Battle Hall Challenge - Ragnarokalex

v_v sorry, cant just spam water spout for this one

Battle 5


Ace Trainer Ace would like to battle!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 1/1


Ferroseed (F)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Thunder Wave
Poison Jab
Toxic

Seed Bomb
Leech Seed
Worry Seed


"We'll lead the way to victory with Iron Barbs!"
 
uh oh, im actually going to have to think this time, MY ONE TRUE WEAKNESS!!

Aqua Ring - Rain Dance - Yawn
IF Seed Bomb is used A1 or A2, switch that action to counter
 
too much drugs.... ill be better once this weekend is over i promise


"This seems like a good idea...?"

Seed Bomb ~ Seed Bomb ~ Seed Bomb

-----------


Squirtle(M)
HP:
90
EN: 100
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Ferroseed(F)
HP: 90
EN: 100
SPE: 10
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: N/A

Arena: N/A


Action 1:
Ferroseed use Seed Bomb!
RNG Roll (To-Crit) [<=625 Crit]: 6040/10000 (No)
(8+3+(4.5-4.5))*1.5 = 16.5 damage
-5 energy
Squirtle used Counter!
16.5*1.5 = 24.75 damage
6.1875 damage (Squirtle)
-14 energy

Action 2:
Ferroseed use Seed Bomb!
RNG Roll (To-Crit) [<=625 Crit]: 8912/10000 (No)
(8+3+(4.5-4.5))*1.5 = 16.5 damage
-9 energy
Squirtle used Counter!
16.5*1.5 = 24.75 damage
6.1875 damage (Squirtle)
-18 energy

Action 3:
Squirtle used Yawn!
Other Change: Yawn (Ferroseed)
-7 energy
Ferroseed use Seed Bomb!
RNG Roll (To-Crit) [<=625 Crit]: 1483/10000 (No)
(8+3+(4.5-4.5))*1.5 = 16.5 damage
-13 energy


Squirtle(M)
HP:
28
EN: 61
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Ferroseed(F)
HP: 41
EN: 73
SPE: 10
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: Yawning

Arena: N/A

-----------


"Yeah, keep it up!"

Seed Bomb ~ Seed Bomb ~ Seed Bomb
 
whoops, i screwed up the energy calcs for counter, so you should actually have 8 more energy. which luckily allows you to not energy ko yourself from your combo....

also i'll promise to ref more speedily from now on............ v_v
you can replace me if you want though, id understand lol~


Squirtle(M)
HP:
28
EN: 61
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Ferroseed(F)
HP: 41
EN: 73
SPE: 10
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: Yawning

Arena: N/A


Action 1:
Ferroseed used Seed Bomb!
RNG Roll (To-Crit) [<=625 Crit]: 3839/10000 (No)
(8+3+(4.5-4.5))*1.5 = 16.5 damage
-17 energy
Squirtle used Counter!
16.5*1.5 = 24.75 damage
6.1875 damage (Squirtle)
-14 energy
Post-action:
Ferroseed fell asleep!
RNG Roll (SLP-length) [1 (Light)|2 (Deep)|3 (Intense)]: 2 (Deep)

Action 2:
Ferroseed is fast asleep!
Squirtle used Brine+Brine
RNG Roll (To-Crit) [<=625 Crit]: 333/10000 (Crit)
(29.25+3+3+(4.5-4.5))/1.5 = 23.5 damage
Ferroseed fainted!
-38 energy



Squirtle(M)
HP:
5
EN: 9
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Ferroseed(F)
HP: KO
EN: KO
SPE: 10
NATR: Adamant
ABIL: Iron Barbs
STAT: N/A
OTHR: N/A

Arena: N/A

------------


"Oh, why did you do that.....? :("






 
you doing fine speed wise :) i have plenty on my plate to do lately too so theres no rush on getting this reffed.

i spose we'll give
another shot
 
Battle 6


Pilot Bruce would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for ability: 1/5


Hoppip (M)

Nature: Hardy

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Gaurd: (Innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW):(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Giga Drain
Protect
Substitute

Cotton Guard
Psych Up
Encore


"IDK man, let's just use Chlorophyll."
 
I felt bad that I had given up on reffing this, and Dummy asked me to ref his Hall a little while waiting for someone else to take it, so I figured I'd do a little more of this as well... hope you don't mind ?_?


"IDK, just use whatever man."

Giga Drain+Giga Drain ~ ~ cooldown (Giga Drain) ~ Bullet Seed

----------


Squirtle (M)
HP:
90
EN: 100
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Hoppip (M)
HP: 90
EN: 100
SPE: 50
NATR: Hardy
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Arena: N/A


Action 1:
Squirtle used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 7477/10000 (No)
(10+(4.5-3))*2.25 = 25.875 damage
RNG Roll (To-FRZ) [<=1000 FRZ]: 9008/10000 (No)
-7 energy
Hoppip used Giga Drain+Giga Drain!
RNG Roll (To-Crit) [<=625 Crit]: 6109/10000 (No)
(18+3+(3-4.5))*1.5 = 29.25 damage
+14.625 HP
-48 energy

