll (Hit <= 75/100) = 39
Bulbasaur B is burned
7 Energy

Breezi used Gust
RNG Roll (Crit <= 1/16) = 12
(4 + 3 + (1 - 2) * 1.5 ) * 1.5 = 8 Damage to Bulbasaur B
3 - 1 = 2 Energy

Bulbasaur A does nothing
Because of the Taunt

Bulbasaur B used Razor Leaf
RNG Roll (Crit <= 1/16) = 13
RNG Roll (Crit <= 1/16) = 8
(6 + 3 + (1 - 2) * 1.5) / 1.5 = 5 Damage to Gastly
(6 + 3 + (1 - 3) * 1.5) / 2.25 = 3 Damage to Breezi
3 Energy

Bulbasaur B loses 2 HP because of the burn


Action Three

Gastly uses Will-o-wisp
RNG Roll (Hit <= 75/100) = 67
Bulbasaur A is burned
7 + 4 = 11 Energy

Breezi used Heal Pulse
20 HP are restored to Gastly
14 Energy

Bulbasaur A used Venoshock
RNG Roll (Crit <= 1/16) = 7
(7 + 3 + (3 - 2) * 1.5) / 1.5 = 7 Damage to Gastly
8 - 1 = 7 Energy

Bulbasaur B used Venoshock
RNG Roll (Crit <= 1/16) = 5
(7 + 3 + (3 - 2) * 1.5) / 1.5 = 7 Damage to Gastly
8 - 1 = 7 Energy

Bulbasaur A loses 2 HP because of the burn
Bulbasaur B loses 2 HP because of the burn

----------------------------------------------------------

1.png

HP: 88
Energy: 66%
Taunted - 3 More Actions
Burned

1.png

HP: 62
Energy: 62%
Will-o-Wisp

Vs.

92.png

HP: 63
Energy: 75%

breezi.png

HP: 84
Energy: 56%
 
Alright GJ team, weve regained control! now lets shut this fight down

Maltia - Psychic Bulbasaur B - Confuse Ray Bulbasaur B - Psychic Bulbasaur B

Ryversha - Taunt Bulbasaur B - Gust Bulbasaur B - Chill
If taunt doesnt work 1st action for whatever reason repeat until it works
 
dptr014.png

"Well at least we smell a lot better."

Bulbasaur A: Double Edge (Breezi) * 3
Bulbasaur B: Double Edge (Breezi) * 3
 
1.png

HP: 88
Energy: 66%
Taunted - 3 More Actions
Burned

1.png

HP: 62
Energy: 62%
Burned

Vs.

92.png

HP: 63
Energy: 75%

breezi.png

HP: 84
Energy: 56%

----------------------------------------------------------

Action One

Gastly used Psychic
RNG Roll (Crit <= 1/16) = 16
RNG Roll (Special Defence Drop <= 20/100) = 64
(9 + (4 - 3) * 1.5) * 1.5 = 16 Damage
7 Energy

Breezi used Taunt
Bulbasaur B is subjected to Taunt
10 Energy

Bulbasaur A used Double Edge
RNG Roll (Crit <= 1/16) = 4
12 + (1 - 3) * 1.5 - 3 = 6 Damage
9 / 3 = 2 Recoil
8 Energy

Bulbasaur B used Double Edge
RNG Roll (Crit <= 1/16) = 4
12 + (1 - 3) * 1.5 - 3 = 6 Damage
9 / 3 = 2 Recoil
8 Energy

Bulbasaur A loses 2 HP due to the burn
Bulbasaur B loses 2 HP due to the burn


Action Two

Gastly uses Confuse Ray
RNG Roll (Level [2,4]) = 2
Bulbasaur B is confused for 2 Actions
5 - 1 = 4 Energy

Breezi used Gust
RNG Roll (Crit <= 1/16) = 16
(4 + 3 + (1 - 2) * 1.5 ) * 1.5 = 8 Damage to Bulbasaur B
3 - 1 = 2 Energy

Bulbasaur A used Double Edge
RNG Roll (Crit <= 1/16) = 4
12 + (1 - 3) * 1.5 - 3 = 6 Damage
9 / 3 = 2 Recoil
8 + 4 = 12 Energy

Bulbasaur B used Double Edge
RNG Roll (Confusion > 50/100) = 71
Bulbasaur B hurts itself in its confusion
Bulbasaur snaps out of confusion
4 + (1 - 3) * 1.5 = 1 Damage
3 Energy

Bulbasaur A loses 2 HP due to the burn
Bulbasaur B loses 2 HP due to the burn


Action Three

Gastly used Psychic
RNG Roll (Crit <= 1/16) = 9
RNG Roll (Special Defence Drop <= 20/100) = 92
(9 + (4 - 3) * 1.5) * 1.5 = 16 Damage
7 Energy

