Battle Hall Challenge - Temperantia

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Pazuzu (M)
HP: 37
En: 35
3 / 2 / 3 / 3 / 104 (+15)
Inner Focus
PRZ (10)
Seeded (5)

Jumpluff (F)
HP: 100
En: 11
1 / 3 / 2 / 3 / 127 (+19)
Infiltrator
Taunted (5)

Jumpluff used U-Turn!
RNG Roll (To-Crit) (<=63 Yes) 49/1000 (Yes)
A critical hit!
(7 + 3 - 1.5) * 4/9 = 3.77 ~ 4 damage
Jumpluff knocked itself out of minor statuses!
-5 energy
Pazuzu used Taunt!
RNG Roll (Full PRZ) (<=100 Yes) 267/1000 (No)
Jumpluff was Taunted!
-10 energy
Pazuzu's health is drained by Leech Seed!
-3 HP (Pazuzu)
+3 HP (Jumpluff)

Pazuzu chilled!
+12 energy
Jumpluff used Mega Acrobatics!
RNG Roll (To-Crit) (<=63 Yes) 600/1000 (No)
(31.5 + 3 - 1.5) * 1 = 33 damage
-39 energy
Pazuzu fainted!
Jumpluff fainted due to exhaustion!

Pazuzu (M)
HP: -3
En: 37
3 / 2 / 3 / 3 / 104 (+15)
Inner Focus

Jumpluff (F)
HP: 100
En: -33
1 / 3 / 2 / 3 / 127 (+19)
Infiltrator


"Dearie, I win all ties since I'm old and frail."
Old Woman Clairdonna wins!

Final Streak: 1 Battle (Fought)

Temperantia:

1 TC, 1 BP
Pazuzu:
2 HC

Engineer Pikachu:
2 + (1 * 2) = 4 BT

Cheers!
 
Only users: jayjinde and Temperantia should be posting in this thread.

Lenneth and Laharl will be using Bellsprout and Embirch with Chlorophyll and Battle Armor:

Bellsprout- Karas (M)
Nature: Mild (+1 SpA; -1 Def)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilites:
>Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
Hp: 90
Atk: 3
Def(-): 1
SpA(+): 4
SpD: 2
Spe: 30
SC: 1
WC: 1
BRT: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poisonpowder
Stun Spore
Acid

Power Whip
Encore
Weather Ball

Solarbeam
Sludge Bomb
Hidden Power (Ground, 7)

Total Moves: 13


Surt- Embirch (M)
Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
>Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
Hp: 90
Atk(+): 3
Def: 2
SpA: 3
SpD: 2
Spe(-): 43 (50/1.15=43.4)
SC: 2
WC: 3
BRT: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Aromatherapy
Earth Power
Blaze Kick

Fire Blast
Will-O-Wisp
Return

Total Moves: 14


Lenneth and Laharl, you may choose your first type (and you have to agree). Your options are:








Good luck!
 
Pokemon Rolls: 3/5, 2/5 (Pansage and Sunkern)
Ability Rolls: 2/2, 2/3 (Overgrow and Solar Power)


Pansage (M)

Nature: Modest

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Attacks:

Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Nasty Plot
Role Play
GrassWhistle

Sunkern (M)

Nature: Modest

Type: Grass

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Attacks:

Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Worry Seed

Hidden Power [Fire] (7)
Sunny Day
SolarBeam

Encore
Morning Sun
Bide


Lenneth and Laharl, you may choose your first actions
 
"Let's leave our foes dazzled by our strength!
Karas: Sludge Bomb-> Acid-> Sludge Bomb all towards Sunkern.
If it dares use Bide, replace your attacks with:
Sludge Bomb @ Pansage-> Wrap @ Sunkern-> Encore @ Sunkern."


"Well, this should be rather quick.
Surt: Fire Blast-> Blaze Kick-> Fire Blast all at Sunkern.
If Sunkern uses Bide, change your actions to:
Will-O-Wisp @ Sunkern-> Fire Blast @ Pansage-> Fire Blast @ Pansage."
 


"Sorry I'm late, I had to fertilize my plants, and then take a week-long shower because that was high quality Tauros and Bouffalant manure."

Pansage: GrassWhistle Bellsprout ~ Nasty Plot ~ GrassWhistle Bellsprout
IF Bellsprout is still awake A2, use GrassWhistle on it again and push actions back.

