Battle Hall Challenge - Someoneelse

Just don't post if you're not involved, k?

Challenge #1
Someoneelse is challenging Rank 1 with Fleur the Budew using Natural Cure

(Burmy)
Budew* [Fleur] (F)
Nature: Timid
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
Can Be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Natural Cure:
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Leaf Guard (DW, locked):
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
+14% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb*
Growth*
Water Sport*
Stun Spore*
Mega Drain*
Worry Seed*

Extrasensory*
Giga Drain*
Synthesis*

Toxic*
Venoshock*
Shadow Ball*


Please choose your first type:





 
Battle #1

Picnicker Samantha would like to battle!

RNG roll (for Pokemon) 1/5

Hoppip (M)
Nature: Hardy
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Giga Drain
Protect
Substitute

Cotton Guard
Amnesia
Encore

"Oh look, another battler to troll!"

RNG roll (for ability) 2/3 = Leaf Guard
"Wait a minute... He's using a Grass/Poison type?! OH NO!"

Someoneelse orders
Picnicker Sam orders and I ref
 

Someoneelse

Why am I here?
Toxic > Venoshock > Venoshock
If Hoppip uses a successful P/E move, push actions back.
If Hoppip uses Substitute, use Venoshock and push actions back.
 
Please do not VM me every time you post. If I go over DQ (which I have not), I wouldn't mind a reminder, but right now it's just annoying :/


"Uhh.... Uhhh... We really can't do anything, can we?"
Encore -> Substitute (15 HP) -> Synthesis

Pre-Round stats:

HP: 90
EN: 100
1/2/2/3/64/ +14% Acc

Hoppip
HP: 90
EN: 100
2/2/2/2/50

Action 1
Toxic -> Hoppip (6 EN)
Hoppip was badly poisoned!

Encore -> Fleur (10 EN)
Fleur received an Encore!

Toxic -> Hoppip (1 DMG)

Action 2
Toxic -> Hoppip (6 EN)
But it failed!

Hoppip used Substitute! (15 HP, 12 EN)
Hoppip made a Substitute!

Toxic -> Hoppip (1 DMG)

Action 3
Toxic -> Hoppip (6 EN)
But it failed!

Hoppip used Synthesis! (13 EN)
Hoppip restored 20 HP!

Toxic -> Hoppip (1 DMG)


Post-Round stats:

HP: 90
EN: 82
1/2/2/3/64/ +14% Acc

Hoppip
HP: 89
EN: 65
2/2/2/2/50
Substitute (15 HP)
Toxic (2 DPA)


"Why yes, we did just go an entire round without a single RNG roll! We're still screwed, though."
Chill -> Tackle -> Chill
 

"Why do you have to be such a meanie?"

Pre-Round stats:

HP: 90
EN: 82
1/2/2/3/64/ +14% Acc

Hoppip
HP: 89
EN: 65
2/2/2/2/50
Substitute (15 HP)
Toxic (2 DPA)

Action 1
Venoshock -> Hoppip (7 EN)
RNG roll (to crit) 4063 = no crit
(13+3+(2-2)1.5)(1.5) = 24 DMG
The substitute faded!

Hoppip chilled! (+12 EN)

Toxic -> Hoppip (2 DMG)

Action 2
Fleur used Growth! (6 EN)

Tackle -> Fleur (2.33 EN)
RNG roll (to crit) 1893 = no crit
(3.5+(2-2)1.5) = 3.5 DMG

Toxic -> Hoppip (2 DMG)

Action 3
Venoshock -> Hoppip (7 EN)
RNG roll (to crit) 3475 = no crit
(13+3+(2-2)1.5)(1.5)+1.75 = 25.75 DMG

Hoppip chilled! (+12 EN)

Toxic -> Hoppip (2 DMG)


Post-Round stats:

HP: 86
EN: 62
1/2/2/3/64/ +14% Acc
+1 Atk, +1 SpA

Hoppip
HP: 57
EN: 87
2/2/2/2/50
Toxic (3 DPA)


"Meep..."
 

