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Battle Hall Challenge - Terrador

Disable Dark Pulse ~ Thunderbolt ~ Ice Beam
If you flinch A1, push the queue back!

Let's hope it doesn't get a flinch - we need to disable that Dark Pulse!
 
32.png

HP: 62
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 79%
Other: -2 special defence due to Fake Tears (1 more round)

570.png

HP: 41
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 65
Energy: 87%
Other: Poisoned (2 DPA), 1st degree burn (-2 BP to all attacks that use the head, 2 DPA)

Action 1

Zorua uses Dark Pulse for 9 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for flinch: 24 - no flinch
Agamemnon takes (8+3+(3-2)*1.5)+(0--2)*1.5=15.5 damage (round to 16)

Agamemnon uses Disable for 6 energy
Zorua's Dark Pulse is Disabled for 6 actions

Zorua's Disable counter drops to 5
Zorua takes 2 poison damage and 2 burn damage

Action 2

Zorua uses Dark Pulse for 13 energy
The move fails due to Disable

Agamemnon uses Thunderbolt for 7 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for paralysis: 72 - no paralysis
Zorua takes (10+(3-1)*1.5)=13 damage

Zorua's Disable counter drops to 4
Zorua takes 2 poison damage and 2 burn damage

Action 3

Zorua uses Dark Pulse for 17 energy
The move fails due to Disable

Agamemnon uses Ice Beam for 7 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for freeze: 55 - no freeze
Zorua takes (10+(3-1)*1.5)=13 damage

Zorua's Disable counter drops to 3
Zorua takes 2 poison damage and 2 burn damage

32.png

HP: 46
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 59%
Other: -1 special defence due to Fake Tears (1 more round)

570.png

HP: 3
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 65
Energy: 48%
Other: Poisoned (2 DPA), 1st degree burn (-2 BP to all attacks that use the head, 2 DPA), Dark Pulse disabled (3 more actions)
 
32.png

HP: 46
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 59%
Other: -1 special defence due to Fake Tears (1 more round)

570.png

HP: 3
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 65
Energy: 48%
Other: Poisoned (2 DPA), 1st degree burn (-2 BP to all attacks that use the head, 2 DPA), Dark Pulse disabled (3 more actions)

Action 1

Zorua uses Faint Attack for 3 energy
Roll a D16 for crit: 13 - no crit
Affected by burn
Agamemnon takes (6+3+(4-2)*1.5-2)=10 damage

Agamemnon uses Thunderbolt for 7 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for paralysis: 12 - no paralysis
Zorua takes (10+(3-1)*1.5)=13 damage
Zorua is KO'd by the attack

32.png

HP: 36
Energy: 52%

570.png

HP: -10
Energy: 45%

Spr_BW_Veteran_F.png


"You'll beat many opponents before you go down. Of that I am certain."

Terrador14 has won 6 battles. What will his next type be?

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Spr_BW_Fisherman.png

Fisherman Nick wants to battle!

"I'll take you on with my catch of the day!"
Roll a D5 for pokemon: 2 - Magikarp
"Isn't it just brilliant?"
Roll a D2 for ability: 1 - Swift Swim
"It nearly got away, but I was just too good."

129.png

Magikarp (M)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:

Splash
Tackle
Flail

Bounce
Reversal

(on an unrelated note, whoever decided on this Magikarp set, why didn't you pick a -special attack nature?)
 
32.png

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 100%
Other: None

129.png

HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 100%
Other: None

Action 1

Magikarp bounced up high for 7 energy

Magikarp unleashed Bounce
Roll a D100 for accuracy (boosted to 95%): 17 - hit
Roll a D16 for crit: 10 - no crit
Roll a D100 for paralysis: 47 - no paralysis
Agamemnon takes (9+(1-2)*1.5)=7.5 damage (round to 8)
Roll a D100 for Poison Point: 76 - no Poison Point

Agamemnon uses Counter for 6+(8/3)=8.67 energy (round to 9)
Magikarp takes (8*1.5)=12 damage

Action 1

Magikarp bounced up high for 11 energy

Magikarp unleashed Bounce
Roll a D100 for accuracy (boosted to 95%): 79 - hit
Roll a D16 for crit: 14 - no crit
Roll a D100 for paralysis: 93 - no paralysis
Agamemnon takes (9+(1-2)*1.5)=7.5 damage (round to 8)
Roll a D100 for Poison Point: 1 - Poison Point activates