Sunkern: Encore Embirch ~ Bide ~ Hold


Pansage used GrassWhistle on Bellsprout
Hit (2970 <= 5500), 1 Action (3332 <= 6666)
Bellsprout is asleep (1A)
-4 EN

Embirch used Fire Blast on Sunkern
Hit (6438 <= 8500), No Crit (5708 > 625), No Burn (6194 > 1000)
(12 + 3 + 1.5) * 1.5 = 24.75 = 25 DMG
-7 EN

Bellsprout is asleep

Sunkern used Encore on Embirch
Embirch's Fire Blast was encored (2A)
-10 EN


Sunkern used Bide
Sunkern is storing power

Pansage used Nasty Plot
+2 SpA
-7 EN

Embirch used Fire Blast on Sunkern
Hit (3747 <= 8500), No Crit (2983 > 625), No Burn (1786 > 1000)
(12 + 3 + 1.5) * 1.5 = 24.75 = 25 DMG
-7 EN

Bellsprout woke up
Bellsprout used Sludge Bomb on Pansage
No Crit (5162 > 625), No Poison (9804 > 3000)
(9 + 3 + 3) * 1.5 = 22.5 = 23 DMG
-6 EN


Sunkern is storing energy

Pansage used GrassWhistle on Bellsprout
Hit (2437 <= 5500), 2 Actions (9288 > 6666)
Bellsprout is asleep (2A)
-4 EN

Embirch used Fire Blast
Hit (7587 <= 8500), No Crit (7149 > 625), No Burn (3063 > 1000)
(12 + 3 + 1.5) * 1.5 = 24.75 = 25 DMG
-7 EN

Bellsprout is asleep


HP: 90 | 90
EN: 97 | 79
Status: Asleep (1A) | None


HP: 15 | 67
EN: 90 | 85
Status: Biding | +2 SpA



"Time for a big release"

Sunkern: Release (Embirch) ~ Hidden Power Bellsprout ~ Hidden Power Bellsprout

Pansage: Lick Embirch ~ Hidden Power Bellsprout ~ Hidden Power Bellsprout
 
"Embirch... just try to fire off any Blaze Kicks that you can."

"C'mon Bellsprout, this is up to us! After you wake up, finish off Sunkern with Sludge Bomb. Then, we'll focus on Pansage with an Acid."
 
Sunkern released its stored energy on Embirch
50 * 1.75 = 87.5 = 88 DMG
-50 EN

Pansage used Lick on Embirch
No Crit (2960 > 625), No Paralyze (6925 > 3000)
(4 - 1.5) = 2.5 = 3 DMG
Embirch fainted
-3 EN

Bellsprout is asleep


Pansage used Hidden Power on Bellsprout
No Crit (9148 > 625)
(7 + 1.5) * 1.5 + 3.5 = 16.25 = 16 DMG
-5 EN

Speed Tie, Sunkern wins (8691 > 5000)
Sunkern used Hidden Power
No Crit (9982 > 625)
(7 + 1.5) * 1.5 = 12.75 = 13 DMG
-5 EN

Bellsprout used Sludge Bomb on Sunkern
No Crit (8523 > 625)
(9 + 3 + 3) * 1.5 =22.5 = 23 DMG
Sunkern fainted
-7 EN


Pansage used Hidden Power
Crit (615 <= 625)
(7 + 1.5 + 3) * 1.5 + 3.5 = 20.75 = 21 DMG
-9 EN

Bellsprout used Acid
No Crit (7117 > 625), No -SpD (8901 > 1000)
(4 + 3 + 3) * 1.5 = 15 DMG
-1 EN



HP: 40 | -1
EN: 83 | 79
Status: None | None


HP: -8 | 52
EN: 40 | 68
Status: Biding | +1 SpA



"Looks like we've won! But first, we've got to see what they're gonna do!"
 
"A gamble is our only hope, and a slim one at that. Spray Pansage with a Sludge Bomb. Then, use a Dual-Sludge Bomb combo to finish it off! If it uses a Double-Hidden Power Combo on the second action, replace your combo with Stun Spore and finish the round with Sludge Bomb!"
 


"This might be a bit mean, but oh well"

Torment ~ Hidden Power ~ Hidden Power


Pansage used Torment
Bellsprout is Tormented (6A)
-10 EN

Bellsprout is Tormented


Pansage used Hidden Power
No Crit (7383 > 625)
(7 + 1.5) * 1.5 + 1.75 = 14.5 = 15 DMG
-5 EN

Bellsprout used Struggle
(5 - 1.5) = 3.5 = 4 DMG
4 * 0.4 = 1.6 = 2 HP (Recoil)
-5 EN


Pansage used Hidden Power
No Crit (3002 > 625)
(7 + 1.5) * 1.5 + 1.75 = 14.5 = 15 DMG
-9 EN

Bellsprout used Struggle
(5 - 1.5) = 3.5 = 4 DMG
4 * 0.4 = 1.6 = -2 HP (Recoil)
-9 EN