"Please just kill us already."
Tackle spam
Pre-Round stats:

HP: 86
EN: 62
1/2/2/3/64/ +14% Acc
+1 Atk, +1 SpA

Hoppip
HP: 57
EN: 87
2/2/2/2/50
Toxic (3 DPA)

Action 1
Venoshock -> Hoppip (11 EN)
RNG roll (to crit) 3120 = no crit
(13+3+(2-2)1.5)(1.5)+1.75 = 25.75 DMG

Tackle -> Fleur (2.33 EN)
RNG roll (to crit) 1776 = no crit
(3.5+(2-2)1.5) = 3.5 DMG

Toxic -> Hoppip (3 DMG)

Action 2
Shadow Ball -> Hoppip (6 EN)
RNG roll (to crit) 322 = crit
(8+3+(2-2)1.5)+1.75 = 12.75 DMG

Tackle -> Fleur (6.33 EN)
RNG roll (to crit) 1776 = no crit
(3.5+(2-2)1.5) = 3.5 DMG

Toxic -> Hoppip (3 DMG)

Action 3
Venoshock -> Hoppip (7 EN)
Hoppip fainted!


Post-Round stats:

HP: 79
EN: 38
1/2/2/3/64/ +14% Acc

Hoppip
HP: KO
EN: KO
2/2/2/2/50

Please choose your next type:





 
Battle #2

Tuber Tucker would like to battle!

RNG roll (for Pokemon) 3/5

Surskit (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks:
Bubble
Quick Attack
Sweet Scent
Water Sport
BubbleBeam

Scald
Ice Beam
Rain Dance

Hydro Pump
Signal Beam
Endure

"I just caught this little friend yesterday!"

RNG roll (for ability) 2/2 = Rain Dish
"Beat 'em up, Surskit!"
 

"ATTACK!"
Ice Beam -> Signal Beam -> Ice Beam

Pre-Round stats:

HP: 90
EN: 100
1/2/2/3/64/ +14% Acc

Surskit
HP: 90
EN: 100
1/2/3/2/65

Action 1
Ice Beam -> Fleur (7 EN)
RNG roll (to crit) 9269 = no crit
RNG roll (to freeze) 6626 = no freeze
(10+(3-3)1.5)(1.5) = 15 DMG

Toxic -> Surskit (6 EN)
Surskit was badly poisoned!

Toxic -> Surskit (1 DMG)

Action 2
Signal Beam -> Fleur (5 EN)
RNG roll (to crit) 8157 = no crit
RNG roll (to confuse, <=1000 confuse) 1902 = no confuse
(8+3+(3-3)1.5) = 11 DMG

Stun Spore -> Surskit (6 EN)
RNG roll (to hit, <=8900 hit) 3770 = hit
Surskit was paralyzed! (25%)

Toxic -> Surskit (1 DMG)

Action 3
Giga Drain -> Surskit (11 EN)
RNG roll (to crit) 5925 = no crit
(8+3+(2-2)1.5) = 11 DMG = 5.5 recovered

RNG roll (for full para) 3400 = no para
Ice Beam -> Fleur (7 EN)
RNG roll (to crit) 5564 = no crit
RNG roll (to freeze) 490 = freeze
(10+(3-3)1.5)(1.5) = 15 DMG
Fleur was frozen!
RNG roll (for duration, <=5000 1a) 879 = 1a

Toxic -> Surskit (1 DMG)

Post-Round stats:

HP: 54
EN: 77
1/2/2/3/64/ +14% Acc
Frozen (1a)

Surskit
HP: 76
EN: 81
1/2/3/2/65
Paralyzed (20%)


"Great job! Keep it up, and we're sure to win!"
Ice Beam -> Signal Beam -> Ice Beam
If Synthesis, change A1 to Rain Dance
 
Turns out I forgot to put that you're frozen for 1 action in the post-round calcs. If this affects your actions at all, just change them.
 