Action 2:
Squirtle used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 2089/10000 (No)
(10+(4.5-3))*2.25 = 25.875 damage
RNG Roll (To-FRZ) [<=1000 FRZ]: 5571/10000 (No)
-11 energy

Action 3:
Hoppip used Bullet Seed!
RNG Roll (# of hits) [1-3 (2)|4-6 (3)|7 (4)|8 (5)]: 4 (3)
(To-Crit (1)) [<=625 Crit]: 3700/10000 (No)
(To-Crit (2) [<=625 Crit]: 165/10000 (Crit)
(To-Crit (1)) [<=625 Crit]: 1217/10000 (No)
(9+3+1+(3-4.5))*1.5 = 17.25 damage
-6 energy
Squirtle used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 2089/10000 (No)
(10+(4.5-3))*2.25 = 25.875 damage
RNG Roll (To-FRZ) [<=1000 FRZ]: 5571/10000 (No)
-15 energy



Squirtle (M)
HP:
44
EN: 67
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Hoppip (M)
HP: 27
EN: 46
SPE: 50
NATR: Hardy
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Arena: N/A

-----------


"IDK man, I guess we're screwed."

Giga Drain ~ Bullet Seed ~ Giga Drain
 

Squirtle (M)
HP:
44
EN: 67
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Hoppip (M)
HP: 27
EN: 46
SPE: 50
NATR: Hardy
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Arena: N/A


Action 1:
Squirtle used Fake Out!

RNG Roll (To-Crit) [<=625 Crit]: 1694/10000 (No)
(4+(1.5-3)) = 2.5 damage
-4 energy
Hoppip flinched!

Action 2:
Hoppip used Bullet Seed!
RNG Roll (# of hits) [1-3 (2)|4-6 (3)|7 (4)|8 (5)]: 1 (2)
(To-Crit (1)) [<=625 Crit]: 9837/10000 (No)
(To-Crit (2) [<=625 Crit]: 588/10000 (Crit)
(6+3+1+(3-4.5))*1.5 = 12.75 damage
-6 energy
Squirtle used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 8643/10000 (No)
(10+(4.5-3))*2.25 = 25.875 damage
Hoppip fainted!
-7 energy


Squirtle (M)
HP:
31
EN: 56
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Hoppip (M)
HP: KO
EN: KO
SPE: 50
NATR: Hardy
ABIL: Chlorophyll
STAT: N/A
OTHR: N/A

Arena: N/A

-----------


"IDK, man that Squirtle is tough."

Pick your next type~









PS I'm now done with school so I have time to ref this (I mean, no guarantees or anything..... but I should be able to ref)
 
Battle 7


Leader Iris would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for ability: 2/2


Dratini (F)

Nature: Mild

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Ice Beam
Thunderbolt
Flamethrower

Dragon Pulse
ExtremeSpeed
Iron Tail


"I say we go with your Marvel Scale!"
 

"I say we do this!"

Thunderbolt ~ Agility (Evasive) ~ Thunderbolt

-----------


Squirtle (M)
HP:
90
EN: 100
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Dratini (F)
HP:
90
EN: 100
SPE: 50
NATR: Mild
ABIL: Marvel Scale
STAT: N/A
OTHR: N/A

Arena: N/A


Action 1:
Dratini used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 4276/10000 (No)
(10+(4.5-4.5))*1.5 = 15 damage
RNG Roll (To-PAR) [<=1000 PAR]: 7377/10000 (No)
-7 energy
Squirtle used Yawn!
-7 energy
Action 2:
Dratini used Agility!
-7 energy
Squirtle used Ice Beam!
Missed
-7 energy

Action 3:
Dratini used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 6000/10000 (No)
(10+(4.5-4.5))*1.5 = 15 damage
RNG Roll (To-PAR) [<=1000 PAR]: 9779/10000 (No)
-7 energy
Squirtle used Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 6789/10000 (No)
(10+(4.5-3))*1.5 = 17.25 damage
RNG Roll (To-FRZ) [<=1000 FRZ]: 9279/10000 (No)
-11 energy


Squirtle (M)
HP:
60
EN: 75
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Dratini (F)
HP:
73
EN: 79
SPE: 50
NATR: Mild
ABIL: Marvel Scale
STAT: N/A
OTHR: Yawning

Arena: N/A

-----------


"Alright, now this!"

Thunderbolt ~ Thunderbolt ~ Thunderbolt
 

Squirtle (M)
HP:
60
EN: 75
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Dratini (F)
HP:
73
EN: 79
SPE: 50
NATR: Mild
ABIL: Marvel Scale
STAT: N/A
OTHR: Yawning

Arena: N/A


Action 1:
Squirtle used Fake Out!
RNG Roll (To-Crit) [<=625 Crit]: 6579/10000 (No)
(4+(1.5-1.5)) = 4 damage
-4 energy
Dratini flinched!
Post-action:
RNG Roll (SLP length) [1 (Light)|2 (Deep)|3 (Intense)]: 1 (Light)
Status Change: Light SLP (Dratini)

Action 2:
Dratini was fast asleep!
Squirtle use Ice Beam!
RNG Roll (To-Crit) [<=625 Crit]: 9727/10000 (No)
(10+(4.5-3))*1.5 = 17.25 damage
RNG Roll (To-FRZ) [<=1000 FRZ]: 6154/10000 (No)
-7 energy

Action 3:
Dratini used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 7024/10000 (No)
(10+(4.5-4.5))*1.5 = 15 damage
RNG Roll (To-PAR) [<=1000 PAR]: 371/10000 (PAR)
Status Change: PAR (Squirtle)
-7 energy
Squirtle used Ice Beam!
RNG Roll (To-PAR) [<=1500 PAR]: 38/10000 (PAR)
Squirtle was fully paralyzed!