Agamemnon uses Counter for 10+(8/3)=12.67 energy (round to 13)
Magikarp takes (8*1.5)=12 damage

Magikarp takes 2 poison damage

Action 3

Magikarp uses Tackle for 3 energy
Roll a D16 for crit: 8 - no crit
Agamemnon takes (5+(1-2)*1.5)=3.5 damage (round to 4)

Agamemnon uses Flamethrower for 7 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for burn: 8 - 1st degree burn on side of body
Magikarp takes (10+(3-1)*1.5)*0.67=8.17 damage (round to 9)

Magikarp takes 2 poison damage and 2 burn damage

32.png

HP: 70
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 71%
Other: None

129.png

HP: 41
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 79%
Other: Poisoned (2 DPA), 1st degree burn (-2 BP on all full body attacks, 2 DPA)
 
Spr_BW_Fisherman.png


"This opponent's a whopper!"

Bounce - Bounce - Flail
He shouldn't be able to Disable Bounce, but if somehow he does, replace all remaining actions with Flail
 
32.png

HP: 70
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 71%
Other: None

129.png

HP: 41
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 79%
Other: Poisoned (2 DPA), 1st degree burn (-2 BP on all full body attacks, 2 DPA)

Action 1

Magikarp bounced up high for 7 energy

Magikarp unleashed Bounce
Roll a D100 for accuracy (boosted to 95%): 64 - hit
Roll a D16 for crit: 16 - no crit
Roll a D100 for paralysis: 24 - 20% paralysis
Affected by burn
Agamemnon takes (9+(1-2)*1.5-2)=5.5 damage (round to 6)

Roll a D100 for paralysis: 51 - no paralysis
Agamemnon uses Counter for 6+(6/3)=8 energy
Magikarp takes (6*1.5)=9 damage

Magikarp takes 2 poison damage and 2 burn damage

Action 2

Magikarp bounced up high for 11 energy

Magikarp unleashed Bounce
Roll a D100 for accuracy (boosted to 95%): 51 - hit
Roll a D16 for crit: 16 - no crit
Affected by burn
Agamemnon takes (9+(1-2)*1.5-2)=5.5 damage (round to 6)

Roll a D100 for paralysis: 46 - no paralysis
Agamemnon uses Counter for 10+(6/3)=12 energy
Magikarp takes (6*1.5)=9 damage

Magikarp takes 2 poison damage and 2 burn damage

Action 3

Magikarp uses Flail
Magikarp is on 15 HP (18.75%) so Flail has 10 BP and costs 7 energy
Roll a D16 for crit: 12 - no crit
Affected by burn
Agamemnon takes (10+(1-2)*1.5-2)=6.5 damage (round to 7)

Roll a D100 for paralysis: 20 - Agamemnon is fully paralysed

Magikarp takes 2 poison damage and 2 burn damage

32.png

HP: 51
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 51%
Other: 15% paralysis

129.png

HP: 11
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 54%
Other: Poisoned (2 DPA), 1st degree burn (-2 BP on all full body attacks, 2 DPA)
 
32.png

HP: 51
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 51%
Other: 15% paralysis

129.png

HP: 11
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Energy: 54%
Other: Poisoned (2 DPA), 1st degree burn (-2 BP on all full body attacks, 2 DPA)

Action 1

Magikarp uses Flail
Magikarp is on 11 HP (13.75%) so Flail has 10 BP and costs 11 energy
Roll a D16 for crit: 1 - crit
Affected by burn
Agamemnon takes (10+3+(1-2)*1.5-2)=9.5 damage (round to 10)

Roll a D100 for paralysis: 85 - no paralysis
Agamemnon uses Thunderbolt for 7 energy
Roll a D16 for crit: 2 - no crit
Roll a D100 for paralysis: 95 - no paralysis
Magikarp takes (10+(3-1)*1.5)*1.5=19.5 damage (round to 20)
Magikarp is KO'd by the attack

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HP: 41
Energy: 44%

129.png

HP: -9
Energy: 43%

Spr_BW_Fisherman.png


"Man, that battle was this big!"

Terrador14 has won 7 battles. What will his next type be?