HP: 6 | -1
EN: 69 | 79
Status: Torment (3) | None


HP: -8 | 44
EN: 40 | 44
Status: KO | None




"OK, time to end this"

Hidden Power ~ Chill ~ Hidden Power
 
Pansage used Hidden Power
No Crit (8172 > 625)
(7 + 1.5) * 1.5 = 12.75 = 13 DMG
Bellsprout fainted
-13 EN


HP: -7 | -1
EN: 69 | 79
Status: KO | KO


HP: -8 | 44
EN: 40 | 31
Status: KO | None




"Great battle! I hope you two re-challenge sometime soon, maybe sometime around New Year's Eve Eve? Around... 8:40 PM EST? Maybe take your counters and have a nice day?"

Temperantia: 2 CC
Bellsprout: 2 HC
Embirch: 2 HC
jayjinde: 6 UC
 
Note: Only Temperantia and TheWolfe should be posting in this thread.

Temperantia will be using the following:


Alraune - Necturine (F)
Ability: Anticipation
Rank: 2


Necturine- Alraune (F)
Nature: Bashful (No effect on stats)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

Hp: 90
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 51
SC: 1
WC: 1
BRT: 13

EC: 1/6
MC: 0
DC: 1/5


Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Ingrain
Leaf Blade
Soak

Hidden Power (Fire, 7)
Shadow Ball
Psychic

Total Moves: 13


Pick your first type!






 
BATTLE 1!


VS. Elena

"Whether you're big or small, the beauty of Africa has it all!"

Pokemon check (1-5): 3 (Butterfree)
Ability check (1-2): 2 (Tinted Lens)


Butterfree (F)
Ability: Tinted Lens

Butterfree (F)

Nature: Modest

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:

Tackle
String Shot
Bug Bite
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Psybeam
Silver Wind
Tailwind

Roost
Shadow Ball
Giga Drain

Quiver Dance
Bug Buzz
Safeguard
 
"Hmmm, a tad less neutral than I had hoped, but these things can't be helped. Come now, Miss Elena, show me just what this overgrown gnat can do!"

Soak->Leaf Blade->Will-O-Wisp
If Butterfree has not been soaked by Action 2, use Soak until it succeeds, keeping actions the same otherwise.
 
Music: Street Fighter 3 - Beats in my Head



"You talk big, but you lack rhythm!"

Bug Buzz ~ Sleep Powder ~ Bug Buzz

Round 1! Fighters ready! ENGAGE!

Necturine's Anticipation made it shudder!

Action 1
-Butterfree used Bug Buzz!
To critical (<=625): 7436 (No)
To lower Special Defense (<=1000): 9273 (No)
Damage: 13.5
Energy: -6

-Necturine used Soak!
Butterfree became the Water-type!
Energy: -8

Action 2
-Butterfree used Sleep Powder!
To hit (<=7500): 4402 (Yes)
Sleep check (1-3): 1 (Slight)
Necturine fell asleep! (1 action)
Energy: -7

-Necturine is fast asleep! (0 actions)

Action 3
-Butterfree used Bug Buzz!
To critical (<=625): 5579 (No)
To lower Special Defense (<=1000): 3282 (No)
Damage: 10.5
Energy: -7

-Necturine woke up!
Necturine used Will-o-Wisp!
To hit (<=7500): 7643 (No)
Necturine's attack missed!
Energy: -7

HP Left:
Necturine: 90 - 13.5 from A1 - 10.5 from A3 = 66
Butterfree: 90

Energy Left:
Necturine: 100 - 8 from A1 - 7 from A3 = 85
Butterfree: 100 - 6 from A1 - 7 from A2 - 7 from A3 = 80

Stat modifiers:
Necturine: Nothing
Butterfree: Nothing

Temperantia
O

Aluraune - Necturine (F)
HP: 66
EN: 85
Ability: Anticipation
Effects: Nothing
Status: OK!

VS.

Elena
O

Butterfree (F)
HP: 90
EN: 80
Ability: Tinted Lens
Effects: Soaked (4 actions)
Status: OK!​



"Not so much of a gnat now, isn't she?"

Shadow Ball ~ Giga Drain ~ Shadow Ball
 
Music: Street Fighter 3 - Beats in my Head

Round 2! Are you ready? GO!

Action 1
-Butterfree used Shadow Ball!
To critical (<=625): 1165 (No)
To lower Special Defense (<=2000): 731 (Yes)
Damage: 11.25
Energy: -6
Necturine's Special Defense fell to -1!

