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Battle Hall Challenge - Texas Cloverleaf

Sand attack, aqua tail, sand attack

445.png

Garchomp
HP 110/110
EN 100/100
5/2/3/3/118
Other: +16% accuracy
141.png

Kabutops
HP 90/90
En 100/100
5/4/2/3/80
Other: none

Action 1:
Garchomp used earthquake (-6 energy)
(10+3+1.5)*1.5=21.75 damage

Kabutops used sand attack (-4 energy)

Action 2:
Garchomp used bulldoze (-4 energy)
to hit (<=9100)=5503 (yes)
(6+3+1.5)*1.5=15.75 damage

Kabutops used Aqua tail (-6 energy)
To hit (<=9000)=1659
to crit (<=625)=1256 (no)
(9+3+4.5)=16.5 damage (rough skin dealt 4.125)

Action 3:
Garchomp used earthquake (-6 energy)
to hit (<=9100)=7785 (yes)
(10+3+1.5)*1.5=21.75 damage

Kabutops used sand attack (-4 energy)

445.png

Garchomp
HP 93/110
EN 84/100
5/2/3/3/118
Other: +16% accuracy, -2 accuracy
141.png

Kabutops
HP 27/90
En 86/100
5/4/2/3/80
Other: -1 speed

aqua tail, confuse ray, aqua tail
IF substitute a1 or a2, use superpower a2
 
445.png

Garchomp
HP 93/110
EN 84/100
5/2/3/3/118
Other: +16% accuracy, -2 accuracy
141.png

Kabutops
HP 27/90
En 86/100
5/4/2/3/80
Other: -1 speed

Action 1:
Garchomp used bulldoze (-4 energy)
to hit (<=7600)=8178 (no)

Kabutops used Aqua tail (-6 energy)
To hit (<=9000)=1784 (yes)
To crit (<=625)=7824 (no)
(9+3+4.5)*1=16.5 damage (rough skin dealt 4.125)

Action 2:
Garchomp used earthquake (-6 energy)
to hit (<=7600)=8547(no)

Kabutops used confuse ray (-5 energy)
Garchomp was confused! (1124, slight confusion (2a))

Action 3:
Garchomp tried to attack
To hit self (<=5000)=7578 (no)
To hit (<=7600)=5946 (yes)
to crit (<=625)=5304 (no)
Bulldoze (-4 energy):
(6+3+1.5)*1.5=15.75 damage

Kabutops used aqua tail (-6 energy)
To hit (<=9000)=9887 (no)
(lol my roll for a crit was 138, would have critted if it hit)

445.png

Garchomp
HP 76/110
EN 70/100
5/2/3/3/118
Other: +16% accuracy, -1 accuracy, confusion (1a)
141.png

Kabutops
HP 7/90
En 69/100
5/4/2/3/80
Other: -2 speed

your actions please!
 
endure, sand attack, confuse ray

445.png

Garchomp
HP 76/110
EN 70/100
5/2/3/3/118
Other: +16% accuracy, -1 accuracy, confusion (1a)
141.png

Kabutops
HP 7/90
En 69/100
5/4/2/3/80
Other: -2 speed

Action 1:
Kabutops used endure (-15 energy)

Garchomp is confused
rng to hit self (<=5000)=2275 (yes)
(4+4.5)*1=8.5 damage
Garchomp is no longer confused!

action 2:
Garchomp used surf (-7 energy)
to hit (<=9100)=6794 (yes)
to crit (<=625)=99 (lolyes)
(10+3)*1=13 damage
kabutops endured the hit

Kabutops used sand attack (-5 energy)

action 3:
Garchomp used earthquake (-6 energy)
everything else irrelevant

Kabutops used confuse ray (-5 energy)
rng for duration = 4824 = severe (3a)

445.png

Garchomp
HP 67/110
EN 57/100
5/2/3/3/118
Other: +16% accuracy, -2 accuracy, confusion (3a)
141.png

Kabutops
HP 1/90
En 44/100
5/4/2/3/80
Other: -1 speed

sand attack, mega drain, sand attack
IF garchomp is not confused when you would act, use confuse ray that action
 
445.png

Garchomp
HP 67/110
EN 57/100
5/2/3/3/118
Other: +16% accuracy, -2 accuracy, confusion (3a)
141.png

Kabutops
HP 1/90
En 44/100
5/4/2/3/80
Other: -1 speed

Action 1:
Garchomp is confused!
to hit self (<=5000)=3678 (yes)
(4+4.5)*1=8.5 damage
Garchomps confusion stage fell!

