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Battle Hall Challenge - SubwayJ

440.png

Happiny
HP
: 48
Energy: 57
0 / 1 / 2 / 3 / 30
Serene Grace

Minccino_Front.gif

Minccino
HP
: 47
Energy: 61
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician
Paralysis - 15%
Confusion - 2 More Actions


Metronome (Doom Desire, Psystrike, Aeroblast, Aura Sphere, Blue Flare, Bolt Strike, Spore, Ice Burn, Judgement, Spacial Rend) ~ Sweet Kiss ~ Metronome (Doom Desire, Psystrike, Aeroblast, Aura Sphere, Blue Flare, Bolt Strike, Spore, Ice Burn, Judgement, Spacial Rend)

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--------------------------------------

Action One

Happiny used Metronome
RNG Roll for Move: 4 (Aura Sphere)
7 + 7 = 14 Energy
RNG Roll (Crit < 2/16) = 3
9 * 1.5 = 13.5 Damage

RNG Roll (Paralysis < 15/100) = 48
RNG Roll (Confusion < 50/100) = 96
Minccino used Wake-Up Slap
5 + 1 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 1
(6 * 1.5 + 3 + 1.5) * 1.5 = 20.25 Damage


Action Two

Happiny used Sweet Kiss
5 - 1 = 4 Energy
RNG Roll (Hit < 75/100) = 40
RNG Roll (Confusion Stage) = 1
Minccino was further confused

RNG Roll (Paralysis < 15/100) = 50
RNG Roll (Confusion < 50/100) = 91
Minccino used Wake-Up Slap
5 + 1 + 4 - 1 = 9 Energy
RNG Roll (Crit < 1/16) = 8
(6 * 1.5 + 1.5) * 1.5 = 15.75 Damage


Action Three

Happiny used Metronome
RNG Roll for Move: 9 (Judgement)
7 + 7 - 1 = 13 Energy
RNG Roll (Crit < 2/16) = 3
10 + 3 = 13 Damage

RNG Roll (Paralysis < 15/100) = 20
RNG Roll (Confusion < 50/100) = 58
Minccino used Wake-Up Slap
5 + 1 + 8 - 1 = 13 Energy
RNG Roll (Crit < 1/16) = 5
(6 * 1.5 + 1.5) * 1.5 = 15.75 Damage
Happiny Fainted

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--------------------------------------

440.png

Happiny
HP
: KO
Energy: KO
0 / 1 / 2 / 3 / 30
Serene Grace

Minccino_Front.gif

Minccino
HP
: 20
Energy: 34
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician
Paralysis - 10%
Confusion - 1 More Action


-----------------------------------
-----------------------------------

Didn't see that coming so quickly. types:

FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
dptr022.png

Unfortunately, I left my Magikarp behind. Hopefully I'll manage anyway.

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 1/3

I guess this will hopefully do.

535.png


Tympole (F)

Nature: Quirky

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

Attacks:

Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar

Toxic
Rest
Scald

Water Pulse
Earth Power
Sleep Talk
 
Tail Slap-Thunderbolt-Tail Slap
***If Sleep Talk is ordered, use Wake-Up Slap that action.
***If Mud Shot is ordered, dig that action and push back actions only do this once
 
535.png

Tympole
HP
: 90
Energy: 100
2 / 2 / 2 / 2 / 64
Swift Swim

Minccino_Front.gif

Minccino
HP
: 90
Energy: 100
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician


Toxic ~ Scald ~ Scald

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--------------------------------------

Action One

Tympole used Toxic
7 Energy
RNG Roll (Hit < 90/100) = 33

Minccino used Tail Slap
7 - 1 + 2 = 8 Energy
RNG Roll (No. of Hits) = 4
RNG Roll (Crits < 1/16) = 2, 11, 8, 6
(4 * 4 + 3) = 19 Damage

Minccino lost 1 HP due to Toxic


Action Two

Minccino used Thunderbolt
7 Energy
RNG Roll (Paralysis < 10/100) = 15
RNG Roll (Crit < 1/16) = 12
10 * 1.5 = 15 Damage

Tympole used Scald
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 14
RNG Roll (Burn < 30/100) = 12
8 + 3 = 11 Damage

1 HP from Minccino due to Toxic
2 HP from Minccino due to Burn



Action Three

Minccino used Tail Slap
7 - 1 + 2 = 8 Energy
RNG Roll (No. of Hits) = 2
RNG Roll (Crits < 1/16) = 9, 16
(4 * 2 + 3 - 3) = 8 Damage

Tympole used Scald
6 - 1 + 4 = 9 Energy
RNG Roll (Crit < 1/16) = 8
8 + 3 = 11 Damage

