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Battle Hall Challenge - Shiny Fairymon

7.png

"Thank you for the compliment, Mr. Kiyo! I actually make my perfumes myself."

Toxic~Venoshock~Sludge Bomb
IF Pancham uses a successful protective/evasive move, THEN use Sunny Day and push actions back.
 
*I am sorry Shiny Fairymon. A hall ref has to use every tactic/strategy in the book to test the challengers. Your substitution is still legal; however, the term successfully is not considered.

Handbook said:
This is where the player ordering first can counter certain moves that their opponent might use. An attack clause always takes the form "If Pokemon X uses move or move class Y". However, despite the terminology used, the substitution with that clause will activate if the right move is ordered, regardless of whether or not the move is actually successfully used.

Spr_GS_Blackbelt.png
"Oh that is what I call inner strength!"
"But unfortunately I will have to test your strength today!"

Protect ~ Detect ~ Protect

-----------​
Team Shiny Fairymon:
Spr_4h_001.png

Bulbasaur [Erika] (F)
Grass / Poison
66
58
No Item
1/2/4/3/45/1/1
Overgrow
No Stat Changes
Normal​
Black Belt Kiyo:
pancham.png

Pancham (M)
Fighting
90
73
No Item
4/3/2/2/37/1/1
Mold Breaker
-10% Evasion
Normal
Field Effects: Sunny Day (3 Rounds)!

Round 1: Bright Sunny Day!

The challenger prepared well for the fighter's defenses, but missed a minor technicality.

Spr_GS_Blackbelt.png

Black Belt Kiyo, "Now that you are tired, let us see the power of your inner strength."

Speed Order: Bulbasaur, Tirtouga

Action 1:

Turn Order: Bulbasaur, Pancham

Bulbasaur uses Sunny Day!
EN Used: 10

Pancham uses Struggle!
Critical Hit Chance(625): 3892 (No)
Damage: (5 + 6 - 3)*1 = 8
Recoil: 3.2
EN Used: 5

Action 2:

Turn Order: Bulbasaur, Pancham

Bulbasaur uses Sunny Day!
EN Used: 14

Pancham uses Struggle!
Critical Hit Chance(625): 1545 (No)
Damage: (5 + 6 - 3)*1 = 8
Recoil: 3.2
EN Used: 9

Action 3:

Turn Order: Bulbasaur, Pancham

Bulbasaur uses Sunny Day!
EN Used: 18

Pancham uses Struggle!
Critical Hit Chance(625): 4850 (No)
Damage: (5 + 6 - 3)*1 = 8
Recoil: 3.2
EN Used: 13
Black Belt Kiyo Orders
Hall challenger Shiny Fairymon Orders

Ref

[Battle 4]
Shiny: 8 CC
Erika: 12 KOC

Gale: 3 [Base] + 12 [Battle 4] = 15 UC

----------​

Spr_GS_Blackbelt.png
"You can win, if you believe in yourself!"

Aerial Ace ~ Aerial Ace ~ Aerial Ace

IF Bulbasaur would use Damaging Grass Type moves or Damaging Poison Type moves, THEN use Payback on the first instance, Aerial Ace on the second instance and Payback on the third instance.
 
Last edited:
7.png

"That... was an extremely valuable lesson in how the rules work. I'll try to learn from this mistake. Now, as for minimizing their damage and maximizing mine... payback only has 5 BAP if it moves first, and combos are automatically pushed back in priority... and then setting myself up for good offense next round..."

Solar Beam+Solar Beam (combo)~Cooldown~Growth
 
*Oops! I forgot to update the flavor last round. Sowwy!

Team Shiny Fairymon:
Spr_4h_001.png

Bulbasaur [Erika] (F)
Grass / Poison
31
18

No Item
1/2/4/3/45/1/1
Overgrow (Activated)
No Stat Changes
+2 Atk, +2 SpA (1 Round)​
Black Belt Kiyo:
pancham.png

Pancham (M)
Fighting
57
54
No Item
4/3/2/2/37/1/1
Mold Breaker
-10% Evasion
Normal
Field Effects: Sunny Day (2 Rounds)!

Round 2: The setup comes too late?

The challenger decided to blast away a little, and setup a little to blast away at her foe next round. But her Erika, seems too tired and worn out. Will she be able to pull it off?