Kabutops used sand attack (-6 energy)

Action 2:
Garchomp is confused
to hit self (<=5000)=1398 (yes)
(4+4.5)*1=8.5 damage

Kabutops used mega drain (-9 energy)
to crit (<=625)=7100 (no)
(6)*1=6 damage (3 recovered)

Action 3:
Garchomp snapped out of confusion
Garchomp used shadow claw (-5 energy)
to hit (<=6600)=9070 (no)

Kabutops used confuse ray (-5 energy)
RNG for duration: 9370 (Intense)

445.png

Garchomp
HP 50/110
EN 52/100
5/2/3/3/118
Other: +16% accuracy, -3 accuracy, confusion (4a)
141.png

Kabutops
HP 4/90
En 24/100
5/4/2/3/80
Other: none
 
chill, sand attack, chill

445.png

Garchomp
HP 50/110
EN 52/100
5/2/3/3/118
Other: +16% accuracy, -3 accuracy, confusion (4a)
141.png

Kabutops
HP 4/90
En 24/100
5/4/2/3/80
Other: none

Action 1:
Garchomp is confused
to hit self (<=5000)=7651 (no)
Garchomp used tackle
To hit (<=6600)=620 (yes)

Kabutops was KO'd

choose your next type:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
rng for mon: 3 (magnezone)
462.png

Magnezone (U)

Nature: Calm

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Abilities:

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Item: Life Orb

Attacks:

Tri Attack
Swift
Mirror Coat
Barrier
Metal Sound
Tackle
Thundershock
Supersonic
Sonicboom
Thunder Wave
Spark
Electro Ball
Lock On
Magnet Bomb
Screech
Discharge
Mirror Shot
Magnet Rise
Gyro Ball
Zap Cannon

Rain Dance
Thunder
Hidden Power [Ice] (7)

Signal Beam
Magic Coat

rng for ability: 1 (magnet pull)
 
Earthquake, Bulldoze, Earthquake


If HP Ice, Dig
If Magnezone is under the effect of magnet rise, Double Team (4) the first turn this is in effect, Earth Power the second turn
 
Magnet rise, swift, hidden power ice+hidden power ice

445.png

Garchomp
HP 110/110
EN 100/100
5/2/3/3/118
Other: +16% accuracy
462Magnezone.png

Magnezone
HP 90/90
En 100/100
2/4/5/4/60
Other: none

Action 1:
Garchomp used earthquake (-6 energy)
to crit (<=625)=2880 (no)
(10+3+1.5)*2.25=32.625

Magnezone used magnet rise (-5 energy)

Action 2:
Garchomp used double team (4) (-16 energy)

Magnezone used swift (-4 energy)
to crit (<=625)=5315 (no)
(6+3)*1=9 damage

Action 3:
Garchomp used dig (-9 energy)
it didn't affect magnezone

Magnezone used hidden power combo (-25 energy)
to crit (<=625)=9664 (no)
(15.75+3)*2.25=42.1875 damage

445.png

Garchomp
HP 59/110
EN 69/100
5/2/3/3/118
Other: +16% accuracy
462Magnezone.png

Magnezone
HP 57/90
En 66/100
2/4/5/4/60
Other: magnet rise (3a)

Cooldown, gyro ball, hidden power
 
445.png

Garchomp
HP 59/110
EN 69/100
5/2/3/3/118
Other: +16% accuracy
462Magnezone.png

Magnezone
HP 57/90
En 66/100
2/4/5/4/60
Other: magnet rise (3a)

Action 1:
Garchomp used earth power (-6 energy)
to crit (<=625)=98
(6+3+3-1.5)*2.25=23.625 damage
to lower sdef: (<=1000)=2538 (no)

Magnezone cooled down

Action 2:
Garchomp used earth power (-10 energy)
to crit (<=625)=581
(6+3+3-1.5)*2.25=23.625 damage