-Necturine used Leaf Blade!
To critical (<=1250): 5076 (No)
Damage: 18
Energy: -6

Action 2
-Butterfree used Giga Drain!
To critical (<=625): 6200 (No)
Damage: 11.25
Energy: -12
Drained health from Necturine! (+5.625 HP)

-Necturine used Ingrain!
Necturine planted its roots!
Energy: -8

Necturine restored health! (+2 HP)

Action 3
-Butterfree used Shadow Ball!
To critical (<=625): 2789 (No)
To lower Special Defense (<=2000): 4771 (No)
Damage: 13
Energy: -6

-Necturine used Leaf Blade!
To critical (<=1250): 7220 (No)
Damage: 18
Energy: -6

Necturine restored health! (+2 HP)

HP Left:
Necturine: 66 - 11.25 from A1 - 9.25 from A2 - 11 from A3 = 34.5 ~ 35
Butterfree: 90 - 18 from A1 + 5.625 from A2 - 18 from A3 = 59.625 ~ 60

Energy Left:
Necturine: 85 - 6 from A1 - 8 from A2 - 6 from A3 = 65
Butterfree: 80 - 6 from A1 - 12 from A2 - 6 from A3 = 56

Stat modifiers:
Necturine: -1 SpD (Will rise to 0 at end of R3)
Butterfree: Nothing

Temperantia
O

Aluraune - Necturine (F)
HP: 35
EN: 65
Ability: Anticipation
Effects: Rooted (4 actions), -1 SpD
Status: OK!

VS.

Elena
O

Butterfree (F)
HP: 60
EN: 56
Ability: Tinted Lens
Effects: Soaked (1 action)
Status: OK!​
 
"I see now that we weren't quite ready for this Necturine; (I knew I should have bought Giga Drain) however, I won't give up yet..."

Leaf Blade-> Soak-> Leak Blade
If Soak does not succeed a2, use Soak a3.
 
Music: Street Fighter 3 - Beats in my Head



"You have great spirit, but this is where I beat you!"

Shadow Ball ~ Bug Buzz ~ Shadow Ball

Round 3! Prepare to strike! NOW!

Action 1
-Butterfree used Shadow Ball!
To critical (<=625): 2708 (No)
To lower Special Defense (<=2000): 4307 (No)
Damage: 13
Energy: -10

-Necturine used Leaf Blade!
To critical (<=1250): 9559 (No)
Damage: 18
Energy: -6

Necturine restored health! (+2 HP)
Butterfree is no longer the Water-type!

Action 2
-Butterfree used Bug Buzz!
To critical (<=625): 1295 (No)
To lower Special Defense (<=1000): 8323 (No)
Damage: 15.25
Energy: -6

-Necturine used Soak!
Butterfree became the Water-type!
Energy: -8

Necturine restored health! (+2 HP)

Action 3
-Butterfree used Shadow Ball!
To critical (<=625): 5723 (No)
To lower Special Defense (<=2000): 9751 (No)
Damage: 13
Energy: -6

Necturine fainted!

HP Left:
Necturine: 35 - 11 from A1 - 13.25 from A2 - 13 from A3 = -2.25 ~ -2
Butterfree: 60 - 18 from A1 = 42

Energy Left:
Necturine: 65 - 6 from A1 - 8 from A2 = 51
Butterfree: 56 - 10 from A1 - 6 from A2 - 6 from A3 = 34

Stat modifiers:
Necturine: Nothing
Butterfree: Nothing

Temperantia
x

Aluraune - Necturine (F)
HP: 0
EN: 51
Ability: Anticipation
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Elena
O

Butterfree (F)
HP: 42
EN: 34
Ability: Tinted Lens
Effects: Soaked (5 actions)
Status: OK!​



"Your run was short, but you fought bravely! It was an honor to dance with you."

Spoils of battle:
Temperantia
-Temperantia gains 2 CC.
-Aluraune the Necturine gains 2 HC.
TheWolfe:
-I gain 4 UC.​

Thanks for playing! See you again on the 21st!
 
Note: Only Temperantia and TheWolfe should be posting in this thread.

Temperantia will be using the following:


Karas - Weepinbell (M)
Ability: Chlorophyll
Rank: 2


Weepinbell- Karas (M)
Nature: Mild (+1 SpA; -1 Def)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilites:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
Hp: 100
Atk: 3
Def(-): 1
SpA(+): 4
SpD: 2
Spe: 55
SC: 2
WC: 1
BRT: 15

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poisonpowder
Stun Spore
Acid

Power Whip
Encore
Weather Ball

Solarbeam
Sludge Bomb
Hidden Power (Ground, 7)
Toxic
Venoshock

Total Moves: 15


Time to party!






 
"The shame my Grass types have suffered time and time again here... No more! Karas can turn this streak around, I know he can!"

 

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