"Come oooooon Surskit!"

Pre-Round stats:

HP: 54
EN: 77
1/2/2/3/64/ +14% Acc
Frozen (1a)

Surskit
HP: 76
EN: 81
1/2/3/2/65
Paralyzed (20%)
Toxic (2 DPA)

Action 1
Fleur is frozen!

RNG roll (for full para) 809 = full para
Surskit was fully paralyzed! (drop to 15%)

Toxic -> Sirskit (2 DMG)

Action 2
Fleur used Synthesis! (13 EN)
Fleur restored 20 HP!

RNG roll (for full para) 8534 = no para
Signal Beam -> Fleur (5 EN)
RNG roll (to crit) 1903 = no crit
RNG roll (to confuse) 5125 = no confuse
(8+3+(3-3)1.5) = 11 DMG

Toxic -> Surskit (2 DMG)

Action 3
Venoshock -> Surskit (7 EN)
RNG roll (to crit) 4820 = no crit
(13+3+(2-2)1.5) = 16 DMG

RNG roll (for full para) 4452 = no para
Ice Beam -> Fleur (7 EN)
RNG roll (to crit) 362 = crit
RNG roll (to freeze) 9952 = no freeze
(10+3+(3-3)1.5)(1.5) = 19.5 DMG

Toxic -> Surskit (2 DMG)


Post-Round stats:

HP: 43
EN: 57
1/2/2/3/64/ +14% Acc

Surskit
HP: 54
EN: 69
1/2/3/2/65
Paralyzed (10%)
Toxic (3 DPA)


"Well... That could've gone better, but we can still kick some butt!"
 

Someoneelse

Why am I here?
Venoshock should have not been resisted as neither Water- nor Bug-types resist Poison.
Anyway, Giga Drain > Synthesis > Venoshock
 

"FIIIIIIIRREEE.... I mean IIIIIIIIICCCEEE!"
Ice Beam -> Ice Beam -> Ice Beam + Ice Beam
If Ice Beam freezes A1, change A2 to Ice Beam + Ice Beam

Pre-Round stats:

HP: 43
EN: 57
1/2/2/3/64/ +14% Acc

Surskit
HP: 54
EN: 69
1/2/3/2/65
Paralyzed (10%)
Toxic (3 DPA)

Action 1
Giga Drain -> Surskit (11 EN)
RNG roll (to crit) 2958 = no crit
(8+3+(2-2)1.5) = 11 DMG = 5.5 recovered

RNG roll (for full para) 7313 = no para
Ice Beam -> Fleur (11 EN)
RNG roll (to crit) 9277 = no crit
RNG roll (to freeze) 243 = freeze (holy shit really? @_@)
(10+(3-3)1.5)(1.5) = 15 DMG
Fleur was frozen!
RNG roll (for duration) 754 = 1a

Toxic -> Surskit (3 DMG)

Action 2
Fleur is frozen!

Freeze Beam -> Fleur ((14+19)1.75 = 57.75 EN)
RNG roll (to crit) 9804 = no crit
((10x2.25)+(3-3)1.5)(1.5) = 33.75 DMG
Fleur fainted!


Post-Round stats:

HP: 0
EN: KO
1/2/2/3/64/ +14% Acc

Surskit
HP: 40
EN: 11
1/2/3/2/65


"We did it! All right!"

Someonelse's Battle Hall challenge has ended

Someoneelse gets 4 CC
Fleur the Budew gets 4 HC (used like KOC)

I get 3(2)+2 = 8 UC

Please come back on the 8th!
 
Note: Only Someoneelse and TheWolfe should be posting in this thread unless there is a request for a subref.