Magnezone used gyro ball (-6 energy)
to crit (<=625)=5743 (no)
(11+3)*1=14 damage

Action 3:
garchomp used dig (-9 energy)

Magnezone used hidden power (-5 energy)
it missed

dig:
it didn't affect magnezone

445.png

Garchomp
HP 45/110
EN 44/100
5/2/3/3/118
Other: +16% accuracy
462Magnezone.png

Magnezone
HP 10/90
En 55/100
2/4/5/4/60
Other: none
 
rng for mon: 4
59.png

Arcanine (M)

Nature: Adamant

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Abilities:

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Item: Muscle Band

Attacks:

Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Odour Sleuth
Take Down
Flame Wheel
ExtremeSpeed
Helping Hand
Reversal
Flame Burst
Flamethrower
Agility
Crunch
Retaliate
Heat Wave
Flare Blitz

Dig
Bide
Wild Charge

Body Slam
Close Combat
Safeguard

Endure
Mimic
rng for ability 1 (intimidate) (its activated)
 
Body slam + body slam, cooldown (body slam), crunch

445.png

Garchomp
HP 110/110
EN 100/100
5/2/3/3/118
Other: +16% accuracy, -1 attack (permanent)
Arcanine_sprite_by_mvidmaster.png

Arcanine
Hp 100/100
En 100/100
5/3/3/3/95
Other: none​

Action 1:
Garchomp used earthquake (-6 energy)
to crit (<=625)=1801 (no)
(10+3+3)*1.5-1.75=22.25 damage

Arcanine used Body slam + body slam (-28 energy)
to crit (<=625)=7968 (no)
(20.25+4.5)*1=24.75 damage (rough skin deals 6.1875 damage)
to para (<=6000)=2177 (yes)
garchomp was paralyzed (20%)

Action 2:
Garchomp is paralyzed
to full para (<=2000)=418 (yes)

Arcanine cooled down

Action 3:
Arcanine used crunch (-6 energy)
to crit (<=625)=993 (no)
(8+4.5)*1=12.5 damage (rough skin deals 3.125 damage)
to lower defense (<=2000)=8463 (no)

Garchomp is paralyzed
to full para (<=1500)=659 (yes)

445.png

Garchomp
HP 73/110
EN 94/100
5/2/3/3/118
Other: paralysis (5%), +16% accuracy, -1 attack (permanent)
Arcanine_sprite_by_mvidmaster.png

Arcanine
Hp 68/100
En 66/100
5/3/3/3/95
Other: none​

body slam, crunch, body slam
 
445.png

Garchomp
HP 73/110
EN 94/100
5/2/3/3/118
Other: paralysis (5%), +16% accuracy, -1 attack (permanent)
Arcanine_sprite_by_mvidmaster.png

Arcanine
Hp 68/100
En 66/100
5/3/3/3/95
Other: none​

Action 1:
Arcanine used body slam (-7 energy)
to crit (<=625)=743 (no)
(9+4.5)*1=13.5 damage (rough skin dealt 3.375 damage)
to refresh para (<=3000)=9836 (no)

Garchomp is paralyzed
to full para (<=500)=6719 (no)
Earthquake! (-6 energy)
to crit (<=625)=1102 (no)
(10+3+3)*1.5=24 damage

action 2:
Arcanine used crunch (-6 energy)
to crit (<=625)=9626 (no)
(8+4.5)*1=12.5 damage (rough skin deals 3.125 damage)
to lower defense (<=2000)=5982 (no)

Garchomp is paralyzed
to full para (<=500)=8958 (no)
Garchomp used bulldoze (-4 energy)
to crit (<=625)=8568 (no)
(6+3+3)*1.5=18 damage

action 3:
Arcanine used body slam (-7 energy)
to crit (<=625)=6525 (no)
(9+4.5)*1=13.5 damage (rough skin dealt 3.375 damage)
to refresh para (<=3000)=3581 (no)

Garchomp is paralyzed
to full para (<=500)=9908 (no)
Earthquake! (-6 energy)
to crit (<=625)=5518 (no)
(10+3+3)*1.5=24 damage

ARCANINE WAS KO'D

NormalType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
GroundType.png

PsychicType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
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