Spr_GS_Blackbelt.png

Black Belt Kiyo, "Hmm, It would be thrilling to see how you would use your growing power."

Speed Order: Bulbasaur, Tirtouga

Action 1:

Turn Order: Pancham, Bulbasaur(-2)

Pancham uses Payback!
Critical Hit Chance(625): 1315 (No)
Damage: (5 + 6 - 3)*1 = 8
EN Used: 7

Bulbasaur uses Sunny Beam!
Critical Hit Chance(625): 6991 (No)
Damage: (27 + 3 + 6 - 3)*1 = 33
EN Used: 34

Action 2:

Turn Order: Bulbasaur, Pancham

Bulbasaur cools down!

Pancham uses Aerial Ace!
Critical Hit Chance(625): 9110 (No)
Damage: (6 + 6 - 3)*1.5 = 13.5
EN Used: 4

Action 3:

Turn Order: Bulbasaur, Pancham

Bulbasaur uses Growth!
Bulbasaur's Atk and SpA sharply rises!
EN Used: 6

Pancham uses Aerial Ace!
Critical Hit Chance(625): 9110 (No)
Damage: (6 + 6 - 3)*1.5 = 13.5
EN Used: 8
Hall challenger Shiny Fairymon Orders
Black Belt Kiyo Orders

Ref

[Battle 4]
Shiny: 8 CC
Erika: 12 KOC

Gale: 3 [Base] + 12 [Battle 4] = 15 UC
 
7.png

"Okay, Erika! Let's make full use of Overgrow and Growth, without landing an EN KO!"

Solar Beam~Grass Pledge~Magical Leaf

And given how low my EN is, I actually can't think of anything I can afford to sub for.
 
Spr_GS_Blackbelt.png
"Oh! If you don't mind sweet smelling entrepreneur lady, I would like to win this battle for my Pancham."
"Go Pancham!"

Payback ~ COMBO (Slash + Aerial Ace) ~ Cool down

-----------​
Team Shiny Fairymon:
Spr_4h_001.png

Bulbasaur [Erika] (F)
Grass / Poison
-6
6

No Item
1/2/4/3/45/1/1
Overgrow
No Stat Changes
KO'd​
Black Belt Kiyo:
pancham.png

Pancham (M)
Fighting
23
33

No Item
4/3/2/2/37/1/1
Mold Breaker
-10% Evasion
+1 KOC (Bulbasaur)
Field Effects: Sunny Day (1 Rounds)!

Round 2: What a beautiful sunset!

The challenger's hall run comes to an end after a commendable performance!

Spr_GS_Blackbelt.png

Black Belt Kiyo, "I am happy that I gave you a thrilling bout, Muh Lady! Until next time, Keep Fighting and Stay Strong."

Speed Order: Bulbasaur, Pancham

Action 1:

Turn Order: Bulbasaur, Pancham

Bulbasaur uses Solar Beam!
Critical Hit Chance(625): 1022 (No)
Damage: (14 + 3 + 6 - 3)*1 = 20
EN Used: 7

Pancham uses Payback!
Critical Hit Chance(625): 9279 (No)
Damage: (10 + 6 - 3)*1 = 13
EN Used: 7

Action 2:

Turn Order: Bulbasaur, Pancham

Bulbasaur uses Grass Pledge!
Critical Hit Chance(625): 9756 (No)
Damage: (8 + 3 + 6 - 3)*1 = 14
EN Used: 5

Pancham uses Slashace!
Critical Hit Chance(625): 758 (No)
BAP: 7 + 6 = 13
Damage: (13 + 6 - 3)*1.5 = 24
EN Used: (5+4)*1.5 = 13.5

Bulbasaur faints!
Black Belt Kiyo and Pancham win
Hall challenger Shiny Fairymon's Hall run comes to an end!

Rewards

----------​

Ike4.png
"Shiny Fairymon, it was indeed a commendable performance!"
"See you soon, have fun and keep training!"

You can challenge the Battle Hall again, after seven days. Thank you for trying the Battle Hall!

Shiny Fairymon gets 8 CC
Erika the Bulbasaur gets 12 KOCs

Gale Wing Srock gets 15 UC
 
Last edited:
Only users: S0L1D G0LD and Shiny Fairymon should be posting in this thread.