Someoneelse will be using the following:


Firefly - Larvesta (M)
Ability: Flame Body
Rank: 1

(Venipede)
Larvesta* [Firefly] (M)
Nature: Hasty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW, locked):
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
+11% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/6
MC: 2
DC: 3/5

Attacks:
Ember*
String Shot*
Leech Life*
Take Down*
Flame Charge
Bug Bite
Double-Edge
Flame Wheel
Bug Buzz
Amnesia
Thrash
Flare Blitz

Endure*
Foresight
Harden
Magnet Rise
Morning Sun*
Zen Headbutt*

Giga Drain
Heat Wave
Signal Beam
Sleep Talk
Snore

Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Psychic*
Double Team
Flamethrower*
Fire Blast
Facade
Rest
Round
Overheat
Incinerate
Will-O-Wisp
Acrobatics
Struggle Bug
Swagger
U-turn
Substitute
Wild Charge*


Let's get this party started!






 
BATTLE 1!


VS. Dan Hibiki

"Well, you know what pal? YOU'RE bugging me! And I just got the guy to set you straight!"

Pokemon check: 4 (Kricketot)
Ability check: 2 (Run Away)


Kricketot (F)
Ability: Run Away

Kricketot (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud-Slap
Uproar
 
Music: Street Fighter Alpha 2 - Dan's Theme



"Well, technically, it's a girl, but that's besides the point!"

Mud-Slap x3

Round 1! FIGHT!

Action 1
-Larvesta used Flamethrower!
To critical (<=625): 685 (No)
To burn (<=1000): 2694 (No)
Damage: 19.5
Energy: -6

-Kricketot used Mud-Slap!
To critical (<=625): 4208 (No)
Damage: 2.5
Energy: -4
Larvesta's Accuracy fell to -1!

Action 2
-Larvesta used Acrobatics!
To hit (<=8600): 1529 (Yes)
To critical (<=625): 8223 (No)
Damage: 18.75
Energy: -7

-Kricketot used Mud-Slap!
To critical (<=625): 5518 (No)
Damage: 2.5
Energy: -9
Larvesta's Accuracy fell to -2!

Action 3
-Larvesta used Flamethrower!
To hit (<=7100): 772 (Yes)
To critical (<=625): 1580 (No)
To burn (<=1000): 3613 (No)
Damage: 19.5
Energy: -6

-Kricketot used Mud-Slap!
To critical (<=625): 9129 (No)
Damage: 2.5
Energy: -14
Larvesta's Accuracy fell to -3!

Damage taken:
Larvesta: 2.5 from A1 + 2.5 from A2 + 2.5 from A3 = 7.5 ~ 8
Kricketot: 19.5 from A1 + 18.75 from A2 + 19.5 from A3 = 57.75 ~ 58

Energy used:
Larvesta: 6 from A1 + 7 from A2 + 6 from A3 = 19
Kricketot: 4 from A1 + 9 from A2 + 14 from A3 = 27

HP Left:
Larvesta: 90 - 8 = 82
Kricketot: 90 - 58 = 32

Energy Left:
Larvesta: 100 - 19 = 81
Kricketot: 100 - 27 = 73

Stat modifiers:
Larvesta: -3 Acc (Will rise to -2 Acc at end of R2)
Kricketot: Nothing

Rewards:
Someoneelse: 2 CC
Firefly the Larvesta: 2 HC
TheWolfe: 5 UC

Someoneelse

O

Firefly - Larvesta (M)
HP: 82
EN: 81
Ability: Flame Body
Effects: -3 Acc (50%)
Status: OK!

VS.

Dan Hibiki
O

Kricketot (F)
HP: 32
EN: 73
Ability: Run Away
Effects: Nothing
Status: OK!​



"YOUR EYES! THE ACCURACY DROPS DO NOTHING!"

Bide (Hold) ~ Bide (Hold) ~ Bide (release)
Sub: IF Larvesta uses a successful protective move on A3, THEN use new commands: Endeavor (A1) ~ Mud-Slap (A2) ~ Endeavor (A3).
 

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