Squirtle (M)
HP:
45
EN: 64
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: PAR (5%)

Dratini (F)
HP:
52
EN: 72
SPE: 50
NATR: Mild
ABIL: Marvel Scale
STAT: N/A
OTHR: N/A

Arena: N/A
 

"Keep attacking!!"

Thunderbolt ~ Dragon Rage ~ Thunderbolt

-----------


Squirtle (M)
HP:
45
EN: 64
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: PAR (5%)

Dratini (F)
HP:
52
EN: 72
SPE: 50
NATR: Mild
ABIL: Marvel Scale
STAT: N/A
OTHR: N/A

Arena: N/A


Action 1:
Dratini used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 3757/10000 (No)
(10+(4.5-4.5))*1.5 = 15 damage
RNG Roll (To-PAR) [<=1000 PAR]: 2777/10000 (No)
-11 energy
Squirtle used Ice Beam!
RNG Roll (To-PAR) [<=500 PAR]: 4515/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 6228/10000 (No)
(10+(4.5-3))*1.5 = 17.25 damage
RNG Roll (To-FRZ) [<=1000 FRZ]: 4442/10000 (No)
-7 energy

Action 2:
Squirtle used Protect!
RNG Roll (To-PAR) [<=500 PAR]: 9329
-11 energy
Dratini used Dragon Rage!
10 ~ 0 damage (Protect)
-4 energy

Action 3:
Dratini used Thunderbolt!
RNG Roll (To-Crit) [<=625 Crit]: 9530/10000 (No)
(10+(4.5-4.5))*1.5 = 15 damage
RNG Roll (To-PAR) [<=1000 PAR]: 1964/10000 (No)
-7 energy
Squirtle used Ice Beam!
RNG Roll (To-PAR) [<=500 PAR]: 1806/10000 (No)
RNG Roll (To-Crit) [<=625 Crit]: 3248/10000 (No)
(10+(4.5-3))*1.5 = 17.25 damage
RNG Roll (To-FRZ) [<=1000 FRZ]: 3582/10000 (No)
-7 energy


Squirtle (M)
HP:
15
EN: 39
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Dratini (F)
HP:
17
EN: 50
SPE: 50
NATR: Mild
ABIL: Marvel Scale
STAT: N/A
OTHR: N/A

Arena: N/A

-----------


"Now go in for the KO!"

Thunderbolt ~ Thunderbolt ~ Thunderbolt
IF (Endure is used) THEN (Use ExtremeSpeed+ExtremeSpeed and push actions back)
 

Squirtle (M)
HP:
15
EN: 39
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Dratini (F)
HP:
17
EN: 50
SPE: 50
NATR: Mild
ABIL: Marvel Scale
STAT: N/A
OTHR: N/A

Arena: N/A


Action 1:
Dratini used ExtremeSpeed+ExtremeSpeed!
(18+(4.5-4.5)) = 18 damage
Squirtle fainted!
-17.5 energy


Squirtle (M)
HP:
KO
EN: KO
SPE: 43
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: N/A

Dratini (F)
HP:
17
EN: 32
SPE: 50
NATR: Mild
ABIL: Marvel Scale
STAT: N/A
OTHR: N/A

Arena: N/A

-----------


"We won! We won we won we won!

Better luck next time....

Rewards
Ragnarokalex: 14 CC
- Squirtle: 14 HC
Elevator Music: 2(7)+2 = 16 UC
 
Challenge #7

Ragnarokalex is using his Wartortle with Rain Dish in Rank 3.

Wartortle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Dreamworld)
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
Squirtle
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 9/9
DC: 5/5
MC: 0


Attacks: 30 Total
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Hydro Pump

Water Spout
Mirror Coat
Fake Out
Yawn
Brine
Aqua Ring

Muddy Water
Counter
Endure
Aqua Tail

Ice Beam
Scald
Brick Break
Toxic
Surf
Rest
Reflect
Bide
Whirlpool


Pick your first type:






 
Battle 1:


Veteran Josephine would like to battle!

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 3/3


Aerodactyl (F)

Nature: Adamant

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Ice Fang
Thunder Fang
Fire Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch

Sky Attack
Stone Edge
Dragon Claw

Pursuit
Steel Wing
Roost

Aqua Tail


"We'll go easy and just use Unnerve."
 
hmmmmmm, not quite the foe i was hoping for lol, lets make the best of it

Water Spout - Water Spout - Yawn
IF Evasive Agility is used, switch that action to Rain Dance the first time, and Aqua Ring the 2nd time
 

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