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Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Shorin used Water Spout!
Crit: 645/1000: No
(15+3+3) = 21 Damage
-7 Energy Caterpie used Big Bite!
Crit: 349/1000: No
(6+3+0) = 9 Damage
-3 Energy
Action 2:
Shorin used Water Spout!
Crit: 359/1000: No
(15*81/90+3+3) = 19.5 ~ 20 Damage
-11 Energy Caterpie used Big Bite!
Crit: 523/1000: No
(6+3+0) = 9 Damage
-7 Energy
Action 3:
Shorin used Hydro Pump!
Hit: 759/1000: No
Crit: 393/1000: No
(12+3+3) = 18 Damage
-7 Energy Caterpie used Big Bite!
Crit: 19/1000: Yes
(6+3+3+0) = 12 Damage
-11 Energy
RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 2/3
Ledyba (F)
Nature: Modest
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Ledyba used Light Screen!
-8 Energy Shorin used Ice Beam!
Crit: 545/1000: No
Effect: 29/1000: Yes
Duration: 756/1000: 2 actions
(5+0) x 1.5 = 7.5 ~ 8 Damage
-7 Energy
Action 2:
Ledyba is frozen solid! Shorin used Water Spout!
Crit: 359/1000: No
(7.5+3+0) = 10.5 ~ 11 Damage
-7 Energy
Action 3:
Ledyba is frozen solid! Shorin used Ice Beam!
Crit: 350/1000: No
(5+0) x 1.5 = 7.5 ~ 8 Damage
-7 Energy
Shorin used Fake Out!
Crit: 608/1000: No
(4-1.5) = 2.5 ~ 3 Damage
-4 Energy Ledyba flinched!
Action 2:
Ledyba used Bug Buzz!
Crit: 644/1000: No
Effect: 814/1000: No
(9+3+0) = 12 Damage
-6 Energy Shorin used Water Spout!
Crit: 758/1000: No
(7.5*78/90+3+0) = 9.5 ~ 10 Damage
-7 Energy
Action 3:
Ledyba used Giga Drain!
Crit: 215/1000: No
(8+0) x 1.5 = 12 Damage, 6 Healed
-12 Energy Shorin used Yawn!
-7 Energy
Ledyba used Bug Buzz!
Crit: 644/1000: No
Effect: 814/1000: No
(9+3+0) = 12 Damage
-6 Energy Shorin used Rain Dance!
-9 Energy Ledyba fell asleep!
Duration: 642/1000: 1 action
Shorin: +2 HP
Action 2:
Ledyba is fast asleep! Shorin used Hydro Pump!
Hit: 814/1000: No
-7 Energy
Shorin: +2 HP
Action 3:
Ledyba used Giga Drain!
Crit: 621/1000: No
(8+0) x 1.5 = 12 Damage, 6 Healed
-12 Energy Shorin used Brine!
Crit: 494/1000: No
(6+3+3+0) = 12 Damage
-7 Energy