Breezi Chills
+ 12 Energy

Bulbasaur A used Double Edge
RNG Roll (Crit <= 1/16) = 10
12 + (1 - 3) * 1.5 - 3 = 6 Damage
9 / 3 = 2 Recoil
8 + 8 = 16 Energy

Bulbasaur B used Double Edge
RNG Roll (Crit <= 1/16) = 6
12 + (1 - 3) * 1.5 - 3 = 6 Damage
9 / 3 = 2 Recoil
8 Energy

Bulbasaur A loses 2 HP because of the burn
Bulbasaur B loses 2 HP because of the burn

----------------------------------------------------------

1.png

HP: 76
Energy: 30%
Burned

1.png

HP: 11
Energy: 43%
Will-o-Wisp
Taunted - 3 More Actions

Vs.

92.png

HP: 63
Energy: 57%

breezi.png

HP: 54
Energy: 56%
 
Excellent job team, this match is in the bag!

Maltia - Psychic Bulbasaur A - Confuse Ray Bulbasaur A - Psychic Bulbasaur A

Ryversha - Gust Bulbasaur B - Gust Bulbasaur A x2
 
1.png

HP: 76
Energy: 30%
Burned

1.png

HP: 11
Energy: 43%
Will-o-Wisp
Taunted - 3 More Actions

Vs.

92.png

HP: 63
Energy: 57%

breezi.png

HP: 54
Energy: 56%

----------------------------------------------------------

Action One

Gastly used Psychic
RNG Roll (Crit <= 1/16) = 9
RNG Roll (Special Defence Drop <= 20/100) = 2
(9 + (4 - 3) * 1.5) * 1.5 = 16 Damage to Bulbasaur A
Bulbasaur A's Special Cefence Drops
7 + 4 = 11 Energy

Breezi used Gust
RNG Roll (Crit <= 1/16) = 6
(4 + 3 + (1 - 2) * 1.5 ) * 1.5 = 8 Damage to Bulbasaur B
3 - 1 = 2 Energy

Bulbasaur A used Double Edge
RNG Roll (Crit <= 1/16) = 6
12 + (1 - 3) * 1.5 - 3 = 6 Damage
9 / 3 = 2 Recoil
8 Energy

Bulbasaur B used Double Edge
RNG Roll (Crit <= 1/16) = 2
12 + (1 - 3) * 1.5 - 3 = 6 Damage
9 / 3 = 2 Recoil
8 + 4 = 12 Energy
Bulbasaur B faints

Bulbasaur A loses 2 HP due to the burn


Action Two

Gastly uses Confuse Ray
RNG Roll (Level [2,4]) = 3
Bulbasaur A is confused for 3 Actions
5 - 1 = 4 Energy

Breezi used Gust
RNG Roll (Crit <= 1/16) = 4
(4 + 3 + (1 - 2) * 1.5 ) * 1.5 = 8 Damage to Bulbasaur A
3 - 1 = 2 Energy

Bulbasaur A used Double Edge
RNG Roll (Confusion > 50/100) = 49
RNG Roll (Crit <= 1/16) = 14
12 + (1 - 3) * 1.5 - 3 = 6 Damage
9 / 3 = 2 Recoil
8 + 16 = 24 Energy
Bulbasaur B is Knocked Out

----------------------------------------------------------

1.png

HP: KO
Energy: KO

1.png

HP: KO
Energy: KO

Vs.

92.png

HP: 63
Energy: 53%

breezi.png

HP: 36
Energy: 54%
 
dptr014.png

"You didn't need to draw it out. You're a meanie!"

Well done Ragnarokalex, although for both our sakes try to beat them more quickly next time :)

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
PoisonType.png

ElectricType.png
GroundType.png
PsychicType.png

RockType.png
IceType.png
DragonType.png

GhostType.png
DarkType.png
SteelType.png
 
dptr028.png

Karate Idiot Krungwe wishes to battle!
"We'll pound you!"

RNG Roll for Pokemon: 3/5
RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 3/3
RNG Roll for Ability: 2/3

"I'm so good I even have two different Pokemon: the Prankster Scratchet and and the Reckless Mienfoo."

619.png

Mienfoo (M)

Nature: Lonely

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: Rank 2
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:

Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind
Force Palm

Acrobatics
Rock Slide
U-Turn

Endure
Feint
Me First
ScratchetM.png


Scratchet (M)

Nature: Adamant

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up

Return
Substitute
Reflect

Yawn
Roost
Confuse Ray
 
Wonderful job ladies, and this fight should be just as easy as the last!

Maltia - WilloWisp Mienfoo - Toxic Mienfoo - Confuse Ray Mienfoo

Ryversha - Taunt Scratchet - Taunt Scratchet - Reflect
 
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