Shiny Fairymon will be using Azurill with Huge Power:

298.gif
Neptune [Azurill] (M)

Nature: Brave (+Atk, -Spe)
Type: Normal/Fairy
Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent).
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.

Stats
HP: 90
Attack: Rank 2 (+)
Defense: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Splash.
Water Gun.
Tail Whip.
Water Sport.
Bubble.
Charm.
Bubble Beam.
Helping Hand.
Slam.
Bounce.

TM:
Protect.
Facade.
Return.
Frustration
Sleep Talk.

Egg:
Camouflage.
Copycat.
Encore.
Soak.
Refresh.

Shiny Fairymon, you may choose your first type. Your options are:

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Good luck!
 
Azurill doesn't have any offensive fairy-type moves, and its normal STAB isn't supereffective against anything. For an easy route, I think I'll just choose dragon. It may not have offensive fairy-type moves, but at least it resists their STAB.
 
RNG Roll (Pokemon): 5/5 (Noibat)
RNG Roll (Ability): 1/3 (Frisk)

noibat.png

Noibat (M)

Type: Dragon / Flying

Nature: Brave
+Atk, -Speed, -10% Eva

Abilities: Frisk / Infiltrator / Telepathy [HA]

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 47 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter

Outrage
Snatch
Switcheroo
Tailwind

Taunt
Brick Break
Torment
Steel Wing
Acrobatics
Fly

Please issue orders at your convenience.
 
As far as the second sub goes, Azurill simply doesn't have any moves to affect a pokemon in protective/evasive, so I just chose something with low EN. Here's hoping I didn't look over something terribly important.

Slam~Bounce~Slam

IF Noibat uses a protective/evasive move and Azurill is not taunted, THEN Chill.
IF Noibat uses a protective/evasive move and Azurill is taunted, THEN... Bubble?
 
Fly - Fly - Fly

----------------------------------------------------------------

298.gif

2/2/1/2/17
Hp: 90
En: 100
Size: 1
Weight: 1
Status: -10% evasion


noibat.png

2/2/3/2/47
Hp: 90
En: 100
Size: 1
Weight: 1
Status: -10% evasion

A1

Noibat flew into the air. (-10 en)

Azurill used Slam. (-4 en)
Miss

Noibat used Fly.
Crit: 7224 no
Effect: N/A
Damage: (9 + 3 + 3 - 3) = - 12 Hp

A2

Noibat flew into the air. (-14 en)

Azurill used Body Slam. (-4.33 en)
Miss

Noibat used Fly.
Crit: 5212 no
Effect: N/A
Damage: (9 + 3 + 3 - 3) = - 12 Hp

A3

Noibat flew into the air. (-18 en)

Azurill used Slam. (-4 en)
Miss

Noibat used Fly.
Crit: 1382 no
Effect: N/A
Damage: (9 + 3 + 3 - 3) = - 12 Hp

298.gif

2/2/1/2/17
Hp: 54
En: 88
Size: 1
Weight: 1
Status: -10% evasion


noibat.png

2/2/3/2/47
Hp: 90
En: 58
Size: 1
Weight: 1
Status: -10% evasion

----------------------------------------------------------------

Iron Tail - Acrobatics - Iron Tail
If Camouflage, change all future instances of Iron Tail to Air Cutter.
If successful p/e move, Chill that action and push back.
 
*sigh* I did miss something rather important. Let's find a way to try and salvage the damage race- if it's at all possible.

Frustration~Frustration~Frustration
 
Yeah, I thought I had reffed already, and it are my draft .-.

----------------------------------------------------------------

298.gif

3/2/1/2/17
Hp: 54
En: 88
Size: 1
Weight: 1
Status: -10% evasion


noibat.png

2/2/3/2/47
Hp: 90
En: 58
Size: 1
Weight: 1
Status: -10% evasion

A1

Noibat used Iron Tail. (-7 en)
Hit: 5355 yes
Crit: 6471 no
Effect: 2962 yes
Damage: (10 + 3 - 3) x 1.5 = - 15 Hp
Azurill's Defense fell. (-1)

Azurill used Frusteration. (-6 en)
Crit: 3405 no
Effect: N/A
Damage: (10 + 3 + 4.5 - 3) = - 14.5 Hp