1 HP from Minccino due to Toxic
2 HP from Minccino due to Burn


--------------------------------------
--------------------------------------

535.png

Tympole
HP
: 48
Energy: 79
2 / 2 / 2 / 2 / 64
Swift Swim

Minccino_Front.gif

Minccino
HP
: 61
Energy: 77
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician
Toxic - 2 DPA
Burn


Water Pulse * 3
 
535.png

Tympole
HP
: 42
Energy: 79
2 / 2 / 2 / 2 / 64
Swift Swim

Minccino_Front.gif

Minccino
HP
: 61
Energy: 77
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician
Toxic - 2 DPA
Burn


--------------------------------------
--------------------------------------

Action One

Minccino used Tail Slap
7 - 1 + 2 + 4 = 8 Energy
RNG Roll (No. of Hits) = 2
RNG Roll (Crits < 1/16) = 7, 4
(4 * 2 + 3 - 3) = 8 Damage

Tympole used Water Pulse
4 - 1 = 3 Energy
RNG Roll (Confusion < 20/100) = 3
RNG Roll (Confusion Stage) = 3
RNG Roll (Crit < 1/16) = 3
6 + 3 = 9 Damage
Minccino was intensely confused

2 HP from Minccino due to Toxic
2 HP from Minccino due to Burn



Action Two

RNG Roll (Confusion < 50/100) = 58
Minccino used Tail Slap
7 - 1 + 2 + 8 = 12 Energy
RNG Roll (No. of Hits) = 3
RNG Roll (Crits < 1/16) = 5, 1, 10
(4 * 3 + 1 + 3 - 3) = 13 Damage

Tympole used Water Pulse
4 - 1 + 4 = 7 Energy
RNG Roll (Confusion < 20/100) = 54
RNG Roll (Crit < 1/16) = 4
6 + 3 = 9 Damage

2 HP from Minccino due to Toxic
2 HP from Minccino due to Burn



Action Three

RNG Roll (Confusion < 50/100) = 38
Minccino hurt itself
3 Energy
4 + 1.5 = 5.5 Damage

Tympole used Water Pulse
4 - 1 + 8 = 11 Energy
RNG Roll (Confusion < 20/100) = 95
RNG Roll (Crit < 1/16) = 9
6 + 3 = 9 Damage

2 HP from Minccino due to Toxic
2 HP from Minccino due to Burn


--------------------------------------
--------------------------------------

535.png

Tympole
HP
: 27
Energy: 58
2 / 2 / 2 / 2 / 64
Swift Swim

Minccino_Front.gif

Minccino
HP
: 16
Energy: 77
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician
Toxic - 3 DPA
Burn
Confusion - 1 More Action
 
Looking over previous calcs, I realized Thunderbolt should've done 15dmg and it is BAP and unaffected by burn. Sorry I didn point this out sooner xD also I should no longer be confused as hitting myself in confusion causes the counter to go down one extra :P
 
Sorry, fixed Thunderbolt. And you got 4-action confusion. That was rank three confusion, not three action. So you still have one action.
 
Ohh I see @ confusion

Anyways I dont see a way out of this so...

Thunderbolt+Thunderbolt-Cooldown(Thunderbolt)-Thunderbolt
***If you hurt yourself in confusion, push actions back
 
535.png

Tympole
HP
: 27
Energy: 58
2 / 2 / 2 / 2 / 64
Swift Swim

Minccino_Front.gif

Minccino
HP
: 16
Energy: 77
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician
Toxic - 3 DPA
Burn
Confusion - 1 More Action


Rest ~ Water Pulse ~ Water Pulse
IF
he hurts himself A1, use Sleep Talk (Water Pulse, Earth Power, Bubblebeam, Scald)

--------------------------------------
--------------------------------------

Action One

Tympole used Rest
15 Energy
+12 Health

RNG Roll (Confusion < 50/100) = 20
Minccino hurt itself in its confusion
3 Energy
4 + 1.5 = 5.5 Damage

3 HP from Minccino due to Toxic
2 HP from Minccino due to Burn



Action Two

Tympole recovered 12 HP due to Rest
Tympole used Sleep Talk

RNG Roll for Move: 1/4
4 + 3 - 1 + 12 = 18 Energy
RNG Roll (Confusion < 20/100) = 12
RNG Roll (Confusion Stage) = 1
RNG Roll (Crit < 1/16) = 8
6 + 3 = 9 Damage
Minccino Fainted


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--------------------------------------

535.png

Tympole
HP
: 51
Energy: 25
2 / 2 / 2 / 2 / 64
Swift Swim

Minccino_Front.gif

Minccino
HP
: KO
Energy: KO
2 / 1 / 2 / 2 / 87 (+)
+17% Accuracy
Technician


Bad luck SubwayJ. You get 6 CC and 6 HC for Minccino, and I get 11 UC. We hope to see you again!
 
Sorry for the delay...