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FlyingType.png
GrassType.png

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HGSS_Rocket_Grunt_M.png

Rocket Grunt Adam wants to battle!

"I know Team Rocket has had some setbacks, but this time, I've got it! The secret to success!"
Roll a D5 for pokemon: 4 - Tynamo
"She may look little but she packs quite a punch."
No ability roll because Tynamo only has one ability
"And having zero weaknesses only makes her good!"

602.png

Tynamo (F)

Nature: Quiet

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)

Abilities:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Thunder Wave
Charge
Charge Beam
 
Come on, Agamemnon, let's snag yet another victory!

Ice Beam ~ Flamethrower ~ Ice Beam
If Tynamo uses Charge Beam, Disable it!
 
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HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 100%
Other: None

602.png

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Energy: 100%
Other: None

Action 1

Tynamo uses Charge for 7 energy
Tynamo's special defence is raised by 1 stage
Tynamo's electric attacks get +3 BP for 6 actions

Agamemnon uses Ice Beam for 7 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for freeze: 64 - no freeze
Tynamo takes (10+(3-2)*1.5)+(0-1)*1.5=10 damage

Tynamo's Charge counter drops to 5

Action 2

Tynamo uses Tackle for 3 energy
Roll a D16 for crit: 8 - no crit
Agamemnon takes (5+(2-2)*1.5)=5 damage
Roll a D100 for Poison Point: 80 - no Poison Point

Agamemnon uses Flamethrower for 7 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for burn: 60 - no burn
Tynamo takes (10+(3-2)*1.5)+(0-1)*1.5=10 damage

Tynamo's Charge counter drops to 4

Action 3

Tynamo uses Charge Beam for 5 energy
Accuracy boosted to 100%
Roll a D16 for crit: 8 - no crit
Roll a D100 for special attack boost: 77 - no special attack boost
Agamemnon takes (5+3+(3-2)*1.5+3)=12.5 damage (round to 13)

Agamemnon uses Disable for 6 energy
Tynamo's Charge Beam is disabled for 6 actions

Tynamo's Charge counter drops to 3
Tynamo's Disable counter drops to 5

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HP: 72
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 80%
Other: None

602.png

HP: 70
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Energy: 85%
Other: +1 special defence due to Charge (1 more round), charged up (3 more actions), Charge Beam disabled (5 more actions)
 
32.png

HP: 72
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 80%
Other: None

602.png

HP: 70
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Energy: 85%
Other: +1 special defence due to Charge (1 more round), charged up (3 more actions), Charge Beam disabled (5 more actions)

Action 1

Tynamo uses Thunder Wave for 6 energy
Agamemnon is inflicted with 25% paralysis

Roll a D100 for paralysis: 68 - no paralysis
Agamemnon uses Ice Beam for 7 energy
Roll a D16 for crit: 14 - no crit
Roll a D100 for freeze: 86 - no freeze
Tynamo takes (10+(3-2)*1.5)+(0-1)*1.5=10 damage

Tynamo's Charge counter drops to 2
Tynamo's Disable counter drops to 4

Action 2

Tynamo uses Charge for 7 energy
Tynamo's special defence is raised by 1 stage
Tynamo's Charge counter is reset to 6

Roll a D100 for paralysis: 15 - Agamemnon is fully paralysed

Tynamo's Charge counter drops to 5
Tynamo's Disable counter drops to 3

Action 3

Tynamo uses Tackle for 3 energy
Roll a D16 for crit: 6 - no crit
Agamemnon takes (5+(2-2)*1.5)=5 damage
Roll a D100 for Poison Point: 5 - Poison Point activates

Roll a D100 for paralysis: 75 - no paralysis
Agamemnon uses Ice Beam for 7 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for freeze: 1 - head freeze
Tynamo takes (10+(3-2)*1.5)+(0-2)*1.5=8.5 damage (round to 9)

Tynamo's Charge counter drops to 4
Tynamo's Disable counter drops to 2
Tynamo takes 2 poison damage

32.png

HP: 67
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Energy: 66%
Other: 20% paralysis

602.png

HP: 49
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Energy: 69%
Other: +2 special defence due to Charge (1 more round), charged up (4 more actions), Charge Beam disabled (2 more actions), poisoned (2 DPA), frozen head
 
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