A2

Noibat used Acrobatics. (-7 en)
Crit: 9270 no
Effect: N/A
Damage: (11 + 3 + 3 - 3) + 2 = - 16 Hp

Azurill used Frusteration. (-10 en)
Crit: 9949 no
Effect: N/A
Damage: (10 + 3 + 4.5 - 3) = - 14.5 Hp

A3

Noibat used Iron Tail. (-7 en)
Hit: 7160 yes
Crit: 9413 no
Effect: 3425 no
Damage: (10 + 3 - 3) x 1.5 + 2 = - 17 Hp

Azurill used Frusteration. (-14 en)
Crit: 8200 no
Effect: N/A
Damage: (10 + 3 + 4.5 - 3) = - 14.5 Hp

298.gif

3/2/1/2/17
Hp: 6
En: 57
Size: 1
Weight: 1
Status: -10% evasion, -1 Defense


noibat.png

2/2/3/2/47
Hp: 46
En: 37
Size: 1
Weight: 1
Status: -10% evasion

----------------------------------------------------------------

Please issue orders at your convenience.
 
...Yeah, there's no way I'm going to win this, and I'm not going to even try. My next orders are the equivalent of a forfeit- feel free not to even bother with calculations if you want:

Splash~Splash~Splash
 
(Sorry for the delay.)

Acrobatics - Iron Tail - Acrobatics

----------------------------------------------------------------

298.gif

3/2/1/2/17
Hp: 6
En: 57
Size: 1
Weight: 1
Status: -10% evasion, -1 Defense


noibat.png

2/2/3/2/47
Hp: 46
En: 37
Size: 1
Weight: 1
Status: -10% evasion

A1

Noibat used Acrobatics. (-7 en)
Crit: 1992 no
Effect: N/A
Damage: (11 + 3 + 3 - 3) + 2 = - 16 Hp
Azurill fainted

A2

A3

298.gif

3/2/1/2/17
Hp: -10
En: 57
Size: 1
Weight: 1
Status: Fainted


noibat.png

2/2/3/2/47
Hp: 46
En: 30
Size: 1
Weight: 1
Status: -10% evasion

----------------------------------------------------------------

I'm sorry, Shiny Fairymon, but your Battle Hall Challenge has come to an end. You may re-challenge in one week.

Prizes:

Shiny Fairymon:

2 CC

Azurill:

3 KOC

Me:

6 UC
 
Only users: Maxim and Shiny Fairymon should be posting in this thread until the conclusion of this hall.

Shiny Fairymon will be challenging Rank 1 using Skrelp with Poison Touch:
skrelp.png
Skrelp [Poseidon] (M)
Nature: Quiet (plus special attack, minus speed)

Type: Water/Poison:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Poison Point, Poison Touch, Adaptability (LOCKED)
Poison Point: By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch: By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (LOCKED): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Attacks:
Level-Up:
Tackle.
Smokescreen.
Water Gun.
Feint Attack.
Tail Whip.
Bubble.
Acid.
Camouflage.
Poison Tail
Water Pulse.

TM:
Thunderbolt.
Shadow Ball.
Venoshock.
Rest.
Sleep Talk.

Egg:
Acid Armor.
Play Rough.
Haze.
Toxic Spikes.
Venom Drench.

Shiny Fairymon, you may choose your first type. Your options are:

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Good luck!
 
Spr_DP_Young_Couple.png

Young Couple John and Mary would like to battle!

"Oh love, you're such a kind and gentle soul."

RNG Roll for Pokemon 1/5: Larvesta

"Oh I know! Aren't you just the sweetest?"

RNG Roll for Ability 1/2: Flame Body

"Aw Mary shucks, I think I'm in love with you.

"I'm in love with you too honey!"

"Uh guys, are you even interested in the---"

"Let's spend some time together, away from all the cameras."

"Sounds good to me love."

*They walk off the stage.*

"...They actually left...bother."

636.png

Larvesta (M)

Type: Fire / Bug

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Flame Body / Swarm [HA]

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 52 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Ember
String Shot
Leech Life
Take Down

Endure
Foresight
Magnet Rise
Morning Sun
Zen Headbutt

Solar Beam
Fire Blast
Acrobatics
U-Turn
Wild Charge

Your Orders?
 