Only users: Complications and SubwayJ should be posting in this thread.

SubwayJ will be using Bookworm the Syclar with CompoundEyes:
Syclar.png

Bookworm the Syclar (M)

Nature: Naïve (+Speed, -Sp Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats: (Naïve Nature)
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (+25ACC) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC 0/6
MC 0
DC 0/5


Moves:

Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Sheer Cold

Silver Wind
Pin Missile
Tail Glow

Hail
Blizzard
Dig
Acrobatics

Total Moves: 19

SubwayJ, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Psychic Mind would like to battle!
Spr_DP_Psychic_M.png

I can see your future in this Pokeball!"

Rng for Pokemon: 5/5=Elgyem
605Elgyem.png

Rng for Ability: 1/3=Telepathy

Spr_5b_605.png

Elgyem (F)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:

Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] (7)
Imprison
Simple Beam

Charge Beam
Shadow Ball
Thunder Wave

Nasty Plot
Disable
Barrier

Spr_DP_Psychic_M.png

"Mind over matter— You're going down!"
 
"Bend him to our will!"
Psybeam-Psybeam-Psybeam

Spr_5b_605.png

HP: 90
Energy: 100
Status: None

Syclar.png

HP: 90
Energy: 100
Status: None

Action 1
Syclar used Focus Energy!
Syclar is getting pumped!
12 Energy

Elgyem used Psybeam!
Hit: Irrelevant
Crit: 206=No
Effect: <101/1000=Yes. 643=No
7+3+6-1.5=14.5 Damage!
4 Energy

Action 2
Syclar used X-Scissor!
Hit: Irrelevant
Crit: Guaranteed
(8+3+3+4.5-3)1.5=23.25 Damage!
5 Energy

Elgyem used Psybeam!
Hit: Irrelevant
Crit: 612=No
Effect: <101/1000=Yes. 713=No
7+3+6-1.5=14.5 Damage!
8 Energy

Action 3
Syclar used Pin Missile!
Hit: Irrelevant
Number of hits: 4/8=4!
Crit Roll 1: Guranteed
Crit Roll 2: Guaranteed
Crit Roll 3: Guaranteed
Crit Roll 4: Guaranteed
(8+3+1+1+1+1+4.5-3)1.5=24.75 Damage!
3 Energy

Elgyem used Psybeam!
Hit: Irrelevant
Crit: 682=No
Effect: <101/1000=Yes 233=No
7+3+6-1.5=14.5 Damage!
12 Energy

Spr_5b_605.png

HP: 42
Energy: 76
Status: None

Syclar.png

HP: 46
Energy: 80
Status: None

"Such power!"Psybeam-Psybeam-Psybeam+Psybeam
If Syclant uses Dig use Psybeam+Psybeam
 
"A honed mind has no fear!"
Spr_5b_605.png

HP: 42
Energy: 76
Status: None
Syclar.png

HP: 46
Energy: 80
Status: Focused (3A)

Action 1
Syclant used X-Scissor!
Hit: Irrelevant
Crit: Guaranteed
(8+3+3+4.5-3)1.5=23.25 Damage!
5 Energy

Elgyem used Psybeam!
Hit: Irrelevant
Crit: 469=No
Effect: <101/1000=Yes. 130=No
7+3+6-1.5=14.5 Damage!
16 Energy

Action 2
Syclar used Pin Missile!
Hit: Irrelevant
Number of hits: 8/8=5!
Crit Roll 1: Guranteed
Crit Roll 2: Guaranteed
Crit Roll 3: Guaranteed
Crit Roll 4: Guaranteed
(10+3+1+1+1+1+1+4.5-3)1.5=29.25 Damage!
3 Energy
Elgyem fainted!

Spr_5b_605.png

HP: 42
Energy: 76
Status: None
Syclar.png

HP: 46
Energy: 80
Status: Focused (3A)

"My mind withers..."
Spr_DP_Psychic_M.png

Congratulations Challenger SubwayJ! You have defeated Psychic Mind! You may now pick your next type:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Aroma Lady Slaughter would like to battle!
Spr_DP_Aroma_Lady.png

"ORGAN BITS ARE AN EXCELLENT FERTILIZER!!!"
Rng for Pokemon: 3/5=Snover
459Snover.png

Rng for Ability: 2/2=Soundproof

Spr_4d_459_m_s.png

Snover (M)

Nature: Brave

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

Abilities:

Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

Attacks:

Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Blizzard
Swords Dance
Double Team

Bullet Seed
Avalanche
Seed Bomb

Spr_DP_Aroma_Lady.png

"Snover: FEEEEEEDDDDD!!!!!!"
 
X-Scissor-Blizzard-X-Scissor
***If Grasswhistle is used not in a combo, use Dodge that action and push back but never consecutively
***If Swagger is used not in a combo use Dig that action and push back
 
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