Last edited:
Water Pulse~Water Pulse~Water Pulse

IF Larvesta uses protective/evasive, THEN use Acid Armor that turn.

And looking through Larvesta's movepool, I honestly can't think of another sub to put down.
 
"Well, since the trainers aren't here, I guess I'll take the reins on Larvesta. Let's go!"

Wild Charge x3

Home Team:
636.png

Larvesta
HP: 90
EN: 100
Atk: 3
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 52 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 13
Other: None

Challenger Team:
skrelp.png

Poseidon (Skrelp):
HP: 90
EN: 100
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: None

Action One:
Larvesta used Wild Charge
To Crit: [1=yes]=8=No
Damage: [7+2+1.5]*1.5=15.75
Recoil: 15.75/4=3.94
[15.75 Damage S] [3.94 Damage L] [-7.2 Energy L]

Skrelp used Water Pulse
To Crit: [1=Yes]=8=No
To Confuse: [20>= Yes]=38=No
Damage: [6+3+1.5]*1.5=15.75
[15.75 Damage L] [-3 Energy S]

Action Two:
Larvesta used Wild Charge
To Crit: [1=yes]=1=Yes
Damage: [7+2+3+1.5]*1.5=20.25
Recoil: 20.25/4=5.06
[20.25 Damage S] [5.06 Damage L] [-11.2 Energy L]

Skrelp used Water Pulse
To Crit: [1=Yes]=10=No
To Confuse: [20>= Yes]=39=No
Damage: [6+3+1.5]*1.5=15.75
[15.75 Damage L] [-7 Energy S]

Action Three:
Larvesta used Wild Charge
To Crit: [1=yes]=5=No
Damage: [7+2+1.5]*1.5=15.75
Recoil: 15.75/4=3.94
[15.75 Damage S] [3.94 Damage L] [-15.2 Energy L]

Skrelp used Water Pulse
To Crit: [1=Yes]=10=No
To Confuse: [20>= Yes]=81=No
Damage: [6+3+1.5]*1.5=15.75
[15.75 Damage L] [-11 Energy S]

Totals:
Larvesta: 60 Damage, -34 Energy
Skrelp: 52 Damage, -21 Energy

Home Team:
636.png

Larvesta
HP: 30
EN: 66
Atk: 3
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 52 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 13
Other: None

Challenger Team:
skrelp.png

Poseidon (Skrelp):
HP: 38
EN: 79
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: None

"Well blast that didn't work, and you pinged me right as I was finished reffing. Truly timing at it's finest :P"[/b]

Psychic x3
 
The psychic attacks aren't likely to KO Skrelp in just two turns, while Water Pulse will do more than 30 damage in two turns without EN KOing. Also, lol on the pinging you right as you were finished reffing- that really is timing at its finest. :P

Water Pulse~Water Pulse~Bubble
 
Home Team:
636.png

Larvesta
HP: 30
EN: 66
Atk: 3
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 52 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 13
Other: None

Challenger Team:
skrelp.png

Poseidon (Skrelp):
HP: 38
EN: 79
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: None

Action One:
Larvesta used Psychic
To Crit: [1=yes]=2=no
To Drop Stat: [10>= Yes]=64=No
Damage: [6+1+1.5]*1.5=12.75
[12.75 Damage S] [-5.5 Energy L]

Skrelp used Water Pulse
To Crit: [1=Yes]=8=No
To Confuse: [20>= Yes]=60=No
Damage: [6+3+1.5]*1.5=15.75
[15.75 Damage L] [-15 Energy S]

Action Two:
Larvesta used Psychic
To Crit: [1=yes]=3=No
To Drop Stat: [10>= yes]=69=No
[12.75 Damage S] [-9.5 Energy L]

Skrelp used Water Pulse
To Crit: Irrelevant
To Confuse: Irrelevant
[15.75 Damage L] [-19 Energy S]
Larvesta fainted!

Shiny Fairymon CLEAR!

Home Team:
636.png

Larvesta
HP: KO
EN: 51
Atk: 3
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 52 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 13
Other: None

Challenger Team:
skrelp.png

Poseidon (Skrelp):
HP: 12
EN: 45
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: None

"Welp, that could've ended better. Congratulations, please choose your next type!"